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Old 02-05-2004, 02:03 AM   #466
Joe Redifer
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I'm looking at the option screen of Annette Again right now as I cycle through the sound test here on my original model Sega CD.

It's a fighter... like Streets of Rage or Double Dragon.
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Old 02-05-2004, 03:56 AM   #467
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So you own one of about 100 copies ever created? Very impressive. Maybe you should review it seeing as I have no way of doing so.
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Old 02-05-2004, 10:51 AM   #468
Joe Redifer
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OK:

Annette Again - 4

This game is the sequel to El Viento on the Genesis which was a sequel to Earnest Evans for the Sega CD. El Viento came first, then Earnest, and finally Annette. The games started out great, but just kept on getting worse and worse. I enjoyed much of El Viento. Eanest Evans was extremely difficult to control and the graphics were chinsey. The cut scenes on the CD version were cool at the time as was the music (by the noted Motoi Sakuraba who also scored games such as El Viento, Granada, the Shining Force series, Star Ocean, etc etc etc).

But here comes Annette Again which, to my knowledge, was Wolfteam's last game before they "broke up". You can tell they didn't really care much about ths one. It's a Streets of Rage style game (single player) that never really bothers to put much action on the screen at one time. Like all Wolfteam games, it is plauged by slowdown and flicker. The music is pretty cool and the same voice "actors" return from Earnest Evans to voice the cinemas here, which aren't bad.

The Graphics are pretty bland. There is a bit of vertical scaling when you use magic (which works like it does in Golden Axe) but nothing overly impressive. The game is also very difficult. The enemies are quite repetitive. When you knock them down and they fly off screen, they can take forever before they wander back onscreen, leaving you wondering if the game is forgetting to scroll to the next area. But again, the music is pretty nice! The sound effects are average, with the Sega CD sound chip producing most of the sounds (not the Genesis sound chip) like screams, yells, and even the hits.


If you are a collector, you MUST have this. If not, you aren't missing much.

Last edited by Joe Redifer; 02-05-2004 at 10:57 AM.
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Old 02-05-2004, 11:18 AM   #469
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Very cool. I have no idea how to take clear pictures of a game and then show them in a post, which sucks of course. One of my favorite Renovation titles was Final Zone, an interesting action game with some great concepts which weren't utilized as well as they should've been, but it was still pretty fun for its time.
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Old 02-05-2004, 04:00 PM   #470
Joe Redifer
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Yeah Final Zone was good (not sure if that was Wolfteam... I think it was Telenet). Final Zone 2 on the Turbo CD was almost a completely different game. Anyway, hurry up with Vampire Savior. That one will be a good one to discuss.

As for taking clear pics of games, what I usually do is capture Quicktimes though my DV firewire connection on my Mac and then just save a still. After that it's Photoshop time to resize and deinterlace if necessary.

EDIT:
Just for fun, I made a Quicktime so you can see Annette Again in action. It's a super-rare game, so it MUST be great, right?

Clicky clicky

About half of it is cinema, the other half gameplay. Hope you don't mind my quick editing.

Last edited by Joe Redifer; 02-05-2004 at 06:17 PM.
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Old 02-06-2004, 12:28 AM   #471
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"Libido of sensitivity reaches paraisso.... get it?" ~ Jedah
"What is 'paraisso'?" ~ Icarus

