The MagicBox Forums  

Go Back   The MagicBox Forums > General Topics > MagicBox Member Reviews

Reply
 
Thread Tools Display Modes
Old 12-07-2005, 01:51 PM   #1
Mistatee
Linguistic Massacre
 
Mistatee's Avatar
 
Join Date: Dec 2002
Location: Rain Central, WA
Posts: 4,836
Mistatee's Pitydafool Reviews

Ok, i have decided to be a part of the crowd and start a review thread like everyone else. But mine will be entirely devoted to old games. What I define as old is Psx/Sat/N64 and older. So i guess its not really old, but who gives a damn, close enough.

My rating system is weird though. For it to work I have to write the scaling guide for two genres of games: RPGs, and Not RPGs.

RPGs with their focus on character and story actually get scores for character and story. Their scores will be determined as follows:

Story : 100pts x40%-60% or 40-60pts for non-math wizards
Characters 100pts x15%-30% or 15-30 pts
Gameplay 100pts x20%-35% or 20-35 pts
Bonus tilt any number added to score for innovation/cinematics/music etc.


Non-Rpgs are rated differently:
Infact, its basically random.. Though i wont review too many. Though i will touch on areas such as Gameplay and Bonus and Sound and Replay.

Then after reviews i will list reviews for similar titles, time to beat, difficulty level, and if it is better then Super Mario 64. In case you don't know, if the game is in any form good, then too me its better then SM64, and thus recommended to give it a shot.

Games I will be reviewing sometime in the near future:

Lunar:Silver Star Story Complete (Psx)
Lunar:Eternal Blue (Psx)
Valkyrie Profile (Psx)
Silhouette Mirage (Psx)
Grandia (Psx)
Panzer Dragoon (Sat)
Panzer Dragoon Saga (Sat)
Radiant Silvergun (Sat/I guess i have too, though i dont have a copy yet...)
Dragon Force (Sat)
General Chaos (Gen)
Mic and Mac's Global Gladiators (Gen)
The 7th Saga (SNES)
Lufia II (SNES)


Short list for now, expect a detailed review once a week, starting probably tonight around midnight.

And before you ask, heres why i hate SM64:
3-d platformers suck, SM64 spawned the whole breed of them
Gameplay while innovative, felt extremely repetitive, and in a lot of areas uninspired
Bossfights were lame, though i guess SM never really had good boss fights.
Collecting multiple items i was never fond of. Coins in stages as points worked fine, as a requirement, worked poorly. Best star collection was in SM:GB2 Legend of the 8 stars.

And another questioned answered: No i dont care about graphics in my game unless i cant tell whats going on (ET). Therefor all points gained from "good" graphics or lost by "bad" graphics is handled in the Bonus section.
__________________
C'mon get back on your feet!

Last edited by Mistatee; 12-09-2005 at 04:38 PM.
Mistatee is offline   Reply With Quote
Connect With Facebook to "Like" This Thread

Old 12-09-2005, 04:22 PM   #2
Mistatee
Linguistic Massacre
 
Mistatee's Avatar
 
Join Date: Dec 2002
Location: Rain Central, WA
Posts: 4,836
Ok finally got around to writing my reviews.

And what a Suprise! The first one will be LUNAR: Silver Star Story Complete.

Normally originals of games are better to review then re-makes, but Lunar for the ps1 actually improves in many ways over the Sega CD version. Instead of focusing on graphics (becuase Game-Arts/Working Designs aren't whores) they updated the soundtrack (which was brilliant to begin with) added a new form of dodging battles (and thus eliminated the randomness) and updated the cinematics (which where an integral part of portraying the story on the Sega CD).

First I will touch upon story:
Most people will call the story "cliche". These people are dumbasses who think Lunar originated on the Ps1, and thus every square game before it did what was done in Lunar. WRONG! The flying city in CT...Lunar didit first. Anyways my take on the story is shear brilliance. The way it flows through the game, and ultimately through Lunar 2 as well is genious. There are books scattered throughout the two games that hint towards the back story which basically goes as follows.

