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Old 12-13-2006, 09:59 PM   #1201
George Foreman
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I was gonna buy it off of Ebay over the Summer but, someone outbid me at the last second(it went for $9.95 too). Damn Michigan Fanatics kept me from getting M.U.S.H.A. and El Viento too.
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Old 12-17-2006, 04:02 PM   #1202
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Popful Mail now thats something I thought everyone forgot about.
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Old 12-17-2006, 10:46 PM   #1203
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Quote:
Originally Posted by Icarus4578
Popful Mail is pretty fun. Did you know they had a PC-98 version? Basically it sucks. Horrible framerate, lousy controls, and slightly above 8-bit sound quality. Then again it came out beforehand and it's on a weaker system (computer), just like Ys I & II.
Pssh, What more can you expect from the PC-98, a computer with a gaming libarary that consists mostly of porn & hentai games.
Falcom games are practically the only good non pornographic titles released on the PC-98.
Brandish 3 is thy only reason to cop a PC-98.

Dora/Alexis

It took untill the 3rd game,but Alexis is finally playable in the 3rd installment.

UMBER



Hardcore Action Rpg dungeon crawling & T&A at it's finest... damn they just don't make 'em as ILL as Brandish 3 these days.
As with all Falcom games the soundtrack kicks ass.
(Typical Falcom rock, but typical Falcom rock is phenomonal when compared to all the BS bgm I hear in todays current games.)
I would've posted gameplay shots,but I don't have an f'ng install disk.

Quote:
Wrap up:
Urban Reign is not made by Rockstar or any of those lame companies who make all of those crime games. It is made by Japanese developer Namco, so that alone should be enough to warrant a second look. It's why I took a second look, and I'm really glad I did. Definitely the best beat-em-up of this generation.
It's about goddamn time somebody in the world recognized how ILL Urban Reign was.
This game only got hated on, because most mainstream reviewers are f'ng cry babies who whine everytime they die in a video game.
(They also don't understand how to play beat em ups/fighting games.)
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Old 12-17-2006, 10:55 PM   #1204
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Quote:
Originally Posted by Topdrunkee
Pssh, What more can you expect from the PC-98, a computer with a gaming libarary that consists mostly of porn & hentai games.
Falcom games are practically the only good non pornographic titles released on the PC-98.
Brandish 3 is thy only reason to cop a PC-98.
Actually, there are a few others, not by Falcom, which have some semblance of gameplay.
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Old 12-17-2006, 11:06 PM   #1205
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Quote:
Originally Posted by Topdrunkee
typical Falcom rock is phenomonal when compared to all the BS bgm I hear in todays current games.
Hear hear! Or is that "Here here"? Either way I completely agree.


Quote:
Originally Posted by Topdrunkee
It's about goddamn time somebody in the world recognized how ILL Urban Reign was.
Ill? Hell, it's downright bedridden, hospitalized and incurable!
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Old 12-17-2006, 11:12 PM   #1206
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Yes, it's "Hear, hear!" which is an abbreviation for "Hear, all ye good people, hear what this brilliant and eloquent speaker has to say!"

P.S. It's still hard to load pages in here.
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Old 12-17-2006, 11:24 PM   #1207
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Originally Posted by Icarus4578
Actually, there are a few others, not by Falcom, which have some semblance of gameplay.
True, I was just exaggerating the superiority & godliness of FALCOM & Brandish 3.
(IMO they were a prominent player in the PC-98)
I'd post a link to Tokugawa Corp. since they had a whole archive of PC-98 titles that looked interesting but the site seems to be down.
I think I even saw Snatcher up in there, but it was probably a MSX scan.

