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Messanic
10-20-2004, 08:34 PM
Icarus has his own thread devoted to rating games and such, so I thought that I would do the same. Diversity is always good and since Icarus is only one person sharing his reviews here I thought that another reviewer could come in handy. Let it be known now that not one game, console, cartoon, ost, movie, or comic will get a 10/10 from me ever, nothing is perfect.

Editorials
Fall season impresions 2004 page 5

Hardwware/Accessories:

GB - 7.5 page 1
GCN - 8.2 page 2
NDS - 9.3 page 6
NES - 7.7 page 1
PS2 - 7.3 page 2
PSP - 8.8 page 11/8.5 page 15
PSTwo - 8.5 page 10
SNES - 9.3 page 3
Street Fighter Anniversay Collection Controller - 8.5 page 1
Vampire Collection Saturn Controller - 9.2 page 14
Xbox - 8.2 page 9

Software:

Dreamcast
Vampire Chronicle: For Matching Service - 9.3 page 12

Genesis
Earthworm Jim 8.3 page 8
Ranger-X - 8.4 page 3

GBA
F-Zero: Climax - 8.2 page 2
Final Fantasy: Dawn of Souls - 7 page 7
Kingdom Hearts:Chain of Memories - 8.2 page 3
Metroid Zero Mission - 8.2 page 6
The Legend of Zelda:The Minish Cap - 8.7 page 4

GCN
Resident Evil 4 - 8.6 page 10
Tales of Symphonia - 5 page 13

NDS
Akumajou Dracula: Sougetsu no Juujika - 8.3 page 14
Feel the Magic XY/XX - 9.2 page 8
Mario Kart DS - 9.5 page 15
Metroid Prime: First Hunt - 9.4 page 6
Sonic Rush - 7.8 page 15
Super Mario 64 DS - 8 page 9
Yoshi's Touch and Go - 6.3 page 13

PC
Y's 6: the Ark of Napishtim - 8.4 page 1

PS1
Breath of Fire III - 9 page 5
Chrono Trigger - 8.2 page 9
Chrono Cross - 6.7 page 9
Dance Dance Revolution 4th Mix - 9.2 page 10
Darkstalkers 3 - 8.3 page 12
Final Fantasy: Origins - 7.2 page 7
Ridge Racer: Type 4 - 9 page 13
Tales of Eternia - 8.1 page 13

PS2
Beatmania(US) - 8.4 page 16
Beatmania IIDX 11: IIDXRED - 9.2 page 16
Breath of Fire: Dragon Quarter - 8.7 page 5
Bujingai: The Forsaken City - 8 page 10
Dance Dance Revolution Extreme - 7.7 page 7
Devil May Cry - 8.5 page 10
Devil May Cry 3 - 9.2 page 12
Final Fantasy X - 7.7 page 4
God Hand - 6.8 page 16
Gungrave: OD - 7.5 page 2
Katamari Damacy - 8.8 page 8
King of Fighters: Maximum Impact - 6.8 page 1
Megaman X8 - 7.8 page 8
Street Fighter Anniversary Collection:
Hyper Street Fighter 2 - 7.8 page 3
Street Fighter 3: Third Strike - 9.2 page 3
Vampire Collection - 9.5 page 14

PSP
Darkstalkers Chronicle: The Chaos Tower - 9.3 page 12
Irregular Hunter X - 9.3 page 15
Ridge Racer - 9.3 page 13
Tales of Eternia - 8 page 13

SNES
Batman Returns - 8.6 page 2
Chrono Trigger - 9.2 page 9
Earthworm Jim 8.3 page 8

Xbox
Metal Slug 3 - 8.8 page 14
Ninja Gaiden - 8.5 page 11

Music:

Movies/Shows:

Cartoons
Viewtiful Joe - 5.4 page 2

Comics/Books:

Messanic
10-20-2004, 09:45 PM
In 1984 Nintendo released the Famicom Disk system, this set Nintendo off in Japan, but it wasn't until 1985 that the Famicom would bless American households. The nes was like our parents' ps2 back in the day, it was also where most of us got our start on gaming. When I was a younger lad, my dad bought an nes while my sister was visiting her dad. He said that he'd hook it up when he got back from picking her up, but I couldn't wait. I took it upon myself to hook up the console, we got the power set, two normal controllers, and two advanced controllers. Thats not all though, I got the nes gun and the Super Mario Bros./Duck Hunt cart. My parents and I will always remember that day, the nes also still holds a place in my heart that no game console today can replace.

Design - 8
It was plain and simple, two controller ports, a port for av analog cables and rf unit port, a place to put the game and it closed too, wow. It was pretty simple and sleek in design believe it or not, I just wish that there was a function for that expansion bay.

Durability - 4
The nes was one fragile piece of equipment, despite what some may say, it was then and it is now. I hated getting a brand new game only to find out that I had the error screen of death awaiting me. I usually had to blow out my nes to the fullest to get it to work, this was all the time and why I do not know. Eventually I got it to work but damn.

Games - 9
Wow, Super Mario Bros. 3, Ninja Gaiden, Zelda II, Kirby's Dreamland, Lolo, etc, were all excellent games and the nes had them and then some. There were some stinkers but either way, it was hard for the nes to truly suck at having good games. Nintendo also issued a quality control policy for developers so only one game a year could be released by them in the states. Companies like Konami and Capcom got to release more games a year because they were some of the best developers back then.

Graphics - 8
What the games did using the nes was astounding then and it is now, games like Megaman, Kirby, Super Mario Bros. 3, 3d World Runner, and Contra, were among some of the most visually impressive games that I've played on the nes.

Sound - 8
The nes had some of the most memorable sounding games from the Megaman, Kirby, and Castlevania series' and more. I always somehow found myself humming tunes to most of the games that I've played. They never get old no matter how much I hear them.

Controller - 9
Simple and easy, there was a d pad, start, select, a, and b buttons, for the enhanced controller they made some weird analog circle and an exterier d pad if you didn't like the analog. It had two turbo versions of a and b. Then the nes advantage was another plus, I don't know why but my mom loved using the advantage for games like Gauntlet, Pacman, Castlevania II and Zelda II.

Final - 7.7
The nes was god, and then there was the snes, even still the nes was one helluva console. My nes however, stopped working about a year ago, rest in peace nes, 1988 - 2003, you will be missed.

Joe Redifer
10-20-2004, 10:11 PM
I think durability and design should go hand in hand. And I would give the design a rating of 2. It was horrible, one of the worst consoles ever designed. Why? Because of the way you had to insert the cartridge into the unit and press down. That made it so that after awhile, many games wouldn't work at all. Horrible horrible design. If it weren't for that, the design rating would be MUCH higher. The carts should plug straight in, just like on the Sega Master System. Sega Master Systems still work today. So do Atari 2600's. But the original NES? Good luck. Also, the game cartridges really didn't have to be so god damned huge. There was absolutely no reason in the world for that other than to accomodate the wacky "insert and press down" scheme. On the NES 2 you plugged the carts in from the top, like it should be. But due to the enormous size of the NES carts, you had a gigantic monolith sticking out of the top of the thing. The NES 2 would have gotten a better design rating due to the cartridge insertion method, but they botched it with no A/V ports, only RF. Still better than the original NES though.

Messanic
10-21-2004, 03:19 AM
When I was living in Germany, I stumbled across something totally amzing, a lady playing a handheld. I asked her what it was and she said its a gameboy, so I asked if I could play it, she said no and that it wasn't hers. That was the last time that I would see a gb, at least until 1992, my first Christmas without snow, my sister was lucky enough to get a gb for Christmas, while I got some nes games and clothes. My sister got her gb as a present from her dad, it came with Tetris and she also got a Barbie game with it. She ended up giving it to me a couple of years later, and boy was I thankful.

Design - 7
Kinda bulky and I couldn't really fit it into my pocket, but none the less it was a portable console. You had the standard nes button layout of A, B, Start, Select, and a d pad, there was also a headphone jack and a place to stick a battery charger. It also never occurred to me that the gb couldn't be played in the dark until the gamegear came out, I didn't really care anyway.

Durability - 9
Wow, the gb can take some abuse, and I mean abuse, I've lost the back, my batteries have exploded, the speakers blew, and I dropped it many times. My original gb has been to hell and back, but it finally bit the big one when I smashed the screen while playing Tecmo Bowl, I wasn't supposed to lose.

Games - 9
The gba not only had original games of its own it also had some pretty good ports, although most of them were watered down. Metroid 2 had to be one of the best games on it along with Super Mario Land and Kirby's Dreamland 2, and who could forget Tetris. The best part was that you could play the games on the go.

Graphics - 5
What you did see on the gb wasn't always pretty most of the time and adjusting the contrast so you could see was a hassle. You also only had a choice between green and green, those were all the colors you got.

Sound - 8
The gb sported some crazy sound in it's games, some nes ports got redone music or cut tracks. I really don't know which one had the better sound system though, gb or nes...

Battery - 7
4 AA's and your set for a good 10 hours or so, the only bad thing is when your gb is low on batteries it will shut off before you know it. I of course played my gb so long once before that the batteries exploded, yet I was able to play my gb without batteries for about 5 minutes.

Overall - 7.5
My old gb no longer exists but I do have a gba, sadly I've also lost Tetris and the other awsome games that I had for it. The gb was the start of handhelds and it may be the end. Handhelds are indeed Nintendo's forte and the future of handhelds looks iffy as of right now, so I'll continue to play my gba until the future gives me what I'm looking for.

Paper exe
10-21-2004, 05:53 AM
now messanic will give gamecube and DS 0
and all the new nintendo games 0

Icarus4578
10-21-2004, 08:26 AM
It's nice to see more review threads. But you said that I was the only one who reviewed games. That's not entirely true: Others such as Joe Redifer, Magnus and Freeman have contributed reviews to my section. As well, there was another review thread awhile back by Blueskied and another member who's name escapes me at the present moment. As for the Rating 10, those are the games which currently represent the highest in quality that gaming has to offer to me personally, not that they're absolutely perfect in every way.

I look forward to your game reviews. :cool guy:

Messanic
10-21-2004, 02:01 PM
It's been 8 years since Y's got a sequal, and 12 years since the Y's series was in the U.S. Falcom has decided not to release Y's 6 in the U.S. but instead Konami will. I never really played any other Y's games except this one, I did have Y'5 and 4 for my snes emu a couple of years back but I never got around to playing them. Y's 6 is an action rpg, it starts with Adol , the main character, being washed ashore on an island after falling off his ship. He of course wakes up later and begins searching for his shipmates. However theres something much bigger taking place...

Story - 8
It's there and even though I'm not complete in Japanese it wasn't hard to tell what was going on. Infact even a brainless monkey can tell whats going on and where to go. As I said before, Adol was washed ashore and has to find his friends who are no doubt searching for the ark of Napishtim. Along the way he meets some interesting people and everybody plays a part in Y's 6, all of the people that you meet will have something important for you, even the merchants.

Graphics - 9
The visuals are awsome, even on low end pc's, well not that low end. The characters and monsters are drawn in 2d creating a prerendered 3d look. The bosses are huge, very fluent, along with the environments, all done in 3d and the special effects are also clear and pretty. The monsters that you fight will fall apart whenever thier killed, minus the bosses that explode, and theres also blood and lots of it. Depending on what monster it is determines the color, when attacked or attacking monsters, blood will spew all over the place, its also left behind in your foot prints. The realtime shadows and lighting effects are dead on too. The environments are pretty much limited to what you would find on an island, beach, forest, temple, town, mountain, and cave areas. Theres only two towns, but I never beat the game so I'll assume that theres more places to go and oogle at. This is one pretty game, and if the initial settings are too much for your pc, you can configure them untill your hearts content.

Sound - 9
The Y's series has always sported some awsome ost's according to many Y's fans, and I'll take thier word for it. Y's 6 has an awsome ost, and if you bought the special edition I believe you got a two disc ost containing the tracks from Y's 6 along with some remixed ones as well. The in game music however is astounding, nothing gets old, the sound effects are also clear and wierd for some of the things they come from. When you use your fire sword it makes this whipping sound which is just odd for a sword. None the less superb sound.

Gameplay - 8
Heres the meat and po-ta-toes of the game, simple and very fun. Its an action rpg, you will hack and slash your way through hordes of cutesy and ugly monsters, until you fight a boss. However, if your too weak you wont take any damage off of any monsters so you gotta level up. You start off with a crappy sword, it breaks, then you get a wind sword, next fire, then lightning. The best part is that you can switch between them on the fly, they also have special abilities and strengths to them. When your weapon meter is full, you can do a special attack, depending on what weapon your using you'll have different elemental attacks.

You are also able to upgrade your weapons using special blue crystals that enemies drop. You can also buy armor and items at shops and once you buy a piece of armor or max out on items(the max is 9) its sold out, of course enemies also drop items and there are treasure chests. Money also doesn't make an appearrance in this game, well its there but the monsters don't drop money, they just sort of give you a direct deposit. There are also no puzzles in the game so theres even less thought process in the gameplay, however the boss fights and monsters do give way to some strategizing. I almost forgot about saving too, the save points will restore your status and health, and you can have up to 64 saves. If you missed something you can always just reload one of your old saves, you got 64 slots.

Replay - 8
There are extra quests and all, really add to the replay value and its an overall fun game that you can pick up and play, regardless of a language barrier. Even if you've beaten this game several times theres still room for more, its just that fun.

