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Old 11-26-2004, 03:11 AM   #76
Messanic
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That was very unessasary to post Vert. The resemblance between CC and BK can be similar all it wants but BK is not in CC's universe or alternate universe for that matter. Most likey you havent even played CC and yet your trying to say that this game is part of CC. This guy obviously is talking out of his ass since you can find all the examples he listed in practically every rpg made. So you may be quiet now Vert.
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Old 11-26-2004, 03:06 PM   #77
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Most likely you have not played through Baten Kaitos. I said technically Baten Kaitos isn't Chrono Cross 2 but that's what I've been hearing.

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Originally Posted by Vert1
Actually it isn't technically Chrono Cross2 but that's what people call it
The games supposedly have a lot of similarities.

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Anyone who played Square?s Chrono Cross will no doubt have numerous bouts of ?Been There, Done That? syndrome. While the overall plot of Baten Kaitos is different from Chrono, many of the events themselves are not. Take, for example, the adventures contained on the game?s first continent: Hero Kalas begins the game by running to a beach-type area to complete a task for someone. Afterwards, he then traverses through a mountain pass, and subsequently enters a giant, sprawling town. Kalas then needs to get something important, and hence finds himself using an old waterway to sneak into a large mansion on the outskirts of the town. In this mansion, many new characters are encountered and riddles posed, the adventure ultimately culminating in a showdown at the top floor and a ?shocking? ending. Odd really, as I basically described the first two hours of Chrono Cross just without the parallel universe concept included. In fact, it?s quite surprising that Square hasn?t thrown a lawsuit on Monolith/Namco for doing something this extraordinarily similar. While the entire game is far from a rehash of Square?s title, there are nonetheless many future events as well which resemble Chrono Cross far too much. Granted Baten Kaitos tries to spice things up with altered specifics, and granted that the plot twists and such are still fun to experience, but at the same time it?s not exactly treading innovative ground.

I see nothing wrong with what I posted. I see something wrong when two people try to be jerks without a good argument.

But I will admit I did mess up with how I brought the Chrono Cross2 thing up. I thought you wanted a sequel to Chrono Cross but actually going back to the thread you wanted a "true sequel" to Chrono Trigger. Whatever though. Gearhound had no reason to call me stupid out of nowhere.

Last edited by Vert1; 11-26-2004 at 04:38 PM.
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Old 11-26-2004, 03:13 PM   #78
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Here's another review from someone who played through the whole game:

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Chrono Cross, the sequel to one of the greatest role playing games (RPG) of all time and a fan favorite during the Playstation era has now been completely redone for the Nintendo Gamecube. Is this truly the case? No, this is simply not the case at all. Baten Kaitos would appear to be a sequel to Square-Enix?s famous RPG but in fact was made by completely different people. Baten Kaitos was actually developed by the great minds at Monolith Software, famous for their work on the Xenosaga series. Monolith has managed to capture not only the essence of Chrono Cross, but in some cases they have captured almost the exact same game. Throughout this review many readers will notice uncanny resemblances to Chrono Cross, when comparing such aspects as story and graphic-layouts. At certain times the reader may even wonder why Square-Enix didn?t try and sue Namco for the creation of the game and the answer to this particular question is perhaps Square-Enix will press charges at a later date. Baten Kaitos is that similar to Chrono Cross. While this is usually not a good way to start a review it is necessary to set the tone for the reader. Baten Kaitos is a fantastic game and one of the only card based RPGs that this author actually enjoyed playing through. With such talented people behind the game and its strikingly similar feel to Chrono Cross, Baten Kaitos could turn out to either be a huge flop or a big success when it finally launches in North America sometime later this year.

The story of Baten Kaitos starts off very similar to that of Chrono Cross in that the main character, named Kalas wakes up from having a bad dream. The actual start of the game has the player watching a beautiful full motion video. In this full motion video or FMV, players will watch many snippets taken from various parts of the game. Think of the intro to Chrono Cross in order to get the idea. Basically the intro flashes the player with tons of images that are taken from the later portions of the game and turns them into one long FMV sequence. While this is nice and all, it is the only FMV sequence in the whole game. Why this was done is baffling to say the least. Another baffling aspect to the intro is the fact that the voice-overs are done in English. This seems really out of place considering the fact that for the longest time this game was thought of being an import title only. Once the intro is over and Kalas wakes up he will meet up with his life long friend Xelha, and the journey will begin. The story will grow considerably from there and then it will brake away from Chrono Cross altogether.