Machines were created in the past on the planet earth. Among them a beast emerged named Zophar. Althena, 4 dragons, and a dragon master battled back their forces and eventually conquered Zophar and hes aprentice Amalak. (By Quark himself) They were imprisoned inside the earth, but the power nearly destroyed the planet nad made it inhabitable. Althena used her power to transport all the remaining earthlings onto the moon and made it habitable. Later on Lunar, a tribe known simply as the vile tribe was banished to the portion of Lunar that hasnt yet become fully habitable. Thoousands of years pass and Amalak is freed by Zophar's growing power and attacks Lunar. 4 Heroes (What they are acalled in Lunar 1) defeat him

Ontop of that the voice and writing that goes into the game itself is brilliant. THe twist in the middle was classic (Though later proven to me by my roomate who talks to everyone, everywhere twice, alittle predictable) Basically I am only able to find subtle flaws in the overall mythology of the game, and the story kept me inclined the whole way through, all 5 times I have beaten it.

My one problem wth the story is this:
How did Ghaleon defeat Quark when Quark is a tetrark?? It should have been atleast a challenge
Over all the story gets 97 points (for being best story in an RPG ever) and is multiplied by %55 becuase it is an incredibly large portion of the game.

Characters:
All the characters are basiaclly standard. You have the silent hero, the vain hero (who is from vane...) the meager and modest hero, the mother figure, the brawny and barbaric hero, and the loud mouth hero. But their personality and especially their relationship with the other character is top notch. Bonus points are handed out to Ramus who in the end sells you stuff before the final fight FOR FREE!!!!!!!! Genious, i mean really! WHo sells stuff to the people that will save the world and charges them for it? Also bonuses go to Mia for her awesome video at the end, and to jessica for being a healer that actually does incredible melee damage, which fits her personallity and race. Then theres the subtle stuff. Alex, i used to think was a lame random translated name, but is actually named alex becuase it means "Protector of Mankind". Knowing that i checked the meaning of everyone elses name (Since all of them are bland, yet realistic) and most of them fit with their personality exactly!!!! Again Genious

Over all the characters get 91 points (for being alittle cliche in short term, but having extreme personality and relationships, and for having a deep meaning in their name) and is multiplied by %25 becuase it is pretty important but overshadowed by the epic story.

And finally gameplay. Its pretty simple. No random battles (thank god. In sega CD there was a fight ever 5 seconds or so) so you dodge enemies on screen, and in fights its almost gridlike. Everycharacter has range and Aoe spells target monsters in certain areas. Basically it is the begining system of another Game-Arts classic Grandia. I love the battle system alot, and value it more then most RPGs, but the problem i have with it is the spellsets are so short for characters. Also it is really slow when compared to other games at the time FF7, or Lunar2. Its mostly animation based, and is like that to make the game feel more like the Sega CD version, but im not a fan of it.

Over all the gameplay get 85 points (for being short-sided in the skills department, but at the sametime being completely revolutionary, fun, and removing random battles) and is multiplied by %20 becuase its all thats left of 100%.

Overall score: 97x.55 = 53.35pts + 91x.25=22.75pts + 85x.2=17pts.= 93.1


Bonus: Points will be added for an amazing and redigiatalized soundtrack, plus amazing opening and boat song lyrics/video. Slight amount of points are subtracted for lack of sidequest (aside from talking to people after completing what was thought to be meaning list tasks) and an overall short title.(Total of +5pts)

Final Score 98.1 (Rank 1 of 12)
__________________
C'mon get back on your feet!

Last edited by Mistatee; 01-12-2008 at 12:17 AM. Reason: Update
Mistatee is offline   Reply With Quote
Old 12-09-2005, 04:26 PM   #3
Mistatee
Linguistic Massacre
 
Mistatee's Avatar
 
Join Date: Dec 2002
Location: Rain Central, WA
Posts: 4,836
Bouns Review!!!!!!
Lunar for Sega CD.

