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Old 03-17-2007, 05:27 PM   #331
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Originally Posted by Decado
Dunno man. The book is pretty old (can't say I like the art) and the movie will be out in the next year or so. I haven't read too much (I dled it a while back). Seems OK, but I think I'm going to wait for the movie.


Wait...

Because the art is "outdated", that's a basis for why you don't like it. WTF? Did you even like the story, or was that filler?
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Old 03-18-2007, 12:52 AM   #332
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Originally Posted by Meticulous
Wait...

Because the art is "outdated", that's a basis for why you don't like it. WTF? Did you even like the story, or was that filler?
Like I said, it seems OK. Interesting concept.

Seriously though, it's a friggin' comic book. The art is half the appeal. I'd rather just read a novel if I was going to ignore that aspect.
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Old 03-18-2007, 03:26 AM   #333
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Originally Posted by Decado
Seriously though, it's a friggin' comic book. The art is half the appeal. I'd rather just read a novel if I was going to ignore that aspect.
Like Jeph Loeb says, "Comic Books are a visual medium."

And this is from a writer of comic books!
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Old 03-18-2007, 03:31 AM   #334
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watchmen is a classic but its deffinetly not for everyone.
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Old 03-26-2007, 05:11 AM   #335
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Eric Holmes, writer of Megatron Origin, speaks
Dude will be writing IDW's Megatron Origin mini, with Alex Milne on pencils.

-

1. So, for those fans not familiar with your work before coming onboard IDW, how about telling us about some of your background?

Sure. I’m primarily known as a game designer. I work at Radical Entertainment in Vancouver, BC, Canada where I get to spend my days surrounded by some of the most talented people I’ve ever met; artists, programmers, designers, sound guys; Radical has a crack team and I continue to learn from both the people and the medium on a daily basis.

The last two games my team created were “Incredible Hulk: Ultimate Destruction” in 2005 and back with the Hulk movie in 2003 we made the movie game. To date, our 2005 Hulk:UD game is the highest rated comic book game ever made and that’s something we’re very proud of.

2. What are your feelings on the big screen outing for The Hulk?

The movie seemed very divisive – people loved it or hate it. I’m far from impartial given that we were running along with some of the guys on the movie project as we made our movie game. Given how we went to the movie as a team after working our guts out on the game I had a great time at the cinema, but I can also understand the people who expected something more popcorn-friendly.

I think those people will get what they’re looking for next time. If you liked the game, Marvel did too. I wouldn’t be surprised if some elements of Hulk: UD pop up in the new movie.

3. Not many people would know exactly what it takes to make a game. Can you give us an insight?

Wow, that’s a broad question. Working in videogames is a very demanding job, because it’s so very, very new and constantly changing – the terrain literally shifts every year and sometimes even multiple times within a year. Given that most games take 2 years to make and while you’re working the whole medium is evolving this makes for a very challenging, demanding, exciting job! No two months are the same, never mind games.

Now, I’m just one part of the team so for my job it’s mostly about the concept and direction of the experience, then drilling down as to just how to make that happen. Each game team – no matter whether you might be making Madden or Manhunt – will be composed of many types of talented specialists who know just how to make something as good as it can be; whether it’s the challenge of turning an everyday room into some scary hell-hole just through lighting or creating a rendering system that can draw a thousand bullets sixty times a second there’s usually someone on the team who has a forte at just that sort of quirky problem. If there isn’t, then we hire one!

That kind of specialisation and dynamic problem solving is probably the only constant in game development. The rest of the time, it’s a lot like hanging out with your friends, posturing “Wouldn’t it be cool if…?” - and then figuring out how to do it! Did I mention the pop is free?

