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#46 |
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The Moment..
Join Date: Nov 2002
Location: Bronx Samurai
Posts: 3,671
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Just watched the Video, this looks amazing....
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There is one place that you have not looked and it is there, only there that you shall find the master. |
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#47 | |
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Awakening
Join Date: Feb 2003
Location: EU
Posts: 6,441
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Quote:
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"Only those with narrow minds fail to see that the defenition of Impossible is "Lack of imagination and incentive"" - DUNE:BJ |
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#48 |
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thank you based god
Join Date: Oct 2007
Posts: 4,942
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TGS 2011 trailer
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#49 |
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Registered User
Join Date: Apr 2002
Posts: 1,019
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how can she see anything with hair like that
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#50 |
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>:3
Join Date: Jul 2005
Location: Troy, MI
Posts: 11,001
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Or, you know, the huge black blindfold covering her eyes
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#51 |
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Kossy
Join Date: Aug 2009
Location: Engrand.
Posts: 5,714
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Video gone because of copyright. :/
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#52 |
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Hate it or Love it ヽ(•̀ω•́ )ゝ✧
Join Date: Jan 2009
Location: Medan, Sumatera Utara, Republic Indonesia, South-East Asia
Posts: 3,973
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"That was my best friend. And you've just killed him !" - quote from Superman / : Public EnemiesPSN ID : Rezqiano-INA
Currently Playing : Eternal Sonata [PS3] |
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#53 |
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Kossy
Join Date: Aug 2009
Location: Engrand.
Posts: 5,714
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Ah, awesome. Cheers mate.
Trailer looks okay, doesn't make me particularly excited for the game, but, her hair is just ridiculous. She won't see anything till she combs it out of the way...
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#54 |
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... ... ... ...
Join Date: Dec 2002
Location: Thetford, Norfolk, England
Posts: 15,218
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#55 |
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Kossy
Join Date: Aug 2009
Location: Engrand.
Posts: 5,714
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Agreed. It's all fine keeping trailers hidden, but once they're out there, there's no point in going all trigger happy with the copyright to hide it again, only to then officially release the same trailer a week later to an audience who doesn't care because we've already seen it.
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#56 |
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The forsaken
Join Date: Feb 2004
Location: upper darby (PA)
Posts: 1,220
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This is, imo the best looking handheld game. Why cant most devs get this level of quality from the 3ds? I hope this game will have support for the thumb stick attachment.
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Do I always talk this much? No.. not always, but often. |
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#57 |
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Registered User
Join Date: Jul 2005
Posts: 984
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I don't know what it is about em' but cinematic trailers just don't do anything for me anymore.
I want to see some more gameplay footage!
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Pizza! |
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#58 |
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The forsaken
Join Date: Feb 2004
Location: upper darby (PA)
Posts: 1,220
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Resident Evil: Revelations Gets Co-Op
Resident Evil: Revelations on 3DS will feature two-player local and online co-op, in addition to StreetPass support. This comes via the game's official website. A translation available on NeoGaf states that the number of players is "1, 2 for Wireless Play" and that the game will support "Local Play, Internet Play, StreetPass and Slidepad." This clashes with previous comments made by Capcom that the game would be a single-player experience only. Resident Evil: Revelations is due out early next year http://ds.ign.com/articles/120/1200004p1.html I'm ok with Co-OP. I think I am one of the few people who actually loved RE:5. Me and my brother still play mercs regularly..getting 'SS' and high scores is so fun and challenging. I do hope they dont make a stupid NPC follow you around if you wanna play single player tho. At least not for most of the game.
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Do I always talk this much? No.. not always, but often. |
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#59 |
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The Fighting Bomber
Join Date: Nov 2006
Location: Lake Jackson, TX USA
Posts: 4,570
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I love RE 5 too and I'm looking forward to the new console version. This news does make Revelations sound even nicer than it did before!
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#60 |
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The forsaken
Join Date: Feb 2004
Location: upper darby (PA)
Posts: 1,220
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Some new juicy info...this game sounds like its set for sucess.
Raid Mode: A Co-Op Gauntlet Despite the fact that Resident Evil Revelations is moving away from the action-oriented gameplay of its two immediate predecessors, Capcom is still making sure there is a mode where two players can simply shoot every creature in sight. Raid Mode is basically Revelations' version of a co-op gauntlet. You'll set up an arsenal of three weapons, select from about 20 levels and battle against a set number of creatures as you progress to a finish point. You're then graded on a number of elements, ranging from accuracy to completion time, and get a score. Your score also determines how much in-game currency you have to spend on weapon upgrades. Most importantly, every level you clear will reward you with a new weapon or one you have with stat modifications. What you get has some degree of randomization, though a good performance will likely yield a better gun. There are five categories of weapons - handguns, shotguns, machine guns, magnums and rifles - and a wide range of attributes that can be affected, including your rate of fire, ammo capacity and firepower/damage. Deep 3D Revelations is one of the best looking 3DS games. That sort of goes without saying, and it's been true since we first saw footage of the game before the system launched. Capcom has introduced something very clever into the options, however - an option to adjust the 3D effect. You might be wondering why that would be included. The 3DS has a slider for the 3D effect, allowing players to adjust the intesity at any time. However this in-game option can make the experience even more potent. Viewing Revelations with the slider and options maxed out creates a depth unlike anything I've seen in a 3DS game. In fact, reverting the game's setting to "Normal" made the visuals seem flat, even though the slider was still turned up. At its highest setting, the 3D can almost be too much to handle, but it is incredible to say the least. There is also other news like unlocking useful weapons with play coins. Capcom has hired Dai Sato to write the games story he is best known for his work on Cowboy Bebop, Samurai Champloo and more ds.ign.com/articles/121/1211102p1.html
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