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Old 06-11-2019, 10:13 PM   #1
Rubeus
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Square Enix uncertain how many games will span the Final Fantasy VII Remake projec

How much of the original FF7 story was based off Midgar? Was it like 30%? From that you can estimate how many volumes it would roughly be. It will be a different story if they want to include the stories of all the spinoffs: Advent Children, Before Crisis , Crisis Core and Dirge of Cerberus.

Technically this series can span across the entire next-generation.

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Square Enix uncertain how many games will span the Final Fantasy VII Remake project

Square Enix currently planning out the scope for the second game.



Speaking to Kotaku’s Jason Schreier, Final Fantasy VII Remake director Yoshinori Kitase could not say how many games the remake project will consist of “because we don’t know ourselves.”

Kitase added that the development team is currently in the process of planning out the scope for the second game while simultaneously finishing up the development of the first game.

Part one of the Final Fantasy VII Remake, which spans two Blu-ray discs and covers all of Midgar, is due out for PlayStation 4 on March 3, 2020.

If you missed it yesterday, watch the latest trailer and gameplay footage here.

Update 6:20 p.m.: Game Informer reports Kitase saying that he does not believe development on further entries in the remake project will be much shorter than development of the first game.

According to Kitase, while characters and such are done, which will make some things easier, new environments will likely still take some time. “I do not expect it to be dramatically shorter,” he said.

Square Enix public relations sent Game Informer a follow-up e-mail following that statement from Kitase. The e-mail said, “While the development team finishes the first game of the project, they are also planning the volume of content for the second. Due to the work already done on the first game, we anticipate that the development of the second game will be more efficient. However, for now we would like to focus on the development of the first game.”


https://gematsu.com/2019/06/square-e...remake-project
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Old 06-11-2019, 10:57 PM   #2
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So far feedback is good, seems to be better than FFXV.

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Final Fantasy VII Remake has spectacular action, but it's easy to get lost in the
Hands-on with the E3 demo


Arguably the hottest ticket at E3 2019 is Final Fantasy VII Remake. After surprising fans with a release date just days ago, Square Enix confirmed the game would be playable on the show floor. On the first day of E3, the line to get a ticket to play wrapped around the both as early attendees rushed to get their shot at playing. I was in that line, and a few hours later, got my first opportunity to give Final Fantasy VII Remake a shot.

The demo is relatively short. After a watching an instructional video on how to play it, I'm dropped into the heart of a Shinra reactor as Cloud and Barrett. Tasked with planting a bomb and getting the hell out of there, it's a quick climb down the various ladders and catwalks to the reactor below. There are a few Shinra soldiers and flying robots to standing in our way, giving me a chance to familiarize myself with the battle system before the Guard Scorpion boss battle that will ultimately make up the bulk of the demo.

Describing Final Fantasy VII Remake as an action game is both the most obvious and most accurate way to tell you what type of experience it is. For the demo, I can control either Cloud or Barrett, switching between the on the fly if necessary. Whichever one I'm not playing as will attack on their own and the partner AI proves to be more than competent enough to handle themselves and defend as needed.

Cloud, armed with his Buster Sword, is perfect for ground enemies and one-on-one battles. Pressing the standard attack button fills his ATB. When enough of that bar is filled, I can enter Tactical Mode, slowing down time and allowing me to attack with a skill or spell, or use an item. As I take damage, my Limit Break meter fills. Once that's full, all I need to do is go into Tactical Mode to unleash it.

The tight action gameplay meshes quite well with the menu based ATB system. It's constructed well enough that I am always in total control of my characters and actions. Surprisingly, I don't make any mistakes in the demo, such as choosing a attack spell when I meant to cast cure on myself. The slowing of time in Tactical Mode really does give players a breather, however it can be easy to accidentally hit the 'X' button initiating it when you didn't really mean to.

Barret is useful against flying enemies or those perched on ledges above. His spells and skills differ from those of Cloud, and in the march towards my battle with the Scorpion, I switch between them as required. Once a battle is over I'm forced back over to Cloud. Switching between party members appears to only be possible while in battle.