4. What exposure have you had to the Transformers phenomenon before now? We take it you're a fan...

My name is Eric, I’m a crazy fan and my first toy was Cliffjumper. Back in ’84 I was 9 years old - the perfect age to get hit by the phenomenon of toys, cartoons and lunchboxes. I’m a Scot, so I grew up with the UK comics – and that means Bob Budiansky’s US reprints mixed in with Simon Furman’s original work. I think I can honestly say that Target:2006 blew the doors off my mind – the timing was perfect. I can still remember how my friends and I had no idea how there could be “New Leaders” when Prime and Megatron were still around.

To make that story, Furman MUST have made a deal with the devil.

5. Talking of Furman, so far he's been the driving force behind the scripting of the Transformers in IDW's new continuity. How then did you get involved in the Megatron Spotlight mini-series?

There’s a lengthy story behind this, and I’m really not sure how much I can or should say. I’ve had the itch to work in comics for years, from back when my mum used to get me Eagle and 2000AD and I copied some Mike McMahon “How to draw Judge Dredd!” in one of the annuals.

Games are a growing industry and I’m lucky enough with the Hulk stuff to have been able to bring both gaming and comic book worlds together there. Getting onto a Transformers story is a little like coming home.

What I can tell you is that the story has been bouncing around for around three years now, and IDW is not the first publisher to get excited over it. The format has shuffled back and forth, the publisher has changed repeatedly - but one thing has been consistent – anyone who has read the overview has responded with “Wow, that’s a really good story. We should do it! I can’t wait!”

And that’s pretty much what Chris Ryall said when he got a look at it last year…so here we are today, I get handed Alex Milne on art and a $200M movie right between issues 2 and 3. Is there a better position to be in?

6. It would seem that with films such as 'Revenge of the Sith' and 'Hannibal Rising' the appetite for seeing the beginnings of evil characters is very much in vogue...

It wasn’t a conscious tribute to a trend at least. I think it just came out of the fact that Megatron has always been my favourite Transformer, and I think the movie really cemented that. I remember when reading the original issues of the comic – I must have been 8 – Megatron seemed really scary. Then when you got to know him a bit better he had this startling combination of animal cunning, fury and greed that seemed to make him the catalyst for most Transformers stories. The way that he nails Prime in the movie, gets mortally wounded himself but even then manages to flip that around and come back reformatted, rebuilt and reinvented is a tribute to just how dangerous he is. I love that.

So we have this badass character, but I’ve never read anything that really nails how he became that. I think Simon did a great job of that for Prime in War Within 1, but Megatron is pretty much fully formed there. Wouldn’t it be fun to go back a little further – to go back into peacetime?

I don’t know where I read it or heard it, but I firmly believe in this nugget: “Every villain is the hero of his own story.” Megatron needs to believe he’s doing what he’s doing for well founded reasons. Otherwise he’s just a cardboard cutout of a “bad guy”, getting in the way of the “good guys” all the time. Wouldn’t it be cool as all hell if we had a story that made him the character we recognise?

7. What input did Furman have in the workings of the script?

Simon is kind of like IDW’s creative editor. He read the draft, and gave me feedback; we collaborated on tweaking it and making sure it’s as well integrated into the “IDW-verse” as possible.

The thing I like about this treatment is that it works for any incarnation of Megatron. It was written with the G1 Megatron in mind; Simon’s involvement leveraged it to tie into his current IDW work. That doesn’t mean it’s not consistent with the G1 story – it is. What it adds is that a tight alignment with everything that Simon is doing to bring the many disparate TF continuities into a tight focus. A tall order!

8. What else is the secret to Megatron's character? Since he's had so many incarnations in both cartoons and comics, where did you start?

Like any character that endures from James Bond to Hulk there are many incarnations, but the key is holding onto the core constants. What I mean by that is what makes him cool, why people respond to him. If I asked Joe Blow on the street to describe Hulk, the first few qualities out of their mouth would probably be Big / Green / Strong / Angry. With Batman the same question might get Scary / Skilled / Gadgets / Vehicles. You will of course get different answers from everyone, but there’s something in the general trend. With Megatron, I guess it’d be something like: Leader / Cunning / Violent / Power-Hungry.

