![]() |
|
|
|
|
|
#16 |
|
Virtuosity of Excellence
Join Date: Jan 2003
Posts: 12,029
|
Whatever. It's just an interactive movie anyway. Not a true video game.
__________________
Turn on the difference. |
|
|
|
|
|
#17 | |||||||
|
Registered User
Join Date: Dec 2011
Posts: 773
|
Interesting topic, I was thinking of making one on this too, but based on a different article. One by The Guardian, which I will put in this post. It raises the point that the scene is used in a throw away fashion to make Croft especially vulnerable and the enemy especially evil. You should all read it, it raises seem very valid points, but on the whole I disagree:
Quote:
Left a response in the comments, so I'll just paste it here. I think what the video game industry can take from this article is that there's absolutely no point in trying to win over the press or the critics, because they're always going to reject something about what is being made, whether it's the integrity, content, or ambitions. Quote:
Quote:
Quote:
Quote:
It's this particular paragraph that makes me suggest video game designers just stand firm and carry on. The problem with video games and the reason they've been endlessly lambasted by critics and journalists is because there is no realism to these hulking, cardboard characters. They are endlessly strong, endlessly heroic and always victorious. I suggest the reason they've made Lara Croft more vulnerable in this iteration is to fit with the obvious concept of a more realistic approach to tackling the character. Isn't it good that we get to see the character who thus far has been a boring demi-God in a more human way, where she doesn't fall through a tree and get right back up again brushing it off as a flesh wound, etc? I want to see her vulnerable and hurt, just like I do any character in any art. I want them to be a bit more believable. Quote:
Perhaps you and I want different things from the medium. If you want a throwaway bit of entertainment then I guess this is probably for you; I personally would like to see the medium evolve into an art, which it is striving to become. Quote:
This bit I really don't get. If she was just as powerful in this prequel adventure as she is when she's, what, 10 years older, then what on Earth is the point in doing a prequel? We want to see how she started out and how she developed into the master of, er, tomb raiding, that she is. I like that she's raw and untrained and has to turn to her instincts to survive. And quite in fact this does fit with the other games that have recently decided to explore their main character's origins. Such as Devil May Cry in which we see a reckless Dante acting like a very typical teenager stereotype, or how about Final Fantasy (the one for the PSP, can't remember what it was called) in which we see the beloved Cloud from Final Fantasy VII turned into a mere soldier of no particularly special attributes? I'm sure there are plenty more examples of more vulnerable male characters. The attempted rape entirely fits with the context of the game. With a semblance of realism and a gritty approach, it seems authentic enough to suggest that these immoral, barbaric men would attempt rape under these circumstances. I don't believe the scene seems to be used to titillate the player or demean the character. I see no problem with it. One point I would concern myself with though is indeed the developer's comments. They seem a little more controversial and harder to defend. PS- I don't actually expect many of you to bother reading the entirety of this rambling post, but do read the article and comment, please. |
|||||||
|
|
|
|
|
#18 |
|
Virtuosity of Excellence
Join Date: Jan 2003
Posts: 12,029
|
"Perhaps you and I want different things from the medium. If you want a throwaway bit of entertainment then I guess this is probably for you; I personally would like to see the medium evolve into an art, which it is striving to become."
What are you saying? That by adding an attempted rape scene, Tomb Raider has now become a work of art?
__________________
Turn on the difference. |
|
|
|
|
|
#19 | |
|
Registered User
Join Date: Dec 2011
Posts: 773
|
Quote:
|
|
|
|
|
|
|
#20 |
|
Virtuosity of Excellence
Join Date: Jan 2003
Posts: 12,029
|
Well that's just stupid. By that measure, Custer's Revenge for the Atari 2600 is a masterpiece: you're a cowboy whose objective is to rape a native American Indian.
__________________
Turn on the difference. |
|
|
|
|
|
#21 |
|
Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,641
|
Remember shes 16 here. What can make someone go from a teenage girl to someone who kills others without a second thought like in the later games? Attempted rape would make anyone want blood. So it does work out with her character.
|
|
|
|
|
|
#22 |
|
Virtuosity of Excellence
Join Date: Jan 2003
Posts: 12,029
|
So then it's a typical revenge ploy. Nothing revolutionary about it, much less artistic.