Not bad, not bad at all

The very first thing most gamers will notice is the beautiful graphics. While not the greatest thing since water, they are very pleasant to look at. Think of a smoother lusher Chrono Cross to get the idea. The character designs are clearly based on Chrono Cross as-well as the environments. The colors are extremely lush and everything feels alive. Monolith decided to use pre-rendered backdrops instead of real time back-drops. This was a great choice because the backgrounds are simply stunning. The amount of movement in the backgrounds is something that has to be seen first hand in order to be fully appreciated. Water can be seen flowing from a river bed into a nearby alcove and clouds in the sky move realistically, so realistically in fact that the cloud effects used in Baten Kaitos are the best cloud effects ever put into a video game. Baten Kaitos is an all around stunning game to look at, pleasing to the senses and just greatly animated in general. The characters move fluidly; they are textured well and are all fully 3-D. The shadows and lighting effects are extremely well done. Now here is where the game differs from most. In general, a videogame will use the same sort of graphics all the way through the game, but in Baten Kaitos the graphics continue to improve as the player progresses throughout the game. In the beginning the visuals are lush and detailed but once the player gets farther into the game the graphics simply take off and are out of this world. Boss characters are another aspect of Baten Kaitos that differs greatly from most RPG's. In Baten Kaitos the boss characters are huge right at the beginning and they only continue to grow throughout the adventure. All around, Baten Kaitos is a wonderful experience to the eyes and it is so close to a Square-Enix game in terms of its polish that some people are sure to make the mistake and label the game a Square-Enix developed title.

With the story and graphics out of the way the next honorable mention has to go to the music and sound effects in Baten Kaitos. Motoi Sakuraba, best known for his musical credits in Star Ocean 3, also did the music in Baten Kaitos. Sakuraba decided to do something a little odd with Baten Kaitos in that he used violins as a central instrument in the dungeons. This seems a little out of place but actually works perfectly. His composition of these pieces is nothing short of stunning. Most of the music builds up into a magnificent piece once the player has explored most of the dungeons. Once the player manages to find the boss of the dungeon, then Sakuraba?s trademark electric guitar is played throughout the battle. This is simply amazing to hear when it?s all in motion. The music throughout the game is some of Sakuraba?s best. The sound effects are also interesting, but nothing amazing. The basic sound effects used in most RPG's are also used in Baten Kaitos. One rather large difference in Baten Kaitos is the amount of voice-acting. There are literally tons of amounts of voice-acting throughout this two disc adventure. This game uses the most amount of voice acting ever put into a videogame, but it comes at a cost. The problem with the Gamecube?s disc space is rather obvious when the player hears the quality of voices used in the game. They aren?t horrific but they sound somewhat muffled. This is most likely due to the limitations of the disc space; the quality had to be cut in order for all of the data to fit on the discs. Most people will not have a problem with this at all.

Dungeons in Baten Kaitos work just like all other standard RPG's of the modern day, whereby players have to navigate the dungeons in order to ultimately face the dungeon master. In order to do this the players will have to find alternative paths from blocked objects, do lots and lots of fighting, and even the standard puzzle solving. The enemies in Baten Kaitos are all on-screen, therefore there are no random encounters at all. The player can simply avoid an enemy if they choose to. While this works most of the time, it is not a one hundred percent guarantee that it will always work. Sometimes the monsters will have to be beaten in order to progress to a path the player needs to have access to. Once the player touches the enemy they will be drawn into the battle screen.

The game world is broken up into two distinct parts: a world map and a field map. The world map is just about exactly the same as the one used in Chrono Cross, basically it?s a giant picture. While the two maps for these two different games may appear to be the same, they are in fact different. The only similarity is in their graphical appearances. The gameplay however, is exactly the same in the two games. As with Chrono Cross, Baten Kaitos has the player traveling in the world map to find their destination. Once the destination has been found, the action changes from world map mode to field map mode. The enemies can?t attack the player while in world map mode but they are free to attack in field map mode. Since there are no random encounters, the player is free to travel the world without the fear of ever being attacked. This is the part of the game that really feels like the player is playing Chrono Cross; the similarities are just too similar to not be noticed. The world map is simply an amazing piece of art in and of itself. The world feels like a real life painting, with fresh and beautiful colors.



The cloud effects have to be seen to be believed

The next aspect to be discussed will make the reader realize that not all of Baten Kaitos is exactly like Chrono Cross; in fact the next aspect is very different from most games ever made. Every single aspect of Baten Kaitos revolves around one and only one thing: cards. Baten Kaitos is not a standard RPG by any means, it?s a card-based RPG. Basically a card-based RPG is an RPG that has the player using cards in battle and has some rather unique twists when using these cards. Baten Kaitos takes this idea one huge step further and applies the card revolution in every aspect of itself. Cards are not only used in battle but are used in every single part of the game from battles to item buying to even healing. Baten Kaitos even goes one step beyond this and adds a real time element to this card revolution, which will be discussed below. These cards are extremely important to the overall story of the game. Players will have to discover all of the finer details for themselves.