Visually, the most iconic thing about Megatron are the helmet and his fusion cannon… now wouldn’t it be interesting if we did something with those too?

9. Are we going to see a more "youthful", less cynical and/or more vulnerable Megatron? Did he have friendships for instance?

You’re going to see him become the character we know. That means he has to start somewhere else, and learn a few lessons along the way. I don’t want to say too much more about that at this point, but I think readers will get a kick when things come to come together on a number of levels. You’ll see an evolution at a personal level, at a political level and – they’re mechanoids – at a technical level.

10. Did you draw on any real life parallels when fleshing out such a back story (The rise of Nazism for instance)?

I love to research, often to the point of paralyzing myself with a deadweight of ideas. There’s a bunch of materials I’ve dug into, but I think the main one that sticks out is the Fall of Rome. You have this enormous empire that’s so large and so ambitious that it begins to collapse under its own weight. The backdrop of Cybertron is undergoing that sort of stress in our story. What does that mean? It means we see that there are reasons why Cybertronians follow Megatron. The system has failed them and they need a way out. In other cases, we’ll see why some others choose to be what will become Autobots. They believe in those values.

It’s not as simple as, say, World War 1 where your allegiance is based on where you are born. The Cybertronian war is one of values, an ideological difference. These characters choose for reasons that expose who they really are.

11. Megatron's origins have never really been explored before now, apart from perhaps the Marvel UK text story 'State Games' and the cartoon 'War Dawn'. Why do you think it has taken so long?

I’m pretty sure I’m not the first person to have thought of telling a Megatron origin. The Transformers universe is a very rich one, and there are a lot of different stories to tell. I’d guess that other creative teams preferred the idea they had at the time!

12. Can you give us any other hints on what we can expect from the upcoming series?

Reasons. Decisions. Consequences. At every level.

So in that vein, this is something that we’re still working on, but something I’d like to do is show a technical evolution of the characters and how their ideologies tie into their physical appearances. For example, the seekers have their weapons ON their arms. Megatron has his fusion cannon ON his arm. Shockwave has swapped out a hand for a blaster. Soundwave has his missile pack mounted to his shoulder.

There are exceptions of course (Trailbreaker leaps to mind), but it seems to me that more Autobots carry their weapons in their hands rather than having them ‘mounted’ through physical modifications. Wouldn’t it be neat if there was a reason for this?

Some characters are confused in their backgrounds, and at least one character that completely lacks a background - we’re giving him one. There’s going to be some real fun in this series with continuity and consequence and I think it will resonate bigtime with long term fans. It should satisfy those fans intellectually, when they read it and think “Ah, now I get why that character is like that.” It should feel like a puzzle piece snapping together in your mind and make you grin every time you read that character from now on.

13. Are there any other Transformers characters you'd like to write for?

There are a lot of the toys out of the toybox in this story, but…

The cassettes are a great mismatched family. Who doesn’t like Ravage? Jazz always seemed like an underexposed character. Doesn’t the assignment “Special Operations” sound like he has a couple of war stories? A Starscream solo could also be very fun. Whenever you see him, you just know there’s going to be trouble.

I’m a huge fan of the Decepticons – you could do entire stories with them where the Autobots don’t even turn up; that faction has everything you need. There’s a bunch of extra stuff written for this series that won’t get in, but I always thought Sunstreaker and Sideswipe are a great conflict waiting to happen. If you read Sunstreaker’s bio, doesn’t he read just like a Decepticon? Hmmm…!

