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#1 |
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Reviews from Internet: Final Fantasy XV
Final Fantasy XV (PS4 [reviewed], Xbox One)
Developer: Square Enix Publisher: Square Enix Release: November 29, 2016 MSRP: $59.99 DTOID: Review: Final Fantasy XV 2016-11-28 09:00:00· 7 minute read · Chris Carter@DtoidChris Just a dude and his bros The fact that Final Fantasy XV starts with a broken down car is the perfect analogy to its development cycle. Some of us have been waiting 10 years for this game. Others couldn't care less. Square Enix has been allocating so many resources to this world that was once part of the XIII universe, and now, before the eve of its launch, it's even surpassed it in fanfare and white noise. We have a feature film with Hollywood actors, multiple spinoffs, DLC in droves, and if you reside in Japan, four demos. It's exhausting. But ultimately, worth the wait. It's tough to put into words how I feel about the entire brodown premise of XV. I love the idea of having the same core party from the start to grow with (albeit with some guests every now and then), but in one sense, it goes against the entire core idea of meeting new party members and telling new perspectives -- something VI did to perfection. When we get to see the world through Terra's eyes, or through Locke's, our concept of the world changes along with that shift, but here, we're given the static viewpoint of Noctis and his boys. That would fall completely flat if Square didn't actually make that static cast interesting, but it did. I quickly picked up on certain cues and tropes and welcomed them, like Gladiolus' sense of overprotectiveness. Organic quests pop up not because they feel arbitrary, but because of, say, Prompto's love of photography. There's a hokey explanation of why Noctis is so powerful (it's royal magic!), but everyone else feels grounded and realistic, if a little over-the-top anime at times (which is fine by me). Alternatively, there's the bonus of not having that "this person is removed forever from the party" nonsense after you spent forever building them up (spoilers for decades-old games omitted). I'm not a proponent of having to watch external media to "truly enjoy or get" something outside of a work that should stand on its own, but the Brotherhood anime and all of the extended universe stuff makes XV feel that much more grand. Normally when Square does an expanded/linked thing it unites multiple games into one world, but in XV, its Eos universe stands on its own. The voice acting for the principle cast is also excellent -- they seem to give it their all, and there's a ton of dialogue to sift through (more on that in a moment). For the supporting NPCs, including not just vendors but guest characters but other more major players, I wasn't feeling it as much as the main crew, but nothing stood out to me in particular as phoned in. I also really enjoyed how quickly everything hits the fan. You're in the main overworld exploration loop within 10 minutes or so, and everything happens as swiftly as you force the critical path, or as slowly as you want to meander around. The plot is really easy to follow (barring some plausible and not-so-plausible twists of course), and for at least the first half, it should satiate a lot of you that are tired of the more esoteric games like VIII. The overarching concept is the ruling power of "good" (that's you), versus the "evil" empire -- kind of like XII. It's done well and the cinematics are breathtakingly beautiful, plus the chapter system, which breaks down story missions, is easily digestible, and fun to come back to after an extended hiatus. Even if you don't buy into it, most will admit that Square Enix has master-crafted this world to the point where it feels like anything can happen out in the world map. Whereas a lot of JRPGs have stilted transitions between exploration and combat, XV does it effortlessly. One moment you're in an abandoned building talking about a quest, and the next a seamless conversation pops up and you're in the thick of a battle. The same goes for setting up future events -- just like how a Pokémon game might hint at future legendary additions early in the game, so does XV. Speaking of landmasses, they're pretty much the perfect size, and on par with an open world instance in an MMO. They're not overwhelmingly large to the point where you're going to be spending literal hours getting from point A to B (Xenoblade Chronicles, for better or worse) -- they're just right, filled with sidequests and collectibles that aren't a chore to grab. It's mostly because that 10-year development cycle was spent painstakingly orchestrating every little detail. It's not just a shop you're getting items from, but Kenny's Fries. Or if you take a break to play a minigame, you might jump into the Justice Monsters Five pinball machine, which has an entire backstory to it. Even staying the night at an inn, something that's typically a black screen in