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Old 11-23-2005, 12:04 PM   #1
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ALttP's video game reviews.

>.> Enjoy. I will try to produce one review per week, at longest.

Below is the list of games I will be reviewing. No chronological order, and I'll give a rating for all games, including ones whose reviews are not complete. List subject to change. >.>

Nintendo Entertainment System

Donkey Kong - 7.2
Donkey Kong 3 - 4.5
Donkey Kong Jr. - 7.0
Donkey Kong Jr. Math - 6.0
Kirby's Adventure - 9.2
Mario is Missing! - 0.5
The Legend of Zelda - 9.3
Zelda II: The Adventure of Link - 9.0

Game Boy

Final Fantasy Adventure - 9.5
Kirby's Dream Land - 8.8
Pok?mon Red and Blue - 9.3
The Legend of Zelda: Link's Awakening - 9.8

Super Nintendo Entertainment System

Breath of Fire - 8.7
Breath of Fire II - 9.0
Chrono Trigger - 10.0
EarthBound - 10.0
E.V.O: The Search for Eden - 9.6
Final Fantasy VI - 9.7
Kirby Super Star - 9.7
The Legend of Zelda: A Link to the Past - 10.0

Nintendo 64

Harvest Moon 64 - 9.5
Mario Kart 64 - 8.5
Mario Tennis - 8.3
Paper Mario - 10.0 - 10.0
The Legend of Zelda: Majora's Mask - 9.9
The Legend of Zelda: Ocarina of Time - 9.0


Ape Escape - 9.6
Chrono Cross - 9.8

Game Boy Color

Kirby's Tilt 'n' Tumble - 8.5
Pok?mon Gold and Silver - 8.9
Pok?mon Pinball - 8.7
The Legend of Zelda: Link's Awakening DX - 9.8
The Legend of Zelda: Oracle of Ages - 9.6
The Legend of Zelda: Oracle of Seasons - 9.5
Wario Land II - 9.3
Wario Land 3 - 9.7

PlayStation 2

Disgaea: Hour of Darkness - 10.0
Katamari Damacy - 10.0
Spider-Man: The Movie - 5.6
We Love Katamari - 10.0

Game Boy Advance

Advance Wars - 10.0
Advance Wars 2: Black Hole Rising - 9.4
Car Battler Joe - 6.2
Castlevania: Aria of Sorrow - 9.5
Castlevania: Circle of the Moon - 9.7
Fire Emblem - 8.9
Golden Sun - 8.6
Kirby: Nightmare in Dream Land - 8.7
Pok?mon Ruby and Sapphire - 9.3
Pok?mon Emerald - 9.4
The Legend of Zelda: A Link to the Past and the Four Swords - 9.9
The Legend of Zelda: The Minish Cap - 8.6
Wario Land 4 - 8.4
WarioWare, Inc.: Mega Microgame$ - 9.2


Animal Crossing - 8.5
Mario Kart: Double Dash!! - 7.5
Paper Mario: The Thousand-Year Door - 10.0
Super Mario Sunshine - 9.3
The Legend of Zelda: The Wind Waker - 9.6
The Legend of Zelda: Collector's Edition - Failure.0
Kirby Air Ride - 8.5

Nintendo DS

Phoenix Wright: Ace Attorney - 10.0
Kirby: Canvas Curse - 9.6
Advance Wars: Dual Strike - 10.0
Super Mario 64 DS - 7.0
WarioWare: Touched! - 7.9
Feel the Magic: XY/XX - 8.9
Castlevania: Dawn of Sorrow - 9.8
Trauma Center: Under the Knife - 9.7
Nintendogs: Labrador and Friends - 9.1
Metroid Prime Hunters: First Hunt (Demo) - 8.8

Last edited by ALttP; 12-03-2005 at 04:13 PM. Reason: Paper Mario
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Old 11-23-2005, 12:06 PM   #2
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Phoenix Wright: Ace Attorney

