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Old 12-30-2004, 10:12 PM   #271
Drunken Savior
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Quote:
Originally Posted by Joe Redifer

The whole thing was just a giant action movie with no plot!
Notice how happy the crowd is that this crappy movie is finally over.
Dude! SPOILER ALERT!!
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Games I'm hyped for
The Last of Us Part 2, RE2 Remake, The Last Night

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PC (i7-7700K, 16GB, GTX 980Ti), Wii U, PS4
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Old 12-30-2004, 10:14 PM   #272
Joe Redifer
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As if anyone can stay awake long enough to beat the game.
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Old 12-30-2004, 10:22 PM   #273
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Haha. I also didn't know Street Fighter's Ryu branched out into action games either...
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Games I'm hyped for
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Old 12-30-2004, 10:45 PM   #274
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He moonlighted at Konami before signing the full-time contract with Capcom.
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Old 12-31-2004, 02:14 AM   #275
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Joe man Bravo...Totally hilliarious and fresh...You really should consider sending some writing samples out to a couple of magazines....What do you think of Play? I'm real cool with Dave Halverson...could put in a good word...Keep doing the damn thing...I liked the second half of Spike's Lee's X movie....
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Old 12-31-2004, 06:17 AM   #276
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Send him to the first page in this thread and let him pick the reviews he wants to read, that'd be cool!

Coming soon:

Battle Garegga - Saturn

Altered Beast - All of 'em

Blazing Lazers - TurboGrafx-16
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Old 12-31-2004, 10:40 AM   #277
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Are you intent on selling out to commercialism Joe? And yes, Play Magazine is 100% commercialism, as is EGM, GamePro, etc. I don't dislike Dave but he just throws nice, huge ratings at pretty much anything under the sun that's hyped to death. I think Play is much better than EGM in every way. Well, whatever makes you happy, go for it.
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Old 12-31-2004, 06:00 PM   #278
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If I were Joe and Dave Halverson asked me to write for Play I would jump at the opportunity. Yeah all mags are commercial but there would be a solid income from it. I don't find it to attractive to be a "starving artist" per say.
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Old 12-31-2004, 08:32 PM   #279
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I think Vic pretty much has this issue pegged. Nobody is selling out, and if Dave were ever to make me an offer, it would be for my writing style. Otherwise anyone could write for any mag.
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Old 01-01-2005, 12:48 AM   #280
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My last review of 2004!

Blazing Lazers
6/10
TurboGrafx-16


NEC only hired the best graphic designers.

One of the very first games released for the TurboGrafx-16 in the US was the vertically scrolling shooter Blazing Lazers from Hudson Soft. Most praised how great it was, and it was good, just not great. In fact I'd say it's only slightly above average at best. Let's take a look why... it'll be fun!


You must defeat this boss because he is so mediocre looking.

Graphics: 5/10
The graphics of this game are bleak at best. Most of the screen is usually filled with black or what seems like empty space much of the time. And when there is actual detail, it isn't necessarily well drawn detail. There is some parallax scrolling, believe it or not, but it's only stars which are ever in the background when the parallax occurs. Boring! The bubble stage is probably my favorite graphics-wise simply because of its uniqueness to the rest of the game. None of the weapons look particularly good or bad or stand out in any way, same with the boss designs. I wish more could have been done to help the graphics be less bland.


This stage reminds me slightly of the overhead portions
of the NES hit Blaster Master only much more boring.


Sound: 7/10
The sound definitely fares better than the graphics in this game. A few great tunes are provided. Right when you switch the game on you know the music will make sweet love to you, at least in some stages. One of my favorite tunes is the theme for the bubble stage (again) just because it is so cool and unique. The sound effects are all completely average in every way, and voices are provided when you get a weapon or some other form of power-up. If you want to know how these voices sound without actually hearing them, try this: Put you bottom lip against your top row of teeth (this assumes that you don't have a massive overbite, ya hillbilly!) so that you can effectively make a continuous "Vvvvvvvvvvvv" sound. Now while doing that, attempt to say "Ring Blaster" or "Photon tracker" or "Deceptor wave" but make absolutely sure you are still making the "vvvvvvvvvvvvvvvvvv" sound while you say those phrases. That's exactly how Blazing Lazers sounds, and it is space-age state-of-the-art.


Bubbles! Bubbles!! This stage is the best in the game.

Gameplay: 6/10
Well this game is pretty much your basic vertically scrolling shooter. It moves quickly and there are a bunch of different types of power ups that you can get. Little purple orbs will help you power up your current weapon and you have your choice of "Multiples" (options that follow you) and "Shields" (I think they shield you. More research is needed). You play and play and play and eventually you'll get to a mid boss (most stages have mid bosses). Defeat it and you play and play and play and finally get to the stage boss. When you die, this game sets you waaaaaaaaaaaay back. I hate games that do that with a passion! But there is a unique flashing orb that you can collect that will let you restart where you died, and that can come in very handy. Overall the game is pretty easy and kind of boring. I still replay it from time to time and moderately enjoy it, but it's not as good as games like Power Strike on the Sega Master System.


The epic opening cinema display gives an overall narrative to the
backstory and really makes you feel the plight of all the characters.