__________________
Turn on the difference. |
|
|
|
|
|
#23 | |
|
Registered User
Join Date: Dec 2011
Posts: 773
|
Quote:
The segment you quoted from me wasn't about the attempted rape scene or even about Tomb Raider. Merely about why vulnerability in character is essential. Just to clarify: Tomb Raider certainly isn't art as I recognise art. PS- I have an argument about why it's important these types of scenes be included in video games, even if done in a hamfisted and gaudy way, based on the evolution of cinema and why exploitation cinema was important as a catalyst for that. But that's not for here. |
|
|
|
|
|
|
#24 |
|
Virtuosity of Excellence
Join Date: Jan 2003
Posts: 12,029
|
Thanks for clarifying your position. I don't have an issue with story-telling devices like this but it's obvious that the developers highlighted this particular scene in order to generate cheap buzz for the product. That's what I take issue with.
__________________
Turn on the difference. |
|
|
|
|
|
#25 |
|
Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,641
|
Rapelay is also a work of art.
|
|
|
|
|
|
#26 |
|
Registered User
Join Date: Dec 2011
Posts: 773
|
That seems like a valid criticism, and interesting, because it chimes with that MoH controversy last week, in which there was some contention with how some perceived the developers (rightly or wrongly) to be marketing the game as an authentic battlefield experience. It seems that maybe the game developers and marketers cause more controversy than the actual games.
|
|
|
|
|
|
#27 |
|
Praise the sun!
Join Date: Mar 2011
Posts: 1,132
|
I assume the intent of any story is to invoke an emotional reaction. Now that piece from the Guardian that is quoted misses the point, which is no surprise as that publication is extremely politically correct. They go through great lengths to project their stilted logic as some kind of objective truth.
As always they try to make the issue bigger than it really is by pretending videogame storylines are some socially relevant issue but just to tackle their main 2 mistaken assumptions: the fact that men and women aren't different and that pointing out any difference is 'sexism' when ofcourse both genders are different. It's simply evolutionary hardwired into our instinct, no amount of social conditioning from the extreme feminist agenda will change that. Second is that rape happens. It's simply an undeniable and unfortunate reality that women can fall prey to such invasion on their physical integrity. Then being upset and again accusing the developers for being 'sexist' by taking a woman as a rape example is just ridiculous and ignores the whole point of the emotional impact it is supposed to represent. So should realistic(not to be equated with natural) portrayal of human behavior no matter how undesired be depicted within the context of a storyline of a videogame? I think so because the interactivity can heighten the emotional impact in ways no other medium can. Can the developers do it in a way that it has relevance on the plot and the character development of Lara? Then indeed I agree with Ernst it can be considered 'art'. Though to be honest I never thought to be having these kind of discussions about a Tomb Raider game :p |
|
|
|
|
|
#28 | ||
|
Belt Scroll Game Supremacy
Join Date: May 2006
Location: the Netherlands
Posts: 1,645
|
Quote:
Talking about rape scenes, I didn't hear any fuss when that female german mercenary/soldier chick raped you (the male character) in Alpha Protocol. Is it because it's a female rapist?
__________________
Quote:
|
||
|
|
|
|
|
#29 | |
|
Registered User
Join Date: Dec 2011
Posts: 773
|
Quote:
On your post, though, I entirely agree with your second point, and I think you articulated it very well. The only defense the game needs, I think, is that this isn't some sort of anomalie, it is human behaviour and perfectly plausible in that scenario. You're quite right. Your first point is more complex, and gender roles, etc, are so difficult to properly explain, so to avoid sparking a sociological debate, I'll just say on the whole I agree with your post! |
|
|
|
|
|
|
#30 |
|
Registered User
Join Date: Oct 2004
Posts: 6,271
|
I think it was Tomb Raider II she would get in a little 4 wheeler thing and I would bounce her against walls and I liked how she bounced up and down.
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|