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Old 04-13-2007, 01:51 PM   #1
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Capcom, Nvidia To Bring Lost Planet To PCs

Nvidia Corporation has confirmed that it is working with publisher and developer Capcom to bring a version of Xbox 360 hit Lost Planet: Extreme Condition to PCs this June in the U.S. and Europe featuring DirectX 10 support.

After first being revealed via a Famitsu report, Nvidia has confirmed to Gamasutra the company is "working with Capcom to bring this title to the PC and include DX 10 graphics," with Nivida providing the development team with DX 10 graphics cards "ongoing technical assistance."

Nvidia has also said the game will feature "Extreme High Definition" (XHD) support, with resolutions up to 2560x1600 pixels, as well as "advanced special effects, and improved lighting and shadows." Although DirectX 10 is only supported by Windows Vista, it is unclear whether a version of the game will be released which is compatible with earlier versions of the Windows operating system.

Nvidia currently produce the only graphics hardware compatible with Direct3D 10 (the GeForce 8 series), explaining the company's close co-operation with Capcom on the title.

Although Capcom’s Lost Planet and Dead Rising have been high profile exclusives for the Xbox 360, both critically and commercially, PC versions of the same game have never traditionally been an obstacle to console exclusivity deals, from any publisher.

More than most Japanese publishers, whose home audiences do not regularly use PCs for video games playing, Capcom has a long tradition of producing PC ports of successful home console games.

Titles such as Resident Evil, Dino Crisis, Street Fighter and Devil May Cry have all appeared on the format – although never to any significant commercial success.

Said Nvidia VP of content Roy Taylor of the partnership, "We're excited to work alongside Capcom to bring the latest Nvidia technology and Microsoft DirectX 10 features to Lost Planet. Lost Planet is another example of how leading game publishers are focusing on the PC as the premier gaming platform."

http://www.gamasutra.com/php-bin/new...hp?story=13500
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Old 04-13-2007, 03:47 PM   #2
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Alucard is sure going to have a good laugh at Xbox 360 owners!
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Old 04-13-2007, 03:59 PM   #3
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As the PC versions of Resident Evil 4 and Devil May Cry 3 are meant to suck pretty badly I don't think you should get to excited especially if UBI Soft has anything to do with it again.
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Old 04-13-2007, 04:55 PM   #4
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Every company should just make PC games.
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Old 04-14-2007, 04:27 AM   #5
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yeah, you need a damn pc gamepad to play re4, whats the point of the mouse and keyboard then?
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Old 04-14-2007, 10:14 AM   #6
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Saw this coming ages back. Zero interest for me since I found the game to be too dull. Also any real gamer has a joypad and joystick for his pc! So no complaining!
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Old 04-14-2007, 03:30 PM   #7
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I don't.
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Old 04-14-2007, 04:24 PM   #8
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Thats why you'e a fat purple blob!
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Old 04-14-2007, 05:16 PM   #9
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but I like being a fat purple blob
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Old 04-14-2007, 09:04 PM   #10
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You must also like being a fake gamer. Cause thats all you'll ever be you real gamer want to be.
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Old 04-14-2007, 11:27 PM   #11
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I hate games now. I just like being an fat purple blob.
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Old 04-14-2007, 11:46 PM   #12
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Quote:
Originally Posted by Alucard
Saw this coming ages back. Zero interest for me since I found the game to be too dull. Also any real gamer has a joypad and joystick for his pc! So no complaining!

i liked this game way more than gears
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Old 04-15-2007, 02:33 AM   #13
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Gears was ok but nothin amazing either. I wouldnt bother with either.
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Old 04-17-2007, 07:15 AM   #14
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http://ve3d.ign.com/articles/780/780809p1.html

Theres some screenshot comparisons. Little see apart from shadows arent cheating anymore. This is info just for the comparison shots

Quote:
"Building, Background Ambient Occlusion" set of screens - The PC version features XSI Ambient Occlusion, which the Xbox 360 version does not.

The bullet holes are more steric and deeply hollowed than the Xbox 360 version.

In the PC version, the resolution of the effects are much more enhanced than the 360 version.

The edge of the character's shadow in the PC version is much smoother.
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