Story is alittle weaker then the Ps1 version with
Dyne being killed by the Black dragon driving Ghaleon insane, rather then having Dyne become Laike after making Althena into a child driving Ghaleon insane
and among some other features like
Luna not taking the boat -8Pts.

Overall combat is only worse in the fact that there are random battles, but makes up for it with a much larger skill list then the Ps1 version. Also this game is much harder.
+4pts

Overall estimated score of 4pts less then Lunar:Silver Star Story Complete
Recomended play any version if able. It rocks, and adds more to the story of the Lunar universe.
__________________
C'mon get back on your feet!

Last edited by Mistatee; 01-12-2008 at 12:18 AM.
Mistatee is offline   Reply With Quote
Old 12-09-2005, 04:35 PM   #4
Mistatee
Linguistic Massacre
 
Mistatee's Avatar
 
Join Date: Dec 2002
Location: Rain Central, WA
Posts: 4,836
Bonus Review 2!!!!!!!!!!!
Lunar Dragon Song

First off i realize this game isnt old, but its related to Lunar so i dont care.

Story: Take Lunar 1, copy it, remove all the rules from Lunar 1, then ship it to the past (1,000 years) then dilute it by making it understandable for little kids.
2 Dragonmasters, not ever. White dragon not quark, Umm hes in the First1, and he lived over 10,000 years, he should be there. Umm Vile tribe leader being a DM? He has redeyes, no. Black eyed DM? NO!!! Pink Haired Althena????? NOOOOOOOO
Nice to see some areas redone, and atleast some of the lore there to hold true with the time, but not enough to save the catastrophy.
-30pts.

Characters are about the same, but with no meaning to their name (aside from main villian) There relationships are also bumbed down alittle for a younger audience. -8pts.

Gameplay: No targeting on enemies. No real skills aside from heals. Main character cant use spells until about 10 hours into game. They have slow animations. But they do still ahve dodgable battles, and a fast forward button. -7pts.

Overall:
I thought this game rocked at first, but then I got to the actual story and the game died. My recomendation is to play Lunar 1, and never waste your time here, unless you havent. This game might also ruin Lunar 1 for some people if they ahvent played it yet.

Estimated score 45 points less then Lunar Silver Star Story Complete



Lunar 2: Eternal Blue is next weeks project guys.
__________________
C'mon get back on your feet!

Last edited by Mistatee; 09-16-2006 at 08:47 PM.
Mistatee is offline   Reply With Quote
Old 01-08-2006, 04:33 AM   #5
Paper exe
Pwnd
 
Paper exe's Avatar
 
Join Date: Aug 2004
Posts: 9,101
Quote:
Better then SM64? HELL YES
I don't follow. What with SM64!? Is it something about being overrated or underrated or you like it or hate it!?
Paper exe is offline   Reply With Quote
Old 01-08-2006, 05:17 AM   #6
Mistatee
Linguistic Massacre
 
Mistatee's Avatar
 
Join Date: Dec 2002
Location: Rain Central, WA
Posts: 4,836
Its a game i would rate along the lines of a 50%. So yes I hate the game ALOT. It was easily the worst SM game until Sunshine showed its ugly head. And I was excited by a response to my review page.
__________________
C'mon get back on your feet!
Mistatee is offline   Reply With Quote
Old 02-11-2006, 02:03 PM   #7
Alexander
I speak with codes.
 
