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Old 06-14-2018, 05:26 PM   #1
Rubeus
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Sekiro: Shadows Die Twice is an action adventure game without stats or classes



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Sekiro: Shadows Die Twice is an action adventure game without stats or classes

Details on From Software's newly announced game.


PC Gamer has gone up with impressions from the E3 2018 behind closed doors demo of Sekiro: Shadows Die Twice, the newly announced From Software title published by Activision, which provides new information about the next big game from the creators of Dark Souls.

Here are the tidbits:
  • Sekiro: Shadows Die Twice is set in a reimagining of 1500s Sengoku era Japan. You play as an unnamed shinobi, tasked with protecting a young lord of mystical lineage, who is left for dead when a powerful samurai attacks and chops off his arm.
  • It is an action adventure game, not an RPG. There are no stats, armor, weapons, classes, or multiplayer. But there are “Prosthetic Attachments” that you earn as you explore, which can be attached to the “Shinobi Prosthetic” that replaces your hand and help you progress.
  • While the protagonist wields a katana in his right hand, the prosthetic arm that constitutes his left can be attached with various offensive and supportive tools. An axe add-on can destroy an enemy’s shield; a firecracker can stun enemies; a torch can set them ablaze; and a shield can block attacks. These tools can be combined with the katana. For example, you can thrust the katana through the torch arm to set the katana on fire.
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  • Environments are built vertically. You can use a grappling hook to reach cliffs, rooftops, and more. Based on PC Gamer’s impressions, the grappling hook is not locked to specific grapple points. It can also be used in combat to pull in enemies or get behind them.
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  • Combat is based around posture. Enemies can easily block attacks, but will gradually lose posture. Once lowered enough, you can finish them with a “Shinobi Death Blow.” However, you will also lose posture as you are attacked, unless you block perfectly—which doing will cause the enemy to lose posture instead.
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  • The Kanji symbols that sometimes appear above the character’s head serve different functions. A danger symbol, for example, signals that the enemy is about to use a special attack.
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  • Knowing what the incoming attack is and how to avoid it requires reading the enemy’s animations. Enemies will have patterns of attack. Some enemies can use sweep attacks to knock you down that cannot be blocked, but can be avoided with the jump button.
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  • The game’s “light stealth mechanics” include instant stealth kills, pressing up against walls, hanging off ledges, and crouching in grass to stay hidden. You will be able to finish off any enemy that comes close when hidden.
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  • You can approach situations in various ways. For example, in one situation a woman would alert the guards if she spotted you. So you can kill her to remain safe.
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  • The boss battle of the demo is the Corrupted Monk, who is a large woman with a naginata. Her attacks can be predicted and dodged or blocked with the help of the Kanji characters that appear above the player’s head.
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  • When you die, you can revive immediately and return to combat. Though dying causes enemies to immediately lose interest in you and return to what they were doing. That said, you can use death as an “opportunity” to surprise and kill enemies who were not expecting you to revive. However, there is a limit to how many times you can revive.
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  • Sekiro has an expansive and interconnected world that players are free to explore.
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  • Many gameplay scenes will involve “cat and mouse” segments with large monsters. For example, in the demo the player had to wait for moments when the large snake monster that appeared in the trailer was not looking to make his move to traverse a canyon. PC Gamer describes these as appearing more along the lines of environmental puzzles than traditional boss fights.
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  • There is a currency system, but it is different from the Souls and Blood Echoes systems of Dark Souls and Bloodborne. It is used for some sort of upgrade system for your gear.

Sekiro: Shadows Die Twice is due out for PlayStation 4, Xbox One, and PC in early 2019.

https://gematsu.com/2018/06/sekiro-s...ats-or-classes
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Old 06-14-2018, 05:56 PM   #2
Hagane
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This got more from Tenchu than Souls games.

It's ridiculous how some people are backlashing because is not a straight up souls game as is Fromsoftware couldn't do anything else.
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Old 06-15-2018, 05:00 AM   #3
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If it's less like Souls, it interests me more.

It did have a taste of tenchu when the main character was standing against a wall. It is sounding appealing to me now. It just begs the question... why not call it tenchu? That series was in need of a revival.
Still, looking at those bullet points, the game is back on my radar. Looking good. Just have to see if they follow through.

Though i am happy with how Ghost of Tsushima is turning out as well.



Also, seriously, Souls fans have had tons of titles in the last years. Spoiled much? -.-
I'm glad From finally made something for me as well once again.
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Old 06-16-2018, 04:20 AM   #4
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Actually I think the backlash comes from disappointment from Dark Souls Remaster and that's because of unrealistic expectations combined with stupidity. Apparently some people associate the word remaster with remake.

But if we have to be fair here, some of that disappointment is justified because somehow Fromsoft managed to make the game more broken than it already was.
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Old 06-18-2018, 04:04 AM   #5
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Originally Posted by Hagane View Post
But if we have to be fair here, some of that disappointment is justified because somehow Fromsoft managed to make the game more broken than it already was.
From Software didn't have much to do with the remaster it was outsourced by Bandai Namco to some Polish company that did Dragon's Dogma and DMC HD.
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