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Old 10-02-2005, 12:30 AM   #1
Revelade
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Rev's Cube Reviews

Before I start, I'd like to tell you all about myself. I prefer original titles over sequels and originality above all else. I enjoy games that have long replayability and strategy.

Rating System:


Atmosphere - the combination of graphical quality/audio quality/art style
Plot - high marks if it is original, complex and most of all, thought-provoking, detailed characters are a big boon
Gameplay - this category is divided into variety, depth and computer AI

My scores only go up to 1-3:

1
being a disappointment
2 being average
3 being top notch
N/A when it's not available

It's simple and effective. With the scores being set like this, expect hard grades.

Table of Contents:


Page 1:

1. F-Zero GX
2. Final Fantasy: Crystal Chronicles
3. Resident Evil 4
4. Eternal Darkness
5. Metroid Prime
6. Bomberman Generation
7. Soul Calibur II
8. Phantasy Star Online Episode III
9. Pac-man World 2
10. Pac-man Vs.
11. Ikaruga
12. X-men Legends
13. Sphinx & The Cursed Mummy

Last edited by Revelade; 10-08-2005 at 10:05 PM.
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Old 10-02-2005, 12:48 AM   #2
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F-Zero GX

Genre: Reflex
Players: 1-4
Tip: Don't blink.

Nobody can complain about the visuals. Each car has a great number of polygons on them, with dazzling colors and even minor details like scratches or rust marks. When you have 30 of these beasts, one can wonder how they pulled that off at a smooth 60 frames per second. The music is mostly a fast paced techno that makes any race feel intense. The fast beats will complement the already high-speed gameplay. Finally, the art style forms a realistic look, compared to the cartoon designs of F-Zero X. Though some could say the 3D look is awkward, I think that the detailed graphics and intense music overcome this by a long shot.

The plot is... barely there. Each of the wacky racers has his or her own back story, whether it's a villain trying to destroy the world to Phoenix, who is from the future. There is a story mode, but... the story isn't exactly thought provoking. It just seems as an "add-on" more than anything. There is a story, but don't expect anything complex or mind-blowing.

As for the gameplay, many have said it is hard. Compared to most games, it is. One of the major reasons is that no matter how far you are in a race, one drop and you have to restart. Also, racers themselves are furious and show no mercy. Once you get used to using the attacks in addition to the boosts, it'll get easier. I'd say it's difficult, but very rewarding. A race on a map will never feel like another race on the same map because people are always switching ranks.

The reason I think the game is great is because there's much more to it than actually racing. You have to strategize on how to use your energy in the best way possible. Do you want to boost? Do you want to attack? Do you want some for defense? It's much more deeper than other racers. The game has lots of features from making your own craft, choosing from the 40 preset ones or racing on any of the 25 courses. There's lots to do.

Vs. mode takes a hit because you don't get to race with bots and that a new player will have a tough time getting used to the insane speeds of the game. That's why I would only play multiplayer if I HAD to.

The AI doesn't seem to make any sporadic movement at all. It just seems to be on a set course and does things without a flaw.

Rating:
Atmosphere - 3/3
Plot - 1/3
Gameplay - 2/3

Final Fantasy: Crystal Chronicles

Genre: Action
Players: 1-4
Tip: Get GBAs.

Graphics are amazing and rank among Metroid Prime and F-Zero GX. Music is beautiful, but can get annoying after a while, especially the main theme, which will CONSTANTLY be played. As for the controls, You only need the L, R, A, X and B buttons, but it's a waste how the other buttons aren't used. As for using the gameboy, I feel that the d-pad is not suited for 3D games because my thumb started to ache after a few hours.

As for the storyline, it's true that it's not as moving as other FF games, but at least it's unique. I hear there's a major plot twist at the end of the game. The story is that the world is covered with a poisonous air called Miasma and certain crystals purify the air, so villagers can live. However, these crystals dry up, so caravans must venture into monster-riddled dungeons and gather the few, precious drops of Myrrh. It's not complex and definitely not emotional or intriguing, but it does have originality.

Gameplay is, for the most part simple. You have a command list, where Attack and Defend are staples and you have free slots to place spells, items, or equipment. You can only select one action at a time, so scroll often. In singleplayer, a computer controlled animal, called a Moogle, can carry the chalice around. This chalice is the area in which everyone who is playing must be contained in. As for multiplayer, a player has to carry the "bucket" around. You have a total of 256 player combinations, which involve choosing gender, race, and job.

Multiplayer is where this game truly shines. One person HAS to carry the chalice around, but the great part is other players can push select and enter menu mode, and the on TV characters will automatically follow the chalice person. Spells can be fused to create new ones or more powerful versions. Players can swap items, but menu browsing is awkward. You can enter towns and upgrade equipment or buy items. Also minigames are available for a break from the main game.

