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#16 |
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>:3
Join Date: Jul 2005
Location: Troy, MI
Posts: 11,001
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How do you figure?
They almost have nothing to do with eachother other than they are both RPG's. I want a MMORPG that plays like a suped up dynasty warriors. You could run around with a CONTROLLER, jump, slash and actually put play skill into it. |
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#17 |
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Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,641
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You dont want an mmorpg then. You want an action slash single player game. MMORPGs are made with one main thing in mind. To encourage group play. Thats why all the classes are made specifically to support each other. If you could run around and hack and slash then you couldnt do much else, ie click on a teammate to heal or buff them etc.
Also the bounty thing wouldnt work at all. If you wanted revenge then you'd have to be in a good large guild who would go out of their way to help you. My friend got PKed in that craptastic game Lineage2 and lost him super expensive armour. His guild went out looking for the guy, obliterated him about a dozen times till he stopped showing up anywhere. Imagine being picked on so much that you quit the game or start a new one? Some people deserve it, but then PKing would stop. And theres servers, for people like me, who prefer to just play the game and pvp isnt enabled. Sometimes though its fun. |
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#18 | |
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Linguistic Massacre
Join Date: Dec 2002
Location: Rain Central, WA
Posts: 4,838
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Quote:
WoW is an MMO, D2 is online, using chat rooms to set up games.
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C'mon get back on your feet! |
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#19 | |
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Don't Hax Me Mr. Mod
Join Date: Nov 2005
Location: My Desk, My House
Posts: 177
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#20 |
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Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,641
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If a person were to play D2/Guild wars and then play WoW/etc, they would see how blindingly different the two are.
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#21 | |||
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Awakening
Join Date: Feb 2003
Location: EU
Posts: 6,443
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Quote:
you were going well but things derailed completely here...So, first point... uninspired PvP? Do you care to explain? Cause i think theres no game with better PvP than GW. PvP is the main point of the game? Since when? I dont play much PvP and im there everyday, so theres gotta be something wrong with that theory ;). Actually its a continuous debate of PvP and PvE players. PvP say that anet gives more care to PvE than PvP. PvE players say the opposite. Gaile Gray once responded to the question saying Anet cares equaly for PvP and PvE, so i dont know where you get those ideas. I play PvE and i think PvE is the biggest part of the game. PvP is there for the fun! ![]() Correction... you dont get lvl 99 in GW, you get lvl 20 cause thats the current level cap. Its possible cause the game was designed not to discriminate new players from old players in PvP and so everyone gets a chance. Quote:
You have guilds, how can there not be a community?! "uber person"? im not sure what you mean... About disbanding in quests its no different than in say FFXI, when someone is unhappy with the party performance or they have to go somewhere or eat or d/c or anything else they leave in any MMORPG. I dont know why you think this is any different in GW besides the fact the persons name doesnt disappear and becomes a grey bar instead ![]() Leaving does have a negative impact though. The leaver wont get to finish the mission or quest, or wont get any more loot from the farm... id say thats usually a plus since you get more chances for loot than you had with one more party member... Quote:
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"Only those with narrow minds fail to see that the defenition of Impossible is "Lack of imagination and incentive"" - DUNE:BJ Last edited by Nem; 01-26-2006 at 07:32 AM. |
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#22 | |
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Awakening
Join Date: Feb 2003
Location: EU
Posts: 6,443
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Quote:
![]() Hmm... id also encourage you to change to the european servers. I've been to the american servers and i can say i was very disappointed. I dont mean harm but the ppl there were very rude, annoying, and sweared alot. Now that i think about it, no wonder Mistatee thinks the way he does about leavers ^^'. I remember how it was doing a mission when i was there...i tryed like 5 times with a full team and ppl kept beeing rude and leaving so i finally decided to go back to europe and i finished the mission in my first try and with only 5 players and 3 henchies!!. You guys gotta ditch the american servers and embrace the much nicer european ones. I dont mean to criticize your country but its a fact the american players in GW have serious issues when trying to work together... oops and sorry for the double post i only noticed Xanders post after i went back again to read the thread
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"Only those with narrow minds fail to see that the defenition of Impossible is "Lack of imagination and incentive"" - DUNE:BJ Last edited by Nem; 01-26-2006 at 09:14 AM. |
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#23 | |
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I speak with codes.