To start off, Baten Kaitos uses something called Magnus. Magnus is a state or form of an object or item. Special blank cards are used to hold onto these various forms of Magnus. In fact all cards hold one form of Magnus or another. If the player wanted to carry an apple, they would change the apple to its Magnus form and then use a blank card to store the Magnus of the apple. When they wanted to use the card they would simply do the reverse. While this may sound a little odd or even a little time consuming, it?s rather simplistic and short. When the player wants to buy a specific weapon, they don?t buy the weapon itself but rather the Magnus card of it. Every form of the game uses Magnus and what will follow will be a description of how Magnus is used throughout the game and its various forms.


There are four distinct Magnus forms. The first of these Magnus forms is Camp Magnus, which is basically used for anything dealing with the party members. This includes anything from healing the party to upgrading the parameters of the battle. This form of Magnus can only be used once. Once a card of this type has been used it?s gone for good. The second form of Magnus is called Equipment Magnus. As the name suggests, this Magnus is used for equipping the party with equipment. This Magnus is specific to the character that has it with them. If Kalas has this Magnus, its effects will obviously differ when compared to what the Magnus would do on Xelha. Think of this type of Magnus as just regular equipment in standard RPGs. Some of this type of Magnus is also exclusive to the character it is attributed with. The third type of Magnus is called Quest Magnus. This is used for the capturing of items, as described above. Many side-quests require the player to use this type of Magnus. The forth and final form of Magnus is called Battle Magnus, and once again, as the name would suggest, this Magnus is used for battle. It contains the commands for attacking, using spells, defending, etc.
continued...

Last edited by Vert1; 11-26-2004 at 03:29 PM.
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Old 11-26-2004, 03:15 PM   #79
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Knowing all of the above information, battles can now take place. Even though all of this information may sound a little complex, it is fairly simple once the player gets used to it. Before the player can battle anything, they have to create a battle deck. When starting off, the player has twenty slots for which they can input twenty battle Magnus cards. These slots will increase as the character increases a level, more on that a little later. Once these slots have been filled up they are shuffled and distributed in battle mode. The player has no idea the order they are in since they have just been shuffled. Once the battle begins four cards are dealt to the player. Once all of the cards in the draw deck are used up the whole draw deck will be shuffled again. Doing this costs the player one full turn, which can lead to many problems. A typical offensive attack has the player selecting a series of cards, at first it's two cards and then selecting an enemy to attack. Once the first card is issued to an enemy, the enemy will defend itself with its own cards and the player will have to use their second card right away or they will lose their turn. This one-two attack pattern will increase as the player levels up. One other interesting point is that the player has to move rather fast while attacking or they will miss a turn which is never a good thing. The one-two attack also conjures up tons of combo attacks. These will also be described shortly.

When the player is taking the defensive role they have to select defend from an incoming attack. The player can use as many cards as needed to match the enemies attack cards. If the enemy uses ten cards on offense the player can then use ten defensive cards. This is only the case in defensive position because in offensive position the player is limited as mentioned earlier. Once a turn ends the game tallies up all the damage the player received and inflicted and credits the player accordingly. All that will be displayed is a simple number like 4. This is telling the player how much HP they have gained or lost. This is important to know for the next turn. If the player continues to gain HP, they will be very well off. This HP increase/decrease screen also acts as a pause for the battle for there is no pausing during a fight. Battles themselves are turned based but also feature a type of active battling. If Kalas attacks a creature first and the player thinks Xelha is next up, they could be wrong. It works on their agility; if an enemy has a higher agility then Xelha then they will go next.

All the strategy in the game lies in the customizing of this very important draw deck. Since the player has no idea what cards they will get in their hand when they are in battle, they would like to make sure they don?t have any useless cards in their draw deck or they might suffer because of it. There is no limitation on what cards are selected for the player?s draw deck, just the amount of cards. In the beginning the player can select any twenty cards they want. If the player has entered an area with plenty of water creatures, they better be prepared with tons of fire spells. The old traditions of water on water still apply in this game. Doing this will result in a minute amount of health decrease for the creature, not something the player would like to happen. Other than these simple steps the player is free to do what they want with the customization of their own unique draw decks.



Here we see Kalas taking a nice stroll

Remember those combinations described earlier? Well here is an explanation of what they are all about. When customizing a draw deck it's always important to remember that when on the offensive the player can only select two cards, at the beginning anyways. If the player should attack with a water spell and then follow that up with a fire spell the two attacks would be neutralized. See the way this works now? If a player should use a water attack followed by another water attack, the damage is more then twice that of the original water attack. Using combinations like this can greatly enhance a player?s chance of winning, the only problem is that the player has no idea of what to expect from their draw deck since it has been shuffled. These combinations have to be logical and the player has to be careful. If a player would use a sword Magnus and then follow that up with a health Magnus, the enemy would be attached then healed. The player can?t heal themselves during the attack faze of the battle. This has a lot of problems which have to be covered later on. The cards themselves have numbers on them that also play into these combinations. If the player uses a level one card followed by a level two card the enemy will be attacked with a five percent increase in attack strength. As the player increases in level they can increase their amount of damage significantly by using this method. The Magnus spells described above also have pictures on them such as fire and water, and these pictures are used for easy identification of the cards.