Overall - 8.4
This game is awsome and everyone should play this game, if you have a pc or ps2 get it when it comes to the U.S. next year. If your an importer, import this title as soon as possible, and if your a pirate, do what you gotta do. This is definitely a game that shouldn't be missed.

Joe Redifer
10-21-2004, 07:15 PM
Y's VI does NOT have an awesome OST, especially when compared to other Y's games. Seriously, it sounds like generic MIDI.

Drunken Savior
10-21-2004, 08:27 PM
now messanic will give gamecube and DS 0
and all the new nintendo games 0

You got a problem? Pony up with your own reviews then. Quit being disrespectful, especially when you havn't done anything to show why people should respect your opinions.

Messanic
10-21-2004, 09:15 PM
I was at my local Blockbuster an hour earlier and bought Contra: Shattered Soldier, Gungrave: OD and a Akuma Street Fighter Anniversary Controller. The games I wanted, but the controller I bought on impulse, and man is it awsome. I sadly don't have any 6 button 2d fighting games on my ps1 or ps2, but I do own Guilty Gear X2. This review will be based on my little test run with GGX2 and Shattered Soldier, I'll have to buy SF:AC later.

Design - 8
Just like the saturn controller, if GG was on the Saturn, it would have rocked hard. Square, Triangle, and L1 were set up on their respective buttuns as well as X, O, and R1, there wasn't a need for me to change my buttons at all. I think that the same will follow through when I get more fighters for my ps2. L2 and R2 are on top of the controller and Start and Select can also be found right above the 6 face buttons. The colors are black and red with a holographic picture of Akuma in the middle.

Comfort - 9
The controller fits like a glove and the official Sony liscense garuntees that it won't break in five minutes, just like the Nyko memory cards for ps2. It feels kinda grippy too, the buttons are very responsive and it's much easier to pull off those crazy button motions. The wieght doesn't put a strain on your wrists like an xbox controller would either. No cramps, no blisters, no burning, no frustration, and no whiffing is what makes this controller a must for all fighting games on any console.

Durability - 9
Although my controller hasn't taken much abuse(considering I got it today), it is indeed very durable by just feeling it. The saturn controller never gave me that feel and thats what I like about this controller the best of all. This may just be another saturn controller but its a lot more durable in its design and although I'm smart enough not to throw my contoller at the screen anymore, you can bet someone will throw thier SF:AC controller around.

Function - 8
It functions like a fighting pad should and then some, it is indeed very possible to play other games using this controller. I tried using it with Contra: SS and it was like I was playing Contra: Hardcorps on the genesis. Other than that the same problems that might occur when playing games like Megaman X6 on this controller really made you see just why the saturn controller wasn't that good for X4.

Overall - 8.5
This is one helluva controller and no gamer should be without it, especially if you own a saturn and have a bunch of fighters for ps2 and ps1. Now I'll just have to wait for the Guile controller, and its on.

Joe Redifer
10-21-2004, 11:03 PM
It's gotta be the best controller for the PS2. The only bad thing is that alot of games don't support digital control and REQUIRE the Dual Shock 2. I like using my Saturn controller on my Dreamcast for the fighting games, it is freakin' awesome. I wasn't too impressed with Street Fighter: AC on the PS2, though.

Messanic
10-22-2004, 06:57 PM
A lot of people have given SNK crap on thier 3d outings, but thier not all that bad, KoF:MI is one of those too. I believe that this game will fall under the underrated games of all time list, just because too many people are jaded with what it is that they want in a fighting game. KoF:MI actually plays like all the other KoF games, it just has 3d graphics and chain combo's. I got a chance to actually play this game today and its pretty good.

Graphics - 8
This is definitely one good looking game, the environments are pretty nice and large, and the characters are modeled very well. The character mods are pretty neat too, as you can put things like biker helmets, swords, scuba gear and such other things on your character. The alternate models are distinctly different from the originals, which is good for showing that instead of different colors and costumes, theres different hairstyles and accessories for a character model. The breast bouncing is also pretty dead on as they bounce like thier supposed to. But either way thier fake boobs, and nothing can change that. Sadly Mai's butt doesn't jiggle in this game, and niether do some of the other scantily clad females. The special effects are dead on and the stage backrounds even feature some questionable characters, why isn't Yashiro in this game dammit and what about Daimon!?

Sound - 6
The sound in this game is pretty good, the stage themes are pretty forgettable though at least to me. The English voice acting is bearable, but why they took out the Japanese voices is just odd, maybe its an unlockable feature. The sound effects are pretty clear but some characters sound just odd.

Gameplay - 7
This is a pretty good game, however it isn't without it's flaws. The cast of characters is pretty good, 20 is more than enough for a fighting game. The game plays just like every other KoF game, 4 buttons and the rest can be used to map other commands or taunts to. The chain combo's are pretty good and it's got a bigger learning curve even if your familiar with the past KoF's. The feeling of the game is much faster and the different strings of combo's and attacks are a plus for this. The problem is the rolling is kinda messed up, its definitely more balanced and then it isn't.

When you roll, you can be hit at the end or at the beginning, but in the very middle you are invincible. The roll button is mapped to R1 and can also be used to sidestep, or roll out of the way when fallen. The blocking is still used by holding back and it has some serious priority, the only problem is that gaurd crush is really nasty in this game. The good part is that your gaurd gauge is easily recharged. Some characters like Kim and Yashiro were added to the game under a different name and gender. Balance is pretty consistant in the game, the only other gripe is the loading between matches in team vs. It takes at least 2 seconds before the next fight, it kinda messes up the pacing of the game, but then it doesn't. Theres a wide cast of characters to play with a couple of unlockables and a lot of fun.

Replay - 6
There really isn't much more to offer except for the fact that this nothing more than another good KoF game from SNK. It's in 3d, it's fun to play and look at, as well as listen to, cause there are plenty of lines to poke fun at.

Overall - 6.8
It's another 3d SNK game, it plays good and you will have fun, but it wont kill you not to have it. $50 is pretty steep for any game and if you know you might be dissappointed don't buy it, at least for $50. If you didn't notice, I didn't ad story to the review, but thats because fighting games don't really need that much of a plot.

Messanic
10-23-2004, 12:16 AM
now messanic will give gamecube and DS 0
and all the new nintendo games 0


I was going to ignore that, but I'll review a couple of N games just in spite of what he said. By the way, look forward to my Gungrave: OD and Contra: Shattered Soldier reviews.

Icarus4578
10-23-2004, 12:52 AM
Messanic ~ "But either way thier fake boobs, and nothing can change that. Sadly Mai's butt doesn't jiggle in this game, and niether do some of the other scantily clad females."

That sounds contradicting. On the one hand you're saying how the boobs are fake and nothing is gonna change that fact, and then you bemoan the lack of jiggle on the females' Gluteus Maximus.

Messanic
10-23-2004, 01:09 AM
I'm just saying that even 2d Mai had bouncing breasts and butt cheeks. Mai has a big but too and if you pick the black Mai pallet she'll look like the thick women you usually see in rap video's, no joke.

Vert1
10-23-2004, 01:22 AM
It's bad enough SNK has gone 3D but to hear someone complain about butt-cheeks not jiggling...ugh... :annoyed:

You should review Shining Force and Fire Emblem next...

Icarus4578
10-23-2004, 01:28 AM
I want the new Fire Emblem for GBA. I also hope N' brings it over on GC.

Paper exe
10-23-2004, 04:08 AM
You got a problem? Pony up with your own reviews then. Quit being disrespectful, especially when you havn't done anything to show why people should respect your opinions.
:donno:
I respect every one here
PS:disrespect me as much as you want I don't care :P

Messanic
10-23-2004, 04:17 PM
For all that played the first Gungrave and wanted a seqaul, this review is for you. Gungrave: OD takes place a couple of years after the first game, an illegal dryg known as seed is being sold on the black market. Now its up to Mika and Spike to find out where the drugs are coming from and destroy that source, but to do so, they need the help of Grave. Two new characters will also help Mika as well, Juji, the frankentien swordsman, and Rocket Billy Red Cadillac, a ghost that haunts an electric guitar. The original story and art is done by Yasuhiro Nightow of Trigun fame. Sega didn't want to release this game over in the U.S. due to the horrible sales of the first game, and so Mastiff decided to take matters into thier own hands, and for $15 brand new you get Gungrave: OD.

Graphics - 8
The graphics are damned good, Yasuhiro's style is incorporated incredibly well into the game. Grave lost the hat and his coffin is even more cool than in the first game. The other characters, and even the namless flunkys are modeled very well. The game moves at 30 fps instead of 60 like in the first one, but the 30 fps actually helps the atmosphere more in this game, so its fair game. The fmv's are cel shaded and are of really high quality, then there are some cut scenes in the game where the characters faces are shown, pretty nice... The game also isn't loaded with fmv's like most games today, which is really good. They tell the story and its done using the game engine and the cutcenes in a very equal manner.

Sound - 7
You'll be hearing a lot of click, bang, bam, boom, and kaboom, theres music but you can't really hear over all the guns and explosions. You can however hear music in the cutscenes and fmv's. The voice acting is done really well, despite what some say about English voices, the voice acting is really good. What baffles me is why Mastiff removed the Japanese voices from the game, maybe its an unlockable feature for those that are whiney about the game being in English.

Gameplay - 7
Same as the first and then some, and this time you get two new characters, Grave, Juji, and Billy all have different stats and attacks, giving more variety in the gameplay. Not to mention the coffin has a better use, all of the characters' short and long range weapons have potential uses for any situation that you'll come across in the game. You can also use your weapons in cunjunction with eachother to combo and get a demolition shot (special attack), the max is four demolition shots but you can get more when you run out. You not only have a combo counter, but also an art counter too, this will get you extra points for looking good, then you can buy better demolition shots and such with those points.

Your life meter is kinda like Halo's, when your shield is blown, your life is next (ironic since your already dead), you can however, recharge it at will with R2. You wont do much platform jumping as this is your standard run and gun game. The lock on system still needs work though, while Grave can hit anything without the lockon system, it is indeed useful for bosses that need to have certain targets destroyed. You can also destroy just about everything in the game, nothing is safe, pillars, cars, couches, walls, plants, you can tear it all up, you'll have a lot of fun with this title overall.

Replay - 8
They replay value is moderately high, simply due to the fact that theres so much to unlock and three characters to play with. Not to mention the adjustable difficulty. This game is also not as short as the first game, you'll put at least 10 hours on your first play through.

Overall - 7.5
Good game, $15 brand new, get it now.

Messanic
10-24-2004, 10:00 PM
Wow, Nintendo's on the ball when it comes to the gba, but not the gcn. This game will show you exactly why thier on the ball. F-Zero: Climax, is yet another F-Zero game by Nintendo, but what makes it different from all the others?

Graphics - 9
These are the best graphics that I've seen on mode 7 3d, the cars look awsome and the game stays at a constant 60 fps. The game has some psuedo pre-rendered 3d and really nice effects for the cars, whether its crashing or speed boosting. The graphics definitely show that developers can still use mode 7 and make a game look awsome.

Sound - 8
The soundtrack is amazing in this game, the returning tracks like Mute City and Port Town, are remixed and sound damned good. However, the announcer tends to talk way too much, its nice that the announcers' voice overs are good quality, but at the same time he can get really annoying.

Gamplay - 8
Where do I start, this game is awsome, you don't go through the insane cork screews and loops that you would in the gcn or arcade game, but you do have ridiculous turns. The best part is that the game is fairly easy to get used to, so any track you havent played you can survive through the first time around. That is of course a good and bad thing. If you were looking for the challenge that was in the snes and gcn games, you might be dissappointed, so it can get incredibly easy, but I havent played past the bronze and silver cups in the first league either. Theres also four different control setups for different types of play.

You have a choice between speeding, defensive, offensive, and snaking when driving. If you push L+R at the title screen, you can see a tutorial on how each control type works too. Theres also a track editor that lets you ediit tracks or make some of your own, and then some. I didn't play too much with the track editor but theres definitely a lot to do with it. If you and your friends are tired of the same tracks on the game, theres over 50 tracks by the way, you can create your own and race on them. Theres also a story mode and a special time attack mode for different missions, this makes the game a lot more diverse than it already is. Theres also many hidden cars, but the best ones are the starting lineup imo.

Speed - 8
Thats right, I'm rating the game on how fast it goes! The game stays at a constant 60 fps, theres no slowdown and when hitting a bunch of boosters and using boost yourself, you get set up with some ridiculous adrenaline pumping speeds.

Replay - 8
You'll be busy with this game for quite a while, theres cars and all types of other stuff wating to be unlocked.

Overall - 8.2
I hope we get to see this game stateside cause theres so much we'd be missing if Nintendo decided not to let it out of Japan. Theres tons of unlockables, different play types and a track editor. What more can I say, import this or hope and wait, either way, this is another great game from Nintendo.

Messanic
10-26-2004, 01:47 AM
Yes, I'm reviewing the Viewtiful Joe anime, and I'm reviewing the game later. It was only a matter of time before VJ was made into an anime, and all I have to say is hope 4kids does a good job, it is quick liscence material for them. I've also only seen the raw of episode 2, no fansubbers have picked it up, theres a good reason for it too.