Alexander's Avatar
 
Join Date: Nov 2004
Posts: 6,237
Quote:
Originally Posted by Mistatee
Alex, i used to think was a lame random translated name, but is actually named alex becuase it means "Protector of Mankind". Knowing that i checked the meaning of everyone elses name (Since all of them are bland, yet realistic) and most of them fit with their personality exactly!!!! Again Genious
First of all, my name is Alex. Second of all, there are many interpretations of the name "Alex." In Latin, it literally translates as "lawless." Like you said, it also means protector of mankind. I don't see how it's a lame translated name at all. I hate the way Final Fantasy translates names mainly because they are so unrealistic and sound really sappy. Cloud? Squall? Zidane? Ugh! Nobody would name their kids that. Nobody. Alex, however, is a relatively common name with an interesting background. Points to Lunar for actually getting a good name for once.

Interesting fact! My name is William Alexander J. Both William and Alexander mean Protector of Mankind. My parents never knew that. Weird!
Alexander is offline   Reply With Quote
Old 02-11-2006, 04:08 PM   #8
Mistatee
Linguistic Massacre
 
Mistatee's Avatar
 
Join Date: Dec 2002
Location: Rain Central, WA
Posts: 4,836
Quote:
Originally Posted by Xander
First of all, my name is Alex. Second of all, there are many interpretations of the name "Alex." In Latin, it literally translates as "lawless." Like you said, it also means protector of mankind. I don't see how it's a lame translated name at all. I hate the way Final Fantasy translates names mainly because they are so unrealistic and sound really sappy. Cloud? Squall? Zidane? Ugh! Nobody would name their kids that. Nobody. Alex, however, is a relatively common name with an interesting background. Points to Lunar for actually getting a good name for once.

Interesting fact! My name is William Alexander J. Both William and Alexander mean Protector of Mankind. My parents never knew that. Weird!
I dunno, Alex sounded so...normal, which I guess also fits the character. I guess your right though...

Guess I owe a second apology:

General Chaos (NON-RPG WARNING)

Heres a tough beast. First this isnt an RPG, so my format is pretty bad for it. Ill grade this game based on:

Balance
Gameplay
Enjoyment

First an overview of the game:
There are 2 armies at war. You choose combat on a dartboard, winner picks of course (aside from the first battle which begins at the beginning) You can only pick places that havent been fought at yet, and they must be touch boundaries of a previous engagement. The goal is to get to the enemies HQ, and win there. HQs are also the only place that can be fought at more than once. After the battleground is decided, you need to select an army unit to use. There are 5 or 6 options, and they aren't there for a couple of fights afterwards, so you have to choose wiselly. They are pretty balanced, though you will most likely have a favorite, and one you hate alot. Then you fight.....

Balance:

The game is pretty balanced, which is good. The rocket Launcher character is super good, while the flamethrower (with its craoopy AI) sucks. Commandos (2 people instead of 5) are balanced as well. Maps are balanced, aside from capitals (HQs) which males sense, becuase if you loose there, you loose. Nothing to big to complain about.

Gameplay:

Its pretty straightforward. Holding A makes all you units attack. B cycles through units, c makes them move to where ever your cursor is. Terrain can be hid behind, and there are bonus items (for points which give you more medics at the end f the fight) so moving helps alot. There are also objectives for bonuses you can complete that would require moving. Plus grenader, Flamethrower and TnT man(Chuck Norris, and I am Serious, beard and all), are all very short ranged an need to move as well.

Your guys sort of auto aim when you tell them to shoot. The rocket luancher has certain angles he can shoot at, so moving him to adjust is required. The flamethrower however, is retarded, and probally wont hit...stupid AI. Other then that, if they are in range, the charcaters will hit eventually.

Terrain also matters in the game. You can trip over barbed wire, or swim through water, only to find you gun jammed or your flamethrower shooting bubbles. Sometimes people evn drown. You can also run into trees, or take cover behind them.

Running into enemies can also trigger a hand to hand fight which you can control. You can kick punch and block, aiming up middle or down for each. Usually you will win, but too many low-blows and the enemy falls down and shoots you with a pistol. Also CHuck Norris never looses really in Hand to Hand, further proving it is him.

Commandos with 2 player (each controls 1 guy) is too much fun.

