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Old 02-08-2008, 02:17 PM   #1
Yoshi Girl
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Starting WoW up again...

Is anyone active now?

Servers? Names?
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Old 02-08-2008, 02:24 PM   #2
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Quote:
Originally Posted by Yoshi Girl View Post
Is anyone active now?

Servers? Names?
Nathrezim, Divineone, Zachs.

Just message one of those people. I will tell my friend if you go on my server since I haven't been active for a month.
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Old 02-08-2008, 02:54 PM   #3
Drunken Savior
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Bye Yoshi Girl. It was nice knowing you.
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Old 02-08-2008, 03:53 PM   #4
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I haven't been active for a few months but the craving is creeping back

I'm on hydraxis

JOIN IT!
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Old 02-08-2008, 04:43 PM   #5
memory to zack
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So many newer and freshier MMOs, why WoW?...
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Old 02-08-2008, 07:32 PM   #6
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yeah I used to have that crave, but its gone now cause I resubscribed to wow and 20 minutes later I canceled my account. console games are far superior in every category
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Old 02-08-2008, 07:59 PM   #7
Yoshi Girl
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Originally Posted by memory to zack View Post
So many newer and freshier MMOs, why WoW?...
We have EQ2, didn't like. Hellgate, eh, it was okay.

I just heart WoW!
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Old 02-09-2008, 12:48 AM   #8
Alexander
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Detheroc Hordeside we'll get you started.
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Old 02-09-2008, 01:30 AM   #9
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I'm on european servers so u dont wanna know anyways :p
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Old 02-09-2008, 02:47 PM   #10
Daniel4802
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I quit WoW a few days ago after making a couple level 40 characters and getting far in a few crafts. The game had a couple nice features, but overall, lacked a lot of depth.

What I liked:
1. The Shaman was a unique and fun class to play.
2. All dungeons were instanced-based and many quests were provided in each town.

What I disliked:
1. There wasn't any difference between Horde and Alliance in that they shared the exact same classes.
2. There wasn't any dynamic progression defensively when it came to skills such as parry, block, and evade as you leveled. For instance, if you fought a lvl 5 monster at lvl 5, you took 5 damage and had a certain percentage to block, parry, or evade. If you came back to that lvl 5 monster at lvl 40, with excellent gear, stats, and talents that greatly boosted your overall defense, you would think that lvl 5 monster wouldn't even be able to hurt you, right? Wrong. Furthermore, you took the same damage from that lvl 5 monster even with the upgraded gear, thus armor didn't affect damage taken much at all.
3. You can't resurrect during combat.
4. To reach higher crafting tiers, you had to level up in adventuring as well.
5. You couldn't craft common items such as shields, polearms, fist weapons or bows;
6. There was a great imbalance in items gained through quests and instance drops. For instance, 1-handed weapons were common but fist weapons and guns were nearly non-existent at lower levels.
7. Unless you played a druid, or shaman, traveling speed was painful at earlier levels (pre-40).
8. Support classes such as priests, shamans, and druids had very few buffs compared to other mmorpgs - many of them obtained post lvl 50.
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Old 02-09-2008, 04:12 PM   #11
Alexander
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Actually, there is a lot of depth. The competition in the endgame is like no other MMO out there.

Also, Druids CAN battle rez. Sounds like you scraped about 20% of the content and called it quits.
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Old 02-09-2008, 04:40 PM   #12
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I forgot that druids can resurrect in combat. It is still lame that they are the only class in a mmorpg with a very limited selection of classes and small group size (5).

Yes, I hear there is a lot of content post-lvl 70. However, all but one of the problems listed above were apparent through the levels I played, and from talking to people who had level 70 characters, even later on in the game. Those issues made it easy to walk away from what I consider a simplistic mmorpg.
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Old 02-09-2008, 07:05 PM   #13
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There is a lot of merit to Daniel's argument.
The crafting in WoW, while better in TBC, is still lackluster. Since common items has always sucked in the game (dunno why...) the crafting was pretty much make a ton of stuff nobody wants, and then your max level and can make worth while stuff. (Improved from max level != worth while stuff)
In fact, pretty much the entire leveling experience is a long grind. With everyone in outlands, the life of Azeroth just isn't there. So you have people essentially leveling up to 58 just to really appreciate the game.

Furthermore, a lot of the "depth" of endgame is running dungeons that require insane amounts of rep grind, just to run them again to be geared up to do the raid dungeons. What happened to the worth while quests endgame?

Anyways, as Alex said, once you reach this level of the game, it opens up greatly. Waiting for a party? Do some BGs.
Make a successful Arena team: Play 50+ games a week.
In a Raiding Guild: Spend 5+ hours a day progressing.
Doing all of these: Your life is lost. (I was like this last summer)

However much better WoW is with TBC, they replaced the old problems with new ones:

Terrible Rep Grinds
Rehashed Quests
Drab Leveling Experience (used to be great)

And kept some old ones:

Terrible item selection
No World PvP
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Old 02-10-2008, 01:54 AM   #14
Alexander
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Arena is AWESOME
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Old 02-10-2008, 08:22 AM   #15
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Honestly hearing about WoW scares me. It sounds like a huge waste of time. I would rather play something else, or more like dozens of other games in summer or on my free time in general, than to waste it all in that one gloomy game. I feel like there is nothing to accomplish in that game. There is always more stuff to do and there are always people who are way ahead of you. Even with all that it still wastes plenty of precious time that could have been better off wasted elsewhere. I mean the early years of a man life is always the best and I rather fail it with plenty of good deeds and memories.
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