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Old 03-21-2007, 12:31 AM   #1
Nem
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Official info on GW:EotN and GW2

The official info is out and its sounding pretty exciting on the GW2 front. GW WoW?! sounds like it. Personally its what i always hoped GW would be.
The interesting part? no fees apparantly.

But if you read into the links thread you see how all the GW idiots are disgusted by the good news. Guess they enjoy a permanently repeatable game with no new content or freedom. Go figure why i left the game

The later quotes are from the anet community relations director Gaile Gray.

http://www.guildwarsguru.com/forum/s...php?t=10133090

Quote:
PC Gamer
May 2007 Issue #161
"Guild Wars Reborn"

For information on how you can obtain a copy of this PC Gamer issue please see the Media Partners page on GuildWars.com here.

I encourage you to pick up this magazine as there is much that isn't covered here. It's packed with pictures, concept art, tips and tricks from a game designer and the lead designer, descriptions on the new playable races for GW 2, a Guild Wars to do list while waiting for the sequel, and more!



~Credit to LiQuId StEeL for the summary and information

General Intro Summary:

They are abandoning the Campaign format because it required them to reinvent GW completely for every chapter, and it began to feel 'bloated' to them. It's also increased the tutorials and has created a barrier to new players entering the chapters. The Expansion increases the timeframe but allows them to do what they want to with the game, without worrying about new professions, or pre-lvl20 content. This is a new blueprint for a completely new game.

Expect a BETA for Guild Wars 2 in 2008.

Eye of the north is a HOLIDAY 2007 RELEASE and is catered to exisiting players. It will required that you own at least one of the previous campaigns and is not considered a standalone. This expansion will connect the Guild Wars 1 and Guild Wars 2 storylines. The developers listened to the community that 2 campaigns a year isn't necessarily what people wanted, that many hadn't finished a chapter before the new one was released.

A team will be assigned to support the current games with live contet still expected.

Guild Wars Expansion: Eye of the North Summary

Will cost less then other chapters with no new professions. 40 new armor sets, 150 new skills (including 50 pve only), 10 new heroes.

"Extend character development beyond level 20" ~James Phinney~

EOTN will link Guild Wars 1 and 2 storylines.

Underground complex of tunnels through all three 'continents' present thus far is revealed.

Three acts:
Act 1 takes you through 18 underground dungeons to help the dwarves defend against 'the fiery Destroyer', eventually taking you to the Asura and Norns (races)
Act 2 has three story arcs ranging from exploring the Norns, to the Charr homeland, to an Asura resistance of the Destroyer
Act 3 pits you against the Great Destroyer

Far Shiverpeaks are Norn Lands, Charr homeland is north of ascalon, Asurans are near Maguuma, Tyrian catacombs stretch across the entire continent presumably

GWEN

Guild Wars 2 Summary

There will be no option to migrate characters from Guild Wars 1 to Guild Wars 2. But you will be able to carry achievements forward through a Hall of Monuments. These are built via quests in Eye of the North and is only available in this chapter.

4 new Playable races:
Sylvari
Asuras
Charr
Norn

Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.

Radical changes - overhauled environment and character control system, redefined PvP play and retooled NPC companion system.

Predominately open worlds, with instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.

I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"

Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.

'Click to move' will be abandoned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'

Destroyable environments?

Redefined PvP Summary

No real world limitations to servers. You pick a 'world', but can switch between the realms.

PvP World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems. More a casual version of PvP where you can pop in and out to perform various smaller tasks. Developers will reshuffle the teams into well-balanced match-ups every week or so.

GvG will still be present, as a more balanced form where everyone is on a level playing field.

Companions Summary

NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful. Every player can bring a single companion on his adventure and won't take up a slot.

I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.

Conclusion Summary

As of now, there will be no monthly fees, and no 'campaigns' for Guild Wars 2... mini-expansions, and expansions are hinted at.

Developer Quotes on PC Gamer Article


Quote:
Originally Posted by Gaile Gray
I just chatted with Mike O'Brien, Jeff Strain, and Isaiah Cartwright on the question of PvP. Here is what they said:

There will be two types of PvP in Guild Wars 2:

World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time.

Structured PvP (similar to today's GvG) will allow you to enter the game at maximum level with all skills. Yes, that's UAX.

Roleplaying Characters will gain the opportunity to acquire higher levels. I believe that the magazine refers to a cap of 100 or more. This is an opportunity that players have been requesting over the last couple of years. I know that personally, I like the idea a lot.



Quote:
Originally Posted by Gaile Gray
No monthly fees.
I have to say it.
Tell your friends.
Inform your neigbors.
Put your guild on alert.