Story - 6
Same as the games, only worse, its made so that little 3 year olds will like it, and well theres stuff added to it. I think they added the balck elf woman that goes by the name of Sprocket, I'm not sure if she's in the game cause I havent played past the third stage yet. You get to see Hulk ride his Harley and Sylvia in a birdcage. Joe also has flashbacks and other sorts of memories from the Captain Blue movies he's seen in the past. Sylvia getting kidnapped again and agian seems to be a recurring theme here too. The worst part is that Joe is more heroic in the anime.

Animation - 7
What can I say, it looks good, just like the game, except not celshaded 3d, the vfx have also been altered and there arent that many frames of animation. Zoom in is now used to find weak points, speed up doesn't make multiples of Joe, and Slow is not as powerful. Not much else here, its drawn well, but its not animated well.

Soundtrack - 6
The intro and ending themes aren't that great and they both have karaoke lyrics at the bottom of the screen. I don't really like the voice acting either, everyone has the crappiest voices. You'll get tired of Joe yelling Sylvia very soon, and Sylvia sounds like she's getting off whenever she sees Joe pose. Hulk sounds like a punk when he should sound more like a Yakuza, he rolls his R's but not enough. I also thought that there would be a lot more english terms like , yo, hey, etc, but they are nowhere to be found. Joe's "Henshin a go go baby," also doesn't sound as cool or funny as it did in the game, or good at all. Sprocket and Captain Blues' voices were the only ones that didn't really annoy me cause they matched and werent overplayed.

Humor - 2
Theres not much humor to be found in this, most of it is just innuendo influenced by the people watching, like my remark about Sylvia. It's based off the game yet the only thing they got right was the character designs.

Action - 6
Theres action, but it isn't as fast paced and hectic as the game, the vfx as I've said before, are toned down a lot. Not much thought was put into the action and that is what made the game awsome.

Overall - 5.4
This is a budget anime used as a cash cow, just like many other anime's. But this one is really bad, I seriously doubt that it'll get a second season, seeing as how this season is supposed to be 52 episodes. Yeah its that bad, with games like Gungrave getting awsome anime's you'd think that they'd put forth more effort into VJ. Unfortunately Capcom thinks that crappy adaptations of thier awsome games like Darkstalkers, Megaman, Rockman Exe, and Street Fighter don't deserve that type of quality.

Messanic
10-29-2004, 05:57 PM
In 1994, Sony released the playstation game console, in 2000, they released the ps2. The ps2 is one of the best gaming consoles out there right now, it has many more games that appeal to all different crowds, it's also very affordable. The only problem is that like the nes, it has its big share of problems.


Design - 7
The design isn't exactly the most efficient one that I've seen between the three consoles this gen. Theres a bunch of vents and the disc drive is made partly of a magnet, this explains why the ps2 attracts so much dust. It has a bunch of vents, but those vents arent really necessary, neither are some of the parts in the console itself. None the less, the ps2 sports a pretty good look, but why the power switch is in the back, I don't know. You can also play it horizontally or vertically.

Durability - 3
The ps2 isn't very stable in lastability, Sony says that a console is only supposed to last a couple of years, but people still like to play thier old games. Most people that bought early ps2's ended up getting pissed as they broke in less than 3 months or a little bit over the 90 day warranty. I have a second gen ps2 and it works fine with all games, when played vertically, which was how it was meant. Some people also get scratches on thier games when playing vertically, it doesn't happen to me, but some people get it from not vaccuming the vents on thier ps2. Blowing a can of air in your ps2 only makes matters worse by the way, the fragile ps2 also shows owners that its better to take more care of thier consoles too. I've only experienced DRE's when playing dvd's and when my brother decided that it would be ok to put a really scratched up game in my ps2. With this I say, don't let idiots stick anything in your ps2, period.

Games - 9
Theres nothing the ps2 lacks in, it has a bunch of great nich games to tide you over for the big titles. Games like Devil May Cry, Metal Gear Solid 2 and Grand Theft Auto, although mainstream, are still awsome games, I usually wait for a drop in price as the really good hyped games get dirt cheap in less than a year. It's not the hyped games but the nich games that you have to watch out for like Veiwtiful Joe, Bujingai, and Gradius V. The ps2 also is home to some of the wierdest games like Guilty Gear X2, Isuka, and Katamari Damacy. The ps2 also has a wide selection of good fighting games, not as big as the ps1, dc, or saturn's library, but theres certainly plenty to choose from. The ps2 also is the big rpg console, while some say that its all the ps2 is good for, it certainly has more awsome rpg's and other games in total than the other two. Theres a wide variety of games for many to choose from, but theres also a bunch of crap to choose from too.

Graphics - 8
The in game graphics for most of the ps2 games that I've played are really good, some of the early games like Dark Cloud, don't show much graphical prowess, but the ps2 has aged and become a fine wine. Games like Fianl Fantasy 10, Kingdom Hearts, and Shinobi are some of the most graphically impressive games that I've seen. The ps2 also unlike the other two consoles have more variety in the style of 3d visuals, Katamari Damacy, Gradius V, Shin Megami Tensei, and Naruto: Narutimet Hero, sport some serious style to thier visual arts. The ps2 is also capable of photo realism, whether people belive it or not.

It may be the weakest of the three but the ps2 has plenty of up in the visuals department. Theres also a bunch of downs in the visuals, mainly ports. Games like Sonic Heroes, Ecco: the Defender of Time, and Need for Speed: Underground have some of the worst visuals that I've ever seen on the ps2. The framerates is horrible and some of the games I named before them, have better visuals, load times, and framerates. What developers manage to do with the ps2 is just astounding though, too bad I'm not going to develop for it in the future. The best part about the ps2, is that you can play your old games, so if you think that the ps2 is lacking somewhat, or don't have any ps2 games, then pop in a ps1 game. If that isn't enough, the ability to play online is sure to get you hooked if your an online gamer, I just found out that all ps2 games, except for FFXI and Evercrack are free, how cool is that. Some of the games also have hd support, and while it doesn't come in handy that much, you can still enjoy your ps2 more if you like being able to store stuff on your hd.

Sound - 8
Nice and crystal clear sound, it has twice as many sound channels as the ps1 did. While that may not seem like a lot, the fact that it supports stereo sound should be more than enough to hold you down. The problem withe ps2 is that the games sound way better than the dvd's. But as I said, in game stereo sound is where its at, the ps2 also has many games like Gradius V, Katamari Damacy, and Guitly Gear X2, which have some stupid awsome soundtracks. Virtua Fighter 4 is another good one too.

Controllers - 9
It's the same as the ps1's dual shock analog controller, it pretty much set the standard for good controllers. The technology has been improved though, the controller is now pressure sensative, and it a lot lighter than the old one. It's also backwards compatible with all old ps1 games, and puts less of a strain on your hands. I couldn't have asked for a better controller.

Overall - 7.3
The ps2 is a well rounded console, despite some of its obvious flaws, I only wish that some of these flaws were further worked on.

Vert1
10-29-2004, 09:51 PM
MGS2 isn't a good example of good games on PS2...

Giving PS2 a 9 for games is rediculous.

Messanic
10-29-2004, 10:10 PM
MGS2 isn't a good example of good games on PS2...

Giving PS2 a 9 for games is rediculous.

What, you want me to give the games an 8? That means that I'll have to bring my gcn rating down to a 4 if that games for ps2 are that bad. I'll post my gcn and Shining Force(gba) reviews soon, maybe even tonight. Next is Contra Shattered Soldier and Batman Returns for the snes.

Vert1
10-29-2004, 10:25 PM
PS2 deserves a 9 compared to every other system for quality of games? No...just no.

That means that I'll have to bring my gcn rating down to a 4

This comment has nothing to do with anything. It's just flamebait...

Anyhow I won't be surpised when I see your GC review. You'll downplay it as not good as it's predessors NES and SNES yet you give the PS2 a 9 for games and you give no comparison to PS. Than you'll blab about third parties and Nintendo not getting with the times yadda yadda yadda...

It's your review section though. Shining Force on GBA...why not review the Genesis game?

Messanic
10-29-2004, 11:32 PM
Out of the three consoles out this gen, only one is a console made specifically for gaming, the Gamcube. The gcn is the only one of the three that is made just to play games, and although it only plays games, what games that can be played on the gcn is the general problem. Well now that the cats outta the bag, lets see just how much less of a console it is icompared to the n64.

Design - 9
Well its got a handle, seriously, the gcn has four controller ports and a couple of bottom ports to hold the gba player and broadband/modem adapter. Not a bad design, its small, easily fits where its supposed to and has a cd door instead of those dreaded disc drives. A good design indeed, but my beef is why there werent any more colors available for it. In the U.S. wee get Indigo, Platinum, and Jet. It'll be something if Nintendo starts offering gcn's in 8 more colors a year from now. Other than that, its the only console made specifically for gaming.

Durability - 9
One of the most stable game consoles that I've played today, beats the hell outta thier previous consoles, especially the nes. However, when you hold it by the handle it feels a little flimsy, not like it'll break anyway, but still. The open button also tilts or gets stuck after opening it so much. It's still is the only console today that happens to not break after having it for at least a year.

Games - 6
This is where the gcn gets hurt, the third party's have come back, but the little support that is given stinks. I don't have much to look forward to when buying a gcn. The games are some of the same games that I've already played on many other consoles or in Mario and Links case, I've played them on the n64 and snes. There really just arent enough games at all from third paties and Nintendo themselves on the gcn. Every game you could get is on the ps2 or xbox, or will get ported to either one. MGS was awsome on the ps1 and its even better on the gcn, but that isn't going to save the gcn alone. It also kinda sucke for those that baught a gcn so early, those memory card 59's couldn't hold crap, good thing Nintendo rectified this problem with thier memory card 251's and 1024's.

Nintendo also hasn't produced enough games on time for the gcn, this fall, I can look forward to Paper Mario 2 and Metroid Prime 2. But thats it, the games are also very expensive, the console is $100 thats a steal, but games like Metroid Prime 2 going for $50 is a bit of a steal too, meaning stealing from you. The games take forever to drop in price and there arent a lot of niche titles or rpg's. If the gcn had games like DMC and Gradius V, I'm sure that the gcn support would get better. But until then, it makes no sense to have great hardware and crappy software. No online support is also a killer, but the ability to play gba games redeems the gcn of its 2 online game flaw. Next time Nintendo, build the gba player and network connections into the console.

Graphics - 9
This is one other reason why I like the gcn, I personally think that its the best in graphics processing between the three. Most games move at 60 fps and have crazy fast load times, this is something that I definitely like about the gcn. Even cel shading has to work harder to make the gcn choke. Games like Metroid Prime, Super Mario Sunshine, and Zelda: the Wind Waker, really show off the gcn's visual prowess.

Sound - 9
I have played Metroid Prime, Wario Ware, and Donkey Konga in surroound sound, awsome, just awsome. Nice, clear, and loud, a whole lot of volume and a little bit of bass is all it takes. Nothing else to say here, the gcn never gave me any muffled sounds on any of the games that I've played.

Controllers - 7
A gba sized d pad, two analog sticks, and a really jacked up button layou equals lots of fun. This controller was made for 3d games and them alone, try to play CVS2EO and you'll see what I'm talking about. I have always wondered what Guilty Gear Isuka would be like on the gcn though. Some games, mostly fighting, have problems with the gcn layout, this creates problems for people that play a lot of fighting and action games for the gcn. You can also buy a wavebird controller for your gcn if you hate wires, but I'd rather spend money on a controller that I don't have to put more money into after buying it.

Overall - 8.2
This is a solid gaming machine, its just too bad that Nintendo and other developers can't see that.

Vert1
10-29-2004, 11:40 PM
Alright Messanic fair enough. You better pre-order Baten Kaitos!

Icarus4578
10-29-2004, 11:41 PM
Messanic ~ "This is a solid gaming machine, its just too bad that Nintendo and other developers can't see that"

Um, believe you me, Nintendo does. And the third-parties will acknowledge that it's a superior console to the PS2 technically speaking. It's just a matter of support (or lack thereof), that's all. Anyway, keep on reviewing. We need more people like yourself to step up to the plate and state their opinions.

Messanic
10-30-2004, 11:34 PM
This was a game that any fan of the Teenage Mutant Ninja Turtles games would like. The head honchos at Konami wanted a piece of the movie industry, so they made Batman Returns for the snes. This game isn't just your run in the mill movie cash cow, this is a masterpiece. The game has the same plot as the movie, theres clowns, but no joker, and the time is during Christmas. The irony of it all is that I got this game on Christman as a younger lad, liked Batman a lot as a kid too. I had a Batman piggy bank, and I even had a cake made out of the Batman cake pan my mom used for two of my birthday's. So theres some real sentamental value in this game for me.

Graphics - 8
These are some of the best graphics I've seen on the snes, theres even a couple of scenes from the movie. The sprites in this game are amazingly high in detail, from Batman, to the clowns, Catwoman and Penguin, this game is amazing in the graphics department. After playing this game again, it made me wonder why Nintendo stepped out of 2d so fast. The animations for the characters, backrounds, and effects were also very true to the movie. Especially the fat clowns when Batman sticks dynamite down thier pants. But due to everything having one or two frames of animation for attacking, you face the trouble of getting pimp smacked by the many enemies you come across, no matter how good you are.

Sound - 9
Konami always made me remember why I liked the snes sound so much, all the sounds are very true to the movie. The punches, kicks, explosions, grunts and screams are all very close to the real thing. Except the bosses, they always gave some weird ass grunt, it was still awsome, I couldn't have asked for a better sounding game.