However, the game ultimately boils down to you, strong enough to beat stupid, but tough AI. The enemies will always do the same patterns to you and will guard treasure chests. It's not about outsmarting the already stupid AI, but just having good stats, which is why the game really gets repetitive.

Rating:
Atmosphere - 3/3
Plot - 2/3
Gameplay - 1/3

Resident Evil 4

Genre: Action
Players: 1
Tip: Learn Spanish.

Graphically, this game is gorgeous. Every model is detailed and you can see facial expressions on enemies. Fire looks like fire and when it's night, you actually feel like it's dark.

The sound is spot on as well. Each gun has a unique sound that feels like you are doing lots of damage. The enemy voices have a creepy accent to them which helps the atmosphere. Leon has a decent voice, but some of the jokes are... bad.

The first weakness of the game lies in it's plot. First of all, it's generic. Save the princess (Ashley), then save the world from evil (Los Iluminados). There's no underlying message that teaches anything new, but rather it's a script from some B-movie.

Now that wouldn't be that bad, if the game had any logic. However, the game fails here many times. For instance, shouldn't Leon be accompied by a crew, rather than himself? Shouldn't he have told Hunnigan something IS definitely wrong after he is attacked by villagers? How does Ada do all her flips in high heels AND a skirt? Why does Luis immediately ask for a cigarette after being tied up in a closet?

And finally, the big one...

After Leon confirms that he HAS Ashley, why does the USA send only ONE helicopter for backup? Why not the marines, special forces or even the police? I thought the president's daughter would be more important than that.

The notes in this game are disappointing as well. They are more or less "Kill the American" or "We will rule the world". They lack the mysteriousness and eerieness that older RE games had.

As for the gameplay, it's largely a repetitive shooter with puzzles that require an IQ of a goldfish. Hmmm, if I have HALF of a key, I wonder what I must do. That is the majority of the game, find pieces of key and open door to next room. The only puzzle that required a BIT more thinking would be one that requires switching paintings, but that isn't much. Overall, the game loses it's eerieness in the middle of the game and turns into a repetitive shootfest, lacking both number and complexity of puzzles from older RE games.

The AI, despite having dodge reactions, is more or less stupid. They CAN find you if you are in a house. However, they will still lumber at you in a group, even if you have a grenade primed.

The bosses however, were interesting. From riding a boat with Del Lago, button mashing with El Gigante to timing buttons with Krauser, it broke off the SERIOUS repetitiveness of the main gameplay. Sure, you can unlock Mercenaries or Assignment Ada, but it will still have more repetitive shooting.

Shooting stuff is fun, but for 20 hours, it's more like work. A series that used to be about THINKING, has turned into a mashfest, only it doesn't have multiplayer like other games. The few puzzles and bosses don't offer enough variety for a 20 hour game. Finally, the plot would have been okay, but has unbelievable logic that destroys it's authenticy. I was drawn into the hype, but when I truly examined the game, I found nothing special. As a final note, I found the first 10 minutes to be much more enthralling than the last 10 hours.

Rating:
Atmosphere - 3/3
Plot - 1/3
Gameplay - 1/3

Eternal Darkness

Genre: Puzzle
Players: 1
Tip: You're insane.

The graphic quality is really a mixed bag. Some details like the armor of soldiers look nice, but the cutscenes look horribly scratchy. After beating the game, I wasn't too attached to the music, or rather, ambience, but some are interesting. The art style has quality from the examination files to the symbol designs in general.

The plot is the strongest part about the game. Everything, from the characters themselves to the narrations from Edward are incredibly detailed. The story spans a few thousand years and traveling through time is original and done well. While it's ultimately a good vs. evil plot, the characters and details are interesting and have depth.

The gameplay is ultimately a combination of both repetitive action and puzzle solving. Each level is basically solving a giant puzzle, while annoying enemies hinder your way. The enemies themselves are rather stupid. They lumber at you or do the same patterns constantly. You can attack a specific body part, but combat in general is tedious and finish moves take a horribly long time. The puzzles, however aren't as hard as Zelda, but they will require you to think carefully. The sanity effects are interesting at first, but become a bother. The constant wailing of a woman isn't my idea of pleasant audio. It's sad that you can predict when sanity effects will happen since the developers decided to have a meter for your it.

Overall, the game doesn't have great production values, nor does it have a great combat system. The strength really lies in the details and characters of the plot and the somewhat interesting puzzles.

Rating:
Atmosphere - 2/3
Plot - 3/3
Gameplay - 2/3


Metroid Prime

Genre: Platforming
Players: 1
Tip: Don't fart.

