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#1 | |
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Sin and Punishment
Join Date: Oct 2002
Location: Ohio
Posts: 14,167
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How to make a successful game.
Quote:
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Outpostnine is that 1%. |
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#2 |
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Registered User
Join Date: Mar 2006
Posts: 733
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I agree on the "not understanding" part. I didn't like Lunar at first, or even Vagrant Story, because I didn't understand the games and I found them hard, but once I understood them, they were fun and not hard at all.
As for "do the sales of Lego Star Wars prove Smith knows thirty-something-year-old video game players are the same as 8-year-olds?," in a way, maybe, but I credit more the sales figures to the "Star Wars" name. |
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#3 |
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Predating Jesus by 1 mil.
Join Date: Aug 2006
Posts: 728
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I disagree. While some of the sales may be simply from the name, the games themselves are great. Theres a reason why the pretty 3d ones don't do as well as the one represented as legos.
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Refuse is our inspiration, Terrorism our trade
Sabotage and piracy, Chaos our mental state In the age of super-boredom, Hype and mediocrity Celebrate relentlessness, Menace to society |
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#4 |
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False Orders Begone
Join Date: May 2006
Location: Dezolis
Posts: 2,053
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My little brother had no interest in starwar (his 6 btw) but he loves these games and now talks about starwars. Odd.
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^ disregard that, I suck Cock. |
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#5 |
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~The Last Of The Old Guard~
Join Date: Oct 2002
Location: Salem, AL
Posts: 2,343
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the secret formula to making a successful game is................................to copy something else.
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#6 |
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<insert witty motto>
Join Date: Jul 2006
Location: UK
Posts: 4,426
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Yeah lets give games to 8 year olds and let them decide whats good, stupidest thing i have ever heard. Its 8 year olds game choices that make the gaming charts look so bloody bad what with film tie ins etc.
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