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#61 |
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Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,641
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Oh, when I meant customizing, I didnt really mean looks. I mean character generation. Like Anarchy Online for example has about 74 or such different skills for each character, this isnt including the class or race you pick. So you can REALLY make it like your own. Thats the sort of stuff I like.
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#62 |
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meow
Join Date: Aug 2004
Location: MA, Usa
Posts: 3,079
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Damn it, now I'm really looking forward for RO2
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Actively Playing: Ninja Gaiden 2, Monday Night Combat Last Completed: Resident Evil 5 |
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#63 |
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>:3
Join Date: Jul 2005
Location: Troy, MI
Posts: 11,002
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So while a ragnarok skill tree looks like this
![]() ![]() you want games where it branches off to 70 some skills for each job class? (This is a skill tree for priests, with a total of 33 skills) Last edited by seraph830; 03-24-2006 at 10:54 AM. |
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#64 |
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Registered User
Join Date: Apr 2002
Location: Australia
Posts: 32,641
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Nono, I probably should of said stats for skills. Like this...
http://ao.warcry.com/compendium/skil...php?category=3 See on the page in the middle theres about 11 categories? Click on each of those and a new group of sub skills should load up beside it. These are skills everyone has, despite what profession or race you choose as your character class. You can customize your character in any way you wish. You could be a healer whos godly at healing but crap at everything else. You could be a nanotechnician, thats like a magic user, who is good at healing. You can sacrifice putting your speed skill up so you can put your health up. EVERYONE is very different to each other. Yuo'll be hard pressed to find two people playing the same class that will behave the same in battle. Its a bit complex. But its so good having that amount of customization. I crave that stuff. |
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#65 | |
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meow
Join Date: Aug 2004
Location: MA, Usa
Posts: 3,079
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Quote:
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Actively Playing: Ninja Gaiden 2, Monday Night Combat Last Completed: Resident Evil 5 |
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