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Old 04-15-2005, 01:34 PM   #1
Alan1888
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What PC specs are equivelant to a consol?

What is the pc equivelant of a ps2/amecube/xbox,
what are the sort of specifications you would need to run a game from these systems on your pc?
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Old 04-15-2005, 01:48 PM   #2
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Wrong tile ppl sorry :annoyed:
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Old 04-15-2005, 01:49 PM   #3
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1993 IBM home PC, 133 Mhz.
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Old 04-15-2005, 01:52 PM   #4
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What the vegetable said.
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Old 04-15-2005, 01:54 PM   #5
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i think it would be a little higher than that
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Old 04-15-2005, 03:23 PM   #6
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It is, but not by much. It's basically a P2 machine with 64megs of ram and a slightly beefed up display card.

Or is it 32 megs of ram?
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Old 04-17-2005, 03:17 AM   #7
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Dont Forget that the Console purely runs the game, while a PC has lots of other things to run. the console purely utilizes all the power, people think "no way it couldnt run on that", i remember the SNES CPU is something like 3MHZ.
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Old 04-17-2005, 08:04 AM   #8
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Please dont let something like that make you think a PS2 is more powerful then a generic PC. Everyone keeps using this excuse yet its NOT accurate. Theres too many variables that people dont think about. Theres a reason why an average PC will run games better then the consoles.
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Old 04-17-2005, 08:22 AM   #9
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The PC has to run the Windows OS as well as legacy devices, making it less efficient. PC games are also forced to use DirectX so developers cannot tweak to get the most out of GFX cards.

You need roughly a 1.5Ghz CPU and 256Mb RAM and a 64Mb GFX to be able to run PC equivilant of console games (Halo, GTA) as smoothly, even at 640x480 resolution.
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Old 04-17-2005, 09:34 AM   #10
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Do you know how dirt cheap those parts would cost? Cheaper then a console. The thing is DirectX is an easy tool for programmers to work with, and since theres only 2 main vendors out there, ATI and nVidia, I'm pretty sure you can figure out they have no problem working with it. They've been at it for many years. Programming for the PC is like sleeping. Its very easy. And you'll find console developers are equally limited by the kits Sony or anyone else release for them to try and work with. DX is alot more flexible and also has more features. Plus you can make the PC games run how you want them to by tweaking windows so it takes less resources, and also playing with the games graphic settings, which in turn gives you far more power to work with.
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Old 04-17-2005, 11:54 AM   #11
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Quote:
Originally Posted by Alucard
Do you know how dirt cheap those parts would cost? Cheaper then a console .
Far from it - a PC doesn't just run on those components, once you add a motherboard, HDD, CD drive; even with 2nd hand parts, the basic PC required to run console equivalant games costs a lot more than a ?100 console. What's cost got to do with the topic anyway?

Quote:
Originally Posted by Alucard
And you'll find console developers are equally limited by the kits Sony or anyone else release for them to try and work with. DX is alot more flexible and also has more features.
The downside (and the plus side as it turns out) is the many reports that the PS2 is difficult to program for - most developers have to create their own code directly to the low level BIOS to make efficient use of the PS2 GFX rather than using the code given by the development kits.

With PC games, since ever GFX card is different, you cannot optimise a code for the GFX BIOS (see the games before DirectX came out - Voodoo, Matrox, ATi code optimisation). DirectX functions as an intermediate between the GFX drivers and the actual card. This is solved by the fact that the DirextX instructions are very good and efficient, but not as efficient as it could be if there was only one standard of GFX card.

(The downside of DirectX is that programmers tend to rely too much on the code rather than coming up with their own - this is partly the reason why some GFX effects on PC games such as lighting, shadows and filtering all look very similar.)
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Old 04-17-2005, 12:09 PM   #12
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Theres alot of factors with the PC side of things that we dont think about. All the graphics cards are pretty much the same in what they can do. The only big difference is how some of them do it faster. Alot of this comes down to the drivers which the developers make. If they know what they are doing then theres nothing to worry about. Especially if they are releasing new drivers every month. Others like Matrox dont update their drivers so you have problems.

Alot of lighting etc looks the same because you'll find quite a few games out there use the same engine, just like microsoft is planning to do with the Unreal 3 engine and Halo engine. This gives game developers a quick boost and dont have to bother making their own engine specs from the ground up, so similarities will show. I mean you can look at Half Life 2 for example. You'll be hard pressed to find a game with lighting like this game has.

You also have to remember that the extra ram and the addition of a hardrive can really help the system work better, compared to a straight cd system like the consoles that just read on the fly. Theres just honestly alot of differences. You cant really compare them. PC is also not just a straight games machine. It does alot of things as we all know. Consoles will slowly turn into PCs as they go along, or pretty much like Shuttles in the PC market. Small little things you can carry around and upgrade a little.
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