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Old 10-14-2004, 06:20 PM   #856
Joe Redifer
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I knew this game would suck, mainly because it was programmed in the UK by a Frenchie. That's always a recipe for disaster when you're not UBI Soft. Plus anyone who says it takes 15% of the processor to make the trees grow is obviously an incompetant programmer. How good can the game be?
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Old 10-14-2004, 07:18 PM   #857
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I actually had to touch-up the review because I had to rush it earlier today. Now, it's even better (as if it could possibly matter given the title in question).
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Old 10-14-2004, 10:53 PM   #858
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I was right on Fable sucking!

p.s. When I posted that apology from GI I wasn't putting down PM:TTYD but GI. They should grade games on how they enjoy them themselves not the mainstream.

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Old 10-15-2004, 12:39 PM   #859
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Icarus Editorial #1 ~ Ignorant editors who shouldn't make baseless comments

I figured that with recent negative comments permeating from a certain game mag editorial out there, I'd take the time to do what this individual seems incapable of doing: Writing good material. How this guy (let's just call him "Don" from here on out) can sit there discrediting and generalizing all editorial content as being worthless goes beyond the reproaches of insanity and is a direct insult to all those great or once-great editors of gaming's past, present and, hopefully, future. Saying that 5,000 word online articles or reviews are useless and stupid in comparison to 200 word ones is an unintelligent comment and is hypocritical when you note that the main feature in his mag for that month is a Halo 2 feature which, if you include all the captions with the pictures, figures around or over the 3,000 word area. Plus, it's also hypocritical to condemn lengthy online articles, then promote lengthy online articles in the same mag, is it not? Talk about poor judgement. Just because Don cannot come up with good material, that means that he can spit in the faces of every other editor, including such heavyweights as Dave Halverson of the illustrious GameFan and even Ed Semrad of the older, better glory days of EGM.

I can understand if you're feeling a bit bitter about certain unresolved issues Don, such as the fact that more and more people are turning away from the mainstream, often unintelligible content of your filler mag and looking towards the web, especially when you go out of your way to interview such non-gaming forces as the lead singer for Korn. But perhaps that's only fitting as it is, in fact, a metaphor for what your magazine used to be versus the cesspool of bad language and raunchy commentary for shock value of today (to try and bolster your image to a more adult-oriented theme, no doubt... toilet humor is definitely not adult but rather bespeaks a more juvenile mindset). What do I mean by metaphor? Korn was once an extremely popular band which appealed to the rock/metal hardcores but went commercial with their third album and onward, just like most groups that steer towards the mainstream crowd. The same thing can be said about your mag Don: What began as a magazine with good coverage of games as done by actual professionals--which, by the way, there are no more of over there now--and which carried integrity and stook up for the gamers has become nothing more than a loudspeaker for the mainstream hype-heavy material.

Say "sayonara" to substance.

Before I go any further, let me stress that I don't feel that I'm somehow superior to any editor, but that does not make my opinions any less valid. I am, first and foremost, a gamer at heart--a person who has put in considerable time and practically studied gaming as a whole for the better part of twenty years. I was there before Atari instigated the first, and hopefully last, gaming crash. I was there when Nintendo revitalized the industry with their first foray into console gaming, the NES, and Sega was right beside them with the SMS. I was there to experience the magic and wonder of the arcade scene and the 16-bit wars. Etcetera. You get where I'm coming from.

Fair enough, it's Don's opinions. But perhaps he should take a look in the mirror and realize the hypocrisy of his statements. Perhaps he should take a look back at his own magazine's glory days and compare it to the junk mag that he's currently in charge of. Maybe then he'd realize what's wrong with the current product.

Then again, perhaps he just doesn't care.

Opinions do have a great deal of impact on this industry. Just ask Ed Semrad. Back when Super Street Fighter II came out on the SNES he stated the truth about the game, that it wasn't worth the extra $70 to those who previously purchased Street Fighter II. It wasn't worth it to overhype a shallow update to a game at the risk of sacrificing the integrity of the magazine he was in charge of, as well as attacking the trust he'd come to earn from fellow gamers who were weary of putting down an absurd amount of money for lackluster titles, who wanted to look beyond the hype and hoopla to see the actual substance of the products in question, hence the original purpose of his mag.