No.
Monthly.
Fees.



Quote:
Originally Posted by Gaile Gray
It may be a little confusing with discussing both the expansion pack and the new game. The raising of the level cap will apply to Guild Wars 2, not to Eye of the North.



Quote:
Originally Posted by Gaile Gray
Quote:
Originally Posted by Originally Posted by Silly Warrior
More info Gaile...please... I don't want GW2 PvE to be filled with Grinding!


I really don't see how having a higher level cap equates to "grinding." Seriously -- I've played games with caps, without caps, with caps that the devs raised over the years, and everything in between.

As a gamer, I think I sort of like the ability to get higher numbers, even if it only shows my investment, my time spent in the game. Now, surely it's true that someone may have lots of lower-level characters, and that player may have achieved more and know more about the game than a player with a single high-level character. It's not, in my opinion, anything like, "My level 50 is 'better' than your level 20." Or, "I'm all that because I was the first to reach Level X."

I just sort of like that feeling of having been around for a while, or "veterancy." It sort of ties in with how much I like the Divine Aura, and the birthday presents, and the first year's Halloween items and with the fact they're only owned by those of us who were here, 'way back then. Each of those things seem to show a history, and for some, that's a very cool thing.



Quote:
Originally Posted by Gaile Gray
DirectX 10 will be supported. It will not be required.



Quote:
Originally Posted by Gaile Gray
In answer to a couple of questions:

GWEN will be accessible for players of any of the previous campaigns. You need not own all three.

Hard Mode is not connected to Guild Wars: Eye of the North or to Guild Wars 2. It is a new option for Guild Wars Prophecies, Factions, and Nightfall. I need to ask about Eye of the North, because I'm really not sure about that just yet. (Will try to learn more later.)

And yes, there are decided benefits to playing Guild Wars: Eye of the North as you look forward to Guild Wars 2. Read the details about the Hall of Monuments for more info.



Quote:
Originally Posted by Gaile Gray
A expansion pack differs from a campaign -- in the Guild Wars sense, that is -- in that the first three campaigns were stand-alone products, and you did not need to own any of the others in order to play. An XP, though, does require that you own at least one of the previous campaigns.



Quote:
Originally Posted by Gaile Gray
I see some questions about transitioning from Guild Wars: Eye of the North to Guild Wars 2. I haven't been able to read all the excerpts that PC Gamer subscribers are kindly sharing with you, but pay careful attention to what they share about the Hall of Monuments. While character transfers are not in the offing, there is great benefit for veterans of Guild Wars as they move into Guild Wars 2. These benefits are available through Guild Wars: Eye of the North, and they will play a very meaningful role in your continuation of the Guild Wars experience.



Quote:
Originally Posted by Gaile Gray
Oh, something near and dear to my heart:

We are not removing instances, not at all. There's no way we're going to buy into loot stealing, griefing, boss camping, and all that other stuff. (Excuse personal note here: I got my introduction to the downside of non-instanced missions long ago, in an early MMO. My friend and I finally made it into a major destination: a dungeon with a high-level boss. I looked around and then asked my friend, "Why are we standing here? Why are all these other people standing here?" He responded, "The boss spawns every six minutes. Looks like we have about 11 groups in front of us, so we'll be able to kill the boss, get the loot, and move on in just over an hour." I seriously and truly thought he was joking! He wasn't. )

Anyway, the design team firmly believes that instancing is a very good mechanic and instancing will be a factor in Guild Wars 2.

But here's the good bit: While we are including instancing in Guild Wars 2, we are also including persistence. This will allow you to take advantage of the many positive aspects of that presentation both in a social and gameplay sense.

Through persistence, we can offer "event chains," which are area-wide experiences that you can participate in, and which give rewards just like missions or quests. They're dynamic, and result in consequences to the world as a whole. I imagine one of our good PC Gamer analysts here will share the event chain example from the preview.



Quote:
Originally Posted by Gaile Gray
You know that famous expression. "If you want to know, read the [blinkin'] manual!" (Some liberties taken with the verbiage there. )

I really, really hope that you guys will go out of your way to find this magazine. Or try to find whichever one a local media partner is publishing about Guild Wars: Eye of the North or Guild Wars 2. Give it a thorough read. Read it from front to back. And then once again from back to front, if you wish. The point is, the article is stuffed with information of all kinds, and it's really difficult for anyone to provide all the details of so much content in forum posts or bullet-point lists. It really is worthwhile for you to find and read this article yourself!