As many know, the graphics on this game are incredible. They feature many polygons and have lots of details like water drops on the visor. The art direction for this game is also incredible as each enemy is interesting not only to fight, but to look at and learn about. Finally, the music has a sense of eerieness, wonder and mystery to it. The aesthetics for this game are perfect.

The plot is done in a very unique way. Much of what is learned is read through notes, which are read by scanning it with your visor. Samus never speaks a word, just like Link, but the Pirates, Chozo and computers do all the talking, er writing. The story is more like a historical event, rather than one that is emotional. Uncovering the events of the Chozo and the Space Pirates are very detailed and interesting. It's like being an archeologist.

As for the gameplay, there's quite a variety of things to do. The combat is very simple, which comes down to choosing which beam, locking on and maybe throwing in a rocket or a charge shot. There is also puzzle solving such as choosing which beam to use, scanning a certain object and navigating with the morph ball. Finally, there is lots of platforming involved in a wide area of locations. The game will require lots of traveling, which is why I have labeled it platforming.

Metroid Prime is presented nicely, explains the story in an interesting way and offers a good variety of gameplay types.

Rating:
Atmosphere - 3/3
Plot - 2/3
Gameplay - 2/3

Bomberman Generation

Genre: Action
Players: 1-4
Tip: Please mute.

It's like I'm seeing the same art when I see this cover as I did years ago on the N64 versions. The visuals themselves are clean and cel-shaded, but don't push it the way Metroid Prime or Resident Evil 4 do. The music is absolutely atrocious. It's like listening to a circus song constantly, except you can mute the TV. Finally, it seems like it's another anime style art design. Bomberman was made for 2D gaming. As 3D game, it doesn't use the 3rd dimension (up and down) at all.

The plot is absurd. A spaceship that is carrying 6 powerful element things is blown up and the elements are scattered across a world, in which you must pick up. No originality, no complexity and no intrigue there.

Ah, the gameplay. The multiplayer mode can have you playing for a long time. You have plenty of maps and modes to choose from. Each game feels different, thanks to the randomized blocks and items. The singleplayer is weaker, due to the story and that, all you are doing is trying to find the end of the level, with enemies in your way. The charabom battles are somewhat interesting however because they mix strategy, luck and timing. You have 6 orders of Commands. Attack beats Special, Special beats Defense and Defense Beats Attack. It really boils down to the same Bomberman you have been playing for years. You shouldn't pick it up if you have the N64 ones.

Rating:
Atmosphere - 2/3
Plot - 1/3
Gameplay - 2/3


Soul Calibur II

Genre: Strategy
Players: 1-2
Tip: Get joysticks.

The game is a feast to see. The models are very detailed from the "oobiness" of Taki to the man pimp Astaroth. The polygons are much more numerous than say SSBM, but that's because there's only two fighters. The art style is incredible. You get to see the concept drawings of the characters before they were made. Finally the music feels epic and emotional at the same time.

The plot, like most fighters, is just there to justify the gathering of wacky people, who can't seem to die. No matter how far this series goes, everyone in the SC2 family manages to stay alive. Basically, each fighter is on a quest to claim the Soul Edge or the pansy Soul Calibur with no reason at all. I mean Yunsung just goes for the hell of it, while the token Bruce Lee guy, Maxi tries to get revenge... AGAIN by killing Astaroth. What does it teach us? It's possible for a 15 year old girl to beat a ten foot manwhore.

Finally, the gameplay is what this game is about. Unlike SSBM, you are given nearly 100 moves to experiment with for each character. Characters? There's more than 20, each with his/her own weapon of choice, from nunchuks, to naughty whips to Wolverine claws. You can also play in weapon mode, where you can choose from 10 weapons that change the properties of your fighter. Most of the time, players will focus on arcade mode, which is fairly short, or take on weapon master mode, which is fairly long and has some filler story I'm too lazy to remember. The gameplay is all about strategy, like using side attacks when your opponent is strafing, grabbing when he's guarding or crouching when he's using high attacks. The AI mixes things up and makes every game feel fresh, which leads to insane replayability.

Rating:
Atmosphere - 3/3
Plot - 1/3
Gameplay - 3/3

Last edited by Revelade; 10-04-2005 at 10:57 PM.
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Old 10-02-2005, 12:51 AM   #3
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I still need to get my hands on that game.
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Old 10-02-2005, 04:33 AM   #4
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Originally Posted by Alucard
I still need to get my hands on that game.
Eternal Darkness?
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Old 10-02-2005, 04:38 AM   #5
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Probably Metroid Prime or F-Zero because Alucard is batshit insane with no taste.
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Old 10-02-2005, 05:18 AM   #6
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Tip: Don't fart.