System: Nintendo DS
Release date: October 11th, 2005
Publisher: Capcom
Developer: Capcom
Players: 1
Game length: 20+ hours
Difficulty: Medium to Hard


Phoenix Wright: Ace Attorney (Gyakuten Saiban: Yomigaeru Gyakuten in Japan) is an attorney game, where you play as up and coming attorney named Phoenix Wright, as he defends his client case after case. Throughout the game, he encounters several characters, some who assist him and some who work against him. The game offers various tasks for you to take as you progress through each of the five Episodes, ranging from investigation to pressing witnesses on statements and presenting evidence.

Phoenix Wright: Ace Attorney is a remake the first game of a five year old franchise that started on the Game Boy Advance, titled Gyakuten Saiban (literally translated as Comeback Court). There have been two sequels since the original, keeping the gameplay of it intact. Unlike the original, however, the DS remake has several new features. Most noticable of these features, but other than minor cosmetic changes, the biggest difference between the games is the addition of a fifth Episode, which is the only episode to require the touch screen and microphone.

In both Japan and the United States, it did not sell as well as it could have. In Japan, it sold 100,000 copies, compared to the original's 250,000 copies, missing Capcom's expectations to exceed the sales of the original. The reason behind these low sales is attributed to the remake status. In the United States, it has done far worse, selling 9,555 copies in its first month. To start off the review, I must say that I really enjoyed this game. It may be a bit to talkative for some peoples' tastes, but in those texts is a quality storyline.

Gameplay: 10.0

While some may not agree that there is very much gameplay involved, I stand by my opinion that the tons of reading involved, analyzing the testimonies and examining evidence is some of the best gameplay out there. The game mostly takes place in the court house. During the trials, there is a lot of text, and the gameplay does not pick up until you begin cross examination. After the witness finishes their testimony, the Judge will allow you to begin your cross examination.

During Episode 1, The First Turnabout, the gameplay is limited to cross examination of a single witness. Episode 1 was designed to be somewhat simple, similar to a tutorial. Unlike future Episodes, this Episode spans only one day, and does not leave the court house. Throughout the trial, you will learn about various features available to you, such as the Court Record. The Court Record allows you to read about both the evidence and the characters involved in the trial. Once you get to Episode 2, it becomes far more difficult. Instead of merely cross examining a single witness with a small amount of evidence to have to consider, you now have a large laundry list of evidence to use in your cross examination of several various characters. Not only that, but you now must investigate several different scenes for evidence.

The investigation aspect of the game is similar to that of Sam & Max for the PC, except instead of a mouse, you are given a stylus. Two new features were added for the remake. These features are luminol and aluminum powder. The luminol is sprayed onto a certain area by using the stylus to click on an area. If there is any blood, the luminol will make it visible. The aluminum powder is used far more sparingly, however. It is only used at certain points when fingerprints are discovered, and to be used, you must spread it around with the touch screen, and then blow into the microphone to blow away the excess. You must then match up with a matching fingerprint in the Court Record. These features were a very effective use of the touch screen, effectively making it more than just a DSized GBA game. Hopefully, this will be common in future Gyakuten Saiban games.

Visuals: 9.0

As this is a remake of a Game Boy Advance remake from 2000, it is to be expected that it would look inferior to many Nintendo DS games. While it is not a technical achievement, the art and animation is very good, and I would not have noticed any inferiority without knowing that it was once a Game Boy Advance game. However, this only applies to Episodes 1-4. While Episode 5 includes the same art style with characters, there is cel-shading incorporated on several occasions.

Audio: 10.0

The audio quality of this game is excellent. The two speakers really help to bring the music and voice acting to life. The music really helps to liven up the court room battles. When you are cross examining a witness, you are treated with a simple song, but when you find a contradiction in their testimony, you are treated with an uplifting song. It's unfortunate that they did not include a sound test in this remake.