Enjoyment:

You can turn people into sjeletons with rocket luanchers, you can play as chuck norris, and you can play 4 player FFA. This is one Genesis game that was looked over by too many people. If you don't mind a good mindless game, play it.


Final Score 86 (Rank 6 of 12, tie with FFXII)
__________________
C'mon get back on your feet!

Last edited by Mistatee; 01-12-2008 at 12:19 AM.
Mistatee is offline   Reply With Quote
Old 02-23-2006, 09:38 PM   #9
RaeOfSun22
Registered User
 
RaeOfSun22's Avatar
 
Join Date: Nov 2005
Posts: 8
Quote:
Originally Posted by Xander
First of all, my name is Alex. Second of all, there are many interpretations of the name "Alex." In Latin, it literally translates as "lawless." Like you said, it also means protector of mankind. I don't see how it's a lame translated name at all. I hate the way Final Fantasy translates names mainly because they are so unrealistic and sound really sappy. Cloud? Squall? Zidane? Ugh! Nobody would name their kids that. Nobody. Alex, however, is a relatively common name with an interesting background. Points to Lunar for actually getting a good name for once.

Interesting fact! My name is William Alexander J. Both William and Alexander mean Protector of Mankind. My parents never knew that. Weird!
I met a person who was named Cloud once, but then again... she was female? heh
RaeOfSun22 is offline   Reply With Quote
Old 02-23-2006, 09:56 PM   #10
Alexander
I speak with codes.
 
Alexander's Avatar
 
Join Date: Nov 2004
Posts: 6,237
Oh. Cool. I know a guy named Virgil and a girl named Aphrodite.
Alexander is offline   Reply With Quote
Old 03-05-2006, 03:40 PM   #11
Mistatee
Linguistic Massacre
 
Mistatee's Avatar
 
Join Date: Dec 2002
Location: Rain Central, WA
Posts: 4,836
Next one is up...

Panzer Dragoon Saga (SAT)

This game, as you know, is often hailed as one of the best games ever, and especially the best game for Saturn. Lets see how it holds up.

The Story:

The game starts of very well, in about the same world as the first 2 Panzer Dragoons. But then it begins to move very slowly for awhile, probally the whole first disc (of 4). You meet seem characters along the way (though they never really join your party) that describe te way the worls works, and help you get out of some dungeons. This is also done quite well. The basics of the story is this:

You are edge, a hunter, who is trying to get revenge on a man for killing your party and stealing an artifact woman. You mysteriously (explained later) have control of a dragon with the power to allow for your revenge

It seems pretty simple, and actually is until the end of the 3rd Disk.

Where you learn that the man who you want revenge against is actually a good guy saving the world from technology placed there in the past. It is here that your bond to the dragon is explained

Basically the story is slow until the last 5-6 hours or so, which then it is pretty well done. In my book this is forgivable, though it will cost them points. As for the overall world of the game:

It flows without problems, but you are really limited to who you can interact with. There are actually only 3 towns in the game, but this will be covered in Gameplay.

Overall the Story gets 84 points times 50% becuase while not the main focus, it was important.

The Characters:

There weren't many. You had 2 villians, a love interest, an explorer, and mechanic, a corrupt politician, a tribe leader, and a bartender. Seems like alot, but this list is every person TOTAL with something to do with the game. Even though this game is a 1 person group game, this is in-excusable. The characters weren't even fleshed out to well. Only your love interest, 1 villian, and the explorer actually have a past, and these are basically the only real characters in the game. There is a pretty interesting twist with your story after the final boss fight. All the characters had really good japanese voice acting as well.

Overall the Characters gets 60 points times 15% becuase they were only there to move the story along, nothing more.