(Any other PC-98 related site that I can think of, all happen to be rom sites.
Tokugawa Corp. was the best PC-98 information site that I'm aware of.)
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Old 12-17-2006, 11:30 PM   #1208
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Well in most cases where a game became popular on the PC-98 and was worth porting (read: improving), it was done to maintain popularity and name brand interest. That's why not just Falcom but others such as Cocktail Soft made transitions in that sense -- it was the logical thing to do. PC-88/98, in a way, were a good starting point for many companies which weren't as well off financially as others.
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Old 01-02-2007, 11:50 PM   #1209
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Great Popful Mail review. The references to modern goings-on were nice.
I never did like WD's Americanizations - there's some fan translator out there doing PCE stuff like Cosmic Fantasy 3 or whatever, and he takes it a step further by hating on democrats and other inanities. Also, back when we were organizing SegaCon, we wanted to promote RayEarth, WD's final Saturn game, but Victor never would return my calls. That's because he doesn't know how to run a company, and probably has STDs.

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Old 01-03-2007, 04:07 AM   #1210
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Castlevania - Portrait of Ruin
7/10
Nintendo DS


Yes, ANOTHER Castlevania game just like all of the last ones.

ENOUGH ALREADY!!!! Damn, I love Castlevania and all, but about 10 or 15 minutes into the game, I realized I was playing the same exact game for the billionth time. It's time for Castlevania to take a nice, long rest. The most that this game has going for itself is that it's the direct sequel to Castlevania: Bloodlines on the Sega Genesis. Other than that, you've played this before, many times. You know exactly what to expect.

Story: 6/10
I give the story a "6" only because it ties in directly to Castlevania: Bloodlines. If you haven't played that game, then the score goes down a notch or two in this category. Anyway John Morris, the tough, rugged star of Bloodlines decided to have a pussy anime kid and name him Jonathon, and that's who you control in this game. The Morris family was included as an attempt to get back to the roots of the Dracula story and give it some authenticity, as Quincy Morris was the star of Bram Stoker's original book. Anyway Jonathon is the typical whiney teenage anime character that Japanophiles cream their jeans over in RPGs. "Ohhh if only I could use the full power of the whip" -- whine whine whine -- "Ohhhhh my father!!!!" -- whine whine whine. What an emo. As in most games out of Japan these days, everybody still has "teen" attached to their ages, except for non-playable characters. You can unlock Richter (which is spelled in-game as "Richiter", WTF?), but not during the normal game. There is an opening animation sequence which shows the characters jumping around and doing nothing of any importance.


Typical screenshot. Not much to say.

Graphics: 8/10
The graphics are the same quality as last year's DS Castlevania game. There are a few polygon elements in the background here and there... again. The same enemies come back with the same sprites... again. Nothing new, really. The character art is all anime, and it is a mixed blessing. For one Jonathon looks like a total n00b and like he needs a boot planted in his face, and soon. But if they had used the artist who used to work on stuff for the series, he would be a total fem-boy and it would be hard to determine if he were male or female. But anime is everywhere these days and certainly isn't unique, so therefore the art is generic. The scrolling is nice as is the character animation. I like the fact that there are very few polygon enemies. Polygons on the DS suck ass.


Combining magic powers justifies making another game.

Sound: 7/10
Once again the music is good, but not overwhelmingly great. This time Yuzo Koshiro had to help out because Michiru Yamane was getting sick of doing music for Castlevania games over and over (and it is starting to show in her work). She keeps dropping Yuzo's name all over the place in interviews and out of the blue. I think she has a crush on Yuzo. I bet they will get married and have babies. I like that a tune from Bloodlines is in here, and it sounds great. A tune from Rondo of Blood is in here as well and it sounds like crap. Oh well. The sound effects are average. but this time they used a lot of voice effects for common enemies and bosses. Sometimes you'll hear stuff like "Yahoooo!!" They all pretty much sound out of place, and the voices will keep playing until the sentence is finished, even if the enemy is dead.


And of course right before you combine magic powers,
you get two anime faces that slide onscreen and shout the
name of the magic you're about to use, just like every
other game ever. Japan is so generic these days.


