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Old 04-28-2004, 11:37 PM   #631
Joe Redifer
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WHAT ABOUT THE duo 1 and 2 meg cds/super cds?
1 background layer. The Duo and Arcade Card provide more memory (RAM). That's it.
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Old 04-30-2004, 06:17 AM   #632
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It's time for a new feature. Are you sitting down?

Silence of the Sequels
---Games that have been forgotten through time---


These days, there's bound to be a myriad of sequels, sequels, and more sequels. Yet there are many great games that have not been granted a sequel for the longest time. You've played them before, and to you they're mementos of gaming's rich and illustrious history, but you haven't seen a sequel to them for the longest time. These games have great gameplay, interesting ideas, and yet they've been sitting around forever without any mention of them in the mainstream press. Why?

I figured now is as good a time as any to reveal my wish-list of games that should be given sequels. We've had certain games shoved down our throats a million times before and so I want to put the spotlight on games other than Final Fantasy for a refreshing change. Here goes nothing....

Sunset Riders
One of Konami's coolest arcades from the early 90's, this one had all the gunslingin' action I could hope for. This game is perhaps the greatest ever made with a western theme to it and it truly shines in all areas. It features an almost ineffable charisma and charm which makes it endearing even to this very day. And so the question is asked: Where is the sequel? Rockstar acquired Red Dead Revolver from Capcom for retooling and release, but it's just not the same. Then again, could Konami pull off a sequel that's at least as good as the original? And even if so, would it sell to an increasingly mainstream crowd of non-gamers? It's been too long since I've put on my cowboy boots and kicked some outlaw ass.

Advice ~ Keep the characters 2D no matter what. You've seen what they did to TMNT by turning it into a 3D borefest, haven't you? Besides, 2D is the only way to maintain the appropriate style necessary.

Kung Fu
Uh-huh. You knew it had to be true. It's the right time for Irem's martial arts classic to be revived. Playing the arcade was fun back in the day, and playing the NES version now is just as fun as it was all those years ago. Just think of all the possibilities they could use for this game. Instead of focusing on any gameplay changes, keep the game mostly the same except make it much bigger and more expansive by including a map, towns, items, etc. I don't know why I feel that they should add these things but I think it would be cool. They should have a martial arts teacher in it that trains you and you can build stats by working out in different ways. There should be no less than 100 different bosses. Trust me - that would rock beyond the normal definition of rock and raise it to the exceptional breed of mullet rock.

Advice ~ I pretty much gave the advice. Keep it in 2D (of course) and be sure to include Mr.X's taunting laugh and that one song that played throughout the entire game which helped make the original such a genuinely unique experience. But add more songs. Wait... No, I take that back: Don't. Just keep that same song running throughout the entire game so that you scare off the mainstream 'gamers'. Hell, play that song as the title screen theme, 'game over' theme, and ending theme too.

Axelay
Here we have one of the absolute best shooters ever made, so what does Konami decide to do? Of course - abandon it. Now why in the world would you abandon this game Konami? Talk about stupid! Maybe we'd be better off if they didn't make a sequel. Why? Because, what are the chances that Konami will ruin the sequel? Can you say "Exremely high"? Do they have it in themselves to churn out another extra-stellar shooter with stage and boss designs from the Heavens, gameplay that kicks ass and takes names, and a soundtrack to die for? I don't know if it's the right time for the sequel what with the current state of affairs over at Konami of Japan's offices but, rest assured, if there's any shooting game that more than deserves a killer sequel, this has got to be it.

Advice ~ What can I say? Either match the original or don't even bother.

Kid Icarus
What the hell is wrong with Nintendo? Is the absence of a sequel some form of perverted Kyoto humor? Are they trying to be funny by pissing me off? Would it be funny if I went to their offices and punched everybody in the face? Seriously, they can make Kirby for the hundred-thousandth time, multiple Metroids within a couple of years, yet they can't take the time necessary to craft a sequel to Kid Icarus. Gee whiz Nintendo, I'm sorry for asking you to move a mountain....
There's definitely something seriously wrong over at Nintendo R&D these days. Then again, they never bothered to make a KI sequel for the SNES. Instead, they make a version for GameBoy and call it a night. If I see another Kirby game before a Kid Icarus sequel I'm going on a rampage that'll make Godzilla seem like child's play. Their excuse for this is that 'nobody wants to see a sequel'. Oh, so I guess they just went around and quizzed everybody on the subject, right? How are people supposed to get excited for a sequel when Nintendo never spurred that interest by making a sequel for SNES or N64? Many of the people these days don't know much about Icarus except for his short stint in Smash Bros., which means of course Nintendo still knows full well about the game (not like they possibly wouldn't). Then again, most people these days don't know how to distinguish great gaming from eye candy and consider both to be one and the same thing, so there you go.