other JRPGs, is a little moment with the group. There's also just the right amount of nostalgia (and not overly so), with classic soundtracks to buy for your car, all of which create little slice-of-life moments that showcase the amount of polish Square put in. Seeing everyone with frozen hair after an ice spell is cast really makes you feel like you're part of the "next generation" that was promised with this era of consoles. It's a collective of little things that begs you to take your time (beyond min-maxing and item collection) in a way I haven't seen thus far in this series. Speaking of those JRPG sensibilities, it won't take a lot of effort to pick them up, which is part of the problem. The experience system was weird at first, but eventually I got on board with it. In case you haven't been following this lengthy development cycle, you can only really level up when you rest at inns or campsites out in the wild. It's annoying to have to go through a large labyrinth and not actually progress your party along the way, but it just creates a new mindset where you have to go in prepared instead. You'll also earn AP for a variety of different tasks, which are used to Ascend and gain new abilities. That's all done with skill trees that mirror the perk system from Skyrim, and not something deliciously meticulous like the Sphere Grid (I wish a game other than Path of Exile would bring this back). Square Enix could have also smoothed out a few other nuts and bolts type things too. Getting the Regelia car at the start is kind of a tease, because manually controlling it is limited to boring road-restricted straight line travel with tons of gates. I found myself using auto-travel (not to be confused with fast travel, as that's not always available right away), which puts Ignis in the driver's seat and lets you peruse menus while you wait to arrive. The Dragon Age-like car banter is fun enough, but you get plenty of that on the world map, and I wish the car felt like something other than a glorified mechanic. At the very least drives don't take too long and you can access the shop while you ride. Combat also took me a bit to acclimate to, because it's incredibly mashy at first before it truly opens up. While it's tempting to just label it as a flashier version of Kingdom Hearts II, there's a method to its madness. You can eventually upgrade your Ascension trees to eliminate the MP cost of dodging if you're precise (basically adding parrying to the game), for instance. Then there's other nuances like blindside bonuses when you attack in unison with your party, and you can see other action game influences as clear as day once you unlock airdashing and really dig in. I really like how they handled your party, too -- there's NPC archetypes like the Warrior, Machinist, and Ninja, but really it's a cross-class, non-restrictive system. It's not perfect though, because the way you earn back MP (going into cover), feels like a stopgap -- like they couldn't figure out how to balance player power creep and balance resources. The AI is also relatively helpful, but there were several instances where they basically just watched me beat on a dude by myself. It's far from sloppy or glitchy (surprisingly, given how most open world games are these days), but I do wish that there was more control in regards to AI tactics and a more expansive customization system. There's a lot to do, but little of it is menu-based (which is either a good or a bad thing depending on how you like your JRPGs served). Finally, the magic system is kind of like the "draw" idea from Final Fantasy VIII with some tweaks. I dislike the finite nature of using spells as items, created from resources. I get the strategic focus here in that "magic matters," and you can't merely spam it in conjunction with ethers to get your way, but I usually ended up ignoring it entirely. I had no incentive to build into the magic Ascension tree at all -- I had to kind of figure that out organically when there was a boss or enemy type that was weak to it. You can argue that this is Square Enix's goal, funneling you into every playstyle equally, but it's not as intuitive or as fun as nearly every other mechanic in the game, so it feels uneven. As I'm typing this up now, I'm seeing a future where people buy Final Fantasy XV due to some of the more positive assessments (like this one), and walk away disappointed. Because if you loathe JRPGs, XV is not going to make you a believer. In a way it's silly that Square spent 10 years making this, and it feels like a really shiny version of something it would have actually made 10 years ago. While a complete overhaul of the genre would certainly suit someone's needs, XV suits mine just fine. https://www.destructoid.com/review-f...v-399859.phtml |
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#2 |
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Final Fantasy XV: The Kotaku Review
Final Fantasy XV: The Kotaku Review
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#3 |
Olé!