Gameplay - 8
I started playing this game on hard today and it kicked my ass at first, but its generally the same strategy throughout the whole game. The thing is that the AI is relentless on hard and if your not familliar with the game, you will get your ass handed to you on a silver platter. I don't even think that you can play through the whole game on easy, I'm not sure though, I've only beat the game once on easy and several times on normal and hard. Batman has a bunch of attacks and custom attacks at his disposal in this game too. You can start wailing on a clown with the first three or four hits on your combo, then end it with a cape sweep(not recommended), grab the enemy and get two or three more hits on them and then throw them.

Batman also can use testubes(use them wisely), gaurd and swoop down on enemies. He also can stun enemies with his Baterang and start attacks and strategies from there. The only serious flaw is that when going to grab an enemy in later levels or difficulty's theres an 98% chance that you'll get hit if you havent already started a combo on them already. This of course only decreases your chances of getting hit by like 30% but thats still a lot. Surprisingly, I actually managed to get through the whole game today on hard, using just three lives. Theres also one other thing thats in the game, the Batmobile, although playing in the Batmobile stage isn't that great, they are still loads of fun.

Sincerity - 9
The game is pretty much, what can be found in the movie the plot is the same and the scenes, although somewaht altered, are still true to the movie. Konami did an awsome job in the development of this game and no Batman fan should be without it or the actual movie.

Replay - 9
Theres plenty of replay value in this game, especially if you beat it on easy, theres plenty of stages and lots of combinations to work with in Batman's movelist.

Overall - 8.6
Any Batman fan will enjoy this game and any gamer will enjoy this game. This game is just awsome and a must have for the snes and for Batman fans.

Joe Redifer
10-30-2004, 11:51 PM
I got tired of the SNES Batman Returns as I was playing it for the first time. It has nothing on Streets of Rage.

Vert1
10-30-2004, 11:59 PM
SOR boss music... :love:

Messanic
10-31-2004, 05:22 PM
The snes is one awsome sytem, it was the god of all game consoles to some, to others, no other game console can compare. My fond memories of this console go all the way back to when I was around 7 years old, we had just moved to Florida in the year of 1992 and my mom decided to get me an snes for my birhtday. Well it was 2 weeks after but man was it an awsome birthday present. I had the ass kickin' set too, the one that came with 2 controllers, the rf unit, and av cables, the snes had given me some really happy times.

Design - 9
Kinda heavy, it always made me wonder what was in it. It had a reset, power, and eject button. Smaller than the nes and two controller ports, this was a cosole made for gaming. It even had two ports for av and rf units, I took advantage of this and used them both on two tv's, side by side. So I was playing Megaman X on two screens, the av one had a better picture though.

Durability - 9
This console can take some abuse, my first snes has been stepped on, hit with wiffle bats, dropped numerous times, the first controller port was dented in and the red lcd light has blown out. Part of the ac adapter port in the back is broken and I tore off some of the plastic too. Guess what, it still works like nothing has happened. I've owned a total of four snes' the second one I got I sold and I also own a little snes as well as another original model. They all work too, and I still use old lucky till this day, even with all its battle scars. This console can take some hits, the ac adapter is the only thing that I had to replace, not once but twice in its life time. Yeah, I played my snes a lot backe then.

Games - 10
If you want the same quality of games on the snes, I suggest you look to to the ps1, saturn, and ps2 cause, those are the only places that you'll find the diversity in selection of games. Theres tons of niche titles for the snes and theres also crap loads of import games that the U.S. never got for the snes. Theres a crapload of rpg's and and action games for the snes, and it has some pretty good ports too, especially some of the fighting games on it.

Graphics - 9
Most of the games on the snes were the best looking games that I've ever seen. Chrono Trigger, Teenage Mutant Ninja Turtles 4, and Fianl Fantasy VI were some of the most visually impressive games to ever grace the snes. The games also ran at a blazing 60 fps at all times, there was slowdown on games like Final Fight 3 and Megaman X but it was always in the same spot in very few parts of these games. But these games were Just crazy with visuals, Donkey Kong Country, Super Mario World 2 and Castlevania 4 were some of my other favorite eyecandy games.

Sound - 10
There are just way too many awsome sounding games on the snes, some like Killer Instinct, Donkey Kong Country, and Castlevania 4 are some of my favorites for sound. Final Fantasy IV and VI and especially Chrono Trigger were some of the best sounding rpg's that I've played on the snes too. Its all thanks to Sony's custom built sound card for the snes, amazing my sound card on my snes hasn't blown.

Controllers - 9
I never really gave six buttons a second thought until I played a sega genesis using a six button controller. Only then did my respect for the snes get even bigger than it already was. It was definitely one of the last good controllers Nintendo ever made, it's nice that Hori has made that controller for the gcn, but it just isn't the same. The snes controller was the best controller that Nintendo ever made, too bad Nintendo doesn't see it that way.

Overall - 9.3
The snes is that damned awsome, some say its overrated. I've listed some of the snes' faults shown that it isn't perfect. This is what the snes was and if anyone feels free to get this console do so if you please. But finding everything on the snes is like trying to find Radiant Silvergun for a reasonable price. My friend was on Ebay the other day and saw Megaman X3 for over $200, the must haves are pretty rare and hella expensive.

Icarus4578
10-31-2004, 05:47 PM
Nice review, but I don't know about this comment ~ "The games also ran at a blazing 60 fps at all times". I think that most SNES games ran at 30FPS. Of course, I could be wrong, but it doesn't look like 60FPS to me.

Joe Redifer
10-31-2004, 06:42 PM
Well when all you have to do is move a sprite or a background around the screen, then those sprites are moving and scrolling at 60fps. As for the actual animation of the sprites themselves, I think that probably topped out around 15fps on whatever the best animated game happened to be (Earthworm Jim?). There just wasn't enough memory to do more animation than that, but all of the scrolling, scaling, and rotation was usually at 60fps.

I like the SNES as well, but when I think of it, I think "slow" because many of it's celebrated games were RPGs, and RPGs bore me to tears. It did have a few action games, some of them actually good, like Casstlevania IV (best game on the system by leaps and bounds), Contra III (simply awesome), Axelay (one of the few games that makes overhead and horizontal levels work within the same game, though it is kind of slow), F-Zero, Pilotwings, Super Mario World (Which proved that graphics don't have to be good for a great game. Yoshi Island or whatever it's called doesn't count due to the constantly whining Mario baby. This alone makes the game completely unplayable and is a deal-breaker for me), Street Fighter 2 Turbo, and others. Final Fight was good on the system, but the Sega CD version kicked the ass of every Final Fight game on the SNES combined. Hell, it was better than any beat'em up on the SNES. And Streets of Rage 1 and 2 were even better than that!

I am not and never was fond of the graphics style of Donkey Kong Country. That game holds up about as well as Crash Bandicoot... unplayable today.

gearhound
11-01-2004, 07:02 PM
the SNES is the god of all console gaming :)

Messanic
11-08-2004, 12:13 AM
15 years ago, Capcom released the fighting games known as Street Fighter, 15 years later we await Capcom Fighting Evolution. This collection is composed of the Hyper Street Fighter 2 arcade game released just last year and Street Fighter 3: Third Strike. For six games it isn't that much of a big collection, but it is still worth the $29.99 price tag. This review is also reviewing two games instead of one, so in short, two scores.

Graphics - HSF2 8/ SF3:TS 10
The graphics for HSF2 are superb, thier arcade perfect in every way too. When you select an older version of a certain character, that character has different animations, depending on if you picked an older or newer version. Picking Ryu from SF2 will get you the old hadoken with the hands while if you pick the SSF2 or SSF2T Ryu, you get the new spiffy looking hadoken, and of course new animations. Your characters avatar is also effected by the style you pick, so you can see how the artwork has changed each game. The western art style is also a plus since its one of the very few western looking fighting games that were any good, actually I think its the only one. SF3:TS is again, arcade perfect, the animations are nice and fluent, very proportionate and they pay a lot of attention to anatomy. They almost look prerendered thier so good, however, one of Elana's win poses looks so animated that I think it was actually prerendered. Both games support anti aliasing but you can only turn it off in SF3:TS, I turned the anti aliasing off on TS as it makes the game look a lot better.

Sound - HSF2 10/ SFIII:TS 10
Your favorite tunes also return in HSF2, as well as the arranged tracks featured in the arcade version. But thats not all, they give you the option to choose and listen to the CPS1, CPS2, and arranged tracks. With that, depending on which version of the character you pick in HSF2, you'll get thier different voice sets. Like announcer Guile in SSF2 or the deep voice Guile in the older SF2's. SF3:TS also gives you the option of choosing between two different versions of the ost. You can choose the original one or the arranged one which came out on the dc and later arcade version. My favorite is tied between the Cicuit(Hugo's Stage) and You Blow my Mind(Dudley's Stage), I love this games' ost.

Gameplay - HSF2 8/ SFIII:TS 9
Okay, here are some good and bad things about HSF2's gameplay. Its nice that you get to pick all the different styles, but if you pick a style lower than SSF2, your limited to the first twelve. Thats not all, if you pick a style lower than champion then your stuck with the original eight. The other thing is that it's also a luxury and all the bugs that were exploited in the older games like Ryu's red hadoken and the Guile handcuffs, have been taken out. The AI is also relentless and almost impossible to beat on just the normal difficulty. The game is actually pretty much broken in arcade mode, the AI has higher strength and defenses along with even more priority in thier attacks. So prepare to get your ass kicked, I've been able to get to the fourth guy without losing a round on eight stars(one star really makes no difference). Other than that, the ability to play with any character from alll the SF2's is great. Its really awsome playing with your buddies too, this truly was the 'Soul Calibur 2' back in the day.

Third Strike, however, fixed the many problems that its predessesscor had and then some. TS in this collection is actually more arcade perfect than the dc version. It's based off the second arcade version of TS which came out shortly after the dc version. This one fixed bugs in the older version as well as giving it new additions, faster gameplay, and the ability to switch between the old and new version. Q also says nothing like in the arcade, while in the dc version they actually gave him some lines. You also have a new super art and parry system in this game, parrying is definitely the key here in this game, theres no way that you can beat this game on anything past 5 stars unless you know how to parry.

To parry, right before you get hit push forward, its almost like the parry system in Mark of the Wolves but you get no life back, and its a lot more strict. The super art system is also key to the way you play as well, you have three different super arts to choose from, and whichever one you pick determines how many levels you get(the max is three), and what attack you do. All I have to say is that Geneijin comes in handy for Yun, it's basically Vism, but only Yun has it and its a level one super, this is one of the reasons that he's #3 in the top ranked characters, #2 is Ken and #1 is Chun Li. What you guys thought Ryu was the big chease? Also, the only returning characters are Ryu, Ken, Chun Li, and Akuma, everyone else is brand spankin' new. Alex also replaces Ryu as the main character and his rival is none other than Hugo, the boss, Gill, also only has one guard dog this time, Urien. Gill also wins the award for cheapest boss, he's just nearly impossible on anything past four stars, and if you beat him while he has a full super meter, he'll revive himself. In the end this game is indeed very fun and you'll enjoy this one maybe even more than HSF2.

Balance - HSF2 5/ SFIII:TS 8
Capcom had no shame in the balancing of HSF2, but in TS, balance is everywhere. There are some things that piss me off in TS though. Chun Li has the most priority on all of her attacks, which is the reason for her being top of the top tier. While the other cast has to be worked with for complete versatility, good Ryu and Ken players ain't **** against TS Chun Li. The characters and thier profiles are pretty true, as Sean is weak as hell, and Chun Li really is the strongest woman in the world, Alex really is fast and amazingly powerful and Q is a cyborg that even Master Chief should fear. In short, the characers that really do live up to thier names and thankfully the bottom of the barrel isn't that bad to be totallly alienated from the rest of the game.

Replay - HSF2 8/ SFIII:TS 9
I don't reccomend playing this game alone unless your practicing, you might just break your controller, a wall, or something else playing HSF2's arcade mode. But rest assured since TS isn't as evil and the most fun is playing with friends, too bad this didn't have an online mode but then again you could always buy this on xbox.

Overall - HSF2 7.8/ SFIII:TS 9.2
Really awsome games and for $30, its well worth it. All fighting game fans should play both these games and thank Capcom for setting the standard for awsome fighting games.

Icarus4578
11-08-2004, 02:15 AM
Unlike the Dreamcast version, this incarnation of SFIII~TS has spot-on animation frame for frame, and the characters are all huge. I already owned the SF animated movie from when it first came out all those years ago (the subtitled version), so it was much to my dismay to hear the crappy English version presented here. Also, the video quality, well, it just sucks. But hey, fans don't care--$20 for arcade perfect titles and a little extra on the side.

Joe Redifer
11-08-2004, 02:19 AM
The characters weren't all huge in the Dreamcast version? I couldn't tell any difference whatsoever between the DC and PS2 versions of SF3:TS. Both games run in extremely low resolution.

Icarus4578
11-08-2004, 02:26 AM
The characters in the PS2 version are bigger on the screen. Least, they were on mine. It was obvious--I noticed it immediately.

Freeman
11-08-2004, 02:44 AM
The characters in the PS2 version are bigger on the screen. Least, they were on mine. It was obvious--I noticed it immediately.
Icarus, you prefer Capcom characters over SNK, true?

