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Old 07-11-2003, 10:57 AM   #181
Icarus4578
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Thanks, Kid0_oIcarus. I try to summarize most reviews at the end paragraph. I do type quick, because I can think quickly (not that I don't take time to think at times). I know my reviews are often large, but I try to give a complete picture of what a game presents and what makes it fun (or not) to me, so if somebody tends to agree with my opinions then they may want to check out some other games that I give good reviews to. I also make the reviews useful with codes and such. This way, I manage to spur attention to the things that I feel should be noticed. As everybody knows, a lot of people buy one system and only buy a few games a year for it. That's why I don't go hyping every new game that comes out intentionally, because the gamer should ultimately decide what they want to purchase, and should be taught to demand improvements in sequels and such rather than constant rehashing to gain cheap sales figures (or system bias). Granted, games are often cheaper nowadays, but still, the gamer deserves more. I review more older games so I can try and draw attention to the reasons why certain games were so special to begin with.

If you don't demand more from developers, you can expect less.

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Old 07-11-2003, 11:37 AM   #182
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This is what happens when graphics dissolve gameplay....

Silpheed - Sega CD - Rating 3
I must say, at the time of Silpheed's release back in 1993 game publications generally had forsaken their true senses for the FMV graphical 'prowess' of this lacking GameArts space shooter. EGM was one of the only magazines that didn't become a graphic slave. GameFan did but that's probably because Dave Halverson and Co. were huge Sega fanatics, so their bias was expected.
Don't pay any attention to Silpheed's graphics and you're left with one sorry shooter. The background polygons are all FMV, as I said, except for on your SA-77 Silpheed Tactical Fighter Spaceship and the enemies, which are all plain polygons ...and none too impressive at that. The game offers 12 stages of space blasting action. The FMV stages are actually rather well done, with your Silpheed zipping and twirling through huge spacecrafts and even space wars between two warring fractions with lasers and explosions everywhere. It certainly is designed like a roller coaster ride in outer space (albeit a very grey and white roller coaster ride). The problem is the actual game itself offers very little variety in what you can do, let alone shoot at. For something this overhyped, it never came near the standard it attempted to set. However, for Sega CD owners, it was all they needed to taunt proud SNES Starfox owners. "Ha! Look at how tame StarFox is in comparison to the mighty Sega CD!" Whatever. The differences between StarFox and Silpheed are like night and day--quality and originality vs blandness and lack of depth, respectably. StarFox offers a much better experience overall, and it's a darn shame that many game magazines gave Silpheed the nod over StarFox, which is clearly superior.
What Silpheed has over StarFox is challenge. Silpheed is much harder to complete than StarFox. You'll be dying away, and to make matters even worse you are severely limited in continues (unless you use the unlimited continues trick, which I give you at the end of this... review. -more like slam-). The game requires that you master every stage to their fullest. This aspect I actually enjoyed; I love a good challenge. However, it never hits the Gaiares 'kiss your ass goodbye' difficulty. ;)
The music is uninspired and doesn't sound good even though this game is on a CD. Even the original Gradius on NES has a better soundtrack than this. The sound effects are a bit weak also, but some of the explosions and laser sounds sound like, well, explosions and lasers.
You can find this game relatively cheap these days. Perhaps it makes a good addition to your Sega CD collection. But as far as shooters go, it offers nothing exceptional. Instead, you may want to locate Lords of Thunder on Sega CD/TurboDuo (CD). Or better yet, get ahold of either the TurboDuo or PC Engine CD import system. NEC's system was infamous for its massive shooter library (and a lot of other great titles). Sorry, Silpheed is probably the most overhyped shooting game ever made, and among the worst as well.
Silpheed was originally released on the NEC PC88 and later brought to the Sega CD.