The Gameplay:

Obviously the main focus of the game. Its real-time, such as your three bar fill (and can move faster which I will describe later) You gain access to higher teirs of attacks. You can also move around you enemies (on a rail, so there are only 4 positions in combat) to dodge harmful attacks, and to find areas where they take more damage. Intop of that you can customize your gun with 1 upgrade, and are able to customize your dragon at anytime (even fights) selecting if it has more defesne, attack, spirit(magic power), or agility(faster bars and position changing).
When you level up (which happens alot. I made it to level 51 in the 18 hours the game takes) you gain stats based on what dragon you had out when you leveled. Changing stats also alters the way your dragon looks. Also how you treat your dragon out of battle can give him a new special. There is also a secret where you collect 12 "D-Units" to unlock the Dragons final form (which sadly removes all the before mentioned customization, but in return, you get a badass ride). Unfortunetly, a lot of these awesome ideas aren't fleshed out enough. Theres only 7 upgrades (including the secret one) for your handgun, which really is lame, even though some of them are helpful depending on the way you level your dragon. Also "how you treat your dragon" is simply everyday pick from 3 different options at your camp: Smile, Ignore, and Pet, thats it. Another problem I had with the game is the idea that the more you use a form the better spells you get with it. IE you use attack form alot, you get more attack magic... Well I never used attack form in the game, except at a few parts, and I still got all of it's magic...LAME. Also the limit on BP (basically MP) kinda killed my plan of going all spell-caster, but this was in the last hour so it wasn't too bad.

More problems would arise from the complete lack of towns. You end up going to one town over and over again, then moving on to the next, and repeat.

And my Final issue is: TOO EASY. I dunno if it is becuase I went spell caster, but it was way too easy. I died 3 times total, the first 2 were at the first boss. And when I didn't die, I didn't come close. This is partially becuase there are too many items. And without gun-upgrades to buy (i bought the beest one in 6 hours) i spent all my money on potion, ecetera.

But don't get me wrong, these flaws don't make the game "bad" just worse then it should have been. There is still the best exploration ever (3d-flying always rocks), really fun combat, really good customization, great voice-acting, and a decent soundtrack. Also the better you do in a fight (take no damage, did it fast) the more experience you get, and a chance for an item increases. Plus it gives you a rank and records that in your monster log (which is HUGE).

Overall the GamePlay gets 87 points times 35% becuase it was original and combat was easilly the main focus.

Overall Score: 84 x 50% + 60 x 15% + 87 x 35% = 81.5

Bonus:
Well Japanese credits and voice-acting is always a plus.
Good amount of secrets
Decent CG for the time
And hefty list of monsterlogs and a nice percentage break-down at end game which every game needs.
(Total of +5)


Final Score: 86.5 (Rank 5 of 12)
__________________
C'mon get back on your feet!

Last edited by Mistatee; 01-12-2008 at 12:16 AM. Reason: Update
Mistatee is offline   Reply With Quote
Old 03-07-2007, 02:09 AM   #12
Mistatee
Linguistic Massacre
 
Mistatee's Avatar
 
Join Date: Dec 2002
Location: Rain Central, WA
Posts: 4,836
Review #2 of the day:

Forgot to post my Enchanted Arms review...

For all who don't really know, Enchanted arms is a rushed RPG for the 360 (and even more rushed now for the Ps3 apparently), but in my eye, was actually fun to play.

The story:
Hahahaha... It fails on a lot of levels. Its predictable, its goofy. Its unbelievable. BUt it does go somewhere, and it is actually a story. Most of it is played out in speech bubbles with anime sideshots of the character, and VOICE ACTING IN 2 LANGUAGES!!!!!!, so its not the most awesome-rock-your-shorts-off-experience (infact its kind-of dull, especially when Rygar Speaks) but its better than nothing. Basiclly you run around the land stopping the resurrections of the Super magic beasts while trying to save your best friend from being possessed. Thats it, sorry to ruin half the game for you...

Enchanted Arms has almost no story, and falls on its face when it tries most of the time. But somehow, it manages to stay engaging and enjoyable through a good part of the ride. I felt it deserves an 58 x 40%.