Join Date: Dec 2002
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tl;dr?
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#4 |
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Metacritic Score: 84
Generally favorable reviews based on 35 Critics http://www.metacritic.com/game/plays...critic-reviews CGMagazine - Nov 29, 2016 Score: 100 Final Fantasy XV is a challenge to modern game design and traditional masculine gaming narratives, on top of being a truly phenomenal, enriching experience. Square Enix has reclaimed its throne. LaPS4 - Nov 28, 2016 Score: 95 Final Fantasy XV is going to be the most remembered game of 2016. It is really different from anything we've seen in the series so far, but really traditional at the same time. It has an obsessive respect for the fan that goes along with state-of-the-art audio-visual aspects able to bring life to a humongous map with so many things to do, so many secrets to discover and yes, some lineal, but logic parts. Controversial issues, like combat or summon mechanics are really solid once you get to the endgame, where the experience has already blossomed. Embrace its changes, the JRPG King is back. Hobby Consolas - Nov 28, 2016 Score: 92 We can see the shortcomings of Final Fantasy from far away: a bad camera, some outdated textures and some non exploited gameplay mechanics, like driving. However, we can see the virtues from more distance: touching characters, gameplay freedom, a really beautiful graphical show and the best combat system for the saga in years. We Got This Covered - Nov 29, 2016 Score: 90 Final Fantasy XV's long, troubled development cycle is evident in some of its rougher elements, but ultimately, none of that really matters. Like many of its predecessors, this Final Fantasy's best elements — great characters, fun combat and a beautiful soundtrack — make its goofier shortcomings blend in as part of the endearing charm. LevelUp - Nov 28, 2016 Score: 90 The wait was worth it. Final Fantasy XV is one of the best games in the series since the PS2 era. Its graphical quality is impeccable, character design is also terrific. The battle system, despite some camera issues, is fun and enjoyable. Thanks to Yoko Shimomura, the music feels great, dramatic and fun. The game has a lot of content and very high standards when it comes to animations. FFXV may have some glitches here and there, but that does not affect the overall experience. Final Fantasy XV is a game that veteran and new fans will enjoy from beginning to end. Time - Nov 28, 2016 Score: 90 Something wonderful and improbable must have happened towards the end of the topsy-turvy decade it’s taken Square Enix to finally produce a Final Fantasy worth crowing about. Thank director Hajime Tabata for somehow righting the ship. How he did so could presumably fill a book. How many games get 10 years to simmer? Change captains mid-journey? Have lord knows how many investment dollars (to say nothing of franchise esteem) on the line? And how often does vaporware materialize, after years of elliptical studio messaging, this lively and focused and fully realized? Eurogamer Italy - Nov 28, 2016 Score: 90 Final Fantasy XV is an amazing JRPG. A great story, amazing gameplay mechanics, powerful graphics and more than 100 hours of pure fun. A couple of annoying bugs ruined our long run, but the overall result is still stunning. Multiplayer.it - Nov 28, 2016 Score: 90 Final Fantasy XV hides a convoluted, 10 year-long development behind every corner and desperately struggles with its own identity. Fans of the franchise might find the new open world structure a bit disappointing especially because it hurts a narrative that finds some coherence in the second half of the game and goes straight to an emotional and very divisive ending. SpazioGames - Nov 28, 2016 Score: 90 The best open-world game of the year. The map is huge and the battle-system is dynamic and engaging, the art directions is satisfying. Despite some minor problems, this XV chapter of Final Fantasy sets a new road for the future of the series. GamesBeat - Nov 28, 2016 Score: 90 Final Fantasy XV has its problems, but it’s filled with enough special moments that you can forgive the issues. The combat is fluid, thoughtful, and cinematic while the open world gives you a ton to do. If you hated Final Fantasy XIII because of its linearity and lack of anything to do outside of the main story, you’ll dig just how much stuff Final Fantasy XV has to offer. Twinfinite - Nov 28, 2016 Score: 90 Final Fantasy XV was