An editor is at his best when he has something to say, and the only time there's something to say is when the editor in question is somebody who is very conscientious of his work because it's a very real part of his life. Therefore, the editor should have a lot to say with so much ground to cover. How can you look at this industry as it is today what with all the stuff going down, all the decision making, all the good stuff and the bad stuff, etc. etc.... and then dismiss it all as if there's nothing worth discussing? An editorial is also an opportunity for the editor to stand before his audience and go one-on-one with them, inform them and help them make informed decisions. It's a great way to gain feedback, and that's always very important.... except for when you've given up caring like Don seems to have done.

I guess it's easy to be the editor for a mag like Don's. After all, all you have to do is sort through the 200 pages of junk and advertisements to get to the main feature of the magazine: Yet another inclusion in the neverending hype machine which he and others are guilty of perpetrating. It doesn't matter if there's other great games that could've been given more coverage; that's not in their state of mind and, apparently, nor is it in their budget. Just give the games which already have overwhelming coverage yet more coverage. That always sells mags, right? Integrity be damned -- they just want to make a quick buck.

I recommend that fellow gamers reading this, no matter how many or few of you there may be, take one step back and look at how much more coverage every game used to get vs now. All of the hard work in the older mags that Don is currently in charge of makes the new stuff look bland in comparison. There stood the voices of a gaming generation, ones which held influence and push over both the developers' choices as well as the gamers', always staying one step ahead of the oncoming and now-current onslaught of commercialism.

It looks like commercialism eventually won out because the guys who are in charge of the print stopped caring about quality and sold their souls to shallow hype and mass marketing.

Your opinions matter to me, though. Certainly. When people make comments here, I listen to what they have to say because we're all in the same boat, regardless of any difference in opinion. Only individuals who care about what happens to the future of this industry would care to state their case. Indeed, being a gamer means more than interacting with a controller; it's also an open invitation to interacting with other gamers as well. Smart editors understand this very well. Don doesn't. So let's all work together to try and make the gaming future a good future.
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Old 10-15-2004, 05:13 PM   #860
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An excerpt from Shoe(EGM) on Ikaruga which he gave an 8:

Quote:
"But nooo...most gamersss are not old school and hardcore, so we cannot recommend game!" So how do I review this one? I'm a sucker for 2D shooters, and Ikaruga shoots with the best of them.
The game got a review that covered 1/3 of the page and it ended up getting a silver award. Guess what the GOTM was? It actually was a tie between Splinter Cell and NBA Vol. 2(both reviews of PS2 version).

You should review Katamari Damacy or Donkey Konga next!

-edit- http://www.alienhominid.com/game.html

eh eh?

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Old 10-15-2004, 10:33 PM   #861
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here here!!

And that is mostly why I will not renew my subscription to EGM.......................I mean Don's magazine.
Do you think that Ziff Davis has anything to do with the content of the magazine? I mean back in the day when EGM was only 1/8 adds it seemed like a better magazine. Was it owned by Ziff Davis back then?
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Old 10-15-2004, 10:58 PM   #862
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EGM has been Ziff Davis for at least 5 or 6 years now. EGM has almost always been 50/50 ads/content as well, like most mags. I've never really cared for the "feature article" of any game mag, even way back in the day. I care more about the other stuff, namely the games. Feature articles have always sucked and I pay them no mind, usually.

I was reading some old issues of Gamefan not too long ago, and boy they really aren't all that great, either. I really don't have any respect for Dave Halverson other than the fact that he likes imports. But his reviews suck ass. Gamefan always rated games way too high. Always. They kissed the advertisers ASS and only picked on games whose companies didn't advertise with them. Gamefan was a rag.

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Old 10-16-2004, 02:37 AM   #863
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Vert1, I complained about this very thing awhile back. I'm sick and tired of watching great titles get shafted just because their names don't begin with a "Final" nor a "Grand". Makes me sick....

Vicviper, just know that Sony is involved with Ziff Davis and that they hold some leverage in EGM's decision making. Then again, I'm sure you already knew that.

Joe, I think that Dave was the main instigator of whatever hype existed in GameFan before his departure. For example, look at the way he got all worked up about Crash Bandicoot. Try playing that game now. No, really. Tell me what's so special about it? Games such as Sonic and Mario blow it out of the water by a mile! A stupid bandicoot that spins through boxes = pure medicority. I still enjoy some of their reviews and material, especially those layouts. Guys like Takuhi and Nick Rox are fun to read, even though there were certain instances where I could disagree with some of GameFan's material in general. Like, say for instance, rating Jurassic Park on SNES higher than Secret of Mana. (I think that's in the same issue where they rated the Mega CD Sonic, Joe. )

Back to my original subject, I don't see what seperates magazines anymore. There's very little distinction; they all play by the same rulebook. If, for instance, one is ranting and raving about X title, chances are that the others are doing the same thing as well. Is it justified? You tell me. When Super Metroid came out it got good coverage but not to the point where it was suffocating all the other titles during that month. There was enough room for everybody. Well, almost. I certainly wasn't losing any sleep wondering why game magazines weren't giving blowout coverage to Home Alone.