Storyline: 10.0

Along with the court battles, the storyline that builds the gameplay up is what makes the game what it is. In the first two chapters, it is immediately obvious who comitted the crime. The star is Phoenix Wright, an attorney that works for Fey and Co. Law Offices. Phoenix Wright is on his first trial, defending his long-time friend Larry Butz (often referred to as Harry Butz). Larry is on trial for the murder of his girlfriend, Cindy Stone, who worked as a model. A man named Mr. Sahwit apparently discovered Cindy's body, after seeing Larry flee the scene. Winston Payne, the prosecutor for the case, eventually calls Sahwit to the stand.

Once he takes the stand, he gives his testimony as to what he saw. Once he finishes talking, Mia Fey, his mentor, instructs him to look for contradictions in Sahwit's statement. Phoenix must press him on statements or present evidence when a contradiction comes up. For instance, Mr. Sahwit claimed he found the body at 1:00, when the autopsy report said that she had died at 4:00. Phoenix presents the autopsy report, and he will wriggle his way through it and gives his testimony on why he thought it was 1:00. Phoenix keeps presenting evidence proving the contradictions in his statement, and eventually, Mr. Sahwit is proven as the killer, and Larry is set free.

All Episodes after Episode 1 are far more extravagant and lengthy, with witnesses far more difficult to crack. Each Episode introduces a plethora of characters, such as Will Powers (the Steel Samurai), Redd White of Bluecorp., etc. But there are several characters who span most episodes; Phoenix Wright, a defense attorney, Mia Fey, his mentor, Maya Fey, Mia's sister, Miles Edgeworth, the prosecution, Dick Gumshoe, a detective, the Judge and Larry Butz, Wright's friend. Throughout the game, Phoenix will encounter evidence from a case called DL-6. This case is highly important, and is directly related to both Episodes 2 and 4.

Replay value: 8.0

The replay value is the major flaw of the game. Being that it's a pretty linear game, it's to be expected. If you're expecting to replay it over and over again with no breaks, then I'm sorry to say, you might want to lower your expectations. Likely, you will have perfect knowledge of how to beat each Episode the instant you finish. However, like many other games, this is the kind of game that's still amazing if you let it sit until you forget much of the plot. Although, there's still a chance that one might be less forgetful than me.

Overall: 10.0

Overall, this game is the greatest Nintendo DS game and the greatest Capcom game that I have ever played. The only flaw present is the replay value, but even then, after a while, one would likely forget a lot of details, and it would feel almost like the first time you played it. Other than that, however, every aspect of the game is spot on perfect. I would recommend buying this game before all others; it's not like Phoenix Wright will be on the market longer than Grand Theft Auto: Liberty City Stories or Mario Kart DS. A sequel is planned for the Nintendo DS called Gyakuten Saiban 4. However, this game has yet to show any involvement from Phoenix Wright.

Last edited by ALttP; 11-23-2005 at 12:11 PM.
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Old 11-23-2005, 01:10 PM   #3
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Cool. Put one up of paper mario!
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Old 11-24-2005, 09:14 AM   #4
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Well, thanks for the praise. More praise means more reviews in a shorter period of time, folks.

And due to overwhelming demand (100%!), I'll probly have Paper Mario up next.
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Old 11-24-2005, 09:16 AM   #5
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w00t! I'm still thinking about playing this game and just want to keep hearing more about it.
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Old 12-02-2005, 07:15 PM   #6
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I will be posting my Paper Mario review soon. It is half-way done. I should be able to get my Advance Wars: Dual Strike review up as well.
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Old 12-02-2005, 08:55 PM   #7
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Just a quick question:
Ill wait for the reviews for the full answer, but how the hell is FFVII a 6 something and Final Fantasy IX is a 9. Im personally not a huge fan of the series myself, but VII is easily the second best one (behind VI) with IX being one of the worse (even worse then 8) This might all be just me, but IX had the worst characters (even worse then X and made all other Final Fantasy CHaracters look good) aside from ViVi and Freya. Its story was horrible, its villian was retarded, the final boss [/spoiler] is never mentioned once and just appears [spoiler]

Im just curious I guess on you opinion of the two games and what makes VII so bad for you, and XI so good. Props on not giving VII a 10, but giving Earthbound a 10. Thats relieving atleast....and original
C'mon get back on your feet!
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Old 12-02-2005, 10:45 PM   #8
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I liked FFIX gameplay, and I was one of the few people who didn't have much of a problem with Final Fantasy IX's plot.

