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Old 10-30-2004, 04:47 PM   #61
Icarus4578
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bemani, what do you mean by "play DoAU"?
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Old 10-30-2004, 05:52 PM   #62
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Quote:
Originally Posted by BlindMaphisto
If the jaggies in NG are getting to you get a better tv. 480p has twice as many lines of resolution as 480i yet no one has posted a comparison of those.
Wanna bet? All the shots with the digital camera are from a 480p screen (mine). The video capture is 480i. 480p and 480i have the same exact amount of resolution, just not at the same time. Wheras 480i draws a 640x480 picture in 2 passes, 480p draws it all at once. So when the game is not moving, the resolution is identical.

Bemani, are you a smart guy? No. Quit arguing.
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Old 10-30-2004, 05:57 PM   #63
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Nice topic Joe. I noticed this before, but I wasn't sure if it was my TV or something.
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Old 10-30-2004, 09:46 PM   #64
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Quote:
Originally Posted by Sinful Sam
Nice topic Joe. I noticed this before, but I wasn't sure if it was my TV or something.
It is your TV Joe is full of ****

I bet he doesn't even know how it works

http://www.widearea.co.uk/designer/anti.html

I'm starting to get sick of the ignorence alot of people here have.
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Old 10-30-2004, 10:22 PM   #65
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That be a really useful link, if we were creating graphics for the web. XD
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Old 10-30-2004, 10:30 PM   #66
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Originally Posted by Reality
That be a really useful link, if we were creating graphics for the web. XD
More ignorence.

That explains what it is

Some of you people piss me off so much arrrg You all need to be Smacked HARD
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Old 10-30-2004, 10:37 PM   #67
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I know what anti-aliasing is and how it works. I guarantee I know 20 to 30 times more about graphics and how they work than you do. Same goes with TVs and computer displays. And don't get me started on sound systems and film projection. I sued to manually anti-alias computer graphics I created on the Amiga back in the day. Pixel by pixel.

Smacking us hard would only make us smack you back much harder than you could smack us.
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Old 10-30-2004, 11:05 PM   #68
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Quote:
Originally Posted by Joe Redifer
I know what anti-aliasing is and how it works. I guarantee I know 20 to 30 times more about graphics and how they work than you do. Same goes with TVs and computer displays. And don't get me started on sound systems and film projection. I sued to manually anti-alias computer graphics I created on the Amiga back in the day. Pixel by pixel.

Smacking us hard would only make us smack you back much harder than you could smack us.
Try me I probably know as much or more than you do smarty pants.
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Old 10-30-2004, 11:35 PM   #69
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Joe, you sued Amiga over anti-aliasing?
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Old 10-30-2004, 11:41 PM   #70
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No no, he obviously manually sued the anti aliasing graphics company, Amiga.
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Old 10-30-2004, 11:47 PM   #71
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Oooooo, sounds like a challenge. Ok! Let's do it then! Bum bunm buuuummm!

Question #1: Is this a "rendered" screen? As in this is not the same visual quality you will see on a TV?



I know that's a hard one but...give it some thought and you'll pull through.
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Old 10-31-2004, 01:46 AM   #72
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Quote:
Originally Posted by Reality
Oooooo, sounds like a challenge. Ok! Let's do it then! Bum bunm buuuummm!

Question #1: Is this a "rendered" screen? As in this is not the same visual quality you will see on a TV?



I know that's a hard one but...give it some thought and you'll pull through.
I would say no the quality here is lower than how the game actually look runing.

Lets see what Mr. Know it all has to say. Probably the opposite just to spite me
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Old 10-31-2004, 02:31 AM   #73
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Not just to spite you, but I can pretty much guarantee that's the actual game there. How so? Well first off the resolution is 640x480, which is the Gamecube resolution. There is a bit of aliasing in the pic, but not much due to most of the solid (non glowing, etc) lines being perfectly horizontal. Not only that, but the HUD is up, which developers rarely show (see Halo 2, Metal Gear Solid 3, Gran Turismo 4). Instead they usually show alternative angles which are not possible to view in the game, with zero onscreen informatin that is always there normally (map, etc).

Despite this screen being not rendered specially, it is not a video capture, and that is obvious. It is an RGB capture. Kind of like when you take a picture of your computer desktop by pressing Print Screen or Apple+Shift+3. I believe that the development system for all consoles allows screen captures in that method, which I do not view as "cheating" like renders. The other possibility is that is running off of a Gamecube emulator and the screen was grabbed from that, but since the shot is from LucasArts I doubt that happened.. Either way, that is a real screen produced by the Gamecube itself. And since I have that particular game, I know what it looks like onscreen.

Also, why would they make the game look WORSE than it really is for an obviously Lucasfilm approved screenshot?

And yes, I sued Amiga!

Last edited by Joe Redifer; 10-31-2004 at 02:38 AM.
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Old 10-31-2004, 03:02 AM   #74
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Oh......well I just know that it looks a little worse then that on my TV as I take it I would need to run Pro Scan to get that quality. XD
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Old 10-31-2004, 03:28 AM   #75
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Hmmmm it looked close to that on mine in S-Video. RGB screens will tend to look a bit cleaner and sharper. Want me to do a screen cap from the game? What level is that? That is the one released around the launch of the system, right?
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