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Old 05-13-2005, 02:16 AM   #1306
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have you ever played Demons Crest for SNES Icarus? i really recommend it. it a very good old school game and ranks in my all time favs. check it out if you can find it.
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Old 05-13-2005, 07:32 AM   #1307
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Quote:
Originally Posted by Icarus4578
Ah well. My best score is 36,975,477. Beat that.
The world record for Dangun is 14.7 million by a Japanese player (you can see it here: http://www.aiva.emuita.it/d.php ). Your score is a bit fishy since I doubt you found a way to get 20+ million more than the World Record holder. Next time you make up a score, at least make it believable.

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The company Cave Co., Ltd, by the way, is the company Treasure is trying to emulate with their shooters.
Where did you get this from? Have you actually played shooters by Treasure and Cave? Treasure's shooters are nothing like Cave shooters.

Your review was decent in parts but one can't help but get the feeling A)you really don't know what you're talking about and B)your silly, obviously fake scores do little to help your credibility.

I'm new here and I don't know who you are, I just stumbled into this thread. But I'm a big fan of Cave shooters, and I don't like it when people make up scores.
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Old 05-13-2005, 08:37 AM   #1308
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Whoops, my mistake. Upon doing it the first time, I mistakenly wrote it out wrong. As you can see in the attachment, I made it to 3,859,759. Before, it must've been 3.6 million. It was still a pain in the ass to get through it again like I did before, but I managed to better than last time. Not bad for playing it for three days.
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Old 05-13-2005, 08:43 AM   #1309
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As far as the rest of your argument is concerned, I believe that Treasure is trying to emulate other companies like Cave and Taito as far as shooters are concerned, blueskied.

SavedFromSin, I've already reviewed Demon's Crest awhile ago. I gave it an 8, if I'm not mistaken.

Tomorrow, I'll review Heavyweight Champ for the Sega Master System.
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Old 05-13-2005, 04:42 PM   #1310
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Ah I see it was a typo. I guess you weren't making the score up and it was an innocent mistake! Sorry about that, I guess I jumped the gun.

You have a lot of reviews here, pretty cool.

BTW who/what is 'blueskied'? I haven't been around here long enough to know all the inside lingo.
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Old 05-13-2005, 06:13 PM   #1311
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Quote:
Originally Posted by Icarus4578
SavedFromSin, I've already reviewed Demon's Crest awhile ago. I gave it an 8, if I'm not mistaken.
really? how did i miss that
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Old 05-13-2005, 06:51 PM   #1312
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Quote:
Originally Posted by Icarus4578
Tomorrow, I'll review Heavyweight Champ for the Sega Master System.
Must be one of them British games.
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Old 05-14-2005, 03:29 AM   #1313
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Quote:
Originally Posted by Pupspupspups
Ah I see it was a typo. I guess you weren't making the score up and it was an innocent mistake! Sorry about that, I guess I jumped the gun.

You have a lot of reviews here, pretty cool.

BTW who/what is 'blueskied'? I haven't been around here long enough to know all the inside lingo.
Blueskied posts here at Magicbox and is a big time Ikaruga and 2D shooter fan and was Icarus4578's nemesis. Some heated words have been exchanged between the two. Since Icarus reviewed a 2D shooter and you jumped on him about his score, he probably thought it was blueskied under another name.
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Old 05-14-2005, 06:34 AM   #1314
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I could've been a contender

Heavyweight Champ, A.K.A. James "Buster" Douglas Boxing - SMS - Rating 2
Wow, is Sega really this bad at boxing games? Somehow, Sega can only manage to cram six different boxers into this wretched 2-MEG cart, one of those being the character you control, S. Davis, and yet Nintendo managed to pack over 12 different boxers into their 2-MEG NES offering, (Mike Tyson's) Punch-Out!!, which also happens to be one of the greatest boxing games ever made and predates this by around five years (HC was released in 1991). I had rented the Genesis version of JBD Boxing back in the day and I thought it was pretty spanking. The SMS version, however, just doesn't stack up.

To be honest, when I first played this game long ago I thought it was great. You begin by selecting which speed setting you'd like the game set at, slow or fast, and then choose a 1- or 2-player game. Seeing as nobody was willing to take on my mad-awesome boxing skillz, I went ahead and selected the 1-player game....

Now I know why nobody wanted to take me on.

I began by taking on B. Santana, an easy opponent. All I had to do was use left jabs repeatedly and force him into the ropes, landing left jabs repeatedly until he went down. Everything is done from a side view, except for intermissions and when somebody gets knocked down. You can throw either a left jab or right cross with the 1 and 2 buttons, respectively. Also, you can pull your upper body back with up+back to avoid punches, guard either high or low, deliver body blows and such, plus you've got special knockout punches which can be delivered if you hold down both 1 & 2 buttons long enough, though you have a limited amount per match. Basically, every blow you land will knock the opponent back a little and every knockout punch will send the opponent reeling across the ring, perhaps even knocking him down for the count. If you see your opponent building up for a knockout punch, move in close and be prepared to intercept it at the exact moment it's built up with a punch of your own in order to perform a stop-hit which will cancel his KP.