The fight against the Guard Scorpion starts with a bang. As you've no doubt seen in the many trailers Square Enix has put out since announcing FFVIIRemake, it ambushes my party from above before we can complete our mission to blow up the reactor. This battle is long and far more complicated than the small fights before it. Staying alive against the robot requires ample use of the dodge and block buttons, as well as a general awareness of the battlefield to know where you can hide from its more devastating attacks. Character movement is a bit loose in the demo and camera controls aren't nearly as tight as they need to be. Those issues make this massive fight a bit more chaotic than it probably should be. I'm never at a loss for what I'm doing, but it certainly illustrates how the combat system lacks the polish of the action games that inspire it.

I have to switch between Barret and Cloud multiple times in this fight as they both have skills and spells -- the latter of which require both ATB and MP in battle -- that work well against the Scorpion. It takes two Limit Breaks from Cloud while the robot is stunned to actually beat it. Several times in the fight I have to hide away and heal my team before it wipes us out. If either character falls in battle, the other will keep fighting and can revive their fallen comrade with a phoenix down.

The battle is more or less straight forward and easy enough to follow from beginning to end, but there were a few moments when the action didn't really sync up with the other systems of the game. Several times in the match when I'd switch to Barret, the camera would be facing the wrong direction. As the robot gained new hit points to attack, its left and right legs, actually going for those parts of its body didn't seem to make much of an impact. If anything, having those present served only to try and distract me from the fact I'd whittled the health of the thing down to one last hit.

The demo abruptly ended with the defeat of the boss. It was fun, for sure, and the length of the battle is a good indication of the types of bouts that will be in store for players with Final Fantasy VII Remake launches next year. But it is a radical change from the turn-based, materia-stacking combat of the original. Even though I only played the original Final Fantasy VII for the first time a few years ago, its battle system has stuck with me as one of the best in all of the JRPG genre.

The combat here doesn't quite have the same effect on me yet. It is highly polished outside of a few instances of the camera not cooperating and the Tactical Mode system will no doubt be a godsend once I have access to more characters, spells, skills, materia, Limit Breaks, and more. I enjoy it enough that it isn't a deterrent to being excited for the final product, but it is something Final Fantasy VII fans will need to experience for themselves to really get a feel of just how dramatic the change will be from the original game to this one.

https://www.destructoid.com/final-fa...n-557128.phtml
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Old 06-12-2019, 06:10 AM   #3
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The more I read about the remake the more I want to forget about it and just go play the original. New battle system can get fucked.
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Old 06-12-2019, 09:22 AM   #4
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^^^That's basically what I did. All I wanted was a remaster not a remake.
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Old 06-12-2019, 10:42 AM   #5
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Quote:
Originally Posted by bujeezus View Post
^^^That's basically what I did. All I wanted was a remaster not a remake.
Based on the gameplay from E3, the changes seem acceptable, as all the goodies from command based battle is still there. I wouldn't say it's better or worse than the original but what I see is that it seems solid.
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Old 06-12-2019, 02:50 PM   #6
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Well... the fact the first game is only midgar has killed my hype.

This is gonna drag way too much...

I am convinced they are aiming for 3-4 parts at least. All this hype and they are gonna manage to mess it up by milking it.
I imagine the following games will be open worlds. This is gonna get boring fast.
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Old 06-12-2019, 04:22 PM   #7
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only midgar with price $60 LOL and battle system like KH and why just like the original with new graphics?
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Old 06-13-2019, 02:24 AM   #8
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Isn't the whole FF7 game in midgar? So we are getting the complete original game?
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Old 06-13-2019, 02:26 AM   #9
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They said the Midgar story will be vastly expanded, and the first episode supposed to contain 2 Blu-ray worth of content, maybe you will see a lot of the Turks, Jessie, Biggs and Wedge sub-plots in the game.
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Old 06-13-2019, 02:12 PM   #10
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We will see a lot of filler, that's what.

It's one thing to have some more scenes or small areas that extend the original. It's another to strech the story of 6 hours into 30 hours.
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