The MagicBox Forums  

Go Back   The MagicBox Forums > General Topics > General Gaming Discussion

Thread Tools Display Modes
Old 02-11-2007, 10:14 PM   #1
Sin and Punishment
Reality's Avatar
Join Date: Oct 2002
Location: Ohio
Posts: 14,590
How to make a successful game.


Gamespot had a chat with Lego Star Wars producer Jonathan Smith and learned nothing about the upcoming Lego titles, except that they are working on more. What Gamespot did learn was something far more precious: How to ultimately design and test games.

One of the more interesting things Smith talks about is that game developers should create games and test them on 8-year-old-boys. Smith says, "They like moving forward in a game. They like funny things happening in a game when they press buttons. They love, more than you can possibly believe, cheats. ... They dislike waiting for anything, and the universal phrase is that if something is too difficult, that doesn't necessarily mean that it's too challenging, it means that they don't understand what they're being asked to do ... the game designer is asking something from them, but they're not asking the kids clearly enough and not giving appropriate feedback to their attempts to overcome the challenge. It's rarely a skill difficulty."

We tip our hat to Mr. Smith. He's absolutely right. The clarity and genius of that statement is incredible. Do the sales of Lego Star Wars prove Smith knows thirty-something-year-old video game players are the same as 8-year-olds? The only real difference being puberty, a driver's license, bank account and the ability not to ask mom if they can get an M rated title -- well, most of them anyway.
The guy is absolutely right. I think he even understands the concept of making kid games better then Nintendo and thats all they make. Hardest thing in Zelda was figuring out what to do (which wasn't anything at all). Which is sad cause what people forget is that kids who are gamers are better at beating difficult games then most adults. I just wanted to share that food for thought.
Outpostnine is that 1%.
Reality is offline   Reply With Quote
Connect With Facebook to "Like" This Thread

Old 02-12-2007, 01:00 AM   #2
Registered User
Join Date: Mar 2006
Posts: 733
I agree on the "not understanding" part. I didn't like Lunar at first, or even Vagrant Story, because I didn't understand the games and I found them hard, but once I understood them, they were fun and not hard at all.

As for "do the sales of Lego Star Wars prove Smith knows thirty-something-year-old video game players are the same as 8-year-olds?," in a way, maybe, but I credit more the sales figures to the "Star Wars" name.
Arnold is offline   Reply With Quote
Old 02-12-2007, 01:48 AM   #3
Predating Jesus by 1 mil.
Antipilor's Avatar
Join Date: Aug 2006
Posts: 728
I disagree. While some of the sales may be simply from the name, the games themselves are great. Theres a reason why the pretty 3d ones don't do as well as the one represented as legos.
Refuse is our inspiration, Terrorism our trade
Sabotage and piracy, Chaos our mental state
In the age of super-boredom, Hype and mediocrity
Celebrate relentlessness, Menace to society
Antipilor is offline   Reply With Quote
Old 02-12-2007, 03:21 AM   #4
False Orders Begone
fruitsofherwomb's Avatar
Join Date: May 2006
Location: Dezolis
Posts: 2,054
My little brother had no interest in starwar (his 6 btw) but he loves these games and now talks about starwars. Odd.
^ disregard that, I suck Cock.
fruitsofherwomb is offline   Reply With Quote
Old 02-12-2007, 08:32 PM   #5
~The Last Of The Old Guard~
Beam's Avatar
Join Date: Oct 2002
Location: Salem, AL
Posts: 2,399
the secret formula to making a successful game copy something else.
When You Dig A Grave,You Best Dig It Wide And Deep,For The Grave You Dig May Be Yours To Keep!
Beam is offline   Reply With Quote
Old 02-12-2007, 08:38 PM   #6
<insert witty motto>
murray's Avatar
Join Date: Jul 2006
Location: UK
Posts: 4,426
Yeah lets give games to 8 year olds and let them decide whats good, stupidest thing i have ever heard. Its 8 year olds game choices that make the gaming charts look so bloody bad what with film tie ins etc.
murray is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

All times are GMT -4. The time now is 06:03 PM.

Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.