quite different from everything I had ever expected an entry to be, but it turned out to be exactly what I had been looking for. Destructoid - Nov 28, 2016 Score: 90 Even if you don't buy into it, most will admit that Square Enix has master-crafted this world to the point where it feels like anything can happen out in the world map. Whereas a lot of JRPGs have stilted transitions between exploration and combat, XV does it effortlessly. One moment you're in an abandoned building talking about a quest, and the next a seamless conversation pops up and you're in the thick of a battle. The same goes for setting up future events -- just like how a Pokémon game might hint at future legendary additions early in the game, so does XV. GamesRadar+ - Nov 28, 2016 Score: 90 Even when it stumbles, Final Fantasy 15's ambitious open-world, fast-paced combat, and the humanity of its four leads make it a fascinating adventure to behold. Polygon - Nov 28, 2016 Score: 90 The game contains pieces sure to disappoint players in both camps, but it also provides a refreshingly human take on the classic RPG journey that I hope will inspire future games in the franchise. Final Fantasy 15 can be baffling in some of its questionable choices, but across the board, it hits more than it misses. It hums with an energy and compassion that I loved, a sense of camaraderie, friendship and adventure that fills an old and struggling formula with new relevance. Atomix - Nov 28, 2016 Score: 90 Final Fantasy XV is a really impressive game with a simple, yet deep story and gameplay, great attention to details, a rich cast of characters and an immense and gorgeous world map; it simple looks outstanding in every way. Ironically, its enormous world map and excessive amount of things affects it in many bad ways, some of them that even end up damaging its graphics, bugging or even braking your sessions. Albeit it is great, its own filse-size and dimension ended up messing with it. |
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#5 |
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Gameblog.fr - Nov 28, 2016
Score: 90 Final Fantasy XV carries within it the stigma of a chaotic project. Its open-world is huge but quite empty. Its fights dynamic but sometimes confusing. Its story grandiloquent, but somewhat bumped. Often, the spectacular meets the frustrating, making it a resolutely cleaving title. But if underlining all this is legitimate, do not forget the essentials: the four heroes of FFXV are among the most human characters in the history of video games, the last shot of the game making them immortal. Noctis, Gladio, Prompto, Ignis, thank you for this trip. Thanks to you, Final Fantasy is standing up again! XGN - Nov 30, 2016 Score: 85 You played Final Fantasy and wanted this new installment in hopes of nostalgic experiences? Well forget about that, because Final Fantasy XV is one completely different kind of game in a positive way. It definitely is a great experience. IGN Spain - Nov 28, 2016 Score: 85 It hurts to say it, but Final Fantasy XV is not the masterpiece we've been waiting a decade for. It is a title that possesses many virtues, but it is far from achieving the perfection of which we all dreamed. 3DJuegos - Nov 28, 2016 Score: 85 Fantasy comes true, emotions triumph over reality. Final Fantasy XV is a game with the best and the worst design ideas, but it has something that never gives up: courage, love and work. You will be able to love it, to hate it, but it's someway different, brave and special. Play it and feel it. More words are not necessary. Vandal Online - Nov 28, 2016 Score: 85 A great game that succeeds in transforming the formula into an open-world, real-time action game. It has its flaws, but it will engage thanks to its graphics and spectacular combats. A new path for a series that is still relevant after 30 years. Stevivor - Nov 28, 2016 Score: 85 While I may not think of this personally as a true Final Fantasy title, that doesn’t make it any less of a good game. Despite all my above quibbles, I still haven’t been able to put the controller down for any longer than it takes to visit the bathroom or refuel my needy human body. Game Informer - Nov 28, 2016 Score: 85 Final Fantasy XV is unlike any RPG or open-world experience I’ve played before. It succeeds and struggles in finding its unique stance, but a few problematic designs don’t hold it back from being a hell of a journey. Just days after playing it, I find myself reflecting on it fondly. The thoughts of that damn car are