Vampire Savior ~ The Lord of Vampire - Saturn (Import) - Rating 8
Perhaps you've become accustomed to the flashy antics of the fighters in Sammy's fighter Guilty Gear X2 and find it hard to look back at anything that doesn't look as sharp or animate as well. Well you'd be denying yourself the pleasure of many other greater fighters that, while not as visually overwhelming as GGX2, play far superior and in some cases display better imagination. Besides, the characters in GGX2 are almost carbon copies of characters from other games: Sol and Ky are basically Eiji and Kayin from Toshinden (who are basically Ryu and Ken with swords), Faust is a copy of the form of Joker in Persona 2 with the paper bag over his head, Jam is Chun-Li in many ways, Baiken is a female version of Tachibana Ukyo from Samurai Shodown, Anji is Long from Bloody Roar, Testament is Jedah from Vampire Savior, Slayer is Bristol-Devil from Groove on Fight (which is actually Power Instinct 3), etc. Capcom paved the way for GGX2 and others with Darkstalkers, their take on famous horror characters like Frankenstein, Wolfman, and Dracula, only designed with a Capcom flavor to them.
First off, this was called Vampire Savior ~ Jedah's Damnation when it was released in US arcades and eventually came out for the PlayStation but was called Darkstalkers 3 instead. The Saturn Import version utilizes the 4-MEG RAM cart add-on and is arcade perfect as a result, effortlessly surpassing the PS arcade port and it animates better than Nightwarriors ~ Darkstalker's Revenge on Saturn. I must admit that VS is Capcom's most faithful Saturn port among their CPS2 fighters alongside Alpha 2 and X-Men vs Street Fighter. Enough with the background info -- let's get to it.
The opening sequence is the usual Capcom goodness, but I still like the opening to Nightwarriors more. The first thing you'll notice is that unlike the arcade Donovan, Huitzil, and Pyron are included and selectable (why they were absent from the arcade, I don't know). The game plays exactly like the former Darkstakers games only with a couple of new additions and changes. The biggest change is that when a character is hit it will take off permanent and temporary damage. The temporary energy taken will refill if you don't keep striking so this is an added incentive to keep attacking and stop turtling. Good thinking Capcom. :cool guy: Aside from this, once a character's life bar is fully depleted during the first round they'll just get back up right then and there for the next round, which means that if you've taken some damage and beaten your opponent you'll keep any damage you've received. (During the down time of your opponent you can jockey for position as they're about to get up.) The other big addition is Dark Force. What you do is fill up at least one EX Meter and then press a punch and kick of the same strength to activate it. The screen will change for a brief period of time (the time is shown as a bar below your health) and during this time you can do things with each character you normally couldn't do. For example, Sasquatch can attack while little penguins surround him and then attack your opponent by blowing up. Or, if you're L.Rapter he'll have a long chainsaw he'll use with various attacks. Pretty cool if I do say so myself. The only thing you should know is that while you're using a Dark Force you cannot build your EX Meter.
Otherwise, the game plays pretty much the same as before. In other words, excellent Darkstalkers goodness. In case you don't know how DS games play think of Street Fighter-style gameplay but with more unique characters and interesting moves that you wouldn't expect to find in SF, except for with certain characters in SFIII like 12 who looks like (s)he belongs in the DS series moreso than SF. You've got chain combos, air guarding, guard cancels, etc. etc. In all DS games the EX Meter fills up much more rapidly than in SF titles and you can store more of them as well. Basically any special move that any character uses can become an ES version. For example, Morrigan's Soul Fist, a Hadoken-type fireball, can become an ES version which is bigger and stronger just by pressing two punches instead of one when you perform the move. These ES moves take off some of the EX Meter, but EX moves take off at least one full meter and are the strongest moves in the game. For a more detailed look at how this all works go here ~ http://www.gamefaqs.com/console/saturn/game/22376.html You can also get codes here.
There are a few differences between the US arcade and Japanese versions of this game besides the sub-title. The names of some characters have been changed. Here's a complete look at all the characters (aside from the hidden 'shadow' character).
----------------------
English/Japanese (both versions have same name if no slash is present)
----------------------
B.B.Hood/Bulleta
Demitri
J.Talbain/Gallon
Victor
L.Rapter/Zabel
Morrigan
Anakaris
Felicia
Bishamon
Rikuo/Aulbath
Sasquatch
Q-Bee
Hsien-Ko/Lei-Lei
Lilith
Jedah
Huitzil/Phobos
Pyron
Donovan
----------------------
The graphics are among the best 2D I've ever seen on a 32-bit system, period. If you've played the arcade then you know how it looks. The stages are used seemingly randomly though you'll find some where certain characters show up more often, such as Anakaris usually showing up at Red Thirst which is a desert with a huge blood-soaked moon in the background, or is that Mars? Oh, who cares anyway? Perhaps I should go do some research to find out. Yeah, I'll get right on that one. Anyway, other backgrounds include Feast of the Damned, Green Scream, Vanity Paradise, Forever Torment, Abaraya, Tower of Arrogance, War Agony, Concrete Cave (not actually a cave), 'Iron Horse, Iron Terror', and Fetus of God. Characters animate supremely well, as well they should seeing as this is Capcom and they're using a 4-MEG RAM cart! It animates almost as good as SFIII - I'm dead serious. In fact, the amount of detail and imagination used is often more impressive to watch than the SFIII characters going at it (not that I'm knocking the game). The best thing about this import is that you can enjoy it in beautiful English!!! Oh yeah babay!! Bring it on! In order to switch between Japanese and English versions (as well as many other options) you'll have to gain access to the EX Option Screen by beating the game without losing a round with any character on any difficulty. Then at the title screen highlight Options and hold L and/or R and press start. There. Simple as that. Capcom, I love you.
I'll tell you this much: Capcom's English is far superior to SNK's 'interpretation of English'. SNK's translations are amusing, to their credit.
Check out some of my favorite win quotes:
"I understand your opinion. I just don't care about it...." ~ Jedah
"I'm quick right? It's got to be the shoes!" ~ Felicia
"I would give it.... 69 points!" ~ Morrigan
Etc.
The endings are very cool, just as they are in most Capcom fighters. The best one, without question, goes to B.B.Hood. It's among the best endings in any game ever!! Sorry, but you'll have to play it to find out.
Capcom delivers another memorable soundtrack to no suprise. My favorite songs are for the stages Green Scream, Fetus of God, Concrete Cave, and Tower of Arrogance. Great stuff throughout, though I do kinda prefer Nightwarriors soundtrack. The sound effects are splendid as are the voices. "GRAB MY LEGS!!" ~ Demitri
I've been playing this game for the last three days and refuse to stop. It's so damn fun and it truly embarrasses Guilty Gear X2 as far as music, gameplay, and characters are concerned. It's just incredible that Capcom never brought this version, the good version, outside of Japan. Such a pity. Oh well... go find a copy somewhere but make sure your Saturn can not only play imports but that you also have the 4-MEG RAM cart as it is essential in order to play it, though I have heard there are a couple of other methods that work just as well. At any rate, if you consider yourself a fighting gamer then you owe it to yourself to play Vampire Savior. I'll leave it at that.

