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#106 | |
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Join Date: Dec 2002
Location: Thetford, Norfolk, England
Posts: 15,245
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#107 | |
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thank you based god
Join Date: Oct 2007
Posts: 4,943
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anyway...
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#108 |
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Kossy
Join Date: Aug 2009
Location: Engrand.
Posts: 5,714
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Well that's a bit silly, I can see why they're doing it but I don't think it's a good move. Square said they were planning on supporting this for 10 years with content updates, it's stupid to say that and then basically have it where you can't come back later because of new content or something. They're really shooting themselves in the foot with that.
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#109 | |
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Registered User
Join Date: Mar 2006
Posts: 2,916
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Maybe it would help make players play the game more often. But thats rough if you're out of town for important reasons and have your high end character deleted. I'd be a bit pissed. You'd have to have your neighbor log in and log out for you. |
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#110 |
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Registered User
Join Date: Apr 2004
Posts: 105
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Yeah...if you're the type who is out for months and months at a time...then maybe this just isn't the game for you to begin with. Say you're with the military or on business, console RPGs (let alone MMORPG) probably not the sort of game you wanna invest time into.
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I'm always sketchy when mass of people come together for a common purpose...but what really frightens me is when they start wearing the same hats. |
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#111 |
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Registered User
Join Date: Mar 2006
Posts: 2,916
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Thats very true and a shame at the same time. Like when I'm busy with school I can hardly play story driven titles. But I pick them up anyway because I fit them in on breaks and on weekends. But I know a lot of people who have quit playing RPGs and 20 hour long games because they don't want to dedicate the time, yet they play MMOS and other titles. I personally see no difference. The use of a save system in RPGs is what you use when your time is limited.
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#112 |
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Registered User
Join Date: Apr 2004
Posts: 105
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You know, you're right about that. I notice that too! I think with lots of MMOs, the story is not as essential to the enjoyment of the game. With FFVII, I explored every nook and cranny to eke out additional side stories in the game....with say, WoW...I still have no idea why Van Cleef had to die...nor did I care. Also, I think it has to do with pick-up-and-playability. If I played Wind Waker for a few days...then stopped for a week, I'd be completely lost because I wouldn't remember jack shit that I had done. But if I decided to reactive my WoW account, it'd be easy to just pick up where I left off and play. MMOs just seem to have less work to do with regards to pick-up-and-playability and progression. I swear, if it weren't for gamefaqs, I don't think I would have ever completed Twilight Princess after taking a hiatus for 2 months.
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I'm always sketchy when mass of people come together for a common purpose...but what really frightens me is when they start wearing the same hats. |
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#113 |
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Registered User
Join Date: Mar 2006
Posts: 2,916
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Its funny you say that because I've been playing Skyward Sword since it launched. I've been busy with other things and I've also finished a few other titles. But I haven't finished it. I'm working on it and I'm getting close. But I can remember most of what I've done.
Yes.. the more I played MMOs I realized that the story never seemed to add up. Granted I haven't played a lot of MMOs. But my level 30 character in LOTRO has no idea on whats going on. It doesn't even feel like its LOTRO. But I'm paying more attention to WoW (which I did just start) and Guild Wars 2 (when it comes out), but either way the story is rather just multiple quests that help your player progress. Not like in Zelda, where you have to remember the last 3 or 4 events or you're completely lost. Thankfully Skyward Sword doesn't transition from the main quest that often. I haven't touched FFXIV yet, I'm waiting for 2.0. But I did play some of FFXI and its about the same thing. I spent more time getting a duel class then reading any quest and all the info was from previous players. I have no idea how indepth FFXI got or would be. But from what I hear, it does have a plot. MMOs are mainly about leveling up and the best quest has a nice boss to fight. |
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#114 |
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Virtuosity of Excellence
Join Date: Jan 2003
Posts: 11,972
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I can't see how anyone would want to leave their save data with a foreign entity. One of the best features about an RPG is being able to revisit your quest data from months or even years ago.
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Turn on the difference. |
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#115 |
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thank you based god
Join Date: Oct 2007
Posts: 4,943
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would you want to revisit your MMORPG quest data years later when no one else is playing any more?
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#116 |
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The Fighting Bomber
Join Date: Nov 2006
Location: Lake Jackson, TX USA
Posts: 4,570
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WoW lets you do that, doesn't it? And considering the popularity of Dragon Quest in Japan, there will probably be players for a very long while. Especially if the Wii U version shares the same servers.
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#117 |
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... ... ... ...
Join Date: Dec 2002
Location: Thetford, Norfolk, England
Posts: 15,245
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They also said they'll be surporting it for 10 years. Well the WiiU version anyway I would be very concerned about getting the Wii version personally.
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#118 | ||
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thank you based god
Join Date: Oct 2007
Posts: 4,943
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#119 |
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The Fighting Bomber
Join Date: Nov 2006
Location: Lake Jackson, TX USA
Posts: 4,570
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Well, you know many people who plan to buy a Wii U are going to wait for the better version. But yes, Japanese people are pretty antisocial compared to the rest of us.
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#120 |
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Praise the sun!
Join Date: Mar 2011
Posts: 1,043
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Well it should be obvious by now Japan doesn't like MMORPGs(among other things like FPS games). And if DQ can't change that nothing can :p Not that I blame them because MMORPGs are boring.
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