Your two brass balls, sir! But seriously, good fast reviews. Keep up the good work!
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The Last of Us Part 2, RE2 Remake, The Last Night

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PC (i7-7700K, 16GB, GTX 980Ti), Wii U, PS4
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Old 10-02-2005, 07:08 AM   #7
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Originally Posted by Sinful Sam
Eternal Darkness?

F-Zero. ED was the game I bought my GC for.
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Old 10-02-2005, 10:55 AM   #8
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Do I know everything or what?
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Old 10-02-2005, 06:04 PM   #9
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Originally Posted by Revelade

Resident Evil 4
Genre: Action
Players: 1
Tip: Learn Spanish.

Graphically, this game is gorgeous. Every model is detailed and you can see facial expressions on enemies. Fire looks like fire and when it's night, you actually feel like it's dark.

The sound is spot on as well. Each gun has a unique sound that feels like you are doing lots of damage. The enemy voices have a creepy accent to them which helps the atmosphere. Leon has a decent voice, but some of the jokes are... bad.

The first weakness of the game lies in it's plot. First of all, it's generic. Save the princess (Ashley), then save the world from evil (Los Iluminados). There's no underlying message that teaches anything new, but rather it's a script from some B-movie.

Now that wouldn't be that bad, if the game had any logic. However, the game fails here many times. For instance, shouldn't Leon be accompied by a crew, rather than himself? Shouldn't he have told Hunnigan something IS definitely wrong after he is attacked by villagers? How does Ada do all her flips in high heels AND a skirt? Why does Luis immediately ask for a cigarette after being tied up in a closet?

And finally, the big one...

After Leon confirms that he HAS Ashley, why does the USA send only ONE helicopter for backup? Why not the marines, special forces or even the police? I thought the president's daughter would be more important than that.

The notes in this game are disappointing as well. They are more or less "Kill the American" or "We will rule the world". They lack the mysteriousness and eerieness that older RE games had.

As for the gameplay, it's largely a repetitive shooter with puzzles that require an IQ of a goldfish. Hmmm, if I have HALF of a key, I wonder what I must do. That is the majority of the game, find pieces of key and open door to next room. The only puzzle that required a BIT more thinking would be one that requires switching paintings, but that isn't much. Overall, the game loses it's eerieness in the middle of the game and turns into a repetitive shootfest, lacking both number and complexity from older RE games.

The AI, despite having dodge reactions, is more or less stupid. They CAN find you if you are in a house. However, they will still lumber at you in a group, even if you have a grenade primed.

The bosses however, were interesting. From riding a boat with Del Lago, button mashing with El Gigante to timing buttons with Krauser, it broke off the SERIOUS repetitiveness of the main gameplay. Sure, you can unlock Mercenaries or Assignment Ada, but it will still have more repetitive shooting.

Shooting stuff is fun, but for 20 hours, it's more like work. A series that used to be about THINKING, has turned into a mashfest, only it doesn't have multiplayer like other games. The few puzzles and bosses don't offer enough variety for a 20 hour game. Finally, the plot would have been okay, but has unbelievable logic that destroys it's authenticy. I was drawn into the hype, but when I truly examined the game, I found nothing special.

Rating:
Atmosphere - 3/3
Plot - 1/3
Gameplay - 1/3

how can you give that game such a low rating compared to those other games you reviewed(outside of eternal darkness you could make a case for either), BLASPHEMY!!!!!!, eh w/e i guess thats how you feel, though i strongly disagree
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Old 10-02-2005, 09:55 PM   #10
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Quote:
Originally Posted by B.B. Gambini
how can you give that game such a low rating compared to those other games you reviewed(outside of eternal darkness you could make a case for either), BLASPHEMY!!!!!!, eh w/e i guess thats how you feel, though i strongly disagree
Ahh, there's the RE4 complaint I was predicting.

Well, if you explained your side of the matter, it would help me understand why you feel that way. I've given you points as to why I believe the story is just another generic save the world plot, with unbelievable logic. The gameplay just has too much repetitive shooting and not enough puzzles that actually require thinking. Thanks for respecting my opinion.

Last edited by Revelade; 10-03-2005 at 03:58 AM.
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Old 10-03-2005, 08:50 AM   #11
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i dont know man RE4 is one of the most fun games to play, especially this Gen, and to say the atmosphere is 3/3 doesnt even do it justice i would rate it 5/3, story is pretty average the but the RE stories were never its strong point anyway and it had really strong replay value, thats how i feel though
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Old 10-03-2005, 08:56 AM   #12
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Good job! Although I think the gameplay for RE4 should recieve a bit higher...but then again...I don't really play games anymore...and that's blasphemy!
I'm a filthy whore hehe :bigsmile:
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