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Old 01-09-2013, 03:33 PM   #1
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Join Date: Oct 2002
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Newell on the future of Steam as a user-generated paradise


Valve's top bossman Gabe Newell hasn't forgotten about the software side of his empire, even though he just dropped confirmation of a living room, Linux-powered Steam Box. Steam will continue to evolve, he tells The Verge at CES, and in the future it may resemble a user-generated profile hub, where users can create their own stores and aggregate games within those markets.

"Our view has always been that we should build tools for customers and tools for partners," Newell says. "An editorial filter is fine, but there should be a bunch of editorial filters. The backend services should be network APIs that anybody can use. On the consumer side, anybody should be able to put up a store that hooks into those services.

"Some people will create team stores, some people will create Sony stores, some people will create stores with only games that they think meet their quality bar. Somebody is going to create a store that says 'these are the worst games on Steam.' So that's an example of where our thinking is leading us right now."

Newell's love affair with user generated content can be seen in its infancy with Greenlight, which allows users to choose the games that make it to Steam. The idea, however, stems from a more established aspect of Steam the Workshop.

"So now we're in this strange world where we have people who are using the Steam Workshop who are making $500,000 per year building items for other customers," Newell says. "In other words, there's this notion that user-generated content has to be an important part of our thinking. We know of other game developers making more money building content for the workshop than what they get in their day job.

"One of the things we found is that this notion of a workshop needs to span multiple games. If we're connecting Skyrim and other games... it's like this notion that there's just a game seems to be going away; games are starting to look like an instance of some larger experience."
I remember waaaaaaaay back when the 360 was still called Xenon and M$ was showcasing what generation 2 of Xbox live was going to be. There was a lot of talk about users being able to create, sell, trade, and buy content made by others. It sounded great on paper but after release it was relieved that dream was Xbox Live's Arcade. Which required hefty founding for M$'s own fees. And the general gamer has zero access to the actual tools needed to develop for a individual game.

So I am impressed Valve has stepped up to open the door to this kind of market. Its one reason I played L4D as long as I did. The amount of fan created levels is incredible. Some are very well done. When such videos got on Youtube the question almost everyone asks is how can they play "NameOfLevelHere" on Xbox 360. Well, you can't. Its a Xbox thing.
Outpostnine is that 1%.
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