Joe Redifer
11-08-2004, 03:00 AM
Characters are the exact same size. I just did video captures from both the Dreamcast and the PS2 versions. Let's compare:

Playstation 2 version:
http://www.redifer.com/webimages/ps2.jpg

Sega Dreamcast version:
http://www.redifer.com/webimages/dc.jpg

http://www.redifer.com/webimages/ryu.jpg
Here we see DC Ryu superimposed over the PS2 screen.
No scaling has been done.
The transparent one is the DC Ryu.

They be da same, yo. I think both versions let you adjust the size of your screen. Maybe you had one of them set up differently than the other?

Icarus4578
11-08-2004, 03:15 AM
Perhaps. When my brother brought the PS2 version over for me to try, the characters were noticeably larger on the screen than when playing the DC version. I don't have an explanation. I'd have to borrow it again and check it out to see if it has something to do with some option setting or something else.

Messanic
11-08-2004, 09:42 AM
Look forward to my Ranger-X, Bare Knuckle 3, and Thunder Force 4 review in the very near future. I've also been trying to review Contra: Shattered Soldier, but I haven't even managed to play through half the damn game cause it's so hard. Nice to see that there are a few SF fans here, I also havent really watched the movie yet, nor do I intend to, I do know that the movie is edited though. Now Capcom needs to make a Street Fighter Zero/Alpha collection.

Messanic
11-10-2004, 09:33 PM
This is a game that I played back in the day, and man was it awsome. One of my old friends borrowed this game from his dad for awhile, we played the hell out of it. Sadly we were never able to beat it. However, thanks to my developed gaming skillages today, I was able to overcome this weakness known as the hard difficulty. Ranger-X or Ex-Ranza in Japan, is a 2d side scrolling action shooter, you pilot this giant robot through 6 stages of totally awsome shooting action. Each stage has you take out these weird generator machine thingys, some stages have 6 others have 8, etc. After that, its onward to fight the boss of each respective stage. Now, onward with the review.

Graphics - 8
Theres a bunch of stuff going on all at once, there are things exploding, moving, or shooting at you at all times and there really isn't any slowdown. The sprites in the game have an amazing amount of animations, when Ranger-X turns to the left, he literally turns to the left and vice versa. You also have either a little ship thingy or a one wheeled motorcycle that will automatically follow you too. So as I've said before, theres a bunch of stuff going on and it all just happens to not get in the way. The mission objectives at the beginning of each stage are also shown in wire frame 3d.

Sound - 8
This game has one of the best ost's that I've ever heard. The first stage will leave you humming the tune all day long. They all fit the environments that your in and the sound effects when blowing stuff up along with the sounds of bullets hitting metal is wierd, but definitely gets the point across.

Gameplay - 10
What can I say, the gameplay is awsome, this game uses both six and three button controllers. You can use R-X's left shot to turn and shoot left, and vice versa with the right shot, you can also control your vehicles to either accellerate or back up and even make it shoot. With the ride armor, you also have the ability to either stand on and ride the motorcyle or the ship or fuse with them and wreak havoc. When standing on the motorcyle, you will can shoot with the bike, R-X, or both, and when fused together, shoot homing shots, you can also jump by holding downfor a set amount of time. With the ship, you can heal yoursel, this of course takes up energy, not life. Special weapons can also be used by R-X and you start with a wave grenade and flame thrower, but as you progress through the game you'll find hidden weapons. They can only be switched while fused with the vehicles though, and again, the special weapons also take up energy. The only way to get energy is by standing in the sunlight. There are also power stations that heal you when in levels where you can't use your ship and mini powerstations which of course serve the same purpose, they can't be used more than once though.

Once again using the powerstations will drain you of your energy, and in later levels you will need to learn how to use your energy since recharging can be a little hard to do. You can also fly by pressing up, you have a meter and when it hits red, you'll lose altitude, so use your booster wisely, thankfully it quickly fills up when you touch the ground. Now in each stage your given a mission to take out a certain amount of generators, after that, you'll fight a boss. In the end the game sounds easy but, it provides a pretty awsome difficulty, especially on Heavy.

Innovation - 10
Yes innovation, the word that has been abused by Nintendo fanboys around the world. This game is very innovative, with sophisticated controls and concepts on how to handle your machine's energy, and giving a good feel of what it's like to pilot a giant robot is definitely something. The way light is used in this game makes the creator of Boktai look stupid imo, since there isn't a light sensor in this game and it was made in '93.

Replay - 6
I loved this game, but after beating it, I felt like I had just beat Brave Fencer Musashi. This is definitely a seasonal or monthly game, as you wont want to play it again right away, but it would suck if you wanted to play it and you didn't have it anymore.

Overall - 8.4
If you have not played Ranger-X, I suggest you get on ebay and hunt it down. It's a great game that not many have played, definitely one of the best in my genesis collection.

Messanic
11-12-2004, 02:13 AM
Many have played Pokemon and it was so awsome that it got a vard gamem this card game was later made on the gbc, and it ruled. Then Capcom did the same with Megaman Battle Network, now this may be a different series of its own but the games just arent that good. Konami has done the same with MGS and that is still very unpredictable. So what makes KH:CoM so different from all the other card games on handhelds, lets find out.

Story - 7
This game takes place after the first game and before the third game, that means the somebody's gonna get spoiled, so read at your own risk. After Sora, Goofy and Donald defeated Ansem and the Heartles in the first KH, Sora and pals begin chasing Pluto for the letter than he has in his mouth. It fastforwards to a scene where Sora wakes up and theres a hooded guy standing behind him. He tells Sora that he's searching for something, but in order to find it, he has to lose something dear. Then Sora finds himself at the path to Castle Oblivion, the hooded guy shows up again and gives him a card resembling Traverse Town, then the side story begins.

Graphics - 8
It's quite surprising that SE managed to put an fmv using the original KH's game engine on the gba. The fmv at the beginning looked pretty good and theres actually quite a few fmv effects in the game, if anyone has played Grandia 2, then they'll know what I'm talking about. The game also captures the image of the original KH cast in very high detailed sprites. The animations are pretty good and have a decent amount of frames, and spell effects are awsome. I'm also amazed at how well the gba handles this game, theres a lot of high quality animation going on especially in battles, yet there isn't any slowdown.

Sound - 9
What the hell, this game has sound, the music stayes very true to the first game and the sound effects are dead on. The sound quality is like the sound quality FFTA and Fire Emblem, awsome and a little freaky that it is that good. The sound effects that were in KH for the ps2 can also be found here, its just that damned good.

Gameplay - 8
This is what usually makes or breaks a game, and in KH:CoM's case, it gladly makes the game. This game is a card battle/action rpg/dungeon crawler, yes, this game takes all of those characteristics and combines them for one awsoem game. The cards are from your deck, duh, you start with 15 cards and can make up to three decks. Each deck can have up to 99 cards, but you can't add anymore cards until you level up and increase your CP. I never looked at my original CP so I can't say what I had at the start, but CP is used up by how much the card in your deck takes up. So depending on what cards you put in your deck determines the max amount of cards you can have in your deck. Your attacks are also limited by the amount of cards you have in your deck, and you can't attack, heal, or defend without any cards either. Your cards also have a number, if the enemies card number is higher than yours, then your card becomes useless, and vice versa. When you run out of cards you can reshuffle your deck by holding down a button on the card shilouette, the charge time can go up to 3 seconds depending on how many times you've already shuffled. You can also set up to three cards for an attack using L+R, then hitting them again to release the attack. You can also cycle through your cards by hittling L or R, and roll by double tapping left or right. As of right now the game sounds like Megaman Battle Network, thats because it is, then it isn't. You have complete freedom of movement on the battlefield, but you can't attack without cards. You still have a limited area in battles though, and your not sent on stupid fetch quests that make you backtrack all the way across one part of the game to another.

For the action in the title, there really is a lot more action involved, its pretty much the first game, you just need cards. The action is still as fast paced as the first game. As for the dungeon crawler part, it is, you start in Traverse Town, but after clearing it, you get to choose another world. I picked Wonderland for my second world, I'm going in the order that I did in the first game but it looks like theres no Deep Jungle so I'll have to skip straight to Agrabah. Anyways, those worlds that you pick after finishing the world you were just in, are counted as floors. You basically go through each and every world until you get to the top floor of Castle Oblivion. Within those worlds, you have rooms, and those rooms are generated by 'room syntesis.' You basically hit a closed door and it'll ask for a card, you give the door the desired card and you will continue to the next room, some rooms will have enemies in them so you can simply use something like a sleep card and put all enemies to sleep in a room. Then when you go into that room you can avoid all the battles or whack an enemy on the head and get a preimptive attack on the battle, just like in Valkyrie Profile. You also have the ability to jump and swing your keyblade freely when out of battle.

Innovation - 8
They took the original KH, the battle system of Megaman Battle Network, and card battle rpg's and elaborated on them. They did it well too, since your put under the illusion that this game is an action rpg and it isn't and your put under the illusion that it's a card game, and you'll probably miss that it's a dungeon crawler.

Replay - 9
It's a gba game, of course theres tons of replay value. This is a good dungeon crawler and makes for a good marathon playtrough when waiting for KH2, and I will be waiting for that game.

Overall - 8.2
It's a great game, buy it if your a fan, if you havent played KH or your collecter, I also reccomend this game. If your an idiot who can't get past the fact that this game has Disney characters than you of course are not going to like this game. Other than that, play Kingdom Hearts:Chain of Memories, and have fun.

Paper exe
11-12-2004, 02:51 AM
Messanic your reviews are great and all :cool guy:
but I thing you give most games very high or you only review games that you like :thumbdn:

Messanic
11-12-2004, 11:55 AM
Messanic your reviews are great and all :cool guy:
but I thing you give most games very high or you only review games that you like :thumbdn:

Why the hell do you think this thread is called "Messanic's Personal Ratings?" If both me and Icarus give a game like Batman Returns similar ratings, I can't be that far off. I think my ratings are quite fair too, and I wont just give a game a bad rating because the game is 'primitive,' but I will give a game a bad rating if it sucks. The thing is, I don't play that many bad games, I'll tell you this though, no game will get a 10 or a 0 from me, I hope this helps.

Icarus4578
11-12-2004, 12:14 PM
You say that you would never give a game a 0 rating. What would you give Sunday Funday? :D

Messanic
11-12-2004, 12:32 PM
I never played it, but I'll post my review of Zelda the Minish Cap and Pulseman for the Sega genesis later.

Icarus4578
11-12-2004, 12:34 PM
Hold up. Zelda ~ The Minish Cap.... isn't that the new one for GBA? Is it even out?!?! (If it is, and I didn't know anything about it, GRRRRR!!)

SavedFromSin
11-12-2004, 02:34 PM
Hey messanic, how are you reviewing games that are not even out? Kingdom Hearts for GBA does not come out untill December 7th and new Zelda for GBA does not come out untill January. I smelll something fishy.......

Paper exe
11-12-2004, 02:40 PM
Hey messanic, how are you reviewing games that are not even out? Kingdom Hearts for GBA does not come out untill December 7th and new Zelda for GBA does not come out untill January. I smelll something fishy.......
He plays the japan version

SavedFromSin
11-12-2004, 03:46 PM
He plays the japan version
Well solved that problem and made myself look like an idiot :D .

Messanic
11-13-2004, 12:56 AM
I should have mentioned that I was playing KH is Japanese, I'm also going to return my Japanese Minish Cap game and get the euro version. I was a little pissed that I had imported the Japanese version only to find that the euro version was coming a few days later.

Messanic
11-14-2004, 01:12 AM
A few months ago, people were creaming thier pants over the new 'adult Link' game for the gcn at E3. While the new gba game was right around the corner, all people could talk about was how great this new Zelda game would be and how much it would put off Nintendo's self induced 'kiddy' image. The Minish Cap is a brand new game, it may not be the already overrated adult Link game, but it's still a new game in the series. I made the mistake of importing the Japanese version and the euro version came out just a few days after I got my copy. Despite my last post, I've decided not to return my Japanese version, I have the euro rom and when I've done everything in that I'm going to play my Japanese copy. I'll know where to go and exactly what thier saying, but most importantly, the game is good learning material, I need to learn more Hiragana and Katakana anyway.

Story - 7
They say don't leave your keys in your car, even if your in a good nieghborhood, and they're right about that one... A new villian known as Vaati has broken the Picori blade, opened "the magic chest," and released evil upon the land of Hyrule and it's up to Link to save Hyrule, again. Why don't they just leave the boy alone, I'm sure there are child labor laws. I will say that prior to Vaati screwing things up, you'll immediately be reminded of one of the best overrated games for the snes.

Graphics - 9
Nice fluent animation, theres a lot of special effects too. They even have that snot nosed little kid too. The enemies are awsome too, theres killer fox's with knives, theres also two different worlds to look at. It does get hard to see Link on the gba though, it's not that hard for me to see him on my pc moniter, but on a gba, expect to die when you shrink yourself. Theres a bunch of nice special effects, and the bosses are very high in detail. Flagship did a good job capturing the art style of the first gcn game on the gba.

Sound - 8
They have the same voices from the Wind Waker, but thier less annoying. The signiture themes are here and some new songs, I just love the theme to the Minish Forest and those cuckoo's. Good sound.