Here are codes ~ http://www.shinforce.com/segacd/codes/Silpheed.htm
...and more codes ~ http://www.gamewinners.com/SCD/Silpheed.htm
...AND screenshots (with another review; this one's positive) ~ http://www.shinforce.com/segacd/reviews/Silpheed.htm

Later

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Old 07-12-2003, 05:12 AM   #183
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Konami is taking over

Dracula X ~ Rondo of Blood - PC Engine Super CD - Rating 9
Konami. The name says it all. And this was one of the games everybody with a TurboDuo wanted to own but couldn't because of Konami's indecision to bring this rock-solid Castlevania title to the US and elsewhere. Why they didn't is beyond me. Many people felt betrayed by their show of ignorance, and so the game became a popular title to import. This is one of the best Castlevanias money can buy and therefore one of the best games available for NEC's beloved system.
I paid $100 for a copy of this game in mint condition and I don't regret it in the least. To say I love Castlevania would be an understatement - I treasure it. This game screams quality from the moment the Konami logo comes onto the screen until the very end. The game opens with a great anime cutscene done in a similar style to other 16-bit cinemas (all in-game graphics; no FMV). The actual Castlevania engine is a lot like it was on the NES Castlevania III, but with much better visuals and sound, and slightly improved controls. The game is laid out like a standard action game but with multiple routes, some of which are hidden. And each different stage has its own boss encounter. Excellent.
You take the role of Richter Belmont--yes, the same guy from Castlevania: SoTN--whose girlfriend Annette (and her sister Maria) have been kidnapped along with the townspeople by Dracula. So Richter sets out for Dracula's castle to do some vampire-flagellating. Although this game is dark like every Castlevania should be, the game is actually very vibrant and showcases the PC Engine Super CD's power to the fullest (which is just one/two meg(s) of RAM at any given time, but damn, are those good MEGS or what? ). Hell, it even has large enemies and parallax scrolling which the PC Engine wasn't especially known for. Konami really pushes the system to the breaking point. Visually, it's somewhere between the Castlevania III and Symphony of the Night with better visuals and animation than III but obviously not as good as SoTN. The game starts on Stage 0 in which you begin on a horse coach frantically romping towards (apparently) Dracula's abode. Here you'll face an old friend, Death! After that, it's on to the regular stages, most of which contain hidden routes which lead to different areas and bosses. And if you happen to free Maria, you can play as her! She can jump higher than Richter and this can prove quite useful. You will fight with all the standards Castlevania baddies, plus some familiar foes which later appeared in both Castlevania Bloodlines on Genesis and SoTN. All the skeletons, harpies, Medusa-heads, etc. are all present. Bosses can be a real challenge, such as the Minotaur or Medusa. The fact is, many TurboDuo/PC Engine gamers consider Castlevania to be the best game for the system, and it's not hard to see why.
Aurally you're in for a treat. Dracula X delivers synthesized versions of all the standard Castlevania themes as well as sporting some new pieces. The sound effects are all extremely well done as well. As usual, the sound takes center stage alongside the visuals to create an atmosphere unlike any other game.
You can find this gem on auction occasionally on eBay for usually lots of money. Only buy it if you're really a big Castlevania fan and you have the cash to spare (it isn't cheap). If NEC were smart, they would've brought this game here themselves as well as others like Gradius, Street Fighter II CE, etc. They could have made their system the Japanese gaming enthusiast's system of choice, and it would've lasted a lot longer than it did. Anyway...
Konami, thanks for the memories.

Here's a plethora of sites devoted to Dracula X/Castlevania!
Go here first. This place is the PC Engine Software Bible by Sunteam and it offers artwork, screenshots, and music (both MIDI and directly from the game) ~ http://pcenginebible.roarvgm.com/HTM.../Dracula_X.htm
This is the SNES translation of Dracula X ~ http://www.classicgaming.com/castlevania/cvdx.htm
Here is more music from Dracula X on PC Engine (from the VGMuseum) ~ http://www.vgmuseum.com/music/pcengine/
Here is another review w/ screenshots ~ http://www.anoxic-games.com/rev/drxrev.htm
And here is the Castlevania Treasury ~ http://castlevania.wrong.button.com/09-info.html
And here's another review (along with my own) on OPCFG. Includes screenshots ~ http://www.geocities.com/opcfg3/dracxpcereview.html
Phew!!

Stay cool!!

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Old 07-12-2003, 06:59 AM   #184
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Tsuki me kawa te... oshi yokyo!!!

