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Old 04-04-2008, 12:32 AM   #1
Alucard
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Iron Lore Entertainment Closure Interview

2 pages worth, heres a couple snippets

Quote:
GB: Iron Lore Entertainment's closure came as quite a surprise, at least to those of us on the outside. What exactly went wrong?

Paul: The short answer is that we were unable to secure a follow on contract to Dawn of War - Soulstorm and were therefore unable to continue as a company. We essentially got caught in the gap between projects, which is always a risk for developers because any potential backend revenue due to royalties comes long after a project ships, if at all, while payroll is needed immediately, of course. So to survive, a developer must bring in a steady stream of projects, and if the gap is slightly too long between the ending of the current project and the start of a new one, you're toast. That's essentially what happened to us. We had a very exciting project we were pitching to publishers and getting a lot of interest in, but late last year several interested parties abruptly dropped out for various reasons. There was still interest from other parties, but we were unable to close a deal with them before the money ran out.
I love it. Real reason was they screwed up with their timing, not piracy forcing them to close like they mentioned before. Spastics.


Quote:
GB: What do you think could have been done differently to ensure that Iron Lore would be able to continue operating for years to come? Do you think an Xbox 360 or PlayStation 3 port of Titan Quest might have helped?

Paul: We actually had discussions about just such a project, but ultimately it didn't see the light of day. We were in the process of moving to the console, and were showing a demo of our new product on the 360. It's a difficult transition though, and that undoubtedly made our sales cycle more difficult.
Now I'm happy they closed. I wouldnt want to see some butchered shallow titans quest 2 just to make the kids on the 360 happy.

http://www.gamebanshee.com/interview...reclosure1.php
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Old 04-04-2008, 02:05 PM   #2
memory to zack
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Could have worked though like Sacred 2 will.
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Old 04-05-2008, 04:28 AM   #3
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Sacred 2, AFAIK, is being made by two different developers, though. PC version and console versions. Despite that, the game doesn't look all that hot right now.

Dawn of War - Soulstorm...did Relic not make that?
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Old 04-05-2008, 05:30 AM   #4
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Is that the new one? If it is then Iron Lore did it.
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