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Old 11-08-2006, 03:23 AM   #1
Alucard
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Konami profits

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TOKYO, Nov 7 (Reuters) - Japanese game maker Konami Corp. reported on Tuesday a 35.6 percent rise in first-half operating profit, buoyed by strong demand for its soccer games and slot machines, and stuck to its full-year forecast.

Group operating profit at Konami, which competes with Electronic Arts Inc. , the world's largest video game publisher, in Europe's soccer game market, came to 10.12 billion yen ($85.73 million) in the six months to end-September, up from 7.46 billion yen in the same period last year.

Sales rose 6.9 percent to 119.6 billion yen.

Besides brisk demand for its "Pro Evolution Soccer 5," playable on both Sony Corp.'s PlayStation 2 and Microsoft Corp.'s original Xbox, Konami said it enjoyed robust sales of its casino equipment such as slot machines in the United States.

Konami is also an operator of fitness clubs, and it benefitted from continued growth in the number of club members due to heightened health consciousness among middle-aged people, the company said.

Net profit, however, fell to 5.11 billion yen from 6.96 billion yen in the same period a year ago, when Konami's bottom line was boosted by one-off gains from sales of its shareholdings.

For the year to March, Konami, whose games include "Dance Dance Revolution" and "Metal Gear Solid", stood by its operating profit forecast of 29 billion yen, up from 2.48 billion yen last time.

That compares with a consensus forecast of 29.6 billion yen given in a poll of 14 analysts by Reuters Estimates.

Prior to the announcement shares in Konami closed up 0.3 percent at 3,160 yen, outperforming the Nikkei average which gained 0.18 percent.

Konami shares rose 1.2 percent in the April-September period, while the Nikkei slid 5.5 percent. ($1=118.04 Yen)
http://sg.biz.yahoo.com/061107/3/44lrl.html

Greatest console gaming company there ever was or will be. This thread is also under nazi law. Deny their greatness and not only will your post be edited, but you will MYSTERIOUSLY disappear aswell.
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Old 11-08-2006, 04:14 AM   #2
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Last edited by Alucard; 11-08-2006 at 05:17 AM.
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Old 11-08-2006, 05:51 AM   #3
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Quote:
Originally Posted by Alucard
Greatest console gaming company there ever was or will be. This thread is also under nazi law. Deny their greatness and not only will your post be edited, but you will MYSTERIOUSLY disappear aswell.
nintendo disagrees. but i approve nazis.
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Old 11-08-2006, 05:57 AM   #4
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I have banned Miyamoto. That'll show him.
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Old 11-08-2006, 06:05 AM   #5
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Old 11-08-2006, 06:33 AM   #6
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Konami is also an operator of fitness clubs, and it benefitted from continued growth in the number of club members due to heightened health consciousness among middle-aged people, the company said.
I would strongly advise Konami to open up brothels, sex shops, (used) panty vending machines, love hotels and taxi services which cart the customers around, to really boost their profits.

tpfkanep (Bcom, Blib, MBA, BMus, MA, SWQ, JPDX).
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Old 11-08-2006, 06:58 AM   #7
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Nintendo used to have love hotels in the 60's.

Seriously.
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Old 11-08-2006, 07:12 AM   #8
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slot machines
Aha, an illegal action from Konami!1!! I knew there was something wrong on their money source, I simply felt it. After that news I am going to cut support for this sinful, illegal company, only their best games would be supported knowing that the developer don't have anything to do with their evil and sinful owner.

And you lot ask me why I love Nintendo!? The people at Nintendo are honest, hard working people, that only there to create great games and make us happy, and that where they get their deserving hard earned money.
On moments like these it makes me wish to understand Japanese to write them a love letter, for their supreme and moral work.
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Old 11-08-2006, 10:05 AM   #9
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Quote:
Originally Posted by SuperAngelo64
Nintendo used to have love hotels in the 60's.

Seriously.
OMG PAPER OMG boycott this evil company of infidels!
They support premarital sex and DON'T discriminate against homosexuals! (gays)
Nintendo are the SCUM of the EARTH!

Not to mention Zelda is the official mascot of gay gamers the world over.. :yikes:
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Old 11-08-2006, 10:13 AM   #10
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Konami is releasing CV for DS this year. Everybody is hereby obligated to purchase a copy.
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Old 11-08-2006, 10:15 AM   #11
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Originally Posted by sharky~

Not to mention Zelda is the official mascot of gay gamers the world over.. :yikes:
I thought you said you didn't care for Zelda much? What an ironic statement!!111
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Old 11-08-2006, 10:20 AM   #12
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Oh yeah? well, your mumma!1
There that should sort you out, how you gana beat that!
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Old 11-08-2006, 01:48 PM   #13
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Quote:
Originally Posted by Icarus4578
Konami is releasing CV for DS this year. Everybody is hereby obligated to purchase a copy.
Everybody should be obligated to buy the collectors addition.
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Old 11-08-2006, 02:04 PM   #14
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I wont make a new thread for this I'll hijack this one instead:

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EGA SAMMY Holdings' Annual Report to Shareholders, 'Our Competetive Edge; Broader, Stronger, Soaring Higher'


Tokyo, Japan, Nov 8, 2006 - (JCN Newswire) - SEGA SAMMY Holdings (TSE: 6460; ADR: SGAMY), a comprehensive games and entertainment provider and market leader in a wide range of its fields, has published its Annual Report for the fiscal year ending March 31, 2006. In the Group's second fiscal year, the range of initiatives that the Group has implemented such as the restructuring of its development organization, the sale of overseas subsidiaries, and the acquisition of overseas development studios with promising intellectual property produced results, and each business segment recorded a strong performance. As a result, the Group recorded its best results since the management integration, not only by revenue but also by every measure of profit, while the Consumer Business achieved profitability in just a year and a half.