There are some really bizarre combinations found in Baten Kaitos, some of these are so strange, they tend to remind the player of Earthbound and all its weirdness. If the player uses an egg and then fire they will end up using a sunny side up egg. There are countless combinations like this such as using ice and a strawberry creates strawberry sorbet. These weird combinations have very strange effects as well, ranging from healing the players to causing extreme damage to foes. This is one of the funniest features of Baten Kaitos. Players will truly enjoy some of the wacky results they will create.



Here is Serge, I mean Kalas?

This may sound a bit perplexing but it is rather simplistic and actually rather intriguing. Most battle systems used today don?t have nearly the amount of depth as this battle system does. While it?s true the battle system isn?t perfect, it is a lot of fun to play. In fact, Baten Kaitos has many features RPG players all over the world crave for. The game is long, has a great story, features fantastic graphics and has a rather interesting battle system. Also the game doesn?t feature any random encounters, that is just one extra bonus.

Money also takes on a completely different role than in most RPG's. Beating a foe does nothing for the player in terms of money. The only way a player can get cold hard cash is by taking pictures of enemies. While this sounds bizarre it?s rather neat. It does get repetitive fast but it?s the only way to get money and thus the only way to buy weapon and item Magnus from towns. Pictures are taken using a Polaroid camera and are then sold to people in shops. There are many ways by which to take a picture, one is simply to snap a quick picture of an enemy you are about to do battle with or another is to actually go into battle and select the camera from your cards. You can always select the camera when you are on the offensive. This is usually the best strategy since most of the enemies will not show up on the picture if taken from too far away. Pictures also range in price according to their quality and their rarity. A picture of a boss will end up giving the player tons of gold whereas a picture of a small standard creature will fetch next to nothing.

Here is where the game really takes off in the intuitive direction. Baten Kaitos features real time effects in ways no game has ever done before. Everything in the game ages with time. Here is one example, say the player has an apple which they can use for healing themselves and waits awhile to use it; the apple will start to rot. If the player eats the apple as it's starting to rot they will not be healed nearly as much as they would have before. Once the apple is completely rotten and the player eats it, it will cause harm to them instead of healing them. Now if the player attaches this to another attack some very strange combinations can be performed. The same thing goes for offensive attacks as well. If the player waits too long to use an ice spell it will melt and become a water spell. The real time effects don?t stop here though, remember that picture of the enemy that was sold for money? If the player waits a while and lets the picture fully develop on the Polaroid they will have a clearer picture and thus a more expensive picture. The bosses also can bring in tons of money when using this time method. If the player snapped a picture of a boss character and then let the picture fully develop and continued the game, this particular boss would now be extinct so your picture is one of a kind. If the player sold the picture right away it might fetch them a few hundred gold, but if they wait until the above situation they can get millions. This is highly intuitive and must be seen to be fully appreciated.

Leveling up is also done in a rather unique way. By now the reader should be realizing Baten Kaitos is a rather unique game altogether. The characters in Baten Kaitos do not level up by simply beating countless battles, but rather beating countless battles and then visiting a church. The player can visit a save point in order to reach a church and level up. Once at a church the player is given two options, either to level up the character's statistics or their growth level. Leveling up characters stats will increase the usual stuff: HP, strength and so on. The Growth level on the other hand levels up the amount of Magnus the player can hold and select from their draw deck. There is a check to leveling up one's growth level however, and that is it can only be done at certain times. This works the same way leveling worked in Chrono Cross, beating a boss will cause the player to have the necessary requirements to level up their growth stats. Character's stats will level up by simply beating countless enemies and then visiting a church. All leveling up must be done at the church. By mimicking Chrono Cross?s level up system for the growth level, players will all be at the same level at the same time. This keep the balance of the game set so that no one can simply fight millions of enemies and become so strong that the game offers no challenge.



The card battle system

Next up on the roster is the mini-games. Every single RPG since Final Fantasy VII has had tons of mini-games included just for the sake of completion. Every RPG company thought it was necessary to compete with Final Fantasy VII?s mini-games and Baten Kaitos is no different. There are four distinct mini-games in the game, the first one is about finding an old man's family tree. Actually it?s more about rebuilding his family tree. The player will have to go all over the world and seek out members from this old man's past. Once these specific people have been found their names will be added to a special family tree scroll. Once the player gets more and more people on the scroll and visits the old man again, they will receive many nice items for all their hard work.

The second mini-game is about stars. When the player visits a church they can partake in a quest to find all the constellations. This one priest is trying to write up a constellation map and he needs the players help. At various points in the game the player will be able to jot down the necessary information about the constellations and then return to the old priest and the priest will then add the stars back into the night sky. This is actually a very fun mini-game to take part in as the game world itself changes, well at least the night sky changes.