The Characters:
Retarded
Smart-Ass
SERIOUSLY, THEY GAYEST CHARACTER EVER
Bitch
Boring
Annoying as Fuck
Thats the party that saves the world. Not looking too good huh. Luckily, it saves itself with above average customization, and once again POKe'MON style, collect them all, gameplay!!!!!!!! Could have been a lot worse. They sound pretty nice in Japanese, which is good, because hearing the main character whine about his dog in English was horrible.

The character development itself was there in a slightly stronger sense than the story, but there were plenty of back story scenes, which made the game 1000000 times more in-depth, which still wasn't too much.

Ill be generous and hand them a 69 x 25%, as I have seen worse...

The Gameplay:
Could the gameplay actually save Enchanted arms from a poor performance in my review thread. Well it helps, but isn't enough. Combat is basically 4 vs 1-6 monsters on a grid like Megaman Battle Network. Each character can move a certain range, and attack, but characters and enemies cant occupy the same square, so things have to be planned out a bit. Overall, it works out pretty good. The monsters you can use (instead of teamates) are pretty different,
and each have a strong set of attacks to use. Further customizing their strengths is also good practice.

Every fight you botch, all your characters VP drains. When the VP reaches 0, then they start each fight with 0 hp and ep (energy you have to keep full to do attacks) This maes the player require to have multiple strong party members for a dungeon, which is also good, as you try to save the stronger guys for the boss, the game makes itself harder. Another strong point of this system is the fact that at the end of every fight, if you have VP, then your Hp and Ep get reset to max. Thats stops a lot of tedium in the gameplay, and also serves to make the game less item based. With this, the team designed the items in Enchanted Arms to be way powerful, and thus way expensive, thus way good to use in tough situations, and thus way fun at times.

But WTF is up with random battles, linear paths, and no Sidequests in this game... Next gen... only in looks.

Gameplay is definitely the strong suit of Enchanted arms. How about a 87 x 35%

Overall Score: 58 x .4 + 69 x .25 + 87 x .35 = 70.9

Bonus Comments:

Seriously, Mikoto was so turbo gay it warrants a +1 point handout....

FINAL SCORE 71.9 (12 out of 12)
__________________
C'mon get back on your feet!

Last edited by Mistatee; 01-12-2008 at 12:16 AM. Reason: Update
Mistatee is offline   Reply With Quote
Old 03-08-2007, 11:15 AM   #13
B.B. Gambini
Banned
 
B.B. Gambini's Avatar
 
Join Date: Jul 2005
Posts: 1,379
great point system
B.B. Gambini is offline   Reply With Quote
Old 10-18-2007, 06:31 AM   #14
Mistatee
Linguistic Massacre
 
Mistatee's Avatar
 
Join Date: Dec 2002
Location: Rain Central, WA
Posts: 4,836
Persona 3

It beat this RPG about a month ago, but I really let this one sink in before I could do a review of it. If you have played any of the SMT series, you should already know what to expect in this review.

The story:
Person 3 isn't the most story driven game out there. Much like Valkyrie Profile, the story doesn't even begin to really take shape until the half way point of the game. Unlike Valkyrie profile however, the story isn't amazingly deep, and the halfway point of this game is near the same length as Valkyrie Profile in general. That being said, it was still pretty enjoyable, though long winded in this regard. The ending sequence however is nothing short of mind-numbingly retarded. If you are going to forget all your friends, I highly doubt you would make a pact to meet after graduation. Somehow it didn't dawn on them to leave themselves a fucking note...

Persona 3 isn't the most story driven RPG out there, but what it has is deep enough to explain whats going on in the game, and keep you happy through most of it. Thusly, I fell it deserves a 72 x 40%.

The Characters:
The Characters of Persona 3 really give the game its flavor. Since its technically half dating sim, it fits the game for all the characters to have their own radical personalities. Junpei is one of the more realistic characters in an RPG, while Aegis is literally a robot. Aside from the typical dating development, there exists character development in all the main characters. Back stories were lightly fleshed out, but was seriously all that was needed in that department.