In the fiscal year ended March 31, 2006, net sales rose 7.3%, to JPY 553.2 billion. Strong contributions were made by the Amusement Machine Sales Business, which recorded favorable shipments of large-scale, high-value-added products; Amusement Center Operations, which registered higher sales at existing centers and favorable performances in children's card games; and the Consumer Business, which benefited from the results of development system reorganization measures and aggressive acquisitions overseas. Income before income taxes and minority interests increased 25.1%, to JPY 111.9 billion, and net income was up 30.9%, to JPY 66.2 billion. The net margin improved 2.2 percentage points, to 12.0%, and ROE increased to 23.0%, from 19.5% in the previous year.

"We will become the world's number one comprehensive entertainment company," says Hajime Satomi, Group Chairman and CEO, in his 2006 address to shareholders. "The SEGA SAMMY Group will use its business portfolio, the strongest in the industry, to create synergies and stake out a solid position in a new competitive environment.

"In only a year and a half from the 2004 management integration of SEGA and Sammy to the end of the year under review, we made substantial progress. The SEGA SAMMY Group has implemented reorganization measures targeting enhanced management efficiency and a stronger operational foundation. At the same time, to expand our operations in growth fields, we have invested aggressively, including making acquisitions. We have captured and retained the dominant number one share of the pachislot machine market.

This success is based on unrivaled development capabilities that have enabled Sammy to launch highly regarded machines, such as ALADDIN II Evolution. In the pachinko machine business, meanwhile, by bolstering our development capabilities, we have enhanced the quality of our products and obtained more machine approvals, thereby increasing unit sales and expanding our market share. In October 2005, we entered a capital and business tie-up with GINZA Co., Ltd., a developer, manufacturer, and marketer of pachislot and pachinko machines, in order to extend our successful multi-brand strategy from pachislot machines to pachinko machines. Through this tie-up, we will develop new pachinko and pachislot machines, enhance distribution networks, and obtain additional machine approvals.

In the Amusement Machine Sales Business, high-value-added products that leverage SEGA's advanced product development capabilities, such as StarHorse NEW GENERATION, are storming the market. We are taking steps to secure our foundation for further growth, such as establishing a production and distribution system that can respond smoothly to the demand generated by these hit titles.

In Amusement Center Operations, we are making steady progress in developing new markets. In children's card games, for example, The King of Beetles "MUSHIKING" and LOVE AND BERRY Dress up and Dance! are showing dramatic growth in both number of installed units and number of cards sold. Additionally, we have begun to expand our amusement center operations from Japan to North America and Asia.

In the Consumer Business, due to rigorous control of schedules and quality following the implementation of reorganization measures in development, as well as to the contributions made by listed subsidiaries SEGA TOYS, LTD., Sammy NetWorks Co., Ltd., and TMS ENTERTAINMENT, LTD., we have recorded a substantial improvement in profitability. TMS ENTERTAINMENT, which has been consolidated from the second half of the fiscal year ended March 31, 2006, is engaged in animation planning and production.

As our subsidiary, the company has substantially enhanced the Group's animation-related business. In these ways, we are establishing a foundation for success in the entertainment industry, which has moved onto a new competitive stage. With this strong foundation, we will strive not only in Japan but also overseas and work to achieve our medium-term management objectives - JPY 1 trillion in sales and JPY 200 billion in ordinary income.

Rather than simply pursuing scale and profits, as a good corporate citizen that makes an ongoing contribution to society, we strictly observe laws, regulations and social norms, and strive to build good relationships with all stakeholders, thereby realizing sound management and fulfilling our social responsibilities. We believe that such endeavors are indispensable for raising our corporate value, and in accordance with this approach, we have formulated the Group CSR Charter and enhanced our internal control system.

At the same time, we have formulated our management philosophy - "By providing entertainment filled with dreams and excitement to people throughout the world, we will strive to enrich our society and culture." As a group that grows together with all of its stakeholders, the SEGA SAMMY Group will strive to record continued development in global markets, and I would like to ask for your continued support in the years ahead."

(Extracts from the SEGA SAMMY Group 2006 Annual Report to Shareholders)

To download the 2006 Report, please visit the SEGA SAMMY IR homepage at http://www.segasammy.co.jp/english/ir/index.jsp .



About SEGA SAMMY Holdings

On October 1, 2004, SEGA CORPORATION and Sammy Corporation integrated their operations for the purpose of building an even more powerful base as a comprehensive global entertainment organization. A holding company called SEGA SAMMY HOLDINGS INC. was established with the aim of maximizing corporate value, giving the two companies a new beginning as the SEGA SAMMY Group. The Group is embarking upon a new journey with the overriding goal of becoming the World's number one comprehensive entertainment enterprise by providing entertainment to people of all ages the world over. For more information, please visit www.segasammy.co.jp
http://www.japancorp.net/Article.Asp?Art_ID=13631


Good news in all areas, profits up etc etc.
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Old 11-08-2006, 02:06 PM   #15
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Castlevania MGS crossover in the works.
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