Comparatively, we are now in an environment wherein the only games that get covered on a regular basis are the ones which get the most coverage everywhere anyway. Simply put, these said titles are shoved down our throats 24/7, every day of the year until they've been released. Is that a level playing field in which other developers are given their chance to shine? Not a chance. And just think, after a game such as Halo 2 has been reviewed and everything's been said and done, what other title(s) are they going to focus on for the X-Box? The PS2 doesn't have anything to worry about for reasons which needn't be explored here. The GC will always have those huge titles to look forward to, even if there is an anti-Nintendo mindset in a lot of facets of the game media.

Let's face it, EGM is bowing to pressure and heat put on them by Nintendo fans (and possibly Nintendo itself), heat which they brought upon themselves by prejudging the console and practically damning it to hell. Is it a good thing when you open up a magazine and see a huge picture of an X-Box with buzzsaws and other weaponry coming out from it, and it's blasting a GameCube into smithereens?

Ok. Good journalism guys. Bravo. Bra--vo.

Is it straight down the middle coverage when you see a Sony PSP with boxing gloves on and its arms extended upward in victory, and next to it a Nintendo DS battered and beaten to a pulp? One can only wonder what wicked smirks that little feature created on the faces of Sony reps. It's not even a question of whether or not obliquity exists since they don't even make an attempt to disguise who they are and what they stand for. You'd expect that if they were going to offer a professional opinion that they'd at least make an attempt to have it be an informed opinion, which might've happened had they actually sat down with both portables for a good portion of time--they hadn't even touched a PSP by the time their little feature ran!

EGM is always proud of being judgemental, even if it comes at the expense of a company's reputation (Nintendo). Now, of course, they've been kissing Nintendo's rear a little bit because they've practically ignored their upcoming holiday software and they know that N' fans are understandably pissed because of their lack of coverage for games such as Paper Mario 2, Metroid Prime 2 ~ Echoes, and a couple of other titles. Hey, Nintendo fans haven't got a huge library of ultra-hyped titles to look forward to, so you'd at least think that a magazine with some semblance of integrity would try to make up for having every other issue become a huge GTA or MGS advertisement. I defy you to compare the amount of coverage games such as Paper Mario, Metroid, or even Resident Evil have gotten in comparison to the likes of Metal Gear Solid 3, Grand Theft Auto ~ San Andreas, Gran Turismo 4, and Halo 2. It's not even close--the latter four have already crushed those Nintendo games. It's like two football teams going at it, only one side gets to start the game with 37 points in their favor. Therefore, no matter what they do now, it's too little, too late (as far as sales go).

There you go EGM and other similar parties: You've successfully brainwashed the masses for over a year. Now, everybody and their pet dogs are gonna go running into their local game store to nab a copy of some of those titles you've hyped for what now seems like forever. At least you'll be happy to know that your work, which is just a reflection of the same work as found in practically every other game media outlet in existence right now, was and is definitely an astounding success.

Pat yourselves on the back, you deserve it.