The third mini-game deals with all of those blank cards described earlier. Several characters throughout the game will request certain items and the player will have to trap these items in their blank Magnus cards. Once the items have been secured, the player simply has to return to the person that asked for the item and they will be rewarded. These rewards range from a very simplistic health item to some very strong Magnus cards. The final mini-game in Baten Kaitos is basically the same thing as the third mini-game but this one takes place in dungeons. People will ask for items and help in dungeon and the player will either have to solve problems or use their blank Magnus cards in order to find the items that these characters want. Basically it works the same way the third mini-game does; the rewards also work the same as the third mini-game.

Baten Kaitos is many things ranging from bizarre to unique but the one thing it is not is perfect. Baten Kaitos has some problems that are just too obvious to be overlooked. The first of these problems is that the game feels slightly too linear for an RPG. The game leads players to the area where the game wants them to be. While it isn?t extremely linear it is more linear than most RPG's. Another problem is the battle system; while it?s intuitive and fun it really isn?t perfect. The randomness causes tons of problems later on in the game. Many players will have no problems with the system but many will. If one wants to attack a magic creature with magic but is only given physical attack cards the battle will not be on the player?s side. This can get annoying later on in the game. Another problem is in the layout of the battle system. Say an enemy and Kalas have low health, what does the player do? Ninety percent of the time Xelha will also have low health, so in this situation what is the player to do? If the player attacks with Kalas and doesn?t kill the enemy then either Kalas or Xelha can get killed by the creature. This sort of situation happens all the time. One character is forced to fight while the other can?t do anything but wait. If the creature has a higher agility, then the other character is going to be killed for sure. This may not sound right but the reader will understand better when the game is released in North America.



Tell me this doesn?t seem similar to Chrono Cross

The only other problem with the game seems to be the reshuffling of the deck, costing the player one full turn. This is completely ridiculous when fighting against a boss. Even though the boss has to do the same thing, the reshuffling never appears to affect the boss as much as it affects the player. Say Kalas wants to heal on the next round, and when that round arrives, the deck is reshuffled; the odds of him surviving are very slim. This is very annoying when trying to defeat the later bosses of the game. Many players may not be affected by this but this author was highly annoyed by this one feature.

So is the game worth a look? The answer is a very simple yes. Baten Kaitos, even though it may be a Chrono Cross 2 is still a fantastic game. It feels as though it should be the sequel to Chrono Cross and in fact it looks as if it is a sequel to Chrono Cross. Baten Kaitos is a rare gem and it?s only on the Nintendo Gamecube, so anyone that wants a fairly deep RPG experience on the Gamecube should really look into this game when it hits retail shelves later this year. Baten Kaitos has enough differences between itself and Chrono Cross so as not to be considered a Chrono Cross clone, the battle system for one thing is totally different. Fans of Chrono Cross should really check this game out, as they will most likely love the look and feel of the game. All in all, Baten Kaitos is one of those games that RPG fans will either love or hate, mainly because of its uniqueness. It?s ironic really because it?s this uniqueness that really makes this game shine through. Many people from some of the greatest series of RPGs put this game together and it really deserves to be tried out regardless of one's stance of card based RPGs.
yea that's right

Last edited by Vert1; 11-26-2004 at 04:54 PM.
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Old 11-26-2004, 04:48 PM   #80
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What loss, we both feel that you and this guy are full of it, I know that BK is a great game since I've played it. But what you could have done in another thread, you have done here and thus wasted space on my review thread. You took up enough space for me to have 5 reviews in place of your stupid argument. Oh yeah, I got the new DS today, there were only 2 in stock, I only have Metroid Prime First Hunt at the moment. Next week I'll buy feel the Magic XX/XY and Super Mario DS and I'll have reviews for those too, stay tuned.
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Old 11-26-2004, 04:51 PM   #81
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Quote:
Originally Posted by Messanic
What loss, we both feel that you and this guy are full of it
I guess maybe if you ignore both reviews(so it's not just one guy but two people.. actually the first is reviewed by a girl the second is a guy) and not play through Baten Kaitos you could continue to believe I'm stupid and full of it but that would be ignorance & denial wouldn't it?

"It takes a big man to admit he's wrong"

I'm not trying to be mean but you asked for it. Don't annoy me and we'll get along fine.

I suppose it will be interesting to see your DS game scores.

Last edited by Vert1; 11-26-2004 at 05:41 PM.
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Old 11-26-2004, 05:40 PM   #82
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Originally Posted by Vert1
Gearhound had no reason to call me stupid out of nowhere.
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Originally Posted by gearhound
calling baten kaitos chrono cross 2 is very stupid. those who say this need to be slapped.
Actually he called the comment stupid, not you. He just said you needed to be slapped, but he never insulted your intelligence. Don't take everything to personal just to defend a videogame.
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Old 11-26-2004, 05:44 PM   #83
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My bad. What I meant was that he should have never called what I was saying stupid out of nowhere without an explanation. Something you and others usually frown upon.