Advice ~ Keep the characters 2D but make the environments 3D with a detail to the textures that makes it resemble high-quality background paintings in some of the better anime films. Keep the stage design similar except make everything seem grander and not simply 'move straight up for this stage, move straight ahead for the next, etc.'. Make it so that Kid Icarus moves up or whatever, except there's also some movement sideways as well, and that the range of movement varies depending on where he is in the area. Keep the dungeons like in the first, only make them a bit larger. Make it so that by pressing a button the camera pans slightly downward and tilted upwards so that Kid Icarus is in a set position to aim with his bow. The player would then use the analog stick to aim and adjust, and the L/R triggers would make him strife left and right. Strive to make it an experience on par with experiencing Super Metroid for the first time.

Phantasy Star
Forget about online - I just want to play a straight RPG adventure in the PS universe. Don't care which system it lands on just as long as it's as good as the earlier installments (except for part III ). Who wouldn't want to see another straight sequel to Sega's best RPG franchise? This game could be spectacular, yet all Sega wants to do is farm it out to the online crowd, which is fine I guess, but is there some sort of problem with making a straight sequel that I'm unaware of?

Advice ~ Almost everything about PS is individual, unique. Retain the flavor of unorthodox stylization that was present in past installments, except improve everything. I'm not asking for much. I just want to be amazed again by one of my favorite RPG series of all time. And, hey, now's as good a time as any to hand Square its sorry butt by making a far better RPG, which isn't hard to do. FF whores be damned - you make RPGing a miserable thing by buying Square's lackluster titles, thus provoking other companies to imitate their mistakes.

Punch-Out!
Nintendo had the intelligence to create a superb sequel for the SNES, so how about creating another for the GC? While they're at it, they should port the arcade, NES and SNES versions onto one trusty GBA cart for maximum enjoyment. And if they have reservations about porting the arcade onto a unit with one screen, think about placing it on the DS where it would be well-suited.

Advice ~ Naturally, Nintendo should retain the game mechanics of Super Punch-Out! and, if possible, expand upon it. There should be about 20 or so boxers to face and they should have as much personality as all of the other faces. Retain the staples like Mr. Sandman and Super Macho Man. Whether it's 2D or 3D, retain the cartoony style that makes it so fun and interesting to watch, let alone play. I'd prefer if it were done with 2D, but whatever.

Lunar 3
I know GameArts has this one cooking in development and on behalf of the true RPG community I'd just like to thank them for their earnest sincerity in trying to create a grand RPG on an epic scale. I know GameArts won't sell-out to commercialism like Square, so I'm placing my trust in them. I know that they'll create yet another unforgettable gaming joyride with Lunar 3.

Advice ~ Keep taking your time to make sure that this is 100% quality enjoyment, and don't showcase the entire game before it's released like Square does with Final Fantasy. Don't worry that the game mags and sites will dumb down the coverage when compared with FF - we've come to expect their bias by now, and, besides, unlike another community we prefer not to have our experiences ruined preemptively before purchase.

Alundra/Landstalker
Beautiful. That's what these games are to me. It's hard not to appreciate what Camelot has achieved with these beyond-awesome action/adventure games. In every sense, Landstalker and Alundra have a place alongside Zelda titles as the best that the genre has to offer. I know there was already a sequel to Alundra. Make another anyway. As Zelda has proven, 3D is great for this style of gaming (not that there's anything wrong with 2D, mind you). Either route you should choose, please deliver some more quality gaming for us.

Advice ~ Don't change a thing.

Forgotten Worlds
I've been aching for a sequel for the longest time! Capcom, please get this game rolling in development at some point in the near future. It's been too long since I've flown the unfriendly skies and tackled some of the coolest stages and bosses ever to grace my television screen. This game just rocks hardcore; how can you let it slip away?

Advice ~ There's really so much that could be done here. Of course, you should keep the shops and familiar weaponry. With 3D backgrounds you can do so many exciting things with this series... it boggles the mind. Possibilities abound. Characters can be either 2D or 3D, but as I am a Capcom slave I prefer they crash the party with some kick-you-in-the-face 2D artwork.