At the close of every match you win you'll receive points for powering up your boxer's attributes, and the amount of points you receive depends on how well you do; from my experience, the worse I did the more points I received. Anyway, I just built up my left punch for the first few matches because it was the only punch I really used. Hey, it works. After knocking out Santana for making bad music, I went on to take on T. White whom, as you can imagine, is white. My guy is black. Since "The Man" is obviously holding Davis back, I had to resort to violence. After all, for some unknown reason, white men can't box, especially blondes like T. White. (Did you know that Muhammed Ali once had a phone conversation with Chuck Norris about a possible match between the two and that after they had finished talking Ali's wife reportedly told him not to fight with Chuck because she was afraid he'd get his ass kicked? True story.) So anyway, after I finished putting the hurt on that cracker (because blacks making fun of whites is funny but the reverse amounts to bigotry), I went on to fight some chubby dude named M. Williams. Easy pickings. All I needed to do was stay away from his combinations and find openings to exploit until he, too, had fallen prey to my mighty left jab (by now I had my left jab at maximum strength). Then came R. Bernard, some black dude who resembles Mike Tyson. And, finally, I made it to K. Gibson, the white devil champion. Obviously, Sega is racist against blacks because they chose to have a white champion instead of a black or hispanic one, so I had to correct their mistake by pounding his evil white face into oblivion and then go on to become the NEW World Heavyweight Champion!!!

After seeing a bad ending, the staff roll ensued. It was probably the shortest staff roll I have ever seen! Apparently, it wasn't in Sega's budget to support a game with a black lead character in it. Even the Japanese are oppressing the black man. Oh sure, they threw a big budget at Michael Jackson's games but only under the agreement that he change his skin color to white. Sega is racist!!!!

As far as the music is concerned, it sucks. Every boxer has his own song during matches, and there are a few other ones every now and then but absolutely nothing stands out. The sound effects are weak, too. Sega was so cheap that they made it so that when you've knocked somebody out the sound of the bell rings every time the ref waves his arms.

What more needs to be said? Heavyweight Champ/James "Buster" Douglas Boxing is a terrible game, one which you should avoid at all costs, at least on the Sega Master System. Since James knocked Tyson's ass out (in Japan!), and since Tyson was on Nintendo's side at that time, Sega was obviously looking to make a game that says, "Hey, our games are better than Nintendo's!" At that time, I don't think there was much comparison: Nintendo was better. It wasn't until the arrival of the Genesis that Sega would become a real contender.
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Old 05-14-2005, 04:45 PM   #1315
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OK I remember that game now. It came out long after the Genesis, when they really started slacking off on the SMS. Once the Genesis came out, they really never made the SMS games 100% of what they coud have been anymore... all effort went to the Genesis. The Genesis version of Buster Douglas was programmed by Taito and was an arcade translation of the game "Final Blow". Great name, really. I rented the Mega Drive version and then a few short months later it came out in the US with a title screen change and a different box, that's it!
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Old 05-15-2005, 02:56 PM   #1316
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don don pachi kicks ass
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Old 05-15-2005, 03:26 PM   #1317
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Icarus4578 reviewed about 300 games!
how many games do you have?
how many games left?
Icarus4578, you reviewed some Arcade games, dose this mean that you played some of the games that you reviewed by emulator?

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Old 05-17-2005, 11:39 AM   #1318
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Icarus Editorial #9 ~ E3 2005 + Next-Generation Hardware = Fancy CG demos, wireless internet/connectivity and rehashes aplenty. Is it really the "next generation?"

At long last, E3 has arrived. Every company has made announcements regarding their future lineups, some of which have caused many to get excited, with the first-parties showing off new hardware with the obvious intent on "ruling the industry." I guess that's natural, after all, given the fact that so many of the series under development have become revered mainstays and every first-party wants to be on top. This year, however, was different for me. I recalled to mind the very first time I encountered an NES and SMS about 20 years ago. To be bold about it, Sega and Nintendo were performing magic to my senses -- a clear, distinct difference from what used to be (Atari, ColecoVision, etc.). Nowadays, the 8-bit software has shown its age, with nary a trace of the initial sentiment of joy which I had first encountered. After the initial astonishment has waned, one can't help but wonder what else there is left to enjoy about most of the software. Is there deep, satisfying gameplay behind the dazzling moving images or was it all just a charade, a passing illusion? As games such as Metroid, Space Harrier and River City Ransom have proven time and time again, there was scores of worthwhile gaming experiences to be had. When I moved up into 16-bit territory, it was even more exciting than before. Gaming had evolved into an art form. The gamer was looking more and more into the contents of the software, looking for new experiences, new details to savor and enjoy. Challenge and optional gameplay incentives would aggrandize software with more lasting value and replayability. With every new month would come loads of new software to get excited about. Sure, there were a few rough spots but the good times outweighed the bad times by a wide margin. 32-bit was cultivated with much excitement as well, with the emphasis on 2D beginning to yield in favor of the newness of what was possible with 3D geometry. This forced companies to stay competitive by offering innovative ideas and creative gameplay as they came to grips with how 3D games should play. It was an introspective moment in time for many as they would have to look towards their pre-existing software and figure out how to translate it into a new environment.