I've given them my defense and it's spot on. To say what I'm saying is stupid and that I'm full of it is uncalled for.

Quote:
Originally Posted by Drunken Savior
Don't take everything to personal
You're the one who is always warning me for saying "bad things to people"(threatening,swearing,causing controversy with my words,etc.) yet when Gearhound says that what I'm saying is stupid and that I need to be slapped without any explanation and when Messanic completely ignoring all my points(see how he comments nothing on what I posted) says "I'm full of it" it's "A OK! don't take it personally"

HA

Last edited by Vert1; 11-26-2004 at 05:57 PM.
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Old 11-26-2004, 06:58 PM   #84
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i was making a general statement. i didn't say vert1 was stupid because he mentioned BK being called CC2. i simply said that people who think BK is CC2 are stupid and should be slapped. i say that because it simply isn't CC2 just because it has simularities.

and about your long post, vert1. it has similarities to CC, so what? it still is not CC2, AND THAT is a fact. so why are you telling me to be quiet when all i said was BK is not CC2? i never called what you said stupid.

that is all i am saying. calling baten kaitos CC2 just because it resembles CC is wrong.

besides, i hardly think it would be called chrono cross 2 anyway.

Quote:
You're the one who is always warning me for saying "bad things to people"(threatening,swearing,causing controversy with my words,etc.) yet when Gearhound says that what I'm saying is stupid and that I need to be slapped without any explanation and when Messanic completely ignoring all my points(see how he comments nothing on what I posted) says "I'm full of it" it's "A OK! don't take it personally"

HA
vert1 is trying to get me banned!! oh, the humanity...j/k. time for some clarification. first of all, my comment was not directed towards you. my comment was direct towards people who say that BK is CC2!! second ofall, you did not claim that BK IS CC2. you misunderstood my post and jumped to a wild conclusion.
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Old 11-26-2004, 09:00 PM   #85
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Sometimes things do not have to be given a title to earn it. I did not mean literally the game is actually CC2.

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So is the game worth a look? The answer is a very simple yes. Baten Kaitos, even though it may be a Chrono Cross 2 is still a fantastic game.
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It feels as though it should be the sequel to Chrono Cross and in fact it looks as if it is a sequel to Chrono Cross.
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In the end, what more can be said about Baten Kaitos? It?s as if Monolith Soft took the best elements of Chrono (perhaps at times a bit too literally) to make a new game, then decided to add 100% more content to it, complete with an all new battle system. The game defies expectations, and provides what can only be described as one of the most creative and well-spend playing experiences that the Nintendo Gamecube has to offer.
Whatever though this game rules. It's funny how GC got the best RPG's this year when everyone looks to PS2 for RPG's.
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Old 11-27-2004, 12:38 AM   #86
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Originally Posted by Messanic

the god awful Donkey Konga on the gcn. I said that Donkey Konga was ass and there were a few little kids there that agreed with me.

Veiwtiful Joe 2 - not impressed
I seriously take back all the stuff I Vert, you were right, nothing has changed, so why would I need VJ2? Simple, you get to play as Sylvia from the start and the graphics have improved, thats it. With that improved gfx, theres slowdown and lots of it, especially in SLOW, and playing as Joe. Yes, theres slowdown in the SLOW vfx power, fucked up ain't it? This game was more of the same, I just wanted the smooth 2 player action, Capcom didn't deliver and I feel no reason to buy this game when I own the first game.

Baten Kaitos - impressed
I may have to keep an eye out for this game, the card system isn't really a card system at all. The music and graphics are awsome, the game doesn't move at 60fps but the framerate seems to be capped at 45-50fps, which is the standard for most games nowadays. The voice acting is really bad though, sadly this isn't enough to make me buy a gcn, but all fun indeed. The battle system is turn based and fun too, yes thats right, Baten Kaitos is now in my hall of fame of fun turn based battle systems, with CT, XGRS, and VP.

Metroid Prime 2- not impressed
This game has the same problem VJ2 has, and it's a shame too. The controls are faster and a little more loose but theres really no point in anyone getting this game unless you don't own the first game.

Paper Mario 2 - hmm...
I'll have to play the full version of this game, the demo didn't really give me a good idea of what the game was about.



some 6-year-old on the internet played a demo of metroid prime 2 for 3-minutes at walmart, stating she wasn't impressed, and we're supposed to take her seriously? go to www.gamerankings.com and check out metroid prime's score vs halo's and tell me what most editors chose as the better game... yes, metroid prime.

the same child comments on paper mario (one of the highest ranking rpgs) with a "hmm..." but in the same breath praises some 1/2-arsed ps2 game that no-one has heard of, let alone would spend $4.99 buying it from a bargain bin - and we're supposed to have incentive in reading her future posts?

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Old 11-27-2004, 02:10 AM   #87
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Whaaaaaaaaaat? Anyways, congradulations Vert, you have just wasted a whole page on your stupid and very pointless argument. Try not to do this in the future, as I'm trying to make this a review thread and not some fanboys turf for inciting flames or pointless arguments.

