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#271 |
Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,621
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My suggestion, play it on the pc. Use the mods. Make it less ugly.
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#272 |
fuggit
Join Date: Aug 2006
Location: Pasadena, California
Posts: 3,186
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idk how u read my post but i was asking for mod suggestions, in case someone recently replayed morrowind w/ mods. probably not the forum to ask considering how few of the members play pc games.
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#273 |
Kossy
Join Date: Aug 2009
Location: Engrand.
Posts: 5,704
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Pretty sure a lot of us play on PC actually.
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#274 |
Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,621
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I made this thread after morrowind was out so theres no much I can point to in the history. Pmety of oblivion though. Heres two links that have a shitload of mods, all rated by users, categories, pictures and descriptions, top 20 etc. Shouldnt be too hard to find stuff you'd be interested in. Lots of graphic mods, character mods, extra weapons, quests, etc.
http://www.tesnexus.com/downloads/ca....php#Morrowind http://planetelderscrolls.gamespy.co...p?content=mods Oh wait, I actually did a thread with some mods, but these are really old so probably better to look for newer BETTER stuff. But it'll give you an idea of what they can do. http://www.the-magicbox.com/forums/s...ad.php?t=13166 And now I'm about to blow your fucking MIND!!! Before and after shots of morrowind. Click for full size ![]() Click for full size ![]() And a video in motion. Direct link although its int he top 20 list in a previous link above. http://planetelderscrolls.gamespy.co...Detail&id=8987 There are plenty of awesome ones for character models too. Last edited by Alucard; 08-11-2011 at 06:34 AM. |
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#275 |
DANGER-HUMAN
Join Date: Mar 2004
Location: North Kakalaka
Posts: 4,223
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You know what? I'm just going to say it. Graphics are important.
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William, "I'm sure we can all pull together, sir." Vetinari: "Oh, I do hope not. Pulling together is the aim of despotism and tyranny,. Free men pull in all kinds of directions." |
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#276 |
Kossy
Join Date: Aug 2009
Location: Engrand.
Posts: 5,704
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Course they are. Everyone wants good graphics. People who say they don't are mistaking not wanting it with not NEEDING it. I don't need good graphics to enjoy games but fuck I want them.
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#277 |
Sin and Punishment
Join Date: Oct 2002
Location: Ohio
Posts: 14,662
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Hands down agree. Beautiful graphics really do add to a title. Where a great game with terrible textures is distracting.
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#278 |
fuggit
Join Date: Aug 2006
Location: Pasadena, California
Posts: 3,186
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Thanks Alucard. I was pointed to this thread on another forum. I ordered the goty edition from amazon yesterday. But that Morrowind Overhaul mod looks awesome, I might just go with that.
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#279 |
Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,621
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I remmber using some of the mods on that page. Like the coin and book mods to make them look better. Be careful though as some mods really hate each other. And definitely get a mod for the character models. The originals are just outright nightmarishly horrible.
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#280 |
Kossy
Join Date: Aug 2009
Location: Engrand.
Posts: 5,704
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Pokemon Minecraft mod. It's really just hit me how versatile Minecraft is for modders, there's so much awesome stuff out there for it. This just rockets into my #1 spot though, I can't wait to see more things added to it.
It's still being worked on to add in all 1st Generation Pokemon, battle system, towns and gyms and crap. So awesome. Can see the page here, Click -> ( . Y . )
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#281 |
Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,621
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No psyduck. Worst mod ever.
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#282 |
DANGER-HUMAN
Join Date: Mar 2004
Location: North Kakalaka
Posts: 4,223
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A fella decided to make a portal 2 mod for his girlfriend. A couple well designed test chambers and a very sweet ending. Oh and he also got Valve to help out and got some custom voice work from GLaDOS. Yep, you read that right.
Just go to The Gary Hudston Project Download the zip file. Extract the folder Portal2 into your C:\Program Files (x86)\Steam\steamapps\common\portal 2 and let it over write the portal2 folder already in there. It won't overwrite any other files so don't worry. That's the path if you're on win 7 XP. It will just be program files/steam/ wadda wadda otherwise. Load the game, open your developers console (If you don't know how to do that see below.) and type in "map la_bringing_together" without the quotes. To enable developer console just go into the game and click on options and then on mouse and keyboard. You will see an option to enable developers console. Once that is on just hit the tilda key "~" just below your escape key on the right side of the keyboard. I think I've covered every possible question and made it as easy as possible. Definitely worth the ten minutes it takes to play it.
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William, "I'm sure we can all pull together, sir." Vetinari: "Oh, I do hope not. Pulling together is the aim of despotism and tyranny,. Free men pull in all kinds of directions." |
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#283 |
Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,621
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oooh.. I saw the video of this a little while ago. I wasnt sure if he was planning to release it for people to play though.
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#284 |
... lol
Join Date: Jul 2006
Location: Ippy O Switch, UK
Posts: 11,806
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Currently playing : Mass Effect 3 Playing next : Tales of the Abyss Waiting on : Diablo 3 XBL Herr Lip Steam Butters' Bottom Bitch (http://steamcommunity.com/id/buttersbottombitch) |
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#285 |
El Psy Kongroo!
Join Date: Sep 2002
Posts: 19,627
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Some mods I'm currently using for Skyrim:
Serious HD Retexture Landscape ![]() ![]() ![]() Really nice improvement over the standard ground textures. Probably my favorite. Better Females by Bella ![]() ![]() No more uggos. Enhanced Night Sky Click for full size ![]() I use the Color Galaxy, High Stars. Looks really pretty at night! There are some other mods I want to use, such as QD Inventory. As of now, the mods I'm using are graphical and not really for utility. But QD Inventory might change that soon. I also hope a mod is made soon that highlights the arrows I shot that I can pick up. Tired of losing my nice arrows...
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