But there was another force apartheid from gaming which began to spin its web, a force which seemingly could not be resisted nor withstood. Commercialism. Gaming had transcended the movie industry in profitability, attracting non-gaming entities to put their foot in the door. Corporate intervention was the name of the game, trying its best to turn game design into an easily manageable business solution. A manipulative force soon took precedence; a new definition of what gaming was and what it stood for had been achieved. According to likeminded people, people who probably had no clue what had transpired during the previous decade, gaming had evolved from "kiddie amusement," whatever that means, into "adult entertainment," whatever that means. To date, nobody has given me a logical explanation as to what constitutes this "adult entertainment" and what, if anything, seperates it from "kiddie amusement." If "kiddie amusement" is supposed to be a rephrasing of "all older software" then does not series such as Castlevania, Contra, Metal Gear Solid, Street Fighter, and countless others fall into the same category? I digress.

Welcome to the present day. Everybody wants to be part of the new generation, no longer restrained by old habits and trends. What's new works, despite the hard fact that most of what's new is actually an instant replay of the past. As far as the new crowd of "gamers" is concerned, Nintendo/Sega is out and Sony/Microsoft is in. Competition is a cheap game -- if you lose, you cannot just press start and continue. Longevity must be earned and in order to earn the right to exist one must have a strong, unshakable foundation. One cannot speak any further without mentioning the entelechy of jealousy. Nothing is good enough anymore, including fair competition. Just ask Sony: EB employees are deliberately told by higher-ups not to promote Microsoft nor Nintendo products, just Sony. In return for successfully selling Sony products, employees are rewarded with bigger commissions (I'm not even making this up). This and other similar corruptive logic extends into all facets involved with gaming, inluding and especially the game media. But the biggest problem is that a vast majority of shoppers don't know how to make up their own minds. A person sees the Sony brand name and just assumes that it's a synonym for quality, at least as far as gaming is concerned, and pumps cash into the industry giant. But what does any of this have to do with E3?

Actually, if you want the direct version, everything. If you're one of those who believe that things are going to turn around for Microsoft and/or Nintendo come next generation, think again. The damage has been done and nothing short of a monumental event is going to reshape the structure of the gaming environment we live in. (A revolution, perhaps?) Even if the Big N' or M$ can gain all the third-party support in the world, could either company hope to lure the fanbase away from the competition? Or, the question which should be posed is this: Will people still trust Sony after what so many of them have been put through with the PS2 and, more recently, the PSP? Did people learn from their mistakes? Apparently, Sony didn't -- just ask most PSP owners.

But what I find most intriguing is that nothing shown thus far for the next generation of hardware looks to offer new, enhanced gameplay. Everybody is concerned about two things: the hardware design and the graphics. I can't say I'm suprised. Take a look at the transition between the 8-bit and 16-bit systems, or even 16-bit and 32-bit. With each of the former transitions there was more than just a quantum leap in graphical capabilities -- there were exciting new worlds to explore, old ideas transformed into new ones, and--this is the key--brand new ideas which previously weren't possible to realize. And the sad thing is that we shouldn't even be moving into the next generation because nothing much was accomplished with the current generation. The biggest change between now and then was online gaming and even that existed on PCs well before the Dreamcast dabbled in it. We are being promised seamless online integration with the X360, PS3 and Revolution. It's touted as the "wave of the future," which is nonsense given the fact that people have been going online for years now. Of course, what's a new console without a plethora of multimedia features such as CD/DVD playback (because audio/visual disc playback is a new concept worth the price tag alone), live communication (because phones and internet communication didn't exist until now) and, at long last, viewing .jpg files? If you can't see the innovation in any of this, you're not alone.

If the current generation of software has taught me one thing it's that I'd be better served saving my money instead of wasting it to play that new "must own" game which I'll enjoy for approximately 2-4 hours or so before it takes its place along with the rest of my current generation software on the shelf collecting dust. In order to own all this shiny CG glory, all that the corporates ask of me is that I pay roughly $70 per title. $70.... to interact with a tech demonstration in exactly the same way as I have countless times before, except with one or two new features!! Sounds exciting. *yawn* Excuse the apprehension.