Easily the best aspect of this game. Characters are fun and interesting, and pull you into a mess of trouble sometimes. Plus they were all WELL voice acted, which is pretty surprising. 90 x 30% should suffice

The Gameplay:
It would seem from a design standpoint that Persona 3 should fail miserably. The only dungeon in the game is a tower with 200+ RANDOMLY generated floors. You can only control the main character during combat, and you spend more than half your play time in Dating Sim land. Somehow this actually came off as a feasible game though.

Ill start with the Dating first. I have a lot of mixed feelings about this. On one hand, I was really interested in seeing what would happen on every date. On the other hand, the game was retarded easy. Not once did I give a girl the right present (ok maybe not retarded easy) but they still gave themselves to me without much challenge SLUTS The dating system essentially turned out to be keep going out with them and you will eventually win their virginity...unless they were guys, then you'd just get weird presents. From a dating sim stand point (though I haven't played any >.>) this was ultimately lame. You dont decide where to date, and aren't penalized for acting like a complete douche. I threw most of the good aspects of this system into the character score.

Now to the dungeon crawl...
Exploring the tower was pretty enjoyable. Random floors weren't a bad idea somehow, and the addition of the "attack first" on all the enemies on the floor kept things from getting too stale. There were also plenty of different items scattered everywhere to make exploring worth while.

The combat however is a mixed bag. Its based around hitting people with what they are weak against. Do this, and you get to attack again. Unlimited amount of times. This was pretty cool, especially with the ability to choose which monster to use. However, when control shifted over to the AI people all hell would break loose. They dont grasp the idea of exploiting weaknesses to well. And when they do, they decide it is necessary to waste extra amounts of mana to do so. But what is worse is when you are say poisoned, and anyone with healing magic will continually heal you, instead of attacking. Also, they randomly use items (which are useless) instead of healing you to full, even though they have 1/2 mana still...
Bosses are also either WAY too easy, or just incredibly gay. And AoE insta-death spells are still retarded SMT...

Now onto Monsters (Yeah this game has a lot going on)
You can craft monsters by combining others...COOL! And what monsters you have open to you is based directly off of dating...COOL! And you can choose what abilities they get... wait they are chosen randomly? And you have to keep selecting all the monsters (up to 5 in the end) to get a new spread of spells? For sometimes thirty plus minutes? Luckily this usually took only a few tries, but it was still incredibly annoying a lot of the time. And like all SMT games, when monsters level up, they can suddenly get the urge to change their best skill into something useless, so you better bitch-slap them anytime they try that.

And Finally Quests
Ill keep this short. 90% of them were retarded. The rewards you get for doing them were too meager. This really needed help.

Persona 3 had a mixed bag of gameplay, but it seemed like it would have been a lot worse. 68 x 30%

Overall Score: 72 x .4 + 90 x .3 + 68 x .3 = 76.2

Bonus Comments:

Epic Style throughout this game. Seriously, it was pretty amazing art direction. The soundtrack was equally as funky. +3 points

FINAL SCORE 79.2 (10 out of 12)
__________________
C'mon get back on your feet!

Last edited by Mistatee; 01-12-2008 at 12:15 AM. Reason: Update
Mistatee is offline   Reply With Quote
Old 10-18-2007, 03:49 PM   #15
artraider
Registered User
 
artraider's Avatar
 
Join Date: Aug 2006
Posts: 203
I thought the story was pretty much the best story I have seen in a rpg for a long time it made me reflect on my own life and how I live it and made me want to enjoy each individual day that much more. I disagree with your comment on the ending but dont want to spoil things for peoples. As far as the dating goes yes you can be penalized for being a complete jerk but overall it has to be right next to etrian odyssey my fave rpg of the year.
artraider is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 10:13 AM.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.