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#1 | ||
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Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,641
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Doom 3
Ok, this might be a little harsh of me to pick at this ad, specifically since its from IGN and they just leave, like, a billion openings for this sort of thing. Only reason I saw it was cause there was a link at a place I usually go to and it had a rather amusing little detail, which I'll point out to when I get there, which made me go to it. I'm gonna post up bits of the preview here and put my 2 cents in, but mainly as informative observations they dont really decide to mention.. ahem...
Quote:
Also the way they mention those two games as proof of what they say....gah.. Both those games were designed from the ground up for the XBox and then LATER ported to PC. You can tell its a port because the graphics aren't as good as they could be and the controls/interface are either slightly dodgy or not quite right. A fan made high res textures for DX2 in less then a week that looked so much better then the original version that it pretty much humiliated the developers. Also the thing about designing games for the average PC system, not really. Thats why you can customize the amount of effects you can have and resolution and everything else. So if you have a high end system you can put it to full, or a low end you put it to low, or customize how you want. I know most of you should know how this works. I'm just wondering if these guys previewing the game have actually played PC games. They've had a demo of Doom3 running and you could download a recent video clip of it. Its basically the game running at 640x480 on a geforce 3 with supposedly full effects. It looks very nice. What they tell you later is that its running on a 3gig cpu and 1gig memory. That might sound normal, but 640x480 is bare minimum. People play games at the average of 1024x700. I'm scared to see how its going to run at 800x600. At least the writer makes a point to say the screenshots are from the PC version. Wise move there since they've been caught out often before trying to say otherwise. Anyway, heres the part that caught my eye.. Quote:
I like the way he tries to put a positive spin on the consolevs PC controls, saying you just have to do certain things to make it feel right. Ofcourse you do since a controller has way less acuracy and control then a keyboard mouse so it needs to be lessened. Although I'm curious, what about the people who want to play with a keyboard and mouse on the XBox? I dont think they'll have as much fun since I dont think theres going to be any sensitivity options or the like. I mean none of the games have so far. I for one am actually really glad they mentioned this, as alot of fps on consoles people refuse to believe theres an added radius around targets to hit them easier. They seem to think its full skill with a controller. *coughcough*Red Faction*coughcough*. Thumbs up to the guy for mentioning this. Yeah I know. It sounds like I'm trashing the XBox version. Not really. Just the guys write up. If you cant afford a good PC then logic stresses the XBox version is for that person. Its still going to look great. Though I wonder what they plan to change. The real lighting is going to have to go in some form and be changed. Probably fake it in some way for some areas etc etc.. Anyway rambling now. Heres the link for the full thing. Not a bad preview, despite the two parts I mentioned. http://xbox.ign.com/articles/491/491780p1.html |
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#2 |
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Registered User
Join Date: May 2002
Location: Socal
Posts: 3,998
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Good find.
I think it's important that IGN stress that no matter how well the game is ported, it will be the pc version that is the definitive game. That being said, it still sounds like they are taking the time to create as good as a port as a console can create of a high end pc game. Given Halo 2, Doom 3, Mech Assault 2, Half Life 2 all in the fall, it will be fps heaven! |
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#3 |
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Alive
Join Date: Jan 2003
Location: Utah
Posts: 9,399
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whenever I get the chance on a ported PC game I turn off the damn auto aim function and crank up my sensitivity, max payne for instance, then I bought Mafia the other day and good heck its so dumbed down that you click the L2 and R2 buttons to switch and lock onto enemies
I WANT A TOP NOTCH PC!!! |
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#4 |
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Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,641
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might want to cross HL2 off that list DBJay. They're having a hard enough trouble actually releasing it period.
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#5 |
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Registered User
Join Date: May 2002
Location: Socal
Posts: 3,998
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True, but must remain hopeful! Ninja G. just got pushed into March! The dog days of spring are in full effect.
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#6 |
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Alive
Join Date: Jan 2003
Location: Utah
Posts: 9,399
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MARCH!? will this game ever come??!!
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#7 |
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Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,641
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Point to me for saying it would be delayed!
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#8 |
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Registered User
Join Date: Sep 2003
Location: USA
Posts: 320
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i checked out doom 3 playing the leaked alpha and it looks better then when i saw the kid downstairsl play the leaked hl2 just wanted to point that out btw basically same pc's.
i think doom 3 is going to be amazing on pc. dont know much for xbox though.
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#9 |
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The forsaken
Join Date: Feb 2004
Location: upper darby (PA)
Posts: 1,225
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amen alucard,ive been trying to tell my buddies that doom3 on the xbox will be watered down in some way(not saying it will be bad)pc with all the bells and whistels are hard to beat.
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Do I always talk this much? No.. not always, but often. |
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#10 |
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Alive
Join Date: Jan 2003
Location: Utah
Posts: 9,399
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(sniffs) keep rubbing it in
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#11 | |
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Olé!
Join Date: Dec 2002
Location: Denver, Colorado
Posts: 19,019
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Good points, Alucard.
Quote:
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#12 |
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Registered User
Join Date: Sep 2003
Location: USA
Posts: 320
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what is hdtv resolutions???
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#13 |
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Olé!
Join Date: Dec 2002
Location: Denver, Colorado
Posts: 19,019
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1280 x 720
& 1920 x 1080 |
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#14 |
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Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,641
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It depends on the TV. Not all of them are like that. Besides, I said average gamer. Like me. All my friends have a fixation of playing it at like the highest res their monitors can do. Crazy people. I like a game to look good AND perform well. Not just look good. And normally an xbox game doesn't go the full length of what a HDTV will offer. What they do with Doom3 I honestly have no clue. I have a feeling they may leave it at 640x480. The higher the res, the more processing power you need. The Xbox doesn't have that much.
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#15 |
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Registered User
Join Date: May 2002
Posts: 900
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i think he meant by dot pitch
hdtv's dot pitch is still a lot lower (or is it higher, i meant worse), than most current (i would say all, but there might be still old old monitors out there) monitors, so in effect a lower res console game can still escape the jaggy mess (unlike on monitor, u have to play higher res to rid the jaggies, or put on fsaa) the same applies to texture res (ng demo don't have fsaa i hear, heh, some ppl already overreact to that) i agree by the dumbing down though, he should just point out the obvious (being tuned for console, which is good, u don't want the same no. of enemies, etc etc just to be hampered by the controls, better put an enjoyable experience taking into accounts controls etc etc ) rather than add that its not being dumbed down etc etc lightning will be intact i hope, since thats the sole reason id went into this route for d3 engine (uniform lightning, no lightmaps, stencil shadows) if they change the lightning, it won't be doom3 engine as we know it anymore if they lower the texture res (as i fully expect them to), lower the poly (bump mapping will still be intact), at least it would still be recognizable as doom 3 one thing that scares me though is vicarious vision, the one doing the porting isn't exactly a stellar xbox dev hoping that john carmack and co. keep a close watch on the port fan made textures is made for fans by fans, they don't have to be tested on a variety of hw (lowest to highest) like the default ones do -aneep- |
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