Gameplay - 8
Even if your new to the series, I'm not about to talk about the gameplay like it is new, cause it ain't. You run around, talk to people, kill stuff, explore, and solve puzzles, just like in all the other Zelda games before and most likely after, and it never gets old. They did add some stuff though, you now have to learn new skills from the Skill Master, he gives you a scroll and teaches you a skill after you finish a dungeon. I've learned the Spinning Attack and Pot Smasher, next I learn how to 'run really fast.' You also can roll now and use Kinstones. These broken medallions are scattered all across Hyrule and can be found in many treasure chests, and under rocks and bushes. You can use them by going up to people and pressing L, if they have the corresponding part to your kinstone then they will unite and reveal a useful item on your map. They may be a piece of heart, rupees, a map/hint, etc. The four sword puzzles also return, and my guess is that I'll need to complete the first four dungeons to use them. The magic seashells also return but in short, the same game with more fetch quests and from what it looks like, it's going to be pretty lengthy.

Legacy - 10
It deserves the Zelda name, another Zelda game that does nothing remotely new. It still does things noteworthy of making it very similar yet somewhat different to and from all the other Zelda games.

Replay - 10
It's a damned Zelda game, you'll be doing speed runs, getting all items and ****. Theres tons to do and I can say that I'll definitely be playing this game again and again. This game will hold you off until the new one for gcn comes out.

Overall - 8.7
All I have to say is get off Adult Links' penis, and play this game as soon as possible. Yes, I've been insulting people that were impressed like the mainstream over a new Madden game. But remember, there are many other good games to play while you actually wait for that anticipated one. That's where games like The Minish Cap come in.

Icarus4578
11-15-2004, 02:05 AM
Messanic ~ "I've learned the Spinning Attack and Pot Smasher, next I learn how to 'run really fast.'"

You haven't beaten the game yet?

Messanic
11-15-2004, 03:51 AM
You haven't beaten the game yet?

Nope, I havent even beaten KH:CoM or beaten both games on SF:AC with all characters yet either. If I havent beat a game in 2 hours or less, I would have at least gotten what the game is about.

Icarus4578
11-15-2004, 05:21 AM
Err, then why'd you review it? Shouldn't you at least play through it a little longer before making a solid judgement about it? Sure, if a game sucks, I'd understand. But Zeldas never suck, aside from those wretched CD-i titles, but I disqualify them from existence (hence why I've just brought them up :D).

Messanic
11-21-2004, 02:21 AM
Yes, it is time to get stupid. By that I mean that many people hate FFX, it's a love or hate game, but I think it's been the best since FFVI, it is in no way better, but I do like it more than FFVII. I have also completed this game on several times, no necessarily played through but rather leveld up, beat the game, side quested, then beat the game again, leveled up, side quested and again, beat the game. But what makes FFX better than all the other ones in it's series, lets find out.

Story - 8
Things don't get twisted and turned until about 10 hours into the game. But heres the lowdown, you are a famous sportsman's son, Tidus, who is also famous from another timeline. During your big game, some giant, gelatinous blob known as Sin recks your game, destroys your city, sucks you up and spits you out 1000 years later. You eventually get washed up on a beach where you meet some guy that also plays Blitzball, Wakka, he then takes you to his village, there you meet a Black mage, Lulu, Blue mage, Khimari, and a Summoning mage, Yuna. Thus your adventure begins, theres tons of twists and turns in turns in the plot and the game has a lot of subliminal religious issues, believe it or not. It kind of sucks that game developers have to cover up religious issues just so they wont have a class action lawsuit thrown at them though. Since the people in this game can be very comparable to the overzealous Christians and Nintendoids out there. The characters are pretty enjoyable and there is plenty of development, by this I mean theres a lot to learn from all the characters in this game.

Graphics - 10
Some of the best that I've seen on the ps2, the game likes to slowdown a lot on old ps2's for some odd reason. This however isn't enough to bring the graphics down. The summons are awsome and theres plenty of overflowing animation, by this I mean everything looks very pretty. The FMV's are also awsome and everyone minus, Yuna, Lulu, Khimari, and Auron look Asian. Auron is your standard middled aged American, Lulu is your Hispanic hottie, Khimari is a furry, Tidus is a Korean guy that spends too much time in the sun, Yuna is your Caucasian girl that never goes outside, Wakka is obviously Hawaian, and Rikku reminds me of Mari Yaguchi from the Hello Project.

Sound - 8
The music in the game is awsome, the only problem is that there isn't enough of it. The voice acting is not horrible, I da no troubles with Tidus' voice and hearing Bender's VA do the voice for Wakka is just awsome. For those that don't know, Bender is the drunken kleptomaniac robot from Futurama. I managed to jack a Japanese copy of FFX from a vendor at this years Megacon, but I can't play it, so I can't compare Japanese to English voices, I will assume that Tidus and Yuna, and Rikku's voices will be very annoying though.

Gameplay - 7
This is why I don't play rpg's for gaming, the gameplay is usually stale, and in FFX's case, the gameplay is still stale. You now have the ablity to switch out your characters in battle, and it' svery monotinous in the way that it's done. I like it when you need certain characters for certain areas, but certain characters for certain monsters every battle is very monotinous. There are going to be some characters like Wakka, Khimari and Rikku that prove to be totally useless no matter what enemy you come across and I mean useless. My main party always had Tidus, Yuna, and Lulu, occasionally I'd put Auron in, but even he wasn't that great. They have a new sphere grid which lets you choose the way your character builds thier strength.

Monsters drop things like speed, power, magic, luck spheres, etc. But who cares when the outcome will be total obliteration to all that cross you. The max you can get a stat is to 255 and every character and aeon can get there. The characters personalities also show in thier attacks, but again, theres a certain point where anyone can learn Ultima, Holy, and Flare. Thats not that much of a problem for me though since I like the idea of knowing you earned the right to break the game. I've played Xenogears, and Valkyrie Profile, so there is a way to make a good turn based battle system. The other thing that rocked about FF, the vehicles that you could drive, there arent any in this game. You do get an airship, but you don't pilot it, but rather select an area, and go there.

Mini games - 5
Every rpg isn't complete without one stupid task that involves not playing the game like it normally is. These are called mini games, and most of them require you to play them in order to get an ultimate weapon. I hated the lightning planes and gave up on Lulu's weapon when I reached 199 and got hit, it just wasn't worth it. The Chocobo race was a game of chance really, since the baloons are totally random and the fucking chocobo doesn't know when to get the **** outta the way. But blitzball, now theres a game that SE can make a franchise out of, it was a pretty big mini game and even though I didn't play it much, I did like it. The AI was just a major cheap ass, and if you didn't win your first game, you would never win a blitzball game ever. I won my first game, and never played much after, Wakka's ultimate wepon was also not worth getting, even if I did have a soft spot for Blitzball. There are also puzzle dungeons, I didn't like them, they all added a lot of tedium to the game.

Replay - 8
Regardless of it's shortcomings, FFX somehow draws me in, when I don't feel like playing anything else I pop in FFX and side quest. I either stop when I've leveled up one of my characters a lot or until a mini game pisses me off.

Overall - 7.7
Its a good game, not the best in the series, but still better than FFVII and IX. Play it, rent it and enjoy it, but whatever you do, stay away from FFX-2...

Icarus4578
11-21-2004, 02:28 AM
Messanic ~ "Auron is your standard middled aged American..."

....Huh?

~ "Lulu is your Hispanic hottie..."

....She's Hispanic?? Where'd it say that in the game?

~ "Khimari is a furry..."

:D

~ "Tidus is a Korean guy that spends too much time in the sun..."

:haha:

~ "Yuna is your Caucasian girl that never goes outside..."

Ummm, isn't she supposed to be Japanese?

~ "Wakka is obviously Hawaian..."

Obviously.

~ "and Rikku reminds me of Mari Yaguchi from the Hello Project."

No comment.

Messanic
11-22-2004, 08:11 PM
I was at my local Blockbuster earlier and started playing THUG2 for ps2, they had it on and I wanted try it out. Sady, skating games arent that awsome to me after playing Aggressive Inline, too bad Akklaim went under. The employee there agreed with me and said that it was one of Akklaims few good games, along with Turock 1+2 for the n64 and MK2.

The manager there then asked us what we thought of the games on display, they had SC2 running on the xbox, THUG2 on ps2, DKC2 for gba and the god awful Donkey Konga on the gcn. I said that Donkey Konga was ass and there were a few little kids there that agreed with me, yes it was that bad, read Paper's review. So the clerk switched the gcn and ps2 games with demo disc's, the gcn demo had everything but RE4, the game I wanted to play on the gcn demo the most. But at least there were other games worth playing on the gcn demo, or were they?

Veiwtiful Joe 2 - not impressed
I seriously take back all the stuff I Vert, you were right, nothing has changed, so why would I need VJ2? Simple, you get to play as Sylvia from the start and the graphics have improved, thats it. With that improved gfx, theres slowdown and lots of it, especially in SLOW, and playing as Joe. Yes, theres slowdown in the SLOW vfx power, fucked up ain't it? This game was more of the same, I just wanted the smooth 2 player action, Capcom didn't deliver and I feel no reason to buy this game when I own the first game.

Baten Kaitos - impressed
I may have to keep an eye out for this game, the card system isn't really a card system at all. The music and graphics are awsome, the game doesn't move at 60fps but the framerate seems to be capped at 45-50fps, which is the standard for most games nowadays. The voice acting is really bad though, sadly this isn't enough to make me buy a gcn, but all fun indeed. The battle system is turn based and fun too, yes thats right, Baten Kaitos is now in my hall of fame of fun turn based battle systems, with CT, XGRS, and VP.

Metroid Prime 2- not impressed
This game has the same problem VJ2 has, and it's a shame too. The controls are faster and a little more loose but theres really no point in anyone getting this game unless you don't own the first game.

Paper Mario 2 - hmm...
I'll have to play the full version of this game, the demo didn't really give me a good idea of what the game was about.

Mario Party 6 - Not impressed
You'd have to be an idiot to want Mario Party 6 after gettin duped with the third game. It's another Mario Party and the mini games arent that good like in the first and fourth games.

After finishing up the gcn demo I played the ps2 demo disc, there were only 2 games that were worth playing, since I have the other demos at home.

Megman X8 - impressed
I didn't want to play the game at first, but the clerk persuaded me to give it a chance, so I did. It's pretty good, the controls are tight and spot on just like X's ps1 outings and all the things that made MMX7 crap, bugs, camera angles, etc, are gone in the demo. Theres also a bit of challenge too, I also hope that they leave in the Japanese voices since the English voices for the US version were ass. Shotaro Morikubo, also isn't doing the voice of X in this game, it makes me sad too, oh well, I can hear him all I want in this season of Naruto.

Taiko Drum Master - impressed
There were only three songs in this demo, but these three songs made this demo better than the pos Namco calls Donkey Konga in the US. The game is surprisingly fun without the drums controller and drum sticks but I've also played the import at a convention earlier this year, so I already knew the game series was awsome. The US version shines in this demo and if I can't fint it, I'll probably just buy this and some other ps2 games if I can't get my ds on Friday.

The ds games were also in and I actually got to play the ds at work today, one of my buddies was playing it in the break room and he let me play. Those screenies don't do the ds justice, Mario DS looks way better than the n64 version. Now back to BBV, some ******* bought 3 ds' and they just sold the last one today, they had four and they probably wont get any in until next year. ****, Friday is after Thanksgiving too, that really blows, in fact, that sucks and blows.

Vert1
11-22-2004, 09:59 PM
the graphics have improved, thats it. With that improved gfx, theres slowdown and lots of it

The only slow-down I encountered was when I was attacking the enemies normally without using any VFX powers. There is no major slow-down in VJ2 in the demo with RE4. Sylvia for some reason cannot punch but shoot a gun. I blame PS2's incompetence for any problems with VJ2.

I just wanted the smooth 2 player action, Capcom didn't deliver

Come up with a tangible concept of how co-op in VJ would work & be fun/retain the VJ formula than you can whine.

The voice acting is really bad though, sadly this isn't enough to make me buy a gcn

This is Chrono Cross 2. The long awaited sequel of your dreams. Yet voices that can be turned off deter you from picking up this greatness? Shame on you.

no point in anyone getting this game unless you don't own the first game.

I wouldn't say that. Prime2 offers more challenge and continues the Metroid story.

I'll have to play the full version of this game, the demo didn't really give me a good idea of what the game was about.

I did not like the Paper Mario:TTYD demo at all. This game is worth picking up after I read some of the humor and Icarus' review score.

You'd have to be an idiot to want Mario Party 6 after gettin duped with the third game

The microphone and faster board speed have me interested. I've never bought a Mario Party game...

better than the pos Namco calls Donkey Konga in the US

Play Donkey Konga on Gorilla or with friends and tell me it's pos. Until than you're only kidding yourself.

Get your hands on RE4 immediately and you will buy GC or steal the one that's got the demo inside.

Messanic
11-22-2004, 11:01 PM
Vert, I played the gcn version of VJ2, not the ps2 version. No, Baten Kaitos or RE4 arent enough for me to get a cube, but the Nintendo games are. Thus the gcn is the last thing on my 'to buy' list for games. I also didn't like Chrono Cross that much, Chrono Trigger is a far superior game, graphics, gameplay, sound and plot, CC still had some pretty visuals though. Next, BK isn't CC2, infact, that game reminds me of Legend of Dragoon for ps1, good game but you knew what they were aiming for and it wasn't happening. The US version of DKonga still is ass, the songs suck so bad that the ****ty DDR and DS mixes in the US and UK put it to shame. My advice Vert, import the Japanese version of DKonga 1+2 and play those with your friends until then, your kidding yourself. As for VJ2, it is not a bad game by any means, it's just not worth purchasing if you have VJ which is half the price on both ps2 and gcn.