However, I felt that FFVII's characters, while not bad, were boring and unappealing, with the exception of Red XIII. In comparison with some actual quality characters in Final Fantasy VI...

Shadow > Yuffie

Red XIII > Umaro

Locke > Cloud

Terra > Aeris

Celes > Tifa

Sabin > Barret

Mog > Cait Sith

Kefka > Sephiroth

And I can't think of any Vincentesque character, so...

Edgar > Vincent

Anyway, FFVII wasn't all that fun. Maybe its overratedness contributed to the rating, but even if I wasn't sick of FFVII, it'd get only about a seven.
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Old 12-03-2005, 01:26 AM   #9
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Weird. FF9 characters put me to sleep. And Kefka was one of the worst end bosses ever. He did nothing.
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Old 12-03-2005, 01:49 AM   #10
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Well, I mean, don't you ever have a feeling that motive has become clich??

PS: Storyline, lead and overall sections are completed, gameplay almost completed.
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Old 12-03-2005, 03:15 AM   #11
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Paper Mario

System: Nintendo 64
Release date: August 11th, 2000 (JP) | February 4th, 2001 (NA) | October 05th, 2001 (EU)
Publisher: Nintendo
Developer: Intelligent Systems
Players: 1
Game length: 20+ hours
Difficulty: Somewhat easy to medium

Paper Mario (Mario Story in Japan) is a Nintendo 64 game released in Japan in the year 2000, and Europe/North America in 2001. Like the name implies, the game stars Mario in paper form. Not only Mario, but also the entire Mario universe, from the environment to the characters to the items are paper as well. This is on account of the storyline being based in a story book, and being told by an unknown narrator. Unlike the traditional gameplay featured in Super Mario RPG, Paper Mario features a lead character plus a partner character, which can be one of any eight partners that Mario meets throughout the game. Instead of HP, Mario's partner can be stunned for a certain amount of turns if they do not block the attack.

Paper Mario is a "sort-of" sequel to Super Mario RPG: Legend of the Seven Stars for the Super Nintendo. It has no connection to Super Mario RPG other than genre. The combined factors of the visual style and SquareSoft not having anything to do with it upset many fans of the original. Some believe that SquareSoft would have been the developer of Paper Mario, assuming that Nintendo had not caused things to sour in their relationship. Instead of SquareSoft, Nintendo had one of their own developers, Intelligent Systems (of Fire Emblem and Super Metroid fame) develop it. Timed hits, a concept introduced in Super Mario RPG, was expanded upon in Paper Mario. Paper Mario did not do as exceptionally well as Super Mario RPG. While Super Mario RPG had exceeded 1,000,000 copies, Paper Mario did not meet the same number, likely because of it being released late in the Nintendo 64's life.

Paper Mario is a quality title, at least when viewed separately from Super Mario RPG in the case of SquareSoft devotees. Even in the face of Super Mario RPG, it still is an astounding RPG, and a great example of how an RPG should be. It is unfortunate that some people refuse to look past the kiddish visuals, and will ignore what is under these graphics, a deep, eventful RPG that all ages can enjoy. I cannot wait until I will be able to download it on the Nintendo Revolution. Along with EarthBound, A Link to the Past and Kirby Super Star, it will be the first thing I download.