I guess it's up to Nintendo to reignite my interest in gaming. The ball is in their court. Both Sony and Microsoft seem content in offering pretty much the same old stuff in new packaging, despite all the supposedly "new" features of the hardware, so excuse me if I have no confidence that my investment will be reciprocated with quality offerings. I'm not about to watch $500 go down the drain so that I can have the satisfaction of having my time wasted again. So Tekken 6 is on the way; pardon me for not caring. The media and people in general have proven they have learned nothing, absolutely nothing, from games like Tohshinden and are already going nuts over the graphic prowess supposedly possible on the new consoles. "The more things change, the more they stay the same."

E3 2005. What else is new?
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Old 05-17-2005, 12:10 PM   #1319
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It's only $69.99 per title, not $70. Get your facts straight. For the non-bargain priced games, it will be about twice as much, though.
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Old 05-27-2005, 10:45 AM   #1320
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You've just entered the fantasy zone

Space Harrier II - Genesis - Rating 7
I'll always have fond memories of this game. Once upon a time, I had received an RPG that goes by the name of Phantasy Star II for my birthday ....at a retail cost of, oh, $90. About a year or so later I traded PSII to a friend for Space Harrier II. Yes, that was profound stupidity on my part and I've regretted it ever since. But I've learned from my mistakes. Even though it sounds like I'm pointing at SHII as if it were a miserable mistake of a game, nothing could be further from the truth. It's a worthy sequel to the original SH in every way.
Owning a copy of Space Harrier, arcade exact, is a prerequisite to being a gamer. Indeed, I've never spoken with a gamer who hasn't played SH before. But I've run across a few--make that more than a few--who've never tried the sequel. It's a crying shame that Sega has remade/ported the original countless times but never found the time of day to give the sequel an arcade-like makeover. It's just begging for an upgrade (and not in 3D). Can you even imagine what kind of freakish glory it would be to see something like this in 2D and utilizing the latest graphic power? My body trembles at the mere thought of it.
But I'm not one to complain when a company as great as Sega takes a series as great as Space Harrier and gives it a sequel on the Genesis, and, what's more, it was done by about 8 people total! Compare that to nowadays when it takes 8 people just to render the leaf on a tree in what's likely some overdeveloped FPS that plays just like any other. Space Harrier plays like nothing else on the planet. Err, it did until Square decided to rip it off with their mediocre NES trial-&-error fest, 3D Worldrunner. They also blatantly ripped off Out Run with Rad Racer which, admittedly, is a great NES racing game. But, hey, I guess if you're going to learn you may as well learn from the best. :cool guy:

Although Space Harrier II is comprised of less stages than its predecessor (just 13 total), the game feels longer thanks to the more deliberately paced stages, meaning that they feel much less random, much more choreographed than in the original, and tend to move a tad slower. Also worth mentioning is that you cannot fire as many shots as you previously could, perhaps to add challenge, although if there's something up close you can fire away without worry. Aside from a few returning enemies and the first boss from the original making an appearance just before the real first boss of Stuna Area, pretty much everything is new here. New stages, new bosses, new foes, new music, new sprites, new everything. But the same seminal shooting extravaganza you know and love is back and ready for more. Blast processing? Uh huh. As well, there's two new bonus stages for you to complete, except this time you're not riding on a dragon -- you're standing on a hovercraft, blasting away everything that obstructs your path. The graphics are well detailed and take full advantage of the 4 or 5 MEGS that this game utilizes.
I know that many of you are saying to yourselves, "Why the heck are you babbling on about graphics and gameplay? I just wanna know what happened after the original Battle of Dragonland concluded!" This is for you. The new enemies are cool and the bosses are very original to say the least. From Trimuller (a three-headed tortoise which spews fireballs) and Love Face (I kid you not), to Cragon (a huge jellyfish) and Mantichora (a tiger doning bat wings), these things make for some memorable encounters.

And what would a Space Harrier be without a great 80's-ish soundtrack? Ladies and gents, Bo is back in action. Although not quite the surge of aural brilliance that Phantasy Star II was, Bo's SHII compositions stand out from most other soundtracks of the day with his assiduity for moody, strange sound collages with extremely unpredictable melodic movement throughout. The best songs belong to some the bosses: Brizard, Medusa and the final boss. The sound quality is ok but I've heard much better from the Genesis. You do get the sampled "AAAAH!" sound whenever you take a hit, followed by that familiar "Get ready!" sample, though they have to stop the music whenever this happens and then restart the song afterwards....

Thanks Sega for yet another taste of excellence. Although rather ephemeral, it has tons of fun and replayability--something sorely lacking in current software--and makes for a great if slightly odd addition to your Genesis library.
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