Messanic
11-23-2004, 12:06 AM
Nobody really liked this game, but if you hated this and liked Megaman X: Command Mission, your an idiot. Why, becuase thier made by the same team. But why do people hat BoF5 so much? Simple, the difficulty, amd restraints. I'll show you what I mean.

Story - 8
You are Ryu(duh), your d-ratio is 1/8705, or something like that. This is a time in the very bleak future where the place known as the sky is non existant. Your job is to to deliver a packge while being accompanied by your buddy Bosch, little did you know that the package you were transporting would bring about a big adventure. Now it's Ryu's job to bring Nina to the 'surface.' Theres only four characters to play as in this game as opposed to BoF's 8+(counting transformations). Either way these four will more than make you feel welcome in thier worlds and thier lives.

Graphics - 10
Jeesus! The graphics in this game crazy, it's cel shaded and theres an fmv at the beginning of the game that really shows some of the games' prowess. I love the art style for this game too. The characters are modeled well and definitely fit the dark tone of the game. What gets me is that this game is a mature rated game in Japan yet over here it is completley unedited and it's rated Teen. Why do I say this, well it says partial nudity on the back of the box, and you will see all of the partial nudity there is once you get Nina. The perv that designed Nina's model must really enjoy kiddy porn cause her dress is see through, so you can literally see everything, the tatoos, crotch lines, ass crack, the whole shibang. The crazy part was that my mom was the one that pointed this out, and only then did I notice so it's a plus for being articulate but I also think it's kinda disgusting. This game looks awsome and for Bemani I'm sure it looks even better.

Sound - 9
This game has an awsome ost as well, it fits the tone of the game well, athough the game isn't as good as BoF3's ost it's still high up on awsome game music. As usual theres multiple battle and boss themes, theres also voice overs. Ryu still grunts and moans like in the older games and Nina does the same, the only person that really talks is Lin.

Gameplay - 8
For a game so fun, it has some srious flaws. By that I mean that this game is hard as hell. You are limited to the amount of time that you can save and you can only save with a save token or quit out, which when you load your game, your quick save data will be lost obviously. So you'll be playing this game for say, 2 1/2 hours without being able to save. The battle sytem is turn based and tactical, and you really have to play all the battles with extreme tactics and caution, an ambush, or wrong move can cost you a whole 2 hours of gameplay. You have a circle around you and the same for your enemies, this is your range of movement. Depending on where you are will effect your what abilities you can use, you can have up to double the aamount of ap you start off with in battle.You can do this by finishing a turn and as soon as you finish attacking or what have you. You can however, use any of your attacks indefinitely in the game, but you need the ap to do so. You can also use as many items as you like in battle, along with setting traps and bait before battle so you can get the upperhand.

The battles take place in the same area but not the same area, by that I mean wherever you attack an enemy, if it's a place where you can get them but they can't run or get you the better, some parts may be cut off. You also can't run unless theres a door nearby. I also said, if you lose though it's game over, you can however, restart from your old save with all your party experience, party experience is similar to the experience orbs in Valkyrie Prifile. You use the experience from previous battles and add it to a party members so if thier too weak you can give them an extra level or two. But if you start over without beating the game then it's like taking one step forward and two steps back. So chhose wisely how you want to go about beating the game. Your D-ratio will also get lower as you continue to beat the game. The better you play through the easier it'll be the next time you play.

You also have a D-counter, this little cube shows up after Ryu turns into a dragon for the first time. You learn how to D-dash, by holding R2 and you can also D-dive. The problem is that whenever you use the D-dive you wind up in more trouble since it dramatically increases your D-counter, and when the D-counter reaches 100%, you die. No really, it's game over, there are also no healing spells, not one. But your party is good for fighting of course, Nina is good at magic and setting traps, Lin is good at ranged fighting, and Ryu is good at close range.

Difficulty - 8
This is a hard ass game and I commend Capcom for making a tactical rpg where I'm required to think no matter what level my characters are at. Although the limits that are put on you really suck when in very sticky stituations.

Replay - 9
This game has a new game plus feature and thees a lot plot for people to play through, the only bad thing is that you have to beat the game several times to get such awsome exra's.

Overall - 8.7
This is a great game despite the restrictive flaws, but thats what makes it so fun. This game is like $10 brand new antwhere. My suggestion is that like ICO, people should go out and buy it.

Icarus4578
11-23-2004, 01:38 AM
I'd say that Metroid Prime 2 is a good game but not the improvement I was hoping for.

Vert1
11-23-2004, 06:00 PM
Vert, I played the gcn version of VJ2, not the ps2 version. No, Baten Kaitos or RE4 arent enough for me to get a cube, but the Nintendo games are. Thus the gcn is the last thing on my 'to buy' list for games. I also didn't like Chrono Cross that much, Chrono Trigger is a far superior game, graphics, gameplay, sound and plot, CC still had some pretty visuals though. Next, BK isn't CC2, infact, that game reminds me of Legend of Dragoon for ps1, good game but you knew what they were aiming for and it wasn't happening. The US version of DKonga still is ass, the songs suck so bad that the ****ty DDR and DS mixes in the US and UK put it to shame. My advice Vert, import the Japanese version of DKonga 1+2 and play those with your friends until then, your kidding yourself. As for VJ2, it is not a bad game by any means, it's just not worth purchasing if you have VJ which is half the price on both ps2 and gcn.

Actually it isn't technically Chrono Cross2 but that's what people call it. VJ2 was held back because Capcom had to struggle with the inferior PS2 hardware.

As for Donkey Konga in the US I have lots of fun playing it with my friends and by myself. Importing the Japanese version is a grand idea though.

Messanic
11-24-2004, 08:34 PM
Back in 1997, when Capcom was a much more awsome game developer, Breath of Fire III hit store shelves, and it hit hard and fast. I was never able to actually finnd this game anywhere but Blockbuster, it was a good thing too since, Breath of Fire III is the best in the series. I rented the hell out of this game, and then I moved, so even thought I now had a blockbuster within walking distance, I couldn't rent it as the game was always rented out. Luckily my buddy bought a copy and was able to borrow it from him, but he lost his copy as soon as I brought it back to him. So I was forced to buy the game as soon as I had the chance, it didn't occur to me that all I had to do was buy it from Capcom's webpage. I'm still currently playing it and the fourth and fifth installments too, but out of all three, this is the one that I've been playing the most.

Story - 9
Once again, you are Ryu, you have just awakened or rather been disturbed from your long sleep incased in chrysm. As the only survivor of a legendary dragon clan, you embark on an adventure to discover your roots and find the people responsible for your clan's extermination. Ryu once again says nothing at all, and lets the supporting cast do all the talking. The story is pretty straight forward on the lines of a shounen manga. The hero starts off as a little kid, meets new people, gets trained by 'Masters,' learns to cotrol his 'power' and eventually grows a little older. If this game were a manga I would read it all day.

Graphics - 9
The graohics in this game rule, theres 2d characters on an isometric 3d grid. Sadly the camera angle is stuck in a 45 degree angle. The characters and spells are beutifully animated and have a lot of frames in thier animations. The spells are also in 3d and some of the dragons are crazy awsome.

Sound - 10
The best ost in the series, the forest music is a little questionable though and anyone that has played CT will see my point after playing this game. This game also has voice overs, Ryu and Nina are so cute as little kids and when they grow up, thier voices are still high pitched. Rei has the same voice no matter what as does Momo, Peco, and Garr. The monsters sound like monsters of course and so on and so forth.

Gameplay - 7
One of the perks about the BoF series is the ability to turn into a dragon, sadly Ryu is the only one that has this ability. Throughout the game you get Dragon Genes, these will determine what type of dragon you can turn into and the stats he has. You can select up to 3 genes but the more you select the more ap it costs, the Ryu in this game also isn't as overpowered as the Ryu in BoFII, not like it matters as the series is know for being hard as hell. There are extra skills that you can learn from enemies but who would want to, as some of the skills that you learn from can be learned from Masters.

Masters arent like the Shamans in the second outing, these guys simply effect your stats when you level up and they also effect the abilities you learn. My advice is not to try and make super offensive characters awsome magic users, it only screws your character development. Some masters also have prerequesites, now as for the enemy skills, I do however recommend having Ryu learn the "Influence" skill from the boss goblin in the beginning of the game, you'll see why it's needed. There monsters also make this really annoying sound when you take 0hp or miss, and it happents often, the monsters are fast not well armored.

This part is sort of a pain in the ass too since all the monsters you meet will dodge your attack at least 8 times no matter how powerful or fast you are. The series was always about making the right moves at the right time and using a certain pattern anyway. You can also go fishing, and random encounts arent on the world map, but rather when your walking on the map a "!" appears over your head. When it does press X and you'll be taken to an open area where you can walk around and get into fights. There are always items to be found on these maps and when you get them, you can leave, camp and do it again. When your characters are killed in battle and not revived until after, thier hp max goes down and stays that way until you sleep in an inn. I think that pretty much sums up the gameplay.

Difficulty - 10
This game is hard, it is however still beatable, you just have to level up a lot. Usually people can beat BoF games barely making it to level 35, but I really don't think that it's possible for this game. I was at level 55, in what I hope was the last dungeon, and seriously got my ass kicked left and right. The random encount was also a bitch and they kept giving me the same powerful monster over and over again. I wonder what the last boss is like...

Replay - 9
I've restarted this game several times and I still havent beat it, but I havent had even the slightest feeling of obligation. I know that theres still masters left to learn from and skills to learn and places to go, I don't think that theres much of anything in the realm of sidequesting, but this game is like reading a book to me(technically it is). I just keep reading and I can't put it down.

Overall - 9
My love for this game is like diarhea, I just can't hold it in. Do yourselves a favor and play this game, it's better than some of the rpg's before it and especially better than some of the games out now. This was one of the best games from Capcom and I've also said, the best in the series.

Icarus4578
11-25-2004, 01:06 AM
Messanic ~ "The best ost in the series, the forest music is a little questionable though and anyone that has played CT will see my point after playing this game."

Yes, it's true that it sounds very similar to CT's Secret of the Forest. Plagarism?

Messanic
11-25-2004, 01:19 AM
I think so, but I kinda failed to mention that the battle system was remeniscent of Super Mario RPG's which that battle system was Lufia 2's battle system. Wait, maybe thats why I didn't mention it. Hell, I think I'll review Lufia 2 now.

Icarus4578
11-25-2004, 01:43 AM
Umm, actually, Breath of Fire's battle system is the same as it was on the SNES, and the previous installments came out well before Super Mario RPG which was near the end of the console's lifespan.

gearhound
11-25-2004, 04:33 AM
calling baten kaitos chrono cross 2 is very stupid. those who say this need to be slapped.

Kwestone
11-25-2004, 05:07 AM
I feel important.. im posting in a personal ratings thread... not that i care... only get to get my name in every post. hahaha im diabolical

Paper exe
11-25-2004, 07:31 AM
I bought Breath of Fire 3 but,after 2 or 3 months the game disappeared :crying:

Vert1
11-26-2004, 02:07 AM
calling baten kaitos chrono cross 2 is very stupid. those who say this need to be slapped.

What a long strange trip it?s been with Baten Kaitos?I?ve gone from hating the game to loving it, back to hating it, then loving it, and finally settled in the nice little position I?m in now. Likewise, my review of the game had a similar progression and hence what you are about to read is the product of quite a lengthy process. Make no mistake, had I submitted my original review shortly after the game came out, it would have been a seething attack at Namco?s Monolith Software. Now however, I?ve reached a more Zen like state and hence with that, the review:

If Monolith Software deserves any kind of praise for Baten Kaitos, it should be for the immaculate degree to which it succeeded in emulating any number of recent RPGs, though Chrono Cross pushes ahead of the selected material by far. In fact, *so* much does Baten Kaitos (BK) resemble Square?s million selling hit, that I?ve actually questioned if it?s not directly related. Everything from the game?s look, musical score, concepts, and even plot (at times) reeks of a Square game. Funny thing is, however, with Square currently making so few games of proper refinement, it?s actually quite rewarding to play something ?modeled? after their best work: it?s not unlike the Xenogears/Xenosaga issue and, as with Monolith?s initial sortie, the end result proves to be something vastly superior to the inspiration.

The Sheer Beauty of It All
Without a doubt, the first thing any gamer will pick up on is the incredible graphics cavorting around their television screen. I?m wholly convinced that BK is hands down the most beautiful game ever created; it goes light years beyond anything produced on the PS2, including anything published by Square. If video gaming could be likened to a spectrum of televisions, Crash Bandicoot would represent the old, crappy analog boxes, Final Fantasy the impressive plasma sets, and BK the all out high end flat-screen HDTV complete with DVI hookup. Many gamers are quick to note that despite the higher processing power of its competition, the Gamecube seemingly has the most impressive graphics of them all, at least when its programmers know how to do their job correctly. BK is unlike any game you?ve ever seen before, even surpassing Square?s own Final Fantasy Crystal Chronicles or Nintendo?s Zelda. It isn?t just an eye-candy paradise; it?s an all out visual experience: Every single area in the game looks like a vibrant painting come to life, complete with real time effects such as pillowing smoke, moving clouds, blowing wind, playing animals, rolling leaves?you name it and this game depicts it. If you can imagine, for a second, how impressive Chrono Trigger looked on the Super Famicom. Now think back to how blown away you were at seeing Chrono Cross (after accepting that the characters were just as good without Toryiama?s design) and especially upon reaching the world map. Well, BK is the same way only even more so, and the true beauty is ?world map quality? only used everywhere. It?s literally as if Monolith Software took Chrono Cross, started off by redesigning the game using 128-Bit capabilities, and then refined it 1000%. (Mind you, of course, this should not be surprising considering that Monolith IS composed of ex-Square employees, many of whom made the esteemed Chrono games). It?s simply put, resplendent.