Monster World
Astal I can do without, but Monster World.... never! Where's the sequel Sega? The last one was on Mega Drive, and I reviewed it already. It rocks. Gee, what a suprise. Who's asleep at the wheel over at Sega of Japan anyway?? For those of you who don't know this series by now, does the name WonderBoy conjure up any pleasant memories? ....I thought so.

Advice ~ Keep it exactly as it was, only improve everything. That's really all that is required for it to be awesome yet again.

Faxanadu
Falcom/Hudson Soft were the original tag-team champions baby. What has diffused that splendorous light which captured our imaginations and gave us the unforgettable experience that is Ys? I know I'm not alone on this matter -- a Faxanadu on one of these new systems would be sweet indeed. Unfortunately, people don't know too much about this game because it was never really popular. But it was very unique and challenging, and I certainly haven't forgotten my pedigree roots in gaming, this game being included as one of those fond moments that helped nuture me into becoming what I am today - a kick-ass gamer.

Advice ~ Falcom is filled with extremely talented artists. Utilize them to full advantage. Make the quest longer (the original was relatively short-lived) and keep all of the cool items and equipment for the sequel.

Athena
SNK really screwed up the NES version, and although I've never experienced the arcade original I have heard some very good things about it. Why, then, should I request a sequel if the NES game scored so low from myself? Simple - it's extremely unique and would be amazing to play a new version without a zillion glitches harming the experience. I'm telling you, rarely have I seen such unique enemy design and stage construction. Stage 3 alone had some of the most fascinating design I've yet to see in a game, yet this series has been shrugged off by SNK in favor of the umpteenth KoF or whatever. I want a sequel and I want it now. SNK, you must repent for your sins (the NES Athena, and always making fighting games that don't really improve on any substantial level).

Advice ~ Create a lush 2D environment for your insane imaginations to run wild in. Make the bosses cooler. A tree? Come on now. What is this, Magical Quest starring Mickey Mouse? The tree boss at the end of the first stage is acceptable only because it's a game based on Mickey Mouse, but I don't see how it fits into Greek Mythology. Then again, I could be wrong.

Mendel Palace
I LOVED this game. Game Freak/Hudson Soft really turned the juice on with this obscure game. This game just breathes fun. You begin by selecting which dollhouse you'd like to tackle (very similar to how you select a 'Man' in Mega Man games). From there, you're taking on some of the coolest enemy designs in some heated tile-flipping action the likes of which you've never seen before. Even the graphics and soundtrack are extremely memorable. This game definitely needs a sequel.

Advice ~ Improve everything (graphics, audio, etc.) and make even more dollhouses. Leave everything else the same. We need some innovation in gaming nowadays, and, although this game was innovative for its time, when stacked up against the recent titles it truly would showcase the clear differences between gaming back then when the emphasis was on creativity and funfactor, and now when most everything is trying to do too much and, as a result, sacrifices funfactor and imagination for shoddy gameplay and technical wizardry.

Dungeon Explorer
With the original DE Hudson Soft created one of the TG16's most memorable moments. Although the game is clearly based on Gauntlet, it borrows ideas from Zelda, effectively making it more enjoyable than Gauntlet ever was, and not as transparent. DEII proved that Hudson Soft had it in them to create another enjoyable adventure, and I'd like to see this game's faculties expanded upon and improved.

Advice ~ Perhaps now is the time to meld in more Zelda-like ideas such as an inventory, multi-leveled areas with puzzles to solve, and a worthwhile storyline to keep you interested (the original was pretty bland with the typical "Collect the ORA stones for me", and then later "Ha! Ha! Ha! I'm not actually the king!" plot twist anybody with a brain could've seen coming from a mile away). T's Music should definitely get involved if they're still active. Their CD soundtrack to DEII was great, though the original had more memorable music overall.

Legendary Axe
Victor Musical Industries forged the greatest TG16 action title of all time, and then followed it up with a lousy sequel. What the...!? I don't know whether they're still around or not, but even if they aren't then perhaps they should hand the series over to Hudson Soft to get the job done. What an amazing game!

Advice ~ Keep it 2D. Make it longer. Retain some of those classic tunes (no less great than anything in the Castlevania universe, even if not quite as unbelievable as some of CV's better-realized material). And don't get rid of the monkeys.

