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Old 03-09-2005, 11:34 AM   #1
Rubeus
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Microsoft announced official details of next-generation Xbox

Company?s Chief XNA Architect Shares Vision for HD Era of Gaming

SAN FRANCISCO ? March 9, 2005 ? Today at the annual Game Developers Conference (GDC), Microsoft Corp. announced the first details of its next-generation Xbox? video game system platform, highlighting how hardware, software and services are being fused to power enhanced game and entertainment experiences.

Microsoft Corporate Vice President and Chief XNA? Architect J Allard further outlined the company?s vision for the future of entertainment, citing the emergence of an ?HD Era? in video games that is fueled by consumer demand for experiences that are always connected, always personalized and always in high-definition.

?In the HD Era the platform is bigger than the processor,? Allard said. ?New technology and emerging consumer forces will come together to enable the rock stars of game development to shake up the old establishment and redefine entertainment as we know it.?

Building on 10 years of innovation with the DirectX? API, the Microsoft? Windows? and Xbox platforms will enable ground-breaking game experiences in the HD Era. Illustrating what that means for gamers, Allard shared the first details about the next-generation Xbox guide. Persistent across all games and media experiences, the guide is an entertainment gateway that instantly connects players to their games, their friends and their digital media.

Features of the guide include these:

? Gamer Cards. Gamer Cards provide gamers with a quick look at key Xbox Live? information. They let players instantly connect with people who have similar skills, interests and lifestyles.

? Marketplace. Browseable by game, by genre, and in a number of other ways, the Marketplace will provide a one-stop shop for consumers to acquire episodic content, new game levels, maps, weapons, vehicles, skins and new community-created content.

? Micro-transactions. Breaking down barriers of small-ticket online commerce, micro-transactions will allow developers and the gaming community to charge as little as they like for content they create and publish on Marketplace. Imagine players slapping down $.99 to buy a one-of-a-kind, fully tricked-out racing car to be the envy of their buddies.

? Custom playlists. This feature eliminates the need for developers to support custom music in games. The guide instantly connects players to their music so they can listen to their own tracks while playing all their favorite next-generation Xbox games.

Typifying the HD Era game experience, the guide requires hardware designed with software in mind. System-level features of the guide such as custom playlists, the Xbox Live Friends list and voice chat are enabled at the chip level, liberating developers to focus on creating games, not developing for technical certification requirements (TCRs).

To support consumer demands for the HD Era, the next-generation Xbox is designed around key principles that let developers maximize real performance, using concepts they are already familiar with.

The next-generation Xbox hardware design principles include the following:

? A well-balanced system that will deliver more than a teraflop of targeted computing performance

? A multicore processor architecture co-developed with IBM Corp. that provides developer ?headroom? and flexibility for the HD Era

? A custom-designed graphics processor co-developed with ATI Technologies Inc. designed for HD Era games and entertainment applications

In addition, familiar software technologies such as DirectX, PIX, XACT and the recently announced XNA Studio ? an integrated team-based development environment tailored for game production ? complement the new hardware to help game developers unlock increasingly powerful and complex silicon.

The HD Era gaming platform will strike an elegant balance of hardware, software and services to power the new experiences consumers demand. Games and entertainment features such as the next-generation Xbox guide represent a shift toward more immersive and integrated consumer experiences. This shift will be further illustrated by a significant leap to high-definition graphics, where character movements and expressions are intensely vibrant and nearly indiscernible from real life; by multichannel, positional audio fidelity so clear and precise that players will be able to hear the faintest enemy footsteps sneaking up behind them; by richer online communications; and by an abundance of on-demand content for game consoles.
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Old 03-11-2005, 01:19 PM   #2
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and the big winner here is- IBM!

THEY ARE MAKING ALL THE CHIPS!!!!!$$$$$$$$$$$$$
hardly surprising from all the speculation from last 6 months.
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Old 03-16-2005, 01:45 PM   #3
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Does anybody really think this will launch at the end of the year?