Gameplay: 10.0

The gameplay of Paper Mario is very deep, despite the lower-than-normal numbers. Usually, any character or enemy would be lucky to do double digit damage. While it may seem like a bad idea, it is basically the damage number system in RPGs dumbed down. As both the heroes and the villains do low damage and have low health in comparison to other RPGs, the damage system works perfectly. It takes Super Mario RPG's timed hits system, and expands upon it. While timed hits were just used as an optional offense/defense system in Super Mario RPG, Paper Mario uses them as a necessity. For instance, when jumping on an enemy, pushing the A button again will cause Mario to do a second attack on them, and when Mario uses his Hammer, the player must pull back on the control stick in order to get maximum damage. It really helps to separate itself from traditional RPGs, which are more or less selecting options from a menu.

As stated before in the lead of the review, the partner system of Super Mario RPG is changed. Instead of having three equal characters in your party, Paper Mario has Mario as the lead character and a second character to be his partner. Each playable character has their own special techniques. Mario has a Hammer and Jump boots, which allow him to use the Hammer and Jump commands to attack enemies. However, there are some enemies who are immune to one of these techniques. For instance, Goomba, the weakest enemy in the game, is vulnerable to both Jump and Hammer techniques, while the Spiked Goomba is immune to Jump techniques, and the Paragoomba is immune to Hammer techniques. By doing this, Nintendo prevented the game from being too easy, but didn't make it insanely difficult. The only way for Mario to get special abilities is to either save a Star Spirit in order to unlock a new Star Power, or to equip a Badge, granting a new ability, such as the Hammer Throw, which can be used against flying enemies.

Intelligent Systems really hit home with the Badge system. Each RPG has a system to call their own - Super Mario RPG can lay claim to the timed hits, Final Fantasy VII has their Materia, and Paper Mario has Badges. There is a variety of Badges available to the player, ranging from Hammer Badges to Jump Badges to Partner Badges to Stat Badges and more. The Badge system allows for a high amount of customization for Mario and company. Several Badges are situational. Fire Power and Ice Power resist fire techniques (although they have little differences), and some Badges make the game much easier, like Quick Change, allowing Partners to change and attack in the same turn. Badges are littered all over the Mushroom Kingdom, and in order to acquire every one of them, you must acquire every Star Piece.

The gameplay is not limited to RPG battles. There are a lot of things to do outside of battle. It is one of the truer platforming RPGs, because it goes further than jumping around to make itself a platformer. For instance, there are blocks lying around all over the Mushroom Kingdom, requiring that Mario either jumps to hit them or hit them with the hammer, assuming they?re on the ground. There are also special techniques. One such techniques is the Butt Stomp, a typical technique found in 3D Mario titles. This technique can be used to do a variety of tasks, such as push buttons, or flip panels over that are hiding Star Pieces. Partners can be of assistance as well. Goombario can tell Mario about any person or place, Kooper can be launched a good distance (in order to hit a switch or grab an item) and Bombette can blow up walls. Each character in Mario?s party has their own distinct ability that must be used to finish the game (with the exception of Goombario?s). Sidequests are also abundant. They range from minor sidequests, such as the Dojo, to the big ones, like the Recipes or Star Pieces.

Audio: 10.0

The audio is a very good throwback to previous Mario games. While few songs in the game have any relation to songs of previous Mario games, many of the songs present in the game have the same feeling as previous Mario games, thanks to being composed by famous Nintendo music composer Koji Konno. The music isn't the only great thing about the game; the sound effects are very good as well. Like the music, they are very reminiscent to previosu Mario games. Many sound effects, such as jumping and destroying blocks sound similar, although they are far enhanced in comparison.

Visuals: 9.0

The visuals may not have been all fancy 3D, but they were very clean 2D, and far more appealing than most 3D games seen in the 32/64 bit generation. Most of the environmental design is in two dimensions, there are some three dimensional effects, such as the collapsable doors that collapse when Mario and his partner enter the building, and trees. Because of the simplistic two dimensional sprites, the character animations are disappointingly underdeveloped, with characters having few animations. However, despite this, the animation is very fluid. The area design was similar to a pop-up book. This may seem a bit kiddish, but it works very well.