recessed and blanketed by Noctis’ journey and some of the stunning moments that unfolded within it. I wasn’t a fan of Final Fantasy XIII’s sequels, but I hope Square returns with another XV or a similarly designed sequel to iron out the rough spots. There’s a solid foundation here that begs to be explored further. The Games Machine - Nov 30, 2016 Score: 83 The scars of a long and difficult development are clearly visible in the confusing plot and in the poor battle system. The game is spectacular and the open world area is well built, but it's not enough to bring FF XV to the top of JRPGs. IGN - Nov 28, 2016 Score: 82 There is so much good here, so much heart - especially in the relationships between Noctis and his sworn brothers. It just comes with some changes and compromises that were, at times, difficult for this long-time Final Fantasy fan to come to grips with. RPG Site - Nov 28, 2016 Score: 80 Final Fantasy XV brings back some of what made FF special to begin with - it's bold and brave, throwing caution to the wind to try to make a statement about what big budget Japanese RPGs can be going forwards. It's rough around the edges, but that's okay: where it counts, it's got plenty of heart. The Daily Dot - Nov 28, 2016 Score: 80 Final Fantasy XV overcomes its narrative lows with gameplay highs that consume the player's time with engrossing optional quests and frenetic battles. As a whole, it does not represent the best in the series, but it delivers just enough to deserve a place in the mainline series, which is an achievement for a game that originated as a Final Fantasy XIII spin-off. Meristation - Nov 28, 2016 Score: 80 Certainly a different Final Fantasy, a mix of good, bad and puzzling decisions in a very fine production which makes for an interesting package. USgamer - Nov 28, 2016 Score: 80 I was really skeptical that Final Fantasy XV could ever be successful; but despite some real flaws, it ultimately won me over. I warmed to the characters over the course of many camping trips, found more than I was expecting in the open world, and even enjoyed the bombastic set-pieces. I have no doubt that it will be harshly criticized in some circles, but it also has some real merit. Stick with it even if you find yourself rolling your eyes at the opening hours: You may be surprised by how much you end up enjoying yourself. VideoGamer - Nov 28, 2016 Score: 80 Final Fantasy XV is about adventure and excitement. There are oddities, and it's not the FF you're used to, but it's a good time with some good boys, and has an unexpected emotional resonance to it. Sometimes it seems like it shouldn't work, but it does. GameSpot - Nov 28, 2016 Score: 80 One of the first things you see when you boot up the game is this claim "A Final Fantasy for fans and first-timers." It's a strange statement; fans can't agree on what makes a good Final Fantasy game, and who knows why newcomers shied away from the series in the past. It's been a long ten years since Final Fantasy XV was first revealed, and tastes have changed in the meantime. While it's safe to assume fans and outsiders will find some aspect of Final Fantasy XV disappointing--be it the shallow story or finnicky Astrals--it would be hard for anyone to deny that Final Fantasy XV is a fascinating game after giving it a chance. Where its characters fail to impress, Final Fantasy XV's beautiful world and exciting challenges save the day. IGN Italia - Nov 30, 2016 Score: 79 This isn't probably the Final Fantasy you were expecting, nevertheless it's one worth your time. it is far from being a perfect game, mainly because of a terrible second half, but it succeeds where other Final Fantasy have failed: bringing the saga into the modern era. Areajugones - Nov 29, 2016 Score: 75 Square Enix has not been able to claim the throne with Final Fantasy XV. This videogame has lights but also shadows, like having the name of Final Fantasy, which is a huge responsibility, and also shows why not every videogame is meant to have an open world. JeuxActu - Nov 29, 2016 Score: 75 It would have been very surprising if Final Fantasy XV were a wonderful game, when everybody knows what it came through. And each of its positives seems to have a counterpart that prevent this new entry from being a masterpiece. Metro GameCentral - Nov 28, 2016 Score: 60 Destined to be as divisive as all modern Final Fantasy games, but it’s the story and characters that disappoint more than the capable combat and exploration. |
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