The magazine isn't expensive, and you get an in-game miniature if you buy one. If you don't choose to buy, or if you're located where a PC Gamer is not available, do keep in mind that many public libraries and some schools subscribe to major gaming magazines and you may be able to find a copy there. All in all, there will be much more information -- in many places -- over the next couple of months, as you can see on the Media Partners Page. Find it. Read it. We think you'll like it a lot.



Quote:
Originally Posted by Gaile Gray
I'm going to share my thoughts on this not as any sort of official position, but just as a personal opinion as a gamer. When I played Diablo II, I did not have a portal to magically carry over my Diablo characters. When I played Half-Life 2, I didn't get to carry over my chars or weapons from HL. Sim City 3000? Nothing moved from the earlier Sim Cities. Civilization 2 didn't have a tie to Civ. MoO 2 wasn't MoO with the same guys. I didn't keep my 10-wheeler from Railroad Tycoon when I started Railroads.

You catch my drift?

Yes, some of you have played a long time. Dwayna knows I have played Guild Wars a long while, too, and I put time in all those other games, as well. But as the article says, GW 2 offers a whole new world, it's not even the same century, and goodness, I feel that it's ok to start fresh! Yes, I'll miss my characters. But I know that the ones I make in GW2 will be even better.

Mostly, I want to point out that these GW->GW2 changes are a long time away! The article mentions a beta in 2008, right? I vote we look to the distant future with positive anticipation, and to the near future with joy.

Again, just my two cents.



Quote:
Originally Posted by Gaile Gray
We positively will continue to support Guild Wars! While we believe that Guild Wars 2 will be so compelling that players will want to get involved in the new game, we absolutely understand and respect that some will prefer to stay with Guild Wars. They will find that we continue to support them doing so, absolutely!



Quote:
Originally Posted by Gaile Gray
Quote:
Originally Posted by Originally Posted by Psuedo Halgoen

So what is the point of this monument then?

To reward involvement, attainment, and even, I guess, "investment" of time in the game. It's not to bring over the characters themselves.
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Old 03-21-2007, 12:57 AM   #2
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im not gonan read all that! can someone just ell me about beta info?
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Old 03-21-2007, 07:39 AM   #3
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Sounds like it may be good, and if it really has no fees I will most likely get back into GW cause of the sequel to it.

I really felt that I had done everything in the first one by the time it was officially released so I got bored extremely fast and quit, and never got back into it for any of the expansions. I'm just going to hope that the same thing won't happen with GW2 if it really turns out to be a good game with no monthly fee.
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Old 03-21-2007, 09:35 AM   #4
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beta in 2008 pika. I summed it up already! Its World of Guild of Wars if you get what im saying lol
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Old 03-21-2007, 12:08 PM   #5
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You need the other versions to use these??
If so, then its over $100 investment, making monthly fees unecesarry
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Old 03-21-2007, 02:27 PM   #6
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From what I can gather you only need any of the prior releases to play the last expansion, but I don't think you will need any prerequisites for GW2. Thats what it sounds like to me anyways.

Nem, I understand that it is going to become more like WoW. However, I think GW2 will be worth taking a look at if it can take basically reinvent the game so it has more replay value and doesn't have such a low level limit. I never really got into WoW, but I can say that I found the targeting system in GW to be missed when playing WoW especially when in large groups when you want to do focus fire. So I'm looking forward to it and hope that it is worth playing when it comes out.
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Old 03-21-2007, 08:21 PM   #7
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If thats the case, then GW2 will be awesome, assuming they balance the game alittle better, and get rid of point/click combat.
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Old 03-21-2007, 11:51 PM   #8
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Quote:
Originally Posted by da missinlink
From what I can gather you only need any of the prior releases to play the last expansion, but I don't think you will need any prerequisites for GW2. Thats what it sounds like to me anyways.

Nem, I understand that it is going to become more like WoW. However, I think GW2 will be worth taking a look at if it can take basically reinvent the game so it has more replay value and doesn't have such a low level limit. I never really got into WoW, but I can say that I found the targeting system in GW to be missed when playing WoW especially when in large groups when you want to do focus fire. So I'm looking forward to it and hope that it is worth playing when it comes out.
On the contrary i am very looking forward to it. I liked GW alot until it ran out of content (wich was pretty fast) and got force fed PvP. I like PvP but pvp beeing the only thing u can do isnt very good to me.
I am very into WoW right now and i think its impressive how ahead that game is compared to the competition.
At any rate i see a World of Guild Wars has something good cause it will offer the depth and freedom that WoW has in the GW universe. I'm very interested in getting into the beta.
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Old 03-22-2007, 07:43 AM   #9
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When you find out more about the beta tell me cause I would like to get into it as well.
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