Wrap up:
Not too bad, but you should play Battle Garegga on the Saturn instead!
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Old 01-02-2005, 02:16 AM   #281
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GunHED is what this game was originally based on in Japan. I've never heard of Battle Garegga, though. As for the Halverson issue, the only reason it's odd (to me) is because you've called him a poor journalist before, so why would you try and get hired by him? For the money? The fame? The hot babes?
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Old 01-02-2005, 02:22 AM   #282
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I was trying to remember what that game was called in Japan. Thanks.

I'm not trying to get hired by anybody. I don't think I've ever called him a poor journalist, I just said that I didn't care much for GameFan's seizure-causing layouts and his inability to rate a game low (or so it seemed to me at the time). I assume Halverson was E. Storm, and E. Storm always seemed to overhype games. But like I also have said, I do respect the fact that they gave lots of attention to games that most would overlook. It's just that when you virtually explode with giddyness talking about nearly every game out there, it's hard to see which ones are truly good and which ones are not just by reading that mag.
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Old 01-02-2005, 02:26 AM   #283
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I always loved GameFan, older EGM, and others. I still have my collections. Yes, E.Storm is Dave. If you did get hired, I'd have to start subscribing to the magazine. I don't want to look antagonistic and that's why I wasn't trying to stir up a debate about it, because you're one person I respect and like very much. So anyway, best of wishes and I'll keep checking out your reviews (and others') when my thread is done with.
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Old 01-02-2005, 02:36 AM   #284
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Battle Garegga review coming within the hour!!!!!!!
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Old 01-02-2005, 03:17 AM   #285
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Battle Garegga
8/10
Sega Saturn


Raizing and 8ing bring you a solid shooter!

As you are hopefully aware, the Sega Saturn had some of the best games of the 32-bit generation, especially if you imported the abundance of good stuff that was only available in Japan. Battle Garegga was one of those games that was a "must import" if you like vertical shooters. You use war planes and the such to battle through many stages of awesomeness and unrelenting action!


This is one of the first screens that appears. Yes, that is
correct, there was a time when EA actually released great games!


Graphics: 8/10
This is a sprite-based vertically scrolling shooter based on an arcade game. So you get the usual options of playing with black bars on the side of your screen or tipping your TV over onto its side for the true aspect ratio (I did this to get all of the screen shots here and the Quicktime because once again I love you and dream about you every night, just like I said in the Shikigami review). You get some great multi-layered scrolling which really gives you a sense of height as well as some meticulously detailed backgrounds. The explosions in this game look awesome, especially when a whole bunch of things all explode in sequence. And when you destroy and enemy, pieces of shrapnel go flying all over the place, adding to the frantic action because when the going gets tough it can be hard to tell the difference between the shrapnel and the enemy bullets. Check out the 7.7MB Quicktime which shows a small example of how frantic it can be, as well as an optional selectable ship. Keep in mind that each piece of shrapnel is its own sprite, and be amazed. The other thing that is unique is that many of the enemy shots actually look like bullets, not your typical glowing orbs found in games like this (though they are here as well). The enemies all look great as do your many fighters which you can choose from, and it has that "arcade feel"!


The Saturn ruled at 2D games.
2D games kick tons of ass.


Sound: 7/10
Lots of explosions, shots and other things to listen to as well as a few voices here and there. All of which sounds pretty good. It sounds like an arcade and that's really the best way to say it. There is an original soundtrack as well as an arranged version that you can choose from. Both are great but I do prefer the original version. I like that they give us a choice, and occasionally I do switch the music mode just for fun since both are good. It really gets you into the game. The constant blasting and explosions really pump you up and you can tell just by listening to this game that it's action packed and tons of fun.


Level entire villages and get
home in time for Spaghettios!


Gameplay: 8/10
This game is crazy fun! Control is superb, with regular shots, missiles, and bombs at your disposal as well as the ability to continually power up your ship with "multiples" or "options" (for lack of better terms) that you can change the function of on the fly. What's more is that you can use Sega's analog controller for the Saturn as well, and it works perfectly. You start out with 4 planes to choose from, but there are four more bizarre "ships" that can be used if you know how to access them. There are also a lot of other "hidden" options that can change the game and even let you select the order of the stages as they are played. There is even a mode which lets you watch one of Japan's best players go through the entire game without continuing, and it is amazing to watch. He is so good that sometimes he gets up and walks away from the game to take a piss. As with most shooters like this, it can get very intense in the upper levels and you will run out of continues FAST. This is one of the few games that I play on the hardest difficulty available because it challenges me and makes me want to do better and keep trying. Yup, you read right... it's challenging, not frustrating. Huge difference! Battle Garegga is worth the effort. There is very little slowdown and no flicker at all, the Saturn sure delivers! It is 2-player simultaneous as well, and you'll never believe this but BOTH players can use an analog controller AT THE SAME TIME! Yes, the Saturn was actually powerful enough to handle two analog devices simultaneously. Unbelievable! This game keeps calling me back to keep playing it again and again. It's almost a 9. but not quite. Fantastic, get it now!


What caliber do you think those yellow bullets are?

Wrap up:
One of the best vertically scrolling sprite-based shooters for the Sega Saturn.
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