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Old 11-27-2004, 03:19 AM   #88
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Talking about baten kaitos is not a waste of time. This is the RPG to own.
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Old 11-27-2004, 05:46 PM   #89
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Nintendo DS

As I said before, I was going to get this system and I did. Yesterday, was the start of my brand new Nintendo DS' life as a member of my family. What I had to go through to get it wasn't as bad as I'd thought it would have been yesterday. I asked my mom to take me to Wal Mart so that I could get the DS for 10% off, my sister works there but unfortunately they were out of DS'. Luckily my mom had made me visit Gamestop before I went and bought an xbox, so we of course headed to GS. When we got there I was about to change my mind and even buy a gcn, I don't know about you but 2 controllers and Mario Kart DD for $99.99 was sounding pretty convincing. However, I still asked the clerk if they had anymore DS' in stock, I was in luck, I got one of the last two in that store. That place was packed too, sadly I was only adle to get the bare bones console but next week I'm getting Mario 64 ds and Feel the Magic XX/XY. I was happy though as I got what I wanted and my mom got four dollars gas money.

Design - 9
I like the design, it's a little bulky when folded up, in fact, its almost as big as the original Gameboy when folded up. When unfolded, there are two screens and an snes style button layout. The power button is located above the d pad and start and select above X, Y, B, and A. The L and R buttons are of course located on the top of the bottom screen and the stylus is located left of the R button. They also included a little strap with a little plastic part for the touch screen and an extra stylus for it so thats 3 analog controllers in total.

The speakers are located on the the left and right sides of the top screen, the mic and volume control at the very bottom of the unit along with the headset jacks on the bottom right while the gba game port is right in the middle. The ac port is located right next to the DS game port which ofcourse is in the middle. The ds games are also hella smal, thier almost 1/4 the size of a gba game, you can also eject the ds games by pushing down on the card, just like the nes. When you first turn on your ds, you are greeted with entering the language, date, time, color scheme and user name, after you get all of that out of the way, the ds prompts you to shut it down ala windows style.

Turn it on agian to get a pretty little ds logo on the top and a seizure warning and safety precautions screen on the touch screen, it also asks you to touch the screen to continue. After that your given your ds name, date, time, how much battery life you have left on the top screen and on the bottom, the ds light, alarm clock, gba, and ds games, pictochat, downloads, and configuration. In the configuration screen you can once again, set the language, user name, date and time, and on top of that, set personal messages for pictochat, choose which screen you want to use gba games on, choose manual or atomatic start mode for when playing games, and calibrate the touch screen.

The only thing is that you have to restart the system for these further changes to take effect in certain parts of the ds' menu functions, Pictochat, and ds downloads all do this. The ds also automatically sleeps when you fold it and comes out when you unfold it, this is only when playing the ds though, it doesn't work on the gba. The screens also are darker than the gba's screen, the touch screen is even harder to see. So I never really turn off the light. gb games don't fit in the ds, so no, there really is no gb compatibility. You can use the stylus to play games and contrary to what some may believe, the stylus is practically optional, by this I mean that you can still acess the touch screen menus by using the d pad and pressing A. You can also play with up to 16 people wirelessly on the ds, I find it pretty cool, although I havent found anyone that has a ds yet. The ds also celebrates it's birth, or rather the first time you turn it on. So my ds' b-day is 11/26/04.

Durability - 10
I actually havent dropped my ds, but it comes with a year warranty(wise up Sony), and the touch screen doesn't have any scratches, and I've used the hell out of the stylus so far. It feels like it can take some hits and given Ninty's track record, I trust them on this one.

Games - 10
It has all of the gba library, save for like 3 games, and it's own, so if you still like to play your gb games, keep your gba. I only have Metroid Prime First Hunt, but I'll be getting 5 games within the next two months, and theres plenty more on the way. The future for the ds looks good and the games now along with the upcoming games are making it happen. I'll own every Final Fantasy once 3 comes out for the ds, but I'm also looking forward to a new DQ game or remake, whichever one comes first. The idea of multiple cards comes to mind too, Nintendo themselves said that the media format was cheap and hold a lot of data, so if Ninty can get games up to 1 gig, I believe it was, and still need room, then theres a chance that we may see multiple cards for some ds game, most likely rpg's. This is all speculation mind you but it's a good concept in my opinion. The best part is that theres no regional lockout so you can play any game on the ds nomatter what country.

Graphics - 9
Those videos and screenshots don't do the ds justice at all. DS games do move at a better framerate than the n64, Metroid Prime Hunters moves at 45-50fps, normal n64 games had to struggle to even keep 30fps on games with the same quality visuals. The ds is sporting graphical capabilities that are also near the time of the expansion pack n64 games. So what does this mean? It means that the ds will surpass the n64 in graphics by as early as next year. My biggest fear is that the ds will have mostly 3d games and completely shut out 2d, the princess peach game proves otherwise to this though. If possible we could even see ports of old Capcom fighters on the ds, it has a good button layout and the gba had damn near perfect arcade ports of SFA3 and SSF2T.

