The MagicBox Forums  

Go Back   The MagicBox Forums > General Topics > PC / Games / Internets Discussion

Thread Tools Display Modes
Old 01-28-2006, 02:42 PM   #1
Registered User
Alucard's Avatar
Join Date: Apr 2002
Location: Australia
Posts: 32,625
Sword of the Stars

This sounds pretty spiffy. Theres a crapload of info so I'll just put up a few bits here and you can go to the site and read the rest if you're still interested.

Sword of the Stars is a breakthrough 4X Strategy game brought to you by the core team behind the highly acclaimed title, Home World: Cataclysm. Sword of the Stars returns gamers to the action-packed roots of the 4X genre with some new twists, including a 3D starmap and real-time combat resolution in a 3D environment!

Playing as one of 4 unique races, gamers will explore planets, research new technologies and create empires in a hostile universe where weakness means extinction and only the strongest will survive. Sword of the Stars provides quick, intuitive play, state-of-the-art graphics and tactical combat that make the game instantly involving and rewardingly fun.


- 4 distinct races - Human, Hiver, Tarkas and Liir - each with their own technology advantages and disadvantages.
- A powerful state of the art engine delivers breathtaking graphics and robust gameplay.
- Each race has a unique mode of transport between star systems, creating very different styles of play, depending on what race you choose to control.
- Slider bar controls and simplified interface to avoid the confusion of other games without sacrificing depth of gameplay.
- Over 150 distinct technologies to research on a dynamic tech tree that changes from game to game. While the core technology of the tree is consistent, certain offshoots are random from game to game. There is no perfect path up the tech tree to memorize and exploit, because the path keeps changing!
- New technology reflected in detailed ship models, weapons and combat effects. Over 40 weapons from six different weapon classes, in various size classes, from point defence, turrets, to massive spinal mounts!
- Players can design and build ships from three size classes - Destroyer, Cruiser, and Dreadnought - by mixing and matching ship sections (command, mission, and engines), then outfitting them with armour and weapons to suit their preference.
- Up to 8 players can play against the AI and one another over LAN or online.
- Choose from a variety of scenario campaigns to play alone or with friends, each adding more colour and depth to the Sword of the Stars universe.

Sword of the Stars is a new take on galaxy war games. It is, as CEO and Lead Designer Martin E. Cirulis puts it, ?An RTS combat/turn-based strategy hybrid war game.?

That?s a mouthful, but it?s necessary to get the point across to gamers. If no one knew what Grand Theft Auto was we couldn?t simplify its genre by calling it an ?action? game. We?d have to call it by its real name: an action/shooting free-roaming driving hybrid. With carjacking.

Sword of the Stars is looking to innovate its genre, real-time strategy, with elements you don?t typically see or have not seen at all. For example, weapons cannot be purchased or discovered during a mission. In fact, there aren?t any missions in this game at all.

Sword of the Stars has an interesting tech tree with 150+ technologies to research, but to be honest I don't understand how it works. Could you explain that for us?

Martin Cirulis: The tech tree is a branched set of technologies that you can research one after another. Each new technology can lead to others. This is pretty standard for 4X games, but what SotS has done is create a tree with random branches. So in some game you will be able to get a tech but in others you won't. You may have to play 6 or 7 games in order to see all the tech that?s out there to use. This keeps game fresh and doesn't allow for that tired old thing where within a couple weeks of a game release, people have figured out the best path through a tech tree that allows you to win every time.

How many options do players have for the ships they build?

MC: Each race has over 70 sections spread over the 3 size classes. This results in literally thousands of possible combinations.

Not sure about it yet, but I'm pretty interested. Especially since the core dev unit are creators of Homeworld.
Alucard is offline   Reply With Quote
Connect With Facebook to "Like" This Thread

Old 01-28-2006, 03:12 PM   #2
Linguistic Massacre
Mistatee's Avatar
Join Date: Dec 2002
Location: Rain Central, WA
Posts: 4,836
COunt me in. Let me guess though. It comes out this year, and I will b even further pressed for cash
C'mon get back on your feet!
Mistatee is offline   Reply With Quote
Old 01-28-2006, 03:58 PM   #3
Registered User
Join Date: Apr 2004
Posts: 4,246
?An RTS combat/turn-based strategy hybrid war game.?

That's what puts me off. Why is it that all 4X games seem to be going with crappy RTS style combat? There are several others coming out like that, too. It completely ruined MOO3.
Decado is offline   Reply With Quote
Old 01-28-2006, 06:04 PM   #4
Registered User
Nindalf's Avatar
Join Date: Aug 2002
Posts: 11,927
I know where to turn if I want to pay for flash games from 2001.
Nindalf is offline   Reply With Quote
Old 01-29-2006, 02:34 AM   #5
Registered User
Alucard's Avatar
Join Date: Apr 2002
Location: Australia
Posts: 32,625
MOO3 wasnt ruined because of the playstyle. It was ruined cause it was CRAP. Homeworld was a brilliant legendary series. And yeah, this game should be out around june or so.
Alucard is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

All times are GMT -4. The time now is 11:30 AM.

Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.