Pretty Soldier Sailor Moon - Arcade (Japan) - Rating 5
Pretty much everybody knows what Sailor Moon is by now. 200 episodes + movies have been made, plus all the manga, games, and countless merchandise. Needless to say, this has resulted in one massive fanbase worldwide. DiC brought over 75 episodes into the English market and ruined the translations with some bad voice acting, editing out stuff, and other atrocities. Now I must confess I'm not into this series like so many people are, but I enjoy it (to an extent). There have been several games based on Sailor Moon, including more arcade style beat-'em-ups in similar vein to the one I'm reviewing, fighting games, and an RPG.
This is a Banpresto arcade game and it has a charm to it that makes it stand out a bit. It opens with Tuxedo Kamen (Chiba Mamoru) flying onto the screen and throwing his face mask at the screen. Afterwards it shows all the Sailors come on the screen (good art by the way) and then the game begins. You select which of the five Sailors you want to play as (Usagi, Ami, Rei, Minako, and Makoto... no Chibi-usa! yesssssssssssssssssss!!!!). Er, anyway, the game starts you off on the streets with you taking out familiar foes from the first season, only they're mostly in the form of enemies which repeat endlessly and change color, as expected from a game like this (think Streets of Rage 2 but shorter in length). You can walk, run, jump, run-jump, and there's a good variety of different attacks per girl. There's the standard chain attack combos that automatically string together, you can grab the enemies and either do a repeated grab-attack or throw them, dash attacks, special attacks which take some of your life bar away (press attack + jump button), and a ton of jumping attacks (running jump attack, straight-up and forward jump attacks, jump + hold down and attack, running jump attack, etc.) so there's a good amount of stuff you can do. Then there's the attacks you can only do by using blue crystals which you collect whenever you defeat a certain enemy. Listen to this: whenever you use one of these attacks, whichever sailor scout you are using comes up on the screen full-size and animates as good as the anime itself. Each amount of crystals you accumulate per girl will result in a different animated attack (you can store anywhere from one to five per girl). If you have all five crystals and you perform the attack, the girls come up on the screen and run through the entire animated sequence of the attacks they did in the anime itself! Very cool. So there's 25 specially animated attacks in the game, and it's worth it to play through just to check them all out.
However, the fun will soon come to a gripping halt. The game is an especially well done beat-'em-up, sure, with fancy cinematics such as Tuxedo Kamen's appearances during some boss fights and such. But if you simply look at the content that is actually there, you find that it is very repetitious. You cannot even pick up weapons and use them - a beat 'em up staple. Also, I wish that instead of repeating a boss they added another different fight. Jadeite would've been acceptable; instead, he's reduced to a small part in a cinema... When you go up against some of these bosses, be prepared to die a lot. This game is a quarter eater!
Anyway, the music is pretty nice with some catchy stuff, mainly the first stage song, but some songs are just annoying. The sound effects and voices are well done though. I was expecting more, given the fact that the series is known for its excellent compositions (some of which sounds like it came right out of the 70's). If you can, I suggest you pick up the ten-disc Sailor Moon Memorial Music Box set from http://www.animecastle.com or someplace else that has it.
Pretty Soldier Sailor Moon is a good addition to an overpopulated genre, but there aren't enough redeeming qualities to make up for its repetitiveness. Still, if you're ever in the mood for a good beat-'em-up (and you happen to like Sailor Moon), check this game out.

Here's a tremendous amount of sites devoted to Sailor Moon.
This site has a lot of information on the characters of the series ~ http://congly.freeservers.com/anime/smoon/characters/
This site contains a quick background on the series ~ http://www.comicity.com/sm/sm.htm
Here, you can check out more background info on the series, as well as showing you all the English/Japanese volumes of the manga ~ http://www.slis.ualberta.ca/cap02/el...chi-naoko.html
This site is about names and meanings of the characters ~ http://www.geocities.com/Tokyo/5976/sm-characters.htm
An excellent site on the differences between the English and Japanese versions of Sailor Moon, plus other stuff ~ http://www.smuncensored.com/
Tons of information on characters ~ http://www.devermore.net/surbrook/ad...oon/smoon.html
Tremendous amount of glamour pictures from Sailor Moon ~ http://sf.<a href="http://www.lysato...s/#glamour</a>
A ton of artwork indexes ~ http://the.animearchive.org/sailormoon/
Some very beautiful illustrations ~ http://web.cs.mun.ca/~anime/afs/smoon.html
Excellent gallery of images ~ http://platform9.virtualave.net/sailormoon/gallery.htm
Some very nice cel images ~ http://www.tcp.com/doi/doi/cels/smoon/
ANOTHER image gallery ~ http://members.tripod.com/~serendipitycl/smg.html
All the villians ~ http://www.angelfire.com/anime3/sailorsun/smvill.html
And here is game screens (scroll all the way down to click on more shots, including one to view how cool the special attacks look in the game)... Yes, that's the same review here. I put my import reviews up on OPCFG as well ~ http://www.geocities.com/opcfg2/pssmreview.html

Enjoy!