It's Suicide for Microsoft if they do.
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Old 03-16-2005, 01:48 PM   #4
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Not really. They'll have a headstart, but by no means will it be suicide. More over, if it's successful, they'll force Sony's and nintendo's hand.

But at the same time, i think they'll end up launching in the spring of next year, simply due to the big delay that's no doubt enivitible.
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Old 03-16-2005, 01:49 PM   #5
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March 2006 seems realistic didn't Peter Moore say there are 125 unannouced XBOX titles?
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Old 03-16-2005, 01:49 PM   #6
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In development. Much in the same way there there are currently 300 DS games (in development).
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Old 03-16-2005, 01:53 PM   #7
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the market for this XBOX is still huge much too soon for the next one to just jump in.

Same with the Cube for that matter. It's just now starting to get some Killer apps.
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Old 03-16-2005, 01:54 PM   #8
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But it's their own fault for waiting this long to really start pumping out killer titles. It's not the hardware developer's fault that the software developers take so long to decide to use the hardware to make money. They just got left behind.
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Old 03-16-2005, 01:55 PM   #9
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.................
and you all know why. :thumbdn:
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Old 03-16-2005, 01:58 PM   #10
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It's a risk, but hardly suicide. Their biggest obstacles are:

1.) The Phantom Menance - the PS3. Sony is incredibly good at creating a hype train, so good that now the gullible editors of IGN, EGM are swallowing every line Sony says conveniently forgetting about what happened in the past. Coming out 6 months before the PS3, MS will have to deal with convincing people that the PS3 is nowhere near what Sony claims. We can only hope that this time, the kids who grew up with the PS2 are better educated consumers and judge a console not by what is promised, but what is actually playable. After all, you can't play hype.

2.) Is the generational leap big enough to warrant a purchase? Given EA's ability to port across all platforms, EA really is in the driver seat here. If they don't push Xenon's abilities across the many titles they have scheduled for the fall, then people will not see much an improvement over the Xbox, and may decide to wait for the Phantom Menance.

3.) MS first party & third party - 3 games can make this system during launch (exluding all important EA) - Perfect Dark Zero, Dead or Alive 4, and Project Gotham 2 - if those games fail to impress, watch out.

What can work for them however, is the time gap. Sony's headstart mathmatically eliminated GC and Xbox from ever becoming first in the US marketplace. However, if people cut the Xenon the same slack as the PS2 in year one, then MS could enjoy the same benefit from launching early.
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Old 03-16-2005, 02:03 PM   #11
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Anybody else notice that Nintendo and Microsoft are getting more Press than Sony Lately?

Must be a sign.
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Old 03-16-2005, 02:20 PM   #12
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It's because Nintendo and M$ have revealed their plans for hte next generation. Sony is still sitting on their hands, supposedly until E3. Though it might not make much of a difference since all 3 companies are going to unvail their next systems at e3 (though in sony's case, it'll probably be a series of Tech Demos).
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~Let It Flower, and Paint it All Of The Colors Old~
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Old 03-16-2005, 02:28 PM   #13
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the Cell Processor got minimal press and the PSP is getting next to nil mainstream press.
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Old 03-16-2005, 03:28 PM   #14
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That's absolutely not true. The PSP has turned up Cargo, other men's magazines, all gaming mags, specialty pc mags, Forbes, etc. The advertising blitz is just beginning. The cell processor has been mentioned in mainstream computer oriented publications previously. And both have been extensively covered ad nauseam on multiple web sites, cell in particular has been theorized about for a few years now.
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Old 03-16-2005, 04:09 PM   #15
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Quote:
Originally Posted by DBJAY
That's absolutely not true. The PSP has turned up Cargo, other men's magazines, all gaming mags, specialty pc mags, Forbes, etc. The advertising blitz is just beginning. The cell processor has been mentioned in mainstream computer oriented publications previously. And both have been extensively covered ad nauseam on multiple web sites, cell in particular has been theorized about for a few years now.
not everybody here reads mags you know!!

whats imporatant is that in the UK the DS has 80x more coverage than psp. and people do watch TV!
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