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Old 01-25-2014, 11:18 PM   #1
Drunken Savior
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Sooo...Oculus Rift?

Every time I see it at a convention I become less and less 'cautiously optimistic' and more 'optimistic' about it. I haven't tried it yet, but I've watched videos of people who have tried it and there's a general sense of positiveness about it. Even people who say they get motion sickness say that this doesn't bother them, which was a common complaint about VR gaming in the past.

It's not really something that would fit for all games, but I'd love to try it with any games that are for first person (including sports games, space sims, horror, or even Mirror's Edge). It's kind of a hard tech to talk about because,:
a) It's not out yet (only dev kits).
b) I can't really do screenshots of it.
c) The games that run on it are limited at the moment.

Anyways, here's a general impression from someone who has a dev kit.


Oculus Rift is just the headset, not the gun and stand. That's other tech that is tentatively planned to be used in conjunction with Rift if you'd like.

Anyways, I'm not sure when they really plan on releasing it, who will support it (though John Carmack left ID for them and Valve supports it so I expect Source (and it's future iterations) will be very OR friendly), or what price this peripheral will be for. Before anyone suggests it, no one expects this to replace traditional gaming with a screen and input device.

Here's a list of people supporting it:
John D. Carmack: co-founder of id Software and lead programmer on Wolfenstein 3D, Doom, and Quake; CTO at Oculus VR
Gabe Newell: co-founder and CEO of Valve
Cliff Bleszinski: designer at Epic Games on Unreal series and Gears of War
Michael Abrash: Quake developer and author of Zen of Assembly Language
Tim Sweeney: founder of Epic Games and developer on ZZT and the Unreal engine
Chris Roberts: creator of Wing Commander series and Star Citizen
Markus "Notch" Persson: lead designer and former lead developer of Minecraft
David Helgason: CEO of Unity Technologies, developer of the Unity game engine
Shuhei Yoshida: president of Sony Computer Entertainment Worldwide Studios
Masahiro Sakurai: director of the Kirby series, the Super Smash Bros.series and Kid Icarus: Uprising.
Dean Hall: Project Lead of DayZ
CCP Games: Creators of the game Eve Online.

So to those who have heard of it, what are your thoughts?
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Old 01-26-2014, 01:16 AM   #2
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I ahve no thought I JUST WANT ONE! GIMMI
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Old 01-26-2014, 01:28 AM   #3
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I think the dream is clouding visions on this one. Maybe its the lure of a VR world and series like .hack and SAO, but when i think about it rationally, this will be a fad at best and quite likely a failure.

Think about it. Why would you use a contraption in your head that is going to strain your neck, ruin your eyes and make you look dumb to do the same work you do with your right thumb in an analog stick.
Human beeings are lazy. By that principle this product has no chance to suceed.

Theres more issues like what would happen if you looked down to yourself. If you are holding a controller and look down and see your avatar arms doing something else, i imagine it will feel disconcerting.
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Old 01-26-2014, 06:33 AM   #4
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Actually people do say it's disconcerting to look down and see your avatar and not you. (http://www.youtube.com/watch?v=myah1-687uM)[Skip to 0:45]. One problem with that (admittedly anecdotal) example is that these people are just testing these things at trade shows and aren't really strapped down to the OR for an hour or so. It's hard to say if that disorienting nature fade over use or not. I wish I could try it out to see. It's not something you can really describe with words or even a video.

We'll see. I watch a lot of people who are normally very critical of things and their impressions seem very positive when they've tried it at a few trade shows.
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Old 01-26-2014, 11:29 AM   #5
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I would be interested in trying it but I wear glasses. I doubt I'm very compatible with the hardware.
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Old 01-26-2014, 07:18 PM   #6
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I think I remember saying that it's hard for people with glasses. However, if you have glasses for myopia, then I doubt you'd have much a problem.
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Old 01-27-2014, 05:00 PM   #7
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I want a super cheap version that hooks up to the 3DS. Nah, J/K.

Anyway I will say that once back in the Dreamcast era I had a pair of Sony goggles that weren't 3D but they did have an image in each eye. It was supposed to make it look like you had a giant TV floating in front of you. Eh, it was more like I was wearing goggles with screens in 'em but whatever, Sony. It can't really look that way since your eyes must focus on something that's close. Anyway playing Test Drive V Rally on the DC with those goggles made me really, REALLY motion sick. So much that I still almost get motion sick simply from looking at the game just sitting on the shelf in it's case.
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Old 01-28-2014, 04:11 AM   #8
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Farsighted people may not have a problem since the video being outputted will be near your vision. It might be a problem for nearsighted people.
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Old 01-28-2014, 05:25 AM   #9
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Quote:
Originally Posted by Sinful Sam View Post
Farsighted people may not have a problem since the video being outputted will be near your vision. It might be a problem for nearsighted people.
You got that backwards. Nearsightedness (myopia) is when you can 'near sight' is good and your 'far sight' is bad.
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Old 01-28-2014, 11:19 PM   #10
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Ah yes. My mistake. I keep mixing them up.
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Old 01-29-2014, 03:41 AM   #11
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Same here! I just started calling it myopia and hyperopia because it's less confusing. But, in doing so, I learned to remember that 'far sighted' means you can see far and 'near sighted' means you can see near. It's like my long term memory trolled my short term memory.
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Old 01-29-2014, 02:29 PM   #12
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I think it's cool, but also seems like something you want to try before you buy it.
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Old 01-29-2014, 04:59 PM   #13
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Quote:
Originally Posted by Drunken Savior View Post
You got that backwards. Nearsightedness (myopia) is when you can 'near sight' is good and your 'far sight' is bad.
You can always wear contact lens.
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Old 01-29-2014, 07:46 PM   #14
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That's true. But if someone wears glasses exclusively, getting a prescription for contacts is kind of a big change just to play a peripheral. One of the many hurdles the OR will have to overcome if it's to reach full adoption in the gaming industry as a viable alternative to gaming on a TV/monitor.
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Old 01-30-2014, 01:57 AM   #15
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The problem with be focal distance. Everything will be in focus as far as your eyeballs are concerned. There will be no focus adjustment needed from your eyeballs to focus on far or near objects like there is in real life. So that in itself will make it seem kind of weird.
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