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#1 | ||
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Registered User
Join Date: Oct 2002
Location: Land of the Lounge Lizards
Posts: 119
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If people stay, hey, great. I'm actually happy that the Stampers seem to be staying on, they'll probably mitigate any drastic changes Microsoft may have in store (like a desire for games released on schedule. I'll believe PD0 in 2003 when I see it staring at me at the mall.) Remember one thing, though: It was never my argument that developers were unhappy under Microsoft or Sony or Nintendo; they all agree to be bought, even your Psygnosis. It's the terms of why they were bought, when they were bought, and the public perception inherent to that purchase that's the crux of my argument. Let's get back to that. |
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#2 |
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Guest
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Here are a few other examples of companies flexing their cash:
1.) Nintendo's initial investment in Rare. If you go to Rare's website, you'll see on their timeline that they were independent before Nintendo swooped in and staked their claim! This effectively killed any chance of Rare games appearing on Sega consoles, and later PS consoles. Please now remind us again why you consider this action different than MS "buying" Rare in 2002, if anything they have done exactly as Nintendo did in the past. 2.) Sony bought out a huge chunk of Square stock and now exerts tremendous influence over the games that Square will be allowed to develop for the GC. It is no accident that it is a side story to the FF series appearing on the GC, and not the real deal. 3.) Sony also bought out the Tomb Raider series so the sequels were never released on Saturn, a tactic being used now against the GC and Xbox with the new TR game. 4.) Consider that prior to 1995, Sony never had a console in the marketplace, yet somehow, they racked up tremendous third party support, exclusives and exclusive windows (time window on Mortal Kombat for one) on key titles, all in year one with no prior fanbase. Why would any software company take such a risk on a new console against the incredibly popular Nintendo and Sega? The same reason MS has so much third party support = money and lots of it. Don't fool yourself into thinking it happened any other way. Developers are not console fanboys, so when they were approached in 93/94 to start developing games for the PSone the took Sony's money and ran to the PS platform...damaging the N64 beyond belief (compared to prior console SNES which had huge third party support), dooming the Saturn and later the DC. 5.) Nintendo has also grown their software through acquisition: from Rare (which later sold of course), Silicon Knights, Retro Studios. It's the way of the business. The bigger fish devour the little fish. |
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#3 | |||||
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Registered User
Join Date: Oct 2002
Location: Land of the Lounge Lizards
Posts: 119
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You know, at this point, claiming exclusive rights to Tomb Raider probably isn't something you want to brag about. :) Quote:
The Saturn's death was more at the hands of retailers than anything else. Sega decided to ship it several months in advance to specific, exclusive retailers. That gave, say, Toys R Us a huge jump over places like EB. Think that made them happy? They got even, they made it pretty hard to find Saturn software come the system's REAL launch date. Quote:
Last edited by xsarien; 11-16-2002 at 12:44 AM. |
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#4 | ||
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64-bit Interactive Multimedia System
Join Date: May 2002
Location: So. Cal, USA
Posts: 2,854
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#5 |
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Guest
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Nintendo going cartridge for N64 is not why they lost so much third party support to Sony. The lost it because Sony offered up a more profitable business model with cd's and Sony was cutting great deals with high profile companies such as Namco (Tekken and Ridge Racer defined the platform early on). Sony offered better financial terms for third parties - so the lure of cash - because they are a huge corporation and could afford to take massive upfront losses to get the PS off the ground.
One of the problems with Nintendo's cartridge plan is that they were the only company who could produce the custom cartridges, so third parties (after spending money on developement), had to fork over money for the production of cartridges to Nintendo! A great business model for Nintendo, not so great for the third parties. Once Sony made thier presentation, and illustrated their massive monetary committment to launch the PS platform ( to buy their way into the industry..seem familiar), publishers jumped at the chance to lower the production costs of their games by switching to the cd format. That is clearly a monetary incentive. The only reason Xbox has as much support as it did in year one and now entering year two, is money...they simply are doing what Sony did in the mid 90's to launch the PS platform. |
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#6 | |||
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Registered User
Join Date: Oct 2002
Location: Land of the Lounge Lizards
Posts: 119
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1) How does this not contradict your argument? 2) How is it any different from what I said? Quote:
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It's really the fact that Microsoft is being pretty blatant in what it's doing, and if you'd even take a cursory look at their history as a company you'd see where the problem is going to be. They see a new market, they first try to buy their way in, if that doesn't work, they make their own attempt. But even with that, support was obviously weak for the idea to the point where buying entire companes for support from the start was the only viable solution. Sony didn't try to buy Nintendo, the Playstation was originally (as I'm sure you know) a CD add-on to the SNES. Nintendo all but gave them the know-how, Sony just needed to complete the system and they were ready. That's a stark, stark difference from flashing a dumptruck full of gold bars in front of Nintendo's owners and saying "We like you, really. We want to give you all this cash. What? No, no, it has nothing to do with us wanting to use you to penetrate your market." (Ew.) |
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#7 | |
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Registered User
Join Date: Oct 2002
Location: Land of the Lounge Lizards
Posts: 119
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In fact, Rare is the best example of how loose Nintendo tends to be with their developers, so long as there are no problems like with Metroid. Nintendo let them take as long as much time as necessary, so long as the game turned out the way both Rare and Nintendo wanted it. |
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