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Old 11-19-2004, 07:21 PM   #84
Joe Redifer
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Join Date: Dec 2002
Location: Denver, Colorado
Posts: 20,149
F-Zero
8/10
Super Nintendo


Nintendo felt that cardboard boxes represented
their high quality standards the most. Cardboard
is the new "space age" and is the wave of the future!


Remember waaay back in the day when Nintendo used to program their own games? Yes, it actually did indeed happen once upon a time. One of those games was the legendary F-Zero for the SNES. One of 3 games available right at the system launch, F-Zero remains as the best racing game ever to show up on that platform.

Graphics: 7/10
F-Zero was a great way to showcase the system's much-ballyhooed "Mode 7" graphics, an effect which allowed the SNES to scale, rotate, and perspective-distort the background screen. This game does all of that nicely and at a constant 60fps, and provides a new and innovative way to present a racing game. The artwork style is futuristic and cold. The scaling is grainy. What more could you ask for? Well scaling sprites would certainly have been nice. Instead, enemy racers approach you without getting any bigger until they reach a certain point on the screen, then WHAM they are completely redrawn in a bigger size. There are probably about 5 or 6 sizes for each vehicle. The backgrounds look OK and scroll horizontally in multiple layers, but they look basically just like a mess of pixels and not much more. But hey, the colors sure are nice!


Wheee!!! It's The original Mute City!
As the track rotated, the gradients stayed horizontal.


Sound: 8/10
Next to nothing in the way of sound effects here, at least nothing that really stands out in any way. But there are some classic tunes like Mute City, Port Town, and especially Big Blue. This game is a good way to showcase your brand new SNES's stereo sound capabilities as well. Certainly not the best the SNES was capable of, but considering that this is just a 4 meg cart, it is more than acceptable.

Gameplay: 8/10
Here's where the meat of the game lies, in it's very addicting gameplay! It is very addicting (didn't I just say that?) and at times almost challenging. You can't adjust each and every part to the Nth degree like you can in Gran Turdismo, but who cares? No one cares about Gran Turdismo, especially since it hasn't even been invented yet, being as how you just got your brand new SNES and it's 1991 and all. Sometimes there are magnetic tracks on the side of the road and the use of the LEFT and RIGHT shoulder buttons can be used to negate their effect. Way too fun. A few different "cars" (for lack of a better term) are available to choose from, but real men use the Blue Falcon exclusively. Just be careful on the windy track, which tries to blow you around. There are also "pixel messes" on the track which will slow you down if you run over them. I guess jumbled, grainy pixels have a detrimental effect on your futuristic racer. Then there are the blue "pixel messes" which act as ice. Even though you are hovering above ground, you can still apparently slip and slide. The game is short and mega-easy on all class levels and tracks, but don't let that deter you. Well actually Fire Field can be pretty tough on the advanced difficulties. But when it all comes down to it, it's just a purely fun arcade racer and in that area it most certainly excels!


Big Blue was a cool track with great music.
It wasn't very big. But it was, in fact, blue.


Wrap up:
The best racing game on the SNES with some cool music and neat-o Mode 7 graphics. You can't go wrong!

Last edited by Joe Redifer; 11-24-2004 at 05:02 PM.
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