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Old 07-12-2003, 06:54 PM   #185
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"GET OVER HERE!!!"

Mortal Kombat - Arcade - Rating 5 / SNES - Rating 5 / Genesis - Rating 4
Mortal Kombat... one of the most controversial games in history. I must admit I lean more towards Japanese fighters but MK is a rare exception because, despite the controversial subject matter (blood and gore), it's a good fighting game. And MK is far better than part three and all its successors, including 'Deadly Alliance' - you can quote me on that. I enjoy the original because it was structured moreso around gameplay than secrets. Not that the gameplay is anything too impressive (it's rather basic) but it managed to keep me interested for quite some time back when it was released, in particular, on home consoles in 1993.
The arcade version is obviously the best version, featuring the best graphics and sound, all the blood, and everything else. Nintendo didn't want to ruin their appeal to the younger crowd by becoming a part of the controversy so Midway had to remove all the blood and gore from the SNES version. However (and fortunately for Midway/Nintendo), I play games for the gameplay and fun, not for gimmicks. By the way, in all truthfulness, most every kid that wanted MK wanted the gore - it's main selling point - but the big N' didn't want to risk offending parents. Oh, if only they were more cynical about the future; you can find far more offensive and immoral stuff scattered throughout games released today. What's ironic is that the media, which painted the picture that Midway was a bad game company because of the violence, is among the worst, most immoral offenders you will find anywhere.
You can quote me on that one too.
Anyways, I prefer the SNES conversion of the arcade to its Genesis brother. Why? A few things; aside from gore, the SNES is a far better conversion graphically, aurally, and just feels more like the arcade. When it comes down to it, the gameplay is intact in both conversions but the Genesis version suffers from having smaller characters, less colors, and more grainy visuals. Arguably, alot of people consider the graphics MK's best feature. I somewhat agree. But I think that the clearer you are able to convey something to the viewer the better. The fighting game itself is bare and pretty basic; punch, kick, jump and use special moves on your opponents. There is only a handful of playable characters so I would've expected a little more of a learning curve per character. The most you have to memorize is a few special moves and fatalities. There's two bosses in Goro and Shang Tsung, and one hidden character. And backdrops are limited to a handful as well (though they look nice). You can surmise from what's said that this game is kinda fun for awhile but limited in variety. Least, that's how I feel.
Aurally the arcade and SNES versions are very nice with great voice work such as the announcer, "FINISH HIM!!!", and Scorpion "COME HERE!!!" Musically it's very fitting stuff but it's a little weak overall. But it isn't something i'd consider listening to for enjoyment.
To sum it up, Mortal Kombat was among the most infuential games of a decade and paved the way for a plethora of other violent-toned games which constantly tried to push it further than before. Time Killers comes to mind. Gimmickry aside, MK is a fun fighting game, but only for a while. It lacks depth and variety. Ah well.... ;)
are you kidding me, icarus? why did you give the arcade version of MK the same score as the SNES version? that seems way off to me...
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Old 07-13-2003, 12:35 AM   #186
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Gearhound, the arcade version and SNES version play exactly the same. They both offer the same amount of overall fun in my book. Sure, at the time, things may've looked more like this: Arcade - 7/8, SNES - 5, Genesis - 4/5, but time has deemed them both competent to one another. And, as the review clearly showed, the game has lost its initial impact.

BTW, when you reply to a post, please refrain from quoting the entire thing. Thank you.