Here are screenshots (takes a moment to load up) ~ http://www.geocities.com/up_00/vs/vs.html
Buy some Darkstalkers books, please? ~ http://www.animebooks.com/darstalsav.html
For your interest, here's the characters from Groove on Fight ~ http://kattuggla.oru.se/dmd01/dm0103...&sortering=ASC
This is an interesting page about fighting games. Witty commentary and screenshots of various games included ~ http://grblitz.overclocked.org/fighters.htm
More Vampire screens and info! ~ http://www.ex.org/3.6/43-game_vampiresavior.html
And finally, here is my review featured on OPCFG. Includes some screens ~ http://www.geocities.com/opcfg2/vasareview.html
You MUST check this site out! ~ http://www.fightersgeneration.com/main.htm

I'd give it a 69.....
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Old 02-06-2004, 04:26 PM   #472
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Yes I love Vampire Savior. I must pull out my Saturn and play again.

There are tons of awesome animations that I love watching in that game like:
Jedah's Blood Contract is awesome
Dimitri's grab where he sucks the life out of his enemy and they turn to a rotted corpse.

AWESOME!!! There is som many cool moves and animations.
Thanks for another great review.

Have you played Capcom's Dungeons & Dragons games? If so I would love a review from you. I know there will be an automatic 2 points deduction for loading times....
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Old 02-06-2004, 04:47 PM   #473
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I was initially disappointed by Vampire Savior. I loved Night Warriors and VS's music didn't have the same level of energy and therefore VS seemed kind of mellow in comparison. Not only that, but many of the backgrounds were repeated and didn't seem to have the variety of Night Warriors. Also, this game came out AFTER X-Men vs Street Fighter. That game blew me away with the way it used the 4Meg RAM cart. VS didn't seem to push the boundries the same way X-Men vs Street Fighter did. After some time had passed, I enjoyed Vampire Savior more and more. It's still better than most of the stuff out there today. I certainly do not regret purchasing it at all.