Sword of Vermillion
Ah! Here she is! And you all thought I forgot about this old-school Sega RPG on the Genesis. Shame on you. I remember all the ads for this game, all the hoopla over it being 5-MEGS big , and how engaging it was to play through after having just come off PSII a short while ago. If nothing more than for sentimental purposes, I'd like to see this game reborn. The original only had a limited number of enemies and bosses, but that only gives me more reason to believe it could be improved upon in most every way. Oh yeah, there's some great tunes to be found here as well.

Advice ~ I explained much of what I'd like to see improved above. Just for nostalgic kicks, include the strategy guide with the game just like with the original (and Phantasy Star II). Rework some of the game mechanics so that you can do more than just swipe your sword and use equip one magic attack for battle. Also, make towns, castles, and other locations more distinct.

And that about wraps it up for now. I'm hoping to see some of these titles in the coming years. If there was anything you'd like to contribute that I didn't mention then feel free to state your opinions. Until next time.
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Old 04-30-2004, 07:20 PM   #633
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You should play the Forgotten Worlds prequel called Side Arms. If you get the CD version it has a Jesus Mode or some such nonsense.

Monster World is Westone, not Sega. Bitch at them.

Legendary Axe 2 was a great game... it just wasn't Legendary Axe or anything like it!

Sword of Vermillion - Keep the horrible jumpy/choppy 3D graphics! The best thing about that game was the music. That game was a he not a she.

Konami can't do a proper sequel to Axelay since all those guys are over at Treasure. Treasure is busy finishing up 200 years worth of work on Gradius V. Rumor has it that Gradius V may actually, someday, see a release!
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Old 04-30-2004, 07:42 PM   #634
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Rumor has it that Gradius V may actually, someday, see a release!
... and when it finally gets released prepare to cream all over yourself
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Old 05-01-2004, 02:03 AM   #635
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Joe Redifer, I've played Side Arms before, as well as Section Z which is extremely similar. Neither one of them is as good as Forgotten Worlds though. Legendary Axe II wasn't so hot in my book. It felt somewhat like a Western-made game. MW was developed by Westone, and Sega published the title, I know. I simply forgot what their name was. If they're still around, I hope they'll make another MW. But if not then Sega should handle development. Where do you get that Sword of Vermillion is a 'he' and not a 'she'? Oh, I see... Yeah, those same people over at Treasure worked on many Konami classics such as Super Castlevania IV, Contra III, Gradius III, etc. But to Konami's credit they've shown some strong software afterwards such as Symphony of the Night, Suikoden, etc.
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Old 05-01-2004, 02:45 AM   #636
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I think Wonderboy was Sega, Monster World was Westone. Wonder Boy in Monster Land was the first game to combine the two. What a great game! You should review it. The last Monster World game did not feature Wonderboy, but had a green haired chick instead.
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Old 05-01-2004, 03:27 AM   #637
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If I can get access to it sometime then I will. Right now I'm almost done beating Onimusha 3 and will review that next.
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Old 05-01-2004, 01:07 PM   #638
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Good list Icarus. You seem to want almost all of those sequels in 2D. I agree with you on that but the only way they would stay in 2D is if the sequel is developed for the GBA.
And I hate to say it but most of those turned into 3D would suck major "lemon ass" as XXXbeaver used to say. But I am all for GBA sequels as I play my GBA on a daily basis.

Other games that could use sequels in my book and NEED to be left in 2D are

Gargoyles Quest
Actraiser
Ghouls n' Ghosts
Castle of Illusion starring Mickey Mouse
Parodius
Earthworm Jim

There's many others but this is just off the top of my balding head.
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Old 05-01-2004, 03:34 PM   #639
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My concern about the GBA is that the sound would be destroyed. The GBA has horribly scratchy and scathing sound quality. It's its worst feature, IMO.
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Old 05-01-2004, 04:44 PM   #640
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some games on the gba have great sound
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Old 05-01-2004, 05:34 PM   #641
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Can you provide some examples? The Castlevanias had great music, but it was incredibly thin and scratchy sounding. The furthest thing from Hi-Fi you could get.
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Old 05-02-2004, 07:02 AM   #642
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"Kick his ass." ~ Jacques Blanc