Storyline: 9.0

The storyline is a bit corny, but it is still very humorous and enjoyable to read what everyone has to say. The storyline starts out with Mario and Luigi receiving an invitation to a party at Princess Peach's castle. At Princess Peach's castle are several various people from all over the Mushroom Kingdom. Once Mario meets with Princess Peach, the ground starts to shake violently, and the castle begins to be lifted into the sky by King Bowser's castle. Bowser and Kamek Koopa fly through the window of the castle, and Mario battles with Bowser. However, Bowser has captured the mystical Star Rod beforehand and kidnapped the seven Star Spirits. Bowser successfully defeats Mario, and knocks him all the way back to the ground with a lightning bolt. Mario falls unconcious, and gets a message from the seven Star Spirits asking him to save them. Mario soon awakens in a Goomba Village, where he meets a family of Goombas. Soon afterwards, he joins up with a Goomba named Goombario, and go on a search for the Star Spirits. Throughout the game, Mario meets up with many different characters, including Kooper, Bombette, Parakarry, Bow, Sushie and Lakilester.

Replay value: 7.0

Like many RPGs, Paper Mario does not have much incentive to be replayed again, at least in a short period of time. Once you have collected all of the Recipes, Badges, Star Pieces and maxing everything out, there's not that much to do in the next replay of the game. However, Paper Mario features an average of 20 hours game length, and once the previous replay eventually wears off, the game is enjoyable enough to be replayed once again.

Overall: 10.0

Paper Mario is one of the best RPGs ever created, falling short of the #1. spot to EarthBound, Disgaea: Hour of Darkness, Chrono Trigger and Paper Mario: The Thousand-Year Door. Combining the intuitive gameplay, the fun storyline and the paper graphics, there's not much that can beat this game. Unlike Super Mario RPG, which was essentially just a traditional RPG with a Mario flavor, Paper Mario is in a class all of its own. Other than Nintendo's own Mario RPGs, its gameplay is like no other game. Nintendo's Mario RPGs are the only RPGs I have ever seen that successfully fuses platforming elements with RPG elements. Along with The Legend of Zelda: Majora's Mask, Paper Mario is the must-have for any Nintendo 64 owner. You're cheating yourself if you do not play this masterpiece. Although, if you were forced to choose between this and The Thousand-Year Door, I would go with the latter.
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Old 12-03-2005, 03:55 AM   #12
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:cool guy:

Is the GC version alot like the N64 one or does it do alot of new different things to make it feel like a hugely upgraded game in terms of gameplay?
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Old 12-03-2005, 04:33 AM   #13
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I would say the Paper Mario 2 is lot better then the prequel. It improved on just about everything. Mario & Luigi 2 for DS should be good. The first one for GBA kicked ass. I'm Looking forward to it.
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Old 12-03-2005, 04:39 AM   #14
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Yes, Paper Mario 2 is significantly better. The cleaner 2D visuals make the sprites more interesting. However, I wish they kept it in or near the Mushroom Kingdom; I'm getting tired of all of these alternative themes. Beans, Aliens, Another World, A Warped Mushroom Kingdom (Mario RPG). Additionally, the whole audience thing was a cool feature, although the lack of pause function during battle could be annoying - imagine going to the bathroom with 1 HP, and then returning to find out that an audience member killed you.

Edit: Whoops, forgot to actually answer the question - yes, PM2 was essentially the same as PM's gameplay system, just with some really good additions.
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Old 12-03-2005, 06:48 AM   #15
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Giving Paper Mario and Earthbound the great scores that they deserve and putting FF7 in its place...I approve this topic.

And yes, Paper Mario does improve on almost every aspect of the original. The only thing that I liked more about PM1 were the locations. PM2's are fairly gloomy and didn't have the colorful, mario-feel that I was expecting.
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