Sound - 10
WTF!? The ds has sound quality thats better than what the n64 was doing, my Metroid demo sounds so clear and crisp. Stereo sound all the way, the best part is that the sound isn't muffled crap like what's found on the n64. Great stereo sound, and better than the n64's.

Battery - 8
Just playing Pictochat with yourself will drain the life out of your battery, the ds has a life of 10 hours with the light on and no multiplayer. But 6 hours with the light on while using the online features. I really wish that it could be more, maybe some third party will release a better battery for it later like they did with the sp. The battery's go quick online and when you need to recharge it, you can use either your sp's charger or the ds charger as they both fit. The best part is that the ds doesn't overcharge, I don't know if this happens with the gba, but if you leave it on the charger after it's done charging the yellow led will turn off. This indicates that the ds is done charging.

Overall - 9.3
The same score as the snes, I like this handheld and it has many good things to come. I'm very impressed with the ds and havent had this much fun with a handhelds extra features since the ngpc. The battery life gets shanked in multiplayer but other than that, a solid gaming machine that no Nintendo fan should be without.
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Old 11-28-2004, 10:47 PM   #90
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Metroid Prime First Hunt/Metroid Zero Mission

I have my ds now, but I only have one game, well a demo actually. So I'm making due with what I have until I can buy some games on Thursday. This is another 2 game review, one on Metroid Prime First Hunt and one on Zero Mission. How well do they stack up on an impatient ds owners list of great games, well lets find out.

Graphics - MPFH 9/MZM 8
The graphics in FH are awsome, thier some of the best and already surpassing the n64 on many more ways than one. The lighting effects are amazing and the camera angles and framerate are just awsome. Theres also fmv's in the demo, some even go onto the touch screen. This demo is just beautiful, from the morph ball to Samus' helmet interface, it's all awsome.

MZM is loaded with very many frames of animation and of course runs at 60fps. The graphics in this game rival the graphics found in Super Metroid for the snes, awsome, colorful, fluent animation, and blazing fast animation. There are also some cutscenes, I havent been fond of Western art for so long and this game seems to make me like it more. The cutscenes definitely put more emphasis into whats going on in the game, they also added an extra area where Samus is without her suit.

Sound - MPFH 9/MZM 9
The sound for FH was awsome and I never thought that the ds was able to pull off sound quality better than the n64, but it does. This demo alone has some very nice sound effects from the sound of metroids to the sound of the power beams and explosions and little creatures, all awsome. The music featured in the demo is also edgy and puts a good atmosphere into the game.

The sound on ZM was also great, some of the themes like Ridleys theme and especially Kraid's theme really creaped me out.

Gameplay - MPFH 10/MZM 9
Wow, just just the demo alone provides an ass load of fun. Theres Multiplayer, and Training mode, in Multiplayer you can shoot out with up to 4 peeps in 3 different areas. In Regulator you can shoot little creatures and metroids until you get to a Samus clone at the end, you have 10 minutes in total to do all of it and if you die, you'll be respawned in the room you last visited. Then you can choose Survival you can also shoots monsters and metroids until they kill you, and in Morph ball, you have less than a minute to get through a course while grabbing blue thingy's. There are also five different control types to accomidate you in the controls department, I can use them all but I like the default stylus controls the best, using the thumb stylus on the touch screen works just like an analog control.

Now Zero Mission has the same great gameplay as the original, only now you know where to go. I had gotten lost many times in the original Metroid, but Zero Mission make sure that you wont get lost or stuck. Theres also easy and normal mode at the beginning and when you beat the game you can select hard mode. Sadly, you can't play as Samus without her suit in the game, well you can, but it isn't like on the nes verison, which is also unlockable in this game. Instead your insulted with some stupid stealth and espionage part of the game after losing your suit.

Consistancy - MPFH 9/MZM 8
First Hunt's consistancy to the gcn games are dead on, while Zero Mission are and then arent. I say that because the stealth action part of the game just kinda killed it for me and pissed me off. While First Hunt just shows that it's very possible to do fps' on the ds, the touch screen is optional in the game, but at the same time, it's very useful and I actually think it's better than using the other controls.

Replay - MPFH 10/MZM 7
I can't wait for Hunters to come out, in the mean time, I will play the hell out of this demo. They really want you to buy the game as theres a lot of stuff in just this one demo. While in Zero Mission, I really don't like playing through the extended part of the game, or the original Metroid for that matter.

Overall - MPFH 9.4/MZM 8.2
Awsomeness, I decided to do an impulse review today since I had been playing these two a lot lately. I should have 2 new ds reviews soon, until then, enjoy.
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