Onimusha 3 ~ Demon Siege - PS2 - Rating 6
I actually didn't know very much about Onimusha 3 until about two or three days before it was released. I was too busy attending to other matters, and when my May 2004 issue of NewType Magazine arrived I happened upon a 4-page article that focused on the game. While I don't really take NewType's game staff seriously (e.g. you could clearly tell that they only made it to the second stage or so in Ninja Gaiden before reviewing it), they seem capable of writing interesting material in some areas. I tend to rely on my own intuition when it comes to what I want to play. I both own and have beaten Onimusha 2, and I've watched my brother beat the first installment. That said, it's now time to focus on the third chapter in the Onimusha series.
The very first thing that should catch your attention (besides the impressive CG-rendered opening sequence) is that the entire game is in full 3D. After Devil May Cry's stunning use of the PS2's architecture, all I can say is that it's about freaking time! Onimusha 3's environments are drop-dead gorgeous and should render obsolete any dispute that the PS2 cannot handle good 3D geometry, as does DMC. Whether walking by the shoreline on the beach (quite awesome) or examining the facade of a castle, everything is rendered with tremendous attention to detail. You will witness the most realistic fire ever in a game, and that doesn't disinclude Ninja Gaiden either. One specific moment shows some of the characters close-up and then pans waaaaaay out without losing a hint of detail. Once again, Capcom has proven itself to be a powerhouse when it comes to 3D design.
Nobunaga has returned from the dead, and this time he's looking to invade and conquer the world with his army of genma. Guildenstern also makes his return, and he has been doing some research in the field of time warping which has to do with the pulses of Time and various spots on the Earth. An accident sends him and some genma into future Paris, marking the beginning of Nobunaga's newfound idea: conquer the world in both the past and the future. That's a pretty interesting concept.
There are two major obstacles that stand between Nobunaga and world domination in two time zones: Samanosuke Akechi and Jacques Blanc. Samanosuke, after dueling with Ranmaru Mori (another one of Nobunaga's cronies), gets teleported unknowingly to Paris of 2004. Meanwhile.... Jacques, who is a member of the French Military, receives a distress call. Paris is being attacked by monsters, so he rushes to the aid of his fellow militants who are being slaughtered by the genma. Just when he's out of ammo and rather defenseless, he winds up being mysteriously teleported back into the Age of Warring States, Japan of 1582 (10th year). What has caused these events to transpire, and is it even possible they'll find a way to return to their proper places in time? What's more, can they hope to defeat the resurrected Nobunaga Oda?
There's the basic premise of the game. If you've already played either of the previous Onimushas then you already know how this game plays. Think of Resident Evil done with more weapons-based combat and you'll get the basic idea. The controls are very similar to RE with a few notable changes, such as guarding and counter attacks. You can lock onto enemies by holding R trigger, and if you press R trigger down hard you can charge your weapon for a more powerful attack. Both characters will come across different weapons such as a sword, spear, axe, lasso, and more. Plus, there's hidden weapons which can only be obtained in the Dark Realms. There's also hidden weapons which can be used if you complete the game with the proper orbs acquired. Armor, the Oni Gauntlet, and certain weapons can be enhanced by using red souls you've accumulated. Each character can store items in their inventory, find maps, files, and find vests for Ako - your little sidekick tengu, which is very similar to Link's fairy Navi from Ocarina of Time.... A little too similar if you ask me. These vests of various colors will grant your character special properties such as using less magic to perform special attacks, being able to absorb souls from enemies while they're alive (thus causing damage), and more. There's also Time Warps in certain areas which you can use to switch between Samanosuke and Jacques. Also, you can transfer certain items between the two via Ako by using these Time Warps.
The game is very reminiscent of RE, as I've said, and also bears many simlarities to Zelda and Castlevania, to an extent. Even though everything is in 3D, you have no control over the camera angles whatsoever, much like DMC. This is to the Capcom designers' benefit because they can hide specific items so that their view is somewhat obscured, thus players should be observant of their surroundings. If you come across a distant treasure and you've got Ako with you (as is usually the case) she will shout something like "I've found it!" and fly off to go retrieve the item for you, to which you'd simply press X to acquire it once she's brought it to you. Thankfully, the camera is almost never a problem and usually presents good views depending on where your character is located in the area. In one instance, the camera begins taking on strange, rather 'unsettling' angles and unorthodox movements (intentionally, of course). I thought that part was pretty cool, but you'll have to see it for yourself.
The game is structured very similarly to other Onimushas, which basically translates to Resident Evil. In fact, you will come across some parts which will make you feel exactly like you're playing RE. ;) Jacques can use his weapons to swing across chasms and other things via Oni Fireflies; Castlevania had an influence here no doubt. Funny thing is, Jacques makes it look far better than Leon Belmont did in Lament of Innocence. The game starts out very easy and progressively gets harder, but it never gets truly challenging, even in the Dark Realms. Most enemies are pretty easy to kill, though when you come across tougher foes you'll easily notice it. The bosses are cool (except for a couple) and are usually designed very well. The problem is that I beat every single one of them in my first try, including Vega Donna and the true final boss (though the final boss was a satisfying encounter).
So why a Rating 6? There are some problems I have with this game. First of all, although it doesn't happen that often, there is some slowdown. This usually happens when there are too many enemies on-screen at once. The voice acting on Henri (Jacques' son) was very annoying, as was the Orge which Jacques speaks to early on in the game. I don't really see what's so special about the voice acting in this game that sets it apart from most others. While the original Resident Evil had corny dialogue, at least it had a campy B-horror quality about it. If you fully explore the game like I myself did and obtain everything in the Dark Realms, it should take you about 14-15 hours to complete. While Capcom keeps things relatively fresh by adding new enemies every now and then, I couldn't help but feel like I was running around mindlessly killing throughout much of it. Once you've learned how and when to guard and counter/parry you've basically learned most everything there is to winning. Therefore, after a few hours the game kinda drags. I was happy to see Capcom try and mix the gameplay up by adding in new objectives every now and then (I liked the few parts which resembled Dynasty Warriors), and there were a couple of clever puzzles but most of this stuff just seems designed for amateur gamers. There's one puzzle where all you need to know is how to count from one to four. Gee, you almost got me with that one Capcom. :cool guy: There was this one part near the end where Capcom made me so damn happy that I was gonna consider giving this game a perfect 10, thinking to myself "YES!!! LET THERE BE NO MORE DOUBT ~ CAPCOM IS THE GREATEST COMPANY EVER!!! WHO ELSE WOULD THINK OF DOING SUCH A COOL THING?"