I can't wait for the next generation of consoles to be shown. Then, we can all look forward to more of those fruitful discussions about how Nintendo is a kiddie game company and about how superior the other consoles are.
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Old 10-18-2004, 02:53 PM   #864
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icarus is absolutely dead on. i used to subscribe to EGM back in the day, and my first issue of EGM was issue #44 (paid 5 bucks for ) with star fox on the cover. it marked my entry into reading one of the greatest publicatins of all time, and let me tell you -- those were the days. the only mag i like now is play. i think they are pretty decent, but it seems that a lot of games get higher scores than normal. most magazines today cater to the mainstream. i hope to write for a game magazine. i do not care which one. i just know that i can make a change for the better (hopefully) because i have been playing for so long, and i actually know what i am talking about. too bad i cannot say the same for some of the crap magazines/editors out now. i would have liked to see a magazine with gradius V on the cover, but no, this isn't what the mainstream want. **** the mainstream. if gamefan were still alive today, i bet we would have seen one. EGM loves to lower a score for a game that is too difficult, and that, my friends, is utterly disgusting.
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Old 10-20-2004, 09:49 AM   #865
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Tommorrow, I'll review KoF ~ Maximum Impact (PS2). By Friday, I will have up Thunder Force IV (Gen). Paper Mario 2 will come shortly thereafter.
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Old 10-20-2004, 12:54 PM   #866
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EGM went downhill starting with the 32/64 bit generation. EGM started to wax poetic about everything PSX, even PSX shovelware and showed bias agianst Atari and Sega. EGM is still riding Sony's c@!#.
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Old 10-20-2004, 01:06 PM   #867
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what a bunch of whores
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Old 10-20-2004, 07:29 PM   #868
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There needs to be another Gamefan-style magazine to come along. And no, Play Magazine is definitely not the second coming of Gamefan. We need a magazine where every game gets coverage, not just the few hyped-up titles. Think about how much third-parties struggle just to get a small section in a game magazine. They have to try to imitate those big titles in order to stand any chance of getting good coverage. That's not right. Pull out old magazines and think to yourself about how much more professional the product your holding is, how much more attentive it is towards all the titles across the spectrum, ensuring that all gamers' tastes are met and satisfied. There used to be gamers behind the ink on the paper.

Where'd they go?
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Old 10-21-2004, 10:14 AM   #869
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Feel the burn

King of Fighters ~ Maximum Impact - PS2 - Rating 5
I've never bought an SNK game looking for ingenuity but rather stellar execution. Nothing brought gamers out from their hidey-holes like the arcade fighting scene did, and SNK was one of the major benefactors in driving the genre forward. When you'd think of SNK, you'd think of 2D fighting goodness, plain and simple. Everybody knew that SNK/Playmore would make a transition into the realm of 3D. Their first attempt at a 3D fighter came with Samurai Shodown 64 on the Hyper Neo Geo 64, a title which, unfortunately, I have never played. Fast forward to 2004 ~ Enter KoF ~ Maximum Impact, or, as I like to coin it, SNK's own little Street Fighter EX. There's more than a few similar traits between the two titles to warrant the comparison. Of course, SNK has the benefit of stronger hardware than Arika did but the questions still loom: Can SNK do for 3D fighting what they've done for 2D? Has the series evolved with the transition? And how do we as gamers stand to benefit?
You've already seen the rating I've given this, so you can properly assess that something went wrong with the transition. For starters, there is no more team battling; you're fighting solo, with the sole exceptions being Team Play and Team VS modes (which do not figure into the main storyline). There are 19 selectable characters from the outset and this is certainly more than you'll find in many other 3D fighters. The final boss Duke is a hidden character. Characters are rendered very well and animated smooth as silk, doing the PS2 justice where most others have failed. The backgrounds are sharp 3D arenas with walls and such to keep you from falling out. Some of the backgrounds include Iron Hell, Graveyard, Dowtown, and the scenic Lost World. I am appreciative of SNK's relative mastery of 3D in such a short time span.
Of course, a fighter is only as good as its contents and MI does succeed here in many ways. Characters have some depth to them, each one consisting of various chain combos (here called Stylish Moves), special moves and the like. The problem is that it becomes monotonous playing with most of the characters once you begin to realize how limited the play mechanics are. It's not that there isn't a good enough variety of moves/combos but that they almost always consist of the same style of imput commands. You can figure out how to effectively utilize any character simply by button mashing, and all too often the game is forgiving of inaccurate button imputs. If you've read one characters' move list, chances are you know how to use most of the other characters. There's very little individuality to speak of in the play mechanics department. In contrast, 2D KoF games required that you get down the principle dos and don'ts of the action. For instance, learning your characters' moves' priority and ranges used to be such an important element in a game such as KoF'95. Not so here--players can jam the buttons to victory, often stringing together powerhouse combos and making it look effortless. 3D is such a double-edged sword: Yes, there's more opportunity as far as gameplay is concerned but it requires that much more control and specialty in the field in order for it to be rewarding. Just ask Namco (Soul Calibur).
Most of the game's funfactor resides in the Mission mode. How this works is simple: Select any fighter you'd like, select a difficulty level (1-4, though the latter three must be opened manually) and select which mission to undertake. These challenges vary greatly and include such contests of skill as "Hit opponent with a counter attack," "Defeat opponent with a chain of combo attacks," and "Win two rounds within 30 seconds." Whenever you complete a mission you unlock something such as new character costumes/colors and new backgrounds. There's ten missions per level and I've completed the first three levels entirely. I've yet to open up the fourth level, though.
The two major game modes are Story and Versus modes. Versus mode is self-explanatory, so I'll briefly touch upon Story. In it, you must take on seven opponents to win the game. Each character has their own story and reasons for competing in this tournament. After you've completed the game with a character, you can go into the Profile mode and select that character in order to read up more about him or her and even 'rig' their costume. For instance, beat Story mode with Kyo and you can choose to rig him with goggles and a backpack, beat it with Rock and he'll get rigged with a cowboy hat and stylish pants with flames traveling along the lower side trims, finish with K' and he can wear a helmet and spiked accessories, etc. etc. This is all just cosmetics and doesn't really add much to the value of the game.
SNK does not do for 3D what they've done for 2D but is still an admirable attempt. Too bad that SCEA has stepped in to ruin the experience as much as possible. For one thing, they demanded that SNK change all of the voices on every character into English, and there's no way to the best of my knowledge of opening up the Japanese originals. They've also changed the names of most moves to English. For example, Kyo's Ara Kami, or Wild Bite (performed d, df, f+punch), is now called Wicked Chew.... Can you imagine if Capcom brought over a Street Fighter and SCEA made them change Ryu's Hadoken into Fire Ball? I would talk more about these but.... I just can't bring myself to go there.... too painful.... It's like being raped. I'm willing to bet that SCEA is the reason behind SNK/Playmore's recent attempts to transform their series to 3D because SNK's been given hell about bringing over games such as Metal Slug 3.
You've probably never heard voice acting this bad in a fighter. Much of the problem lies with the freak they hired to do Yuri's voice. It's so bad, it makes Guile's Super Street Fighter II voice acting "Sonic BOOM!!" sound professional in comparison. The first time I heard her go "Woomp! There it is!" I wanted to run over my PS2 with a steam roller---that's how bad it is. Furthermore, other characters are similarly wretched. Hear Rock Howard quip before the fight begins "My blood boils" to know what I'm talking about. And, if you wanna talk pain, listen to Mignon's ending where she says "Study wudying" to awaken your inner violence. There's just no justifiable excuse for this atrocity. Somebody is to blame for this evil.
Further wrecking the experience is the final boss Duke, one of the cheapest bosses ever in fighting game history (and that covers a lot of ground). He ALWAYS has his special meter at full capacity! What this means is that he'll strike at anytime with his ultra-cheap specials and, should you get hit, you'll have about half your life eliminated just like that. Play it on Normal difficulty or higher and you just may consider taking up a new hobby. :annoyed: What was SNK thinking!?
The music is mostly forgettable junk. The sound effects are decent but hampered by the painful voice acting.