Join Date: Nov 2004
Posts: 6,239
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#24 |
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Awakening
Join Date: Feb 2003
Location: EU
Posts: 6,443
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Sure, no problem. Im wondering if this time right now is good for you? Its still 2pm here, but if it suits you i can go online at this hour. I'm in a between semesters break so i have all day to play
hehe
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"Only those with narrow minds fail to see that the defenition of Impossible is "Lack of imagination and incentive"" - DUNE:BJ |
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#25 |
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Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,641
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2 hours is plenty. People who spend 10hours on those games are just addicts.
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#26 |
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Awakening
Join Date: Feb 2003
Location: EU
Posts: 6,443
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Im an addict
I admit it! Well... at least until lectures restart again
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"Only those with narrow minds fail to see that the defenition of Impossible is "Lack of imagination and incentive"" - DUNE:BJ Last edited by Nem; 01-26-2006 at 10:07 AM. |
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#27 |
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>:3
Join Date: Jul 2005
Location: Troy, MI
Posts: 11,001
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Oh, my bad Mistatee, I thought you were saying that they were completly different. I over read where you said they play different.
In terms of the two games there are alot of similatires though. As I watched my freinds at school play it in class I kept saying "woah, just like in D2, thats cool". |
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#28 |
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Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,641
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Well from what I remember, quite a few of the developers for GW were actually Diablo developers.
Also that avatar is brilliant, Nem. |
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#29 |
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Linguistic Massacre
Join Date: Dec 2002
Location: Rain Central, WA
Posts: 4,838
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I believe A.net developers are the same people who did B.net, not sure if they did Diablo 2, im sure some of them did though, atleast the bnet part im sure of.
@Foolish One: Difference between towns and chat rooms: You must leave games (instances in the case of GW) in order to get to a chat room. There are multiple channels (districts) to chat in, so spam doesn't build up too fast, and to just plain limit the chaos involved in trying to get a mission set-up. Towns are connected to the world in an MMO. That may seem like what GW has, but if everyone left from the same exit in a town, in a game such as WoW all would then be in the same zone right out side of town. In GW they are all in different instances, unless grouped. IE they joined a different "game", as you would in a chat room. Likewise goes for entering a town at the same entrance. @Nem: Community- If you leave a group halfway in FFXI, or most MMOs for that matter, you begin to gain a bad reputation, and with that it becomes harder to get group. In GW, for what I have seen atleast, it didn't matter, and ontop fo that, you can't recruit new members, since the instance is what you are in. Instead you must "join a new game" and start over. Likewise I'd also liketo take this good oppurtunity to saw, if one person zones, and the whole place gets reset=> GAY. Uninspired PVP- FIrst of all, point-and-click PvP is horrible. Second, it in no way matches PvP on say a FFA server in an MMO when an enemy can come from anywhere. Third, PvP feels 100% the same as fighting Mobs, just you switch up some of your abilities to be more eefective. Adrenline did not ever flow through my vains when playing PvP in GW. Levels- When i said "99 in D2 in 1-3 days, same as GW" I ment you could get to the cap in GW in 1-3 days easy. Sorry that wasn't clear. Not to say all MMOs should be long grueling experiences, but there are always content problems that occur when an MMO is short, and from my knowledge, PvP is there to fill the whole once the whole campaign is done. That just might be my take on it though. MMO Feel- MMOs are usually 100% about grouping. You group to escape "the high level guy trying to take loot" You group even larger people to kill the "bos with the phatest loot." Thats just the overall layout of an MMO at this period in time. Now I wouldn't mind playing anything that escapes this mold (like Planetside, if that wasn't ****) which it seems like GW was trying to do, but its not really an MMO, from what I have sad above and below, and ontop of that I really don't care for the game, at all. Also in GW, your actions really have such a minimal impact on the overall game, that it realy looses value when called an MMO. In WoW, atm, people are collecting war supplies across the server to open a gate to a new dungeon. The whole server is working together, as it is a race between servers. Thats a community, and the working together is an example of the MMO feel that isn't present, mainly from the lack of servers, in GW. Ill end this...for now
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C'mon get back on your feet! |
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#30 | |
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I speak with codes.
Join Date: Nov 2004
Posts: 6,239
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