GENIUS!

....only to destroy my happiness a short moment later. Tsk Tsk. :annoyed: Now Capcom, you know better than to toy with my emotions like that.

There are other problems that I have, such as the RE parts. Listen Capcom, I understand that you wanted to include this as a means of trying to add some variety to the game just as it's dragging, but it doesn't really improve the game. On the nitpicking side of things, I was rather disappointed in having to pull up my inventory screen everytime I had to use a key on a door or other similar situations, and it makes even less sense when you factor in how you can automatically use (give) items when controlling a hidden character in one of the sub-games. Besides, Capcom had incorporated this small feature in RE games before, so why not here? Furthermore, there are some spots in the game where you're with somebody else and they often get right in your way, so you have to 'run into them' to make them move slowly while they just stand there looking stupid. Do something about these problems next time Capcom.
I was expecting to hear a typical Hollywood-like soundtrack because of how this game is trying to be epic and all, and that's pretty much what I got. Expect to hear the typical atmospheric orchestrated works and traditional Japanese fanfare that you got out of the other Onimusha titles. For some strange reason, Capcom took Mozart's 'Dies Irae' and ruined it by adding strange new sections to the composition that make it sound so.... contrived. Truly evil on the part of Capcom. On the plus side, the sound effects are generally very well done and some of the voice acting is acceptable, if nothing remarkable.
Onimusha 3 is a solid action trek that gives you your money's worth if you enjoyed the first two. The game mechanics, while not groundbreaking, are decent enough and the game overall is engrossing most of the time. Plus, there's a ton of hidden stuff to open up. It's certainly one of the better titles out Capcom has managed to produce in recent memory. There are faults to it, yeah, but there's also some good fun to be had here. PS2 owners shouldn't overlook this title. However, if you've done the RE/Onimusha thing before you'll probably feel the same deja vu that I did with this experience. Only Onimusha die-hards need apply here.

Capcom does too little with too much time.

P.S. Without spoiling anything, the ending leaves things open-ended.
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Old 05-02-2004, 08:31 AM   #643
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Ouch
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Old 05-03-2004, 12:31 PM   #644
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So in your opinion is it the best omnisuha?
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Old 05-03-2004, 02:20 PM   #645
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GOLDEN SUN is an example
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