Oh, and the endings suck.

What is it with developers, 3D and an utter fascination with breasts? I don't understand it. A girl such as Athena always was represented as having a smaller breast size than the more adult-tuned Mai, yet now they're basically even in size. And every girl's breasts jiggle like hyperactive Jello. It's like they took the overactive physics of the Dead or Alive girls and applied them directly here, trying to sell a fighter with a little sex on the side. Watch the opening for a gratuitous scene where newcomer female assassin Lien breaks some guy's neck, then unzips her full body leather suit so that her clevage is entirely exposed (and this is the way it remains throughout the entire game). I cannot even get into how intentional it is when you win a match with a girl and the camera pans and zooms around so that you get up-close and personal with their bosom, and they always jiggle right at the perfect time! I was playing while a friend was watching and we were broken when we watched Mignon's ending -- she falls down on her knees and splits her legs apart right in front of the camera. It's so obvious what SNK is trying to do here....
...Unfortunately for us fighting fans, 'specially us longtime SNK fans, Maximum Impact denotes something less mechanically sound and opts for the superficial, lending itself better to those who are more interested in easily performed combat with little depth. The bonus disc included is nothing special at all and doesn't warrant the purchase, even for the most avid KoF fan. I bought some SNK artbooks awhile ago and they're far more impressive than what's seen here. KoF has seen better days, that's for certain.

Maybe next time SNK/Playmore, maybe next time.

"Bring it on, scum." ~ K' (taunt)
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Old 10-21-2004, 07:18 PM   #870
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Dead or Alive for the Saturn had the worst boob bounce I've ever seen. Thankfully it can be turned off.
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