14. Are there any future Transformers projects that you will be working on?

I know you probably think there’s some master plan with all sorts of clever deals guiding who creates what, but I am pretty sure that in comics it’s the fans that who really decide who comes back and who gets kicked to the kerb. You’re voting with your attention and with your dollars, and that is the sort of democracy that publishers respond to.
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Old 03-26-2007, 05:47 AM   #336
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There's going to be a New Avengers/Transformers Crossover in July Hurray Spidey gets to team up with the Transformers again!
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Old 03-27-2007, 01:56 AM   #337
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I just thought of something when I was reading some of my old TPBs today, in Marvel 1602, it turns out that the indian is really Captain America and he explains how he got there and that he was brought there using Dr. Doom's Time Machine and he explains why he went back in time cause he starts talking about what seems to be Civil War and that he got arrested.

So maybe Cap will come back and marvel already told us how they're going to do it
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Old 03-28-2007, 02:03 AM   #338
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Read Watchmen, it's worth the effort, even if it seems to drag for the first few chapters. The movie will leave out large parts, Watchmen has such a long and involved storyline that it can't possibly be summarized in a couple of hours.
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Old 05-07-2007, 10:38 PM   #339
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Originally Posted by spider-prime
spalding, read Death Note.

One of my favorite mangas and its being turned into a live action movie.
lol I was reading the first few pages of the comic topic and did you ever see those movies spider? I thought they were fantabulous even though it didnt follow the book the whole time.

also, I was thinking of subscribing to either Thor or the Punisher War Journal, Thor is starting again in July and don't know if it was a fun read back in the day because I like Thor, but how fun is it to read about someone who's practically immortal? I also like the Punisher but dont know how good war journal is
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Old 05-07-2007, 11:51 PM   #340
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haven't seen the movies yet, I'm waiting for them to come out over here with better subs.

But Thor is good if you like action mixed with fantasy in the older comics. But the new one sounds like it will be good, cause he returns to find everything he loved about earth completely gone, especially his best friend dead, ie captain America

and Punisher is great, I love it, get all the issues if you can, the civil war crossovers were great, like when he saves spidey by killing the super villains trying to kill him eh-eh.
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Old 05-08-2007, 06:01 AM   #341
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Originally Posted by spider-prime
haven't seen the movies yet, I'm waiting for them to come out over here with better subs.

But Thor is good if you like action mixed with fantasy in the older comics. But the new one sounds like it will be good, cause he returns to find everything he loved about earth completely gone, especially his best friend dead, ie captain America

and Punisher is great, I love it, get all the issues if you can, the civil war crossovers were great, like when he saves spidey by killing the super villains trying to kill him eh-eh.
is Death Note due for an american dvd release? The subs on the versions they have over there were'nt bad at all (non-bootleg).

you made Thor and Punisher sound so appealing to me, I only want to get one cause I want to kind of save my money. So I'll have to make a choice.
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Old 05-08-2007, 06:20 AM   #342
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Thor is awesome. Though I'm not too happy about the upcoming new series.
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Old 05-08-2007, 11:52 AM   #343
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Thor is awesome. Though I'm not too happy about the upcoming new series.
why is that?
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Old 05-08-2007, 12:47 PM   #344
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I'm not a big fan of the writer. Oh sure he's done some awesome things like Babylon 5, but I dont believe he'll do a good Thor comic. Example is Asgard will be hovering around somewhere in America. I forget exactly where. Alabama or some such crap. His outfit has changed some so its half armour stuff. He also wont be talking in the cool Thou Thee Thine speech. He'll talk normal. I dont like any of the changes he's doing. I like the artist however. I'll give it a chance but I dont have high expectations for it. Kinda pissed it wasnt a different writer. Keep Thor and Earth as seperate as often as you can and you'll get awesome stories. I could never handle him fighting some retard sub villain who doesnt EXPLODE after 1 punch from Thor.
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Old 05-08-2007, 01:02 PM   #345
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Quote:
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is Death Note due for an american dvd release? The subs on the versions they have over there were'nt bad at all (non-bootleg).

you made Thor and Punisher sound so appealing to me, I only want to get one cause I want to kind of save my money. So I'll have to make a choice.

Yeah, Viz is suppose to have the rights to everything of death note.
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