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Old 07-17-2003, 09:40 AM   #187
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Better than before

Secret of Mana - SNES - Rating 8
Games like this are the reason I play games. There hasn't been a game like this in a long time, and to relive this Squaresoft masterpiece again... almost brings tears to my eyes. The Legend of Mana for PlayStation doesn't even come close to the majesty that is this game. The original Secret of Mana was actually a GameBoy title called Seiken Densetsu in Japan, and was brought out in the US as Final Fantasy Adventure. Seiken Densetsu 2 is Secret of Mana in the US, and Seiken Densetsu 3 was never brought outside of Japan because at that time Square USA just released Secret of Evermore, a pile of crap which was actually just Square USA stealing the SoM game engine and ruining it, resulting in one bad game which every self-respecting gamer should avoid. And just think, we'd have Seiken Densetsu 3 if not for Square USA not wanting Square of Japan to compete with themselves (they would've whipped their own asses). ;)
I remember calling the Nintendo Hotline and asking about this game, just to try and suck as much info up about it as I could. "So, if you compared Secret of Mana to Zelda, which would look better?" was among the 100 stupid questions I used to ask (but it sure made sense at that time ). And I didn't have enough money to buy it at its release date (darn), so I had to make with what little money I had and rent it about 3-4 times per month. And was it ever worth it! Square really struck gold with SoM and it makes all the recent Square titles, nay, all the recent adventure/RPG titles seem shallow in comparison. The fact is, SoM does for adventure/RPGs what games like Contra do for the action genre -- it sets standards. What's sad is when I look back at old game magazines like GameFan which wound up giving games like Jurassic Park (SNES), Clayfighter (SNES), and Alladin (Genesis) higher ratings than SoM. That is a crime!!!
The story is about the Mana tree, which gives life to the planet, but was also used in a more abusive fashion. To read more about the story click here ~ http://mmxz.zophar.net/rpg/mana/som.html
You control Randi, who lives in the peaceful village of Potos which is guarded by the Sword of Mana (which is located somewhere besides his village). Two other characters will join him ~ Purim and Sprite (in Japan, Sprite was called Popoie and in a rare case of intelligence, the US treatment was improved). The game is structurally similar to Zelda but with its own gameplay and style. You have to actually think about when to attack because your sword has to charge. Also, when you want to use magic or an item, you pull up a ring of options which surrounds your party member (and time stops while this is opened). There are puzzles to solve, and lots and lots of cool--and sometimes cute--baddies to take out. Throughout your adventure you'll visit castles and towns, and there are several modes of transportation in the game, most notably the cannons which you must pay to use. Using these, you can shoot yourself across vast areas and reach places you otherwise couldn't through conventional methods. The main form of transportation, which comes later in the game, is Flammie the baby dragon. Fighting enemies is fun and more emphasized than in Zelda. Using elementals is a big key to victory. One thing I really like is how the elementals will grow in power the more you use them. The elementals may as well be called summons because that is what they act like. The control is great and two other people can join you at any time and use the other characters. Sometimes, you'll try and move and cannot because one of your characters is caught behind something. So you'll have to go back a bit to recollect your party before moving ahead. This may aggravate you sometimes, but I got over it.
The graphics are VERY colorful and vibrant, and make great use of the SNES color pallette as well as special effects. The game is done from an overhead perspective a-la Zelda, only it looks better. Enemies are animated very well, and bosses are fun and challenging. Though the sequel has better graphics (and arguably better music; I personally don't think Seiken Densetsu 3 has better music...), this game is only 16-MEGS while its sequel is 32. The look of the game really is special and I would trade in all the CG filler of today for colorful artwork like this any day, baby! Even the animation is suprisingly good for a SNES. Just imagine what they could do with these new systems with a sequel done with artwork instead of CG.
Hiroki Kikuta is the composer, and this is one of the best soundtracks you can find on 16-bit. If you're smart you'll buy the original soundtrack from http://www.gamemusic.com/ or someplace else. Although you'll hear variations of some of the themes repeated with different arrangements, there's a generous amount of music and most all of it is great. Soundtracks of this caliber are nonexistent these days. Of course, all of the sound effects are done well, as expected from the SNES.
You would be most unfortunate to not own a copy of Secret of Mana. Playing this game will make you wonder what happened to great game design with creativity such as this. What a shame that Legend of Mana wasn't as good. Ah well. :sigh:
Hey SquareEnix, GET YOUR ACT TOGETHER!!!

Here's screenshots ~ http://www.fantasyanime.com/mana/somshots.htm
Here's artwork ~ http://www.fantasyanime.com/mana/somart3.htm
...and more artwork ~ http://www.fantasyanime.com/mana/somart2.htm

Have fun, and I'll see you soon.