Gameplay: 7/10
Don't get me wrong, I had great fun playing this game, but it's the same stuff all over again. Oh sure, this time you go into paintings and other such nonsense, but it's still all the same. You gradually earn the same abilities and items, you can practically play this game with your eyes closed. This time you can control two characters simultaneously and hook up for some cool combos, but this really doesn't add much to the overall game. I spent most of my time playing with that bitch off of the screen. I even beat Dracula without her sorry ass. This game takes a different approach on the whole "percent complete" thing. Since each painting is 100% unto itself and there are 9 total paintings plus the castle, there is a total of 1000%. I completed the game with 1000.0%. The standard mish-mash of things are unlocked after you beat the game. One thing I really found frustrating (besides the huge increase in medusa heads in the clock tower) was the shop. You can sell things that are equipped! I accidentally sold an awesome found weapon. Pissed me off! Also, this game has some sort of online mode, but who the hell cares?


The multi-segmented creatures are kind of cool.
Still, there is nothing amazing about this game.


Other stuff:
If you are a true American who gives your cash away so that corporations can line their pockets even more, you'll be sure to get the Collector's Edition of this game or the Deluxe Edition (I forget what it is called). It comes with a small art book, a timeline which shows when all of the different Castlevania games take place and Castlevania IV isn't even listed since it is a "retelling" of the first game or something, a small empty white plastic box, a stylus with "Castlevania" written on it, some clear plastic for who-knows-what glued onto the cardboard and a music CD wth some music from the Castlevania series. Unfortunately these are tracks taken from the typically horrible quality Konami OTSs from Japan where they screw with the music to give it added reverb and tons of treble. They also have "Bloody Tears" listed as coming from Castlevania 1, when it was first heard in part 2. Overall it's a decent addition to the package. I was worried that the game would come in some super-odd box and I wouldn't be able to store it with my other DS games. This is not the case, as the game itself comes in a normal, sane DS box.

Wrap Up:
If you enjoy "Castleroid" games, you'll like this one, but surely even the most diehard of Castlevania fans are getting a bit sick of the genre. I know I am.
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Old 01-03-2007, 10:04 AM   #1211
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I love the review. I agree that there are way too many Metroidvania games now, I got that feeling while playing DoS and this looks the exact same.

Does the chick do anything cool or did you play as Jonathon the whole game because she sucks?
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Old 01-03-2007, 11:49 AM   #1212
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If I may answer, she's good for magic and for when you need to use team work for things like pushing a train to a stop (don't ask) and reaching high ledges (which is negated within a relatively short time since you'll get the double jump). Her attacks are useful against a bare minimum of enemies. Therefore, you'll opt to use Jonathon.

I agree that the whole Metroid influence has been overused. Since SotN, there's been five CVs with a Metroid-ish layout, if I'm not mistaken (not counting the 3D ones because they suck). Before I bought PoR I thought that the castle was the layout and the paintings were like stages with a boss at the end. Konami has to change the formula for the next installment.
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Old 01-03-2007, 03:18 PM   #1213
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Yes, it's kind of sad that fans would have to stop buying the game in order to get them to really change anything. You can bet the next sequel will be just as unoriginal as the last few have been.
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Old 01-03-2007, 07:03 PM   #1214
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I will not buy the next sequel if it's the same style of game, and you're right, I bet it will be.
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Old 01-11-2007, 06:33 AM   #1215
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Magic Knight Rayearth
7/10
Sega Saturn


The box is shiny, but not embossed!
Working Designs fans riot worldwide!


This is the last game released in the USA for the Sega Saturn, but ironically it was released within the first year of the system launch in Japan. Working Designs wanted to bring the game over, but some data was missing because Bernie Stolar of Sega hated Victor Ireland of Working Designs, so he hid it in a special, secret place. He then used the excuse that a hard drive crashed and that some of the data was corrupt. Victor didn't want Bernie to get the best of him, so he took on the project anyway. Some of the data had to be reprogrammed from scratch here in the USA, and as a result the game does have a lot of bugs and some major slowdown. Slowdown is not allowed in Japan, so logic demands that Victor added it as a special treat for US gamers.


Awesome color and many layers of scrolling and transparency
are used throughout the game. Graphic whores rejoice!