Beware of "Vampire Chronicles: For Matching Service" for the Dreamcast. It is the same exact game as Vampire Savior, only it takes literally 10 times longer to load for some reason. Even if it didn't, the game introduces nothing new that I noticed.
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Old 02-07-2004, 04:10 AM   #474
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VicViper, page #9 - second review. :cool guy:

Joe Redifer, you said that you were disappointed in VS initially because you played XMvsSF on it first, but what else could Capcom do? They brought back the three characters absent from the arcade and even added some awesome new options. All I originally was expecting was an exact duplicate of the arcade and I got that and more. But you're right: VS is way better than most other fighters. It's up there with Nightwarriors which I'm still fond of. Hell, Capcom gave NW the coolest option - play the exact original, complete with the opening! I'll have to review XMvsSF sometime this year, but right now I'm working on something different for another system. Stay tuned.
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Old 02-07-2004, 03:51 PM   #475
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I agree.. what else could Capcom have done? Not much. I had never seen the Vampire Savior arcade. If I saw that beforehand, I'd probably have been more excited about the conversion. I guess I let the 4Meg hype get to me, thinking I'd be getting something that knocks me out of my chair right as I first turn it on and then knocks me over again as I get up.

Hype sucks.
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Old 02-07-2004, 09:14 PM   #476
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Always has, always will. I remember how excited I was about DKC before it was released. The way Nintendo was always talking (and judging from the DKC Promo Video I got from Nintendo Power and still have to this day) it was gonna kick the living crap out of the 32-bit systems and take names. That never happened - not in my humble opinion, and not in most others. I played it and wasn't impressed with it at all. It played like a dumbed down Super Mario World with a lot less to do. I could give a damn about controlling digitized SGI characters. GameFan, EGM, etc. were all praising it, and I was so nieve I actually believed the hype. That's just one example.

See, today I pulled out Capcom Generations Vol.2 for Saturn Import and was impressed with the challenge and holding interest it still contains to this day. I was playing Super Ghouls 'N Ghosts and I finally beat it after about 3 & 1/2 hours of non-stop playing. I gotta admit: I got pissed more than a few times, but I finally beat it and don't regret the time I spent in the least. I also tried out Ghouls 'N Ghosts for a little while. What's so funny about that compilation is that even though Ghouls 'N Ghosts is arcade-perfect I still prefer the way the Genesis version controls. Capcom went the extra mile and added art galleries, remixed songs, and even how to find secret chests - for each version! If that's not a quality compilation then I don't know what is. You wanna know what is somewhat ironic about this? Back before I got it I never even knew Capcom released compilations in Japan for Saturn, and I was given no hype whatsoever to go on for what I was going to experience, though I knew the G&G series. Even though they're aged games they've aged rather gracefully and maintain everything that made them so great back then - something that cannot be said about games like DKC.
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Old 02-07-2004, 09:38 PM   #477
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Capcom Generations 2 is a great one. I agree about the Ghouls and Ghosts control. You can make the Genesis version control just like the arcade by turning off the diagonals. They should have left the diagonals on for the arcade and Saturn versions. I am wondering why Super G&G is letterboxed on the sides. Is the SNES resolution not wide enough to fit the Saturn screen?
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Old 02-07-2004, 09:40 PM   #478
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It probably had something to do with whatever technique they used to transfer it (i.e. emulate a SNES game on a Saturn). I don't recall SG&G ever being an arcade, though I could be wrong. It wouldn't be the first time.
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Old 02-07-2004, 09:46 PM   #479
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I am guessing that they are emulating the SNES on the Saturn (much better than Sega themselves can emulate the Genesis on the Dreamcast). The Saturn owns. They could have at least sped up Super Ghouls and Ghosts a little. I always hated how damn slow moving that game was, especially after playing the superior Ghouls and Ghosts for the Genesis.
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Old 02-08-2004, 12:18 AM   #480
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The thing I don't get is here's this 32-bit system and a 16-bit game is causing slowdown on the system. I guarantee that wouldn't have happened had Capcom made a version built around the actual Saturn platform rather than emulated.
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