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Old 07-19-2003, 04:21 AM   #188
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It's a groovy world

Klonoa 2 ~ Lunatea's Veil - PlayStation 2 - Rating 8
One of my favorite game series on the new consoles would have to be Namco's furry hero Klonoa. Making his first appearance on Playstation, Namco combined excellent gameplay with an interesting graphic style which was presented in 3D but with 2D gameplay. Nintendo claimed Yoshi's Story on N64 was 2.5D -- somewhere in-between 2D and 3D. I disagree. Yoshi's Story used 3D-like elements to some of the graphics but didn't actually convince this gamer that Yoshi was anything but another 2D game (nothing wrong with that in and of itself). Klonoa, on the other hand, is what I'd consider 2.5D. It uses 2D gameplay over completely 3D stages and backgrounds, with a camera that changes viewpoints every now and then to add to the presence of the distinct game design.
For the PlayStation 2 sequel everything was improved (well, 95% of everything). You get better, sharper graphics (duh), sound quality, the same stellar stage design (but bigger), and more cinematic gameplay. They even included 3D hoverboard stages, which I enjoyed. Everything is more colorful and imaginative, and instead of using prerendered characters over 3D backgrounds, virtually EVERYTHING you see is rendered by the PS2.
For those of you who haven't been fortunate enough to play the original PS version (or this) I'll run down some of the game mechanics. Klonoa's moves include jumping and using his ring to grab enemies which he can toss as a projectile in any direction, or use in mid-air to jump even higher. Also, he can use the ring to grab onto things to jump off of. Some of this gets really tricky later on and will call for your best Mario-esque platforming skills. There's more, but you'll have to play it to find out.
The stages are gorgeously rendered and everything is colorful and detailed. There's a theme park complete with a haunted house, roller coaster riding, etc. And there are forests, caverns, an industrial city, snowy areas, a river raft ride through a swamp, and much more. Sometimes you'll be playing and the camera will shoot way out so that you can see everything. This is great because it greatly enhances the sense of height and depth within the 3D environments. Stages go up, down and all around, and are often massive is size and scope. The anime/cartoony look to the game is a refreshing change from the sterile CG as seen in most other 3D games. Enemies are well done but perhaps many of them are too easy to defeat, as if they are put there as insturments for Klonoa to utilize moreso than to actually try and defeat him. Bosses can be a pain, and some will require that you die several times before you learn how to defeat them (like any good platformer). There's a save feature by the way, and the world map can be transversed a-la Super Mario World on SNES.
The music is very good and fits the game like a glove. Some songs are catchy while others are more ambient, and you can open up a sound test at the amusement park as well as earn artwork to view. The sound effects are all done especially well, and I liked the strange language the characters use to speak with during cut-scenes (you read on-screen text).
What else can be said? If you own a PS2, buy Klonoa 2. It is better than over 90% of the other software on the system and is still to this day a graphic showcase for the system. Besides, there isn't much choice as far as platformers are concerned nowadays, and this is truly one worth owning.

Take a look at the game ~ http://www.gamespot.com/ps2/action/k...reenindex.html

See you later

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Old 07-19-2003, 04:51 PM   #189
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icarus did you review metroid prime?
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Old 07-19-2003, 05:05 PM   #190
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Yes he did, he gave it 7.
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Old 07-19-2003, 05:11 PM   #191
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Yes he did, he gave it 7.
ok, do you know what happened to his journal thread?
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Old 07-19-2003, 05:14 PM   #192
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I think he deleted it, dont know why. Atleast it seems that it has disappeared
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Old 07-19-2003, 08:43 PM   #193
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I deleted it, alas, because it got like two hits a day, and I thought "Hmmm... maybe I'm not that popular around here". Too bad. That was some great writing. Then again, I don't blame people for lack of interest. After all, it's just one guy's opinions and thoughts, and my additions were rather sizey (as typical of me... I write fast ).

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Old 07-19-2003, 10:35 PM   #194
Joe Redifer
Olé!
 
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I enjoyed the Journals thread. But of course there was no reason to keep clicking into it again and again when no new journals were added.
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Old 07-20-2003, 02:03 AM   #195
Icarus4578
Deal with it.
 
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That's true. I was gonna add two or three additions a week but after my first few I watched the counter to see if it was gaining. It was gaining.... about 2-3 hits a day. Then, a day came where I was the only hit it was getting. Not good. So I didn't see why it was worth it. Anyway, reviewing games is fun work and I'll continue to do this.

Last edited by Icarus4578; 03-22-2004 at 12:00 PM.
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