Oddly enough however, for a game that looks as pretty as this one, for a game whose inspiration is anything under the Square umbrella, for a game whose developer?s last work was chock full o? FMV, Baten Kaitos doesn?t have any, save for the introduction. In much the same way the intro to Chrono Cross worked, so too does BK?s: it is a montage of scenes from the game, depicted in FMV and in a rather strange move with English language dialogue. The FMV itself is just as wonderful as the game?s graphics, and I will admit that it was somewhat disappointing not to see more of it.

A Strange Ways We Come
Gameplay wise, Baten Kaitos is unlike anything you?ve played, most likely. Well, it was unlike anything *I* had ever played at least. Personally, I hate card games; I never got into Magic the Gathering (or any of the cash ins), I don?t like Yugi-Oh. I just don?t ?get? it, and this has translated similarly with my video game experiences. I never even bothered to pick up the Rune series (Lost Kingdoms in the USA) out of sheer dislike over anything dealing with cards. Thus for me, Baten Kaitos was really the first game of its kind I?ve ever played, and hence unfortunately my commentary may not be as helpful as that of someone familiar with this RPG genre offshoot. BK?s gameplay just plain surprised me, both in terms of how fun it could be, and how refreshing it is. So many people, myself included, rant about how RPGs now adays use the same hackneyed ideas over and over and over. Really we have ourselves to blame, as what do companies think when a game like Final Fantasy VII becomes the poster child for an entire genre? Competition take note of what sells, and make appropriate changes/decisions. Thus it was to my utter surprise that BK would take such a radically different path.

As hinted at, everything revolves around cards, which the game in turn names ?Magnus?. These little pieces of paper have usages both in battle and out. Basically the game works like this: Players guide the avatar (the main character, named Kalas) around the various locations, be them towns, world maps, or dungeons. In towns, you can speak to villagers, interact with scenery, find hidden Magnus, or engage in side quests (more on this amazing tangent shortly). The world map functions much like that of the Chrono series: a giant ?painting? of sorts which players simply move their character(s) from one location to the next, no battles occur. In dungeons players can fight monsters which thankfully appear ON screen, solve puzzles, interact with the environments, etc. The ultimate goal of course being to kill the boss at the end/solve the problem at hand so as to allow progression of the story.

World In The World
One of the most impressive aspects of Baten Kaitos is that the game is not confined to just one area. Rather, it encompasses multiple worlds and hence you can be sure that just when the setting begins to get stale, a new one will open up for further plot expansion. It goes without saying that far too many games (most of them non-RPGs however) feature a single area to explore and hence never broaden their surroundings.

Town and Country
Aside from the sheer beauty of the towns themselves (each has its own look to boot), much of the game?s story and dialogue occur here. Players will, as with any RPG, talk to inhabitants to gain insight as to what to do next, meet new people, seek support, buy supplies, and more. Careful surveillance and exploration will undoubtedly yield a number of hidden Magnus cards for your collection. In towns, you will also undertake an impressive variety of sub-quests, some of which may or may not involve going to dungeons or other towns and places to accomplish, more on this later.

Dungeon Master
Personally, I feel the term ?dungeon? is inappropriate for a game like this one. The term conjures up images of dark, dank places and what you find is anything but as there are forests, mansions, and even clouds. Anyway, as mentioned previously all the monsters are visible on screen, so the player never has to engage in a battle they don?t want to. For the most part, there is a single objective which must be accomplished in each dungeon, usually killing a boss to obtain a necessary item or gain access to the next location. It is here that the brilliant battle system comes into play:

Crazy Cards, Multiple Magnus
Once a player makes contact with a monster on the field, the game will enter the battle mode, which is for the most part turn based, though there is an active time element factored in as well. Using a variety of Magnus which the player can freely pick and choose at any time when NOT in battle, a fixed number of random cards will appear for selection. Players can either use offensive Magnus to attack the enemies, or use defensive/supportive ones to aid their party; the catch is that only one type of action can be carried out each turn: If you want to attack a monster, it is impossible to suddenly opt to heal during the sequence as doing such will benefit the opponent, not you. When the game begins, you may only use a scant few cards per turn but as you level up (explained later on) you will eventually get to utilize a much larger number of Magnus at once.

Attacking works via a dynamic combo system: Each Magnus has a number assigned to it (starting with the Roman Numeral ?I?) and such denotes their power level. The catch here is that you can?t downgrade the level, only increase it. Thus if your first selection is a Level I card, you may then select a Level II or III (etc) card to follow it up and so on. You may not, however, begin with a Level III card and then expect to move down to a Level I follow up. ?Why would one even want to use lower power cards?? you might be asking. Well, because using a wide variety of Magnus is the only way to initiate the powerful combo attacks which your characters can use. There is also an elemental affiliation associated with most cards, and hence this factors in to create even more strategy based game play. Then factor in the use of voice Magnus, special Magnus, and even more unique cards and you have quite a deep system.

Furthermore, numbers work in an entirely new way in BK. While each attack does X damage or recovers X HP to a monster/character, it is not until the end of the turn that the numbers are tallied, literally. After each turn there will be a Battle Results screen that lists damage dealt, damage recovered, extra percentages (as using certain combinations yields in added % to the results of the action), etc. I might also mention that this screen is the only form of a ?Pause? feature available in battle.

There are quite a number of other dimensions of battle, however I will deal with them later on in the review. Now I turn to leveling up. Leveling up occurs in a way quite different than in other RPGs. You don?t actually accomplish it by fighting (though it?s still integral to the process), but instead by visiting a save point and warping to a sort of church, then praying with the Priest to actually go about the growth. There are two different options when it comes to leveling up, one is for your character?s statistic levels (Strength, HP, Evade, etc) and the other for their growth level (the number of Magnus they can hold, use per turn, etc). Normal leveling up can be accomplished by killing monsters like any other RPG, but leveling up your growth level, as with Chrono Cross, requires the accomplishment of a special event, usually killing a powerful boss. This ensures that players don?t just sit around fighting battle after battle and gain too much power, as the game emphasizes Magnus use just as highly as it does individual statistic levels.

Over Time
By far one of the most creative aspects of Baten Kaitos is its use of time to radically affect the game. Time determines both the legitimacy of your Magnus as well as the amount of money you can receive. Let?s say you get a new Magnus; it?s a Banana and is used for healing. After enough time, the banana will begin to spoil, decreasing its health restorative potential. Given enough time, the fruit will be rotten and actually cause health damage should it be used. Sometimes however, allowing Magnus to age will actually prove beneficial as it may unlock new Magnus or new combination usage potential.

Money is something you can never have enough of, as they say, but unlike all the other RPGs where monsters apparently carry purses, you have to earn money in BK, but it?s not what you think: in order to make money, you need to take pictures. Yes, that?s right, pictures. There is a Magnus ?camera?, to put it bluntly, and it must be in your active cards so that when it comes up in battle, you can snap a picture of the opposing force. Whereas a normal monster won?t fetch much, a ferocious boss sure will. But then again, your gain is a direct product of time. If you take a picture, then quickly run to sell it off, you may find to your chagrin that the snapshot is still developing and hence you will need to wait until the picture comes into focus before selling it. (To note you can sell it early, but doing so won?t earn you nearly as much). Furthermore, the longer you wait to sell a picture, the more money you can get from it. While a recent boss shot may earn you a hefty sum of money in the thousands, wait enough time and the picture will become ?rare?, providing tens of thousands (if not more) in compensation when you finally opt to sell it.

More For Your Money
Since Square released Final Fantasy VII, seemingly every RPG developer now feels obligated to include mini-games/side quests in their releases as well. Unfortunately, many times these additions feel like last minute implementations and hence are badly used, poorly executed, or just plain un-fun and annoying. In far too many circumstances (especially pertaining to side quests), the event feels to artificial and out of place, that the player actually looses sight of the ultimate goal of the game. Fortunately, Baten Kaitos? takes a different perspective on the realm of side-questing, four of them, actually:

1. Honoring Your Heritage: Early on in the game, an older man will give Kalas a scroll and ask him to complete it by finding the dispersed members of his family and thus recreate his family tree. From then on, gamers must pay attention to clues from NPC (non-player characters) to try and figure out which one of them are in some way related to the old man. While such a bland side-quest/mini game may be viewed as just that, it?s actually quite fun to partake in (and is completely optional as are the other two main ones) and definitely a refreshing splash from the boring nature of stamp collecting or item finding game-long quests which so many other RPGs make use of.

2. Sea Of Stars: Aside from leveling up at ?church?, players may also opt to engage in the task of recreating the constellation map. Earned/found at various points in the game, players will receive a part (or whole) constellation image which, when taken to church, will result in the placing it in the night sky. What more, the ?minister? charged with assisting in the task will reward you along the way.

continued...

Vert1
11-26-2004, 02:08 AM
3. An Apple A Day?: or an Orange, or a Bannana, or Milk, or a Flower, or even a Stone. Baten Kaitos? main fetch quests occur in a manner quite a bit more involved than any other RPG to date (at least that I can recall). Mainly in towns but occasionally elsewhere, NPCs will ask Kalas for a favor. To use the most basic example, say someone wants an apple. Early on, Kalas receives a scroll with 5 blank Magnus capture cards to use in these quests. Thus, you must locate an apple and capture it in Magnus form (think of it like taking a picture), then bring it back to the individual who requested it for a reward. There are an enormous number of side quest fetching missions like this (some required to complete the game, most not) and with that, an endless wealth of potential pick-ups.

4. Dungeon Nepotism: Directly related to the previous side-quest topic, many of the dungeons have hidden secrets or necessary tasks which the player can/must solve with the Magnus capture card feature. It can be anything from putting out a fire with a vile of water to patching a ?hole? in a path with a piece of cloud. Whatever the case may be, dungeons are most definitely favored in terms of using Magnus.

Sour Spots
Unfortunately, one of the few areas where Baten Kaitos takes a dive is in its stanch linearity: Unlike ?inspiration? Chrono Cross, the events in BK play out in a much more Final Fantasy X like fashion, and hence the player feels like they are on a set of train tracks, capable of looking out at the surroundings but not getting off to explore them. The world maps, while quite large, are really nothing more than a bunch of pretty images, as you can never fully explore them, rather only enter the locations which the game chooses.

Another major issue with BK is the battle system; while I?ve gone to great lengths at explaining how innovative and refreshing it is, there is a dark side as well: battles take far, far too long to finish. While those more inclined towards simulation games may in fact relish drawn out skirmishes, I however, do not. To be honest, an active time battle system the likes of which Final Fantasy X-2 featured (frantically fast paced) is more my cup of tea. Note that it?s not so much I want battles to consist of button mashing or lackluster experiences, but rather after fighting enough times, one gets a bit fed up with it all. I?m well aware this is a personal opinion however, and thus let me try to explain my complaint.

1. Because each and every battle makes 100% use of Magnus, each battle is therefore a little strategy game type venture in and of itself. This eventually gets quite tiring when it becomes impossible to kill a modest critter without spending at least a full minute in battle. While, given the nature of the game, it?s definitely acceptable to expect a five-or-so minute boss battle, there is just no reason why each and every single battle must become a chore. For example, if you haphazardly select cards, the end result may be such that the monster does not die with your first character?s attack. Thus you now have to repeat the process with the second character and hope it dies. If not, then the third, etc. The alternative is to take each battle seriously, and use efficient combo attacks. Well, then you have an issue whereby the game becomes similar to Final Fantasy VII and VIII: the player must sit and watch the attack play out each and every time you use it. Sure the combos are fun, but they get just plain boring when you?re forced to deal them out (and then watch them) EVERY time you fight a monster.

2. The concept of single-type battle actions causes much aggravation. It is just plain annoying when your characters are low on life and hence every action becomes critical: you need to kill the monsters ASAP, however you also need to heal your team ASAP. Because of the game?s action implementation however, you can only do one thing per character per turn. Thus if you have the first character attack, he is therefore unable to heal. Should the opponent have higher agility than your second character, it may very well kill him/her and make the situation even graver. While this all makes sense given the combo-laced nature of the gameplay, it is a feature which nonetheless does not work well. Directly related to this issue is that the healing and attacking items do not have separate selection stocks. If you choose to attack the monster and do so indifferently, it?s quite possible to accidentally select a health restorative item and UNDO your damage by healing it.

Related to that last issue is Baten Kaitos? use of real time reactions once you begin an attack/defense sequence. Once you attack an opponent, it will then (via the game?s AI) select any number of defense Magnus from its own deck to lessen your blows. Likewise, when it comes time for a monster to attack your characters, its up to you to select the defensive Magnus, also in real time. In many cases, the monsters begin their assault far before the player can even react, and thus blow one connects entirely. The player must actively select the best card from their (randomly selