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Old 05-08-2011, 05:29 PM   #76
Sinful Sam
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Looks fantastic.
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Old 05-08-2011, 06:01 PM   #77
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I got confirmation that it isnt it. The chant is really using the dragon language the bethesda team created but it sure was one hell of a coincidence.
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Old 06-06-2011, 08:12 PM   #78
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Old 06-07-2011, 09:59 AM   #79
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Total Win. Most antecipated game for me this year.
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Old 06-07-2011, 12:00 PM   #80
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I saw Todd Howard show off the mammoths, giants, and dynamically scripted dragon battles. The weapons look freaking awesome, as well as the semi-ice age look it has. I agree Nem, the whole idea of an ancient race worshiping dragons and the 300 hour long stretch makes me real excited for its release.
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Old 08-07-2011, 12:44 AM   #81
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Quote:
Console gamers will have access to a whole world of Skyrim user generated content if Bethesda gets its way.

Although making mods for Elder Scrolls games will likely stay the exclusive purview of PC gamers, actually playing them might not be. Bethesda says that it is keen to get console gamers playing the mods for Skyrim alongside their PC brethren.

Bethesda's Todd Howard said that the content made with the Skyrim Creation Kit would work on consoles just as well as it would the PC; it was, after all, the tool that Bethesda had used to make the game. The problem, Howard said, was that there wasn't an avenue for delivering the content to console gamers yet, but that Bethesda was talking with Microsoft and Sony in order to try and make it happen. Even if these efforts were successful however, he didn't think it would be something that would be up and running in time for the game's launch in November.

""We'd like to see it happen," he said. "Because it works, it's how we made the game. I think it's something really cool about what we do, but 90% of our audience is on the consoles, so 90% of our audience can't even see this thing. So if we can solve that we'd like to."

Mods for previously Elder Scrolls games have ranged from simple cosmetic changes like more attractive maps and new eye colors, to new items and equipment, to complete overhauls of systems and mechanics. If Bethesda is able to bring mods to consoles, it would not only bring console and PC gamers closer together, it would significantly increase the scope and longevity of Skyrim.

The Elder Scrolls V: Skyrim comes out for PC, PS3 and Xbox 360 on November 11th.
http://www.escapistmagazine.com/news...ds-on-Consoles
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Old 08-07-2011, 01:22 AM   #82
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40 mins of gameplay at quakecon with the most 'energetic' crowd.
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Old 08-07-2011, 03:47 AM   #83
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90% are on consoles? Fuck you. This will be the first Older Scroll game since Daggerfall that I wont be paying for. I'll help make that 90% more accurate.

Also majority of the mods wouldnt run on the consoles since heaps of them are graphic/model upgrades. They'd only have extra fan created missions and little odds and ends. The main mods pc gamers use are the graphic upgrade ones. Oh, and the boobie ones. Definitely those. Bethesda might want to think about what they're doing considering GTA's hot coffee thing and the money they lost from that.
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Old 08-07-2011, 04:14 AM   #84
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Quote:
Originally Posted by Shorty0061 View Post


40 mins of gameplay at quakecon with the most 'energetic' crowd.
Watched that earlier. Pretty funny crowd, yelling out asshole things for him to do within the game. Neat stuff with the dark brotherhood and the new spells.
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Old 08-07-2011, 09:59 AM   #85
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removed

here's another version



running on 360, yeah?
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Old 08-08-2011, 04:36 AM   #86
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Old 08-08-2011, 09:32 AM   #87
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CDProjekt are awesome. And watch all their updates be free where as skyrim you'll be paying for goat armour.
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Old 08-09-2011, 07:54 AM   #88
stroopwafel
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Artbooks can be nice. But that dragon seems like just another piece of overpriced cheap plastic crap.
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Old 08-09-2011, 08:41 AM   #89
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3 more months. Goodbye 300 hours of my life.
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Old 08-27-2011, 04:14 AM   #90
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Not hush hush, just not making a huge deal out of it. You can marry anyone.
My lesbian is on her way!
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