Story: 7/10
To be quite honest, the translation is pretty good. Working Designs didn't go totally overboard with their low-level humor as in past games and for the most part remains enjoyable. They do sneak a few quips in, though. The story itself involves some girls who have to do some stuff in order to accomplish something. It's pretty hokey, and it subtly speaks out against the death penalty, though it certainly never makes a direct reference to it. After you do some stuff, you do more stuff, and keep doing stuff until you are finished. That's pretty much how it goes. There isn't much of an ending story-wise... it's just a few quick words and BAM the credits are rolling. But the story is plenty good enough and it's fun to see how the characters react when they do stuff. And doing stuff is required to progress in this game.


The razor-sharp and winning humor of Working Designs
pops up now and again. The players lose.



Almost a dozen hours will be added to the game due to the amount
of time you will spend rolling on the floor laughing uncontrollably!


Graphics: 8/10
This is your typical 2D RPG, but it looks really, really good. Lots of detail has been provided everywhere. Transparencies are all over the place, multi-layered scrolling is abundant and tons of colors are used. There is some scaling and rotation that will blow your mind! OK maybe not, but it is cool, especially for an RPG. I like how when going up the stairs in a home or some type of building, the new floors fade/dissolve in over the old ones. When you go back down they fade away, no more black screen between floors. This is space-age technology being used here, truly. There is full motion video (FMV) throughout the game, and it is compressed fairly well for the Saturn, except the ending which looks a bit blurry. The characters are drawn with a (surprise!) anime style. Japan does not know how to draw any other way, sorry.


Apparently they do the wild thing like crazy in Rayearth-land.

Sound: 7/10
All of the game music is played by the Saturn sound chips themselves... no streaming music, no CD audio, just music the same way the Genesis and SNES produced their music. But it does sound really good, and many tunes are very enjoyable. There isn't anything that really stands out or will blow your mind, but it is better than adequate. The voices are a bit "trebly" though. Bad recordings, perhaps? Some of the sound effects, such as when fireballs come crashing down, are too loud for the Saturn's preamp to handle and end up being a bit distorted. This doesn't happen too often, fortunately. Then there is fact that towards the very end of the game, the same tune that normally only plays on the overworld map when you switch towns ends up playing for that, the last town, Zagat's palace and whatnot. You keep hearing the tune over and over again, and it's not really a great tune or anything. I blame the missing data for this. A song or two had to have been lost. That makes me sad, and I do not enjoy being sad. Of course since this is Working Designs, there is a horrible song in the game with lyrics by Victor Ireland and sung by the same skank who sings all WD's songs. The lyrics are provided in the instruction manual under the false presumption that anyone would actually care.


The game uses anime. That means the eyeballs of everyone are HUGE.
Anime is supposed to impress you and/or look good... or something.


Gameplay: 7/10
This is an action RPG, kind of like Zelda in many senses. Control is good... very smooth and precise. You run around and talk to people in towns, buy a limited amount of items and run off to dungeons, solve puzzles and beat bosses. You can jump, swim and run like you've got a load of diarrhea ready to burst out and the nearest toilet is far away. Actually there are no toilets in the game, and that is even mentioned. You control three different bitches, and each has their own was of fighting as well as her own magic. One of the whores can shoot arrows which will be required to hit things from a distance. Ingenious, eh? Of course. One thing I like is the ability to move and attack in diagonal directions. I don't think any other Zelda-type games allow this, but what the hell do I know? The puzzles are all pretty easy. There is one puzzle that is almost kind of tough, but it's not required to beat the game, only to get some extra life and magic. Speaking of easy, the whole game is a little on the easy side, I'd say. You may die here and there, but you'll always quickly figure out what the hell you're supposed to have the little wenches do next. Overall it is pretty fun and kept me coming back for the few days it took me to beat it. I'd say it offers a bit under 20 hours of good ol' fashioned fun.


I'm wondering how this kid even knows who Greedo is, and how
he was able to see the Star Wars Special Editions. He doesn't even
live in the same dimension as George Lucas. Lucky kid.


Overall
This is definitely a good game to have in your Saturn collection, if a bit short and easy. Trying to collect all of the hidden amulets in the game is a true challenge, though. I couldn't find them all. But the game remains recommended. And maybe Bernie Stolar and Victor Ireland will get together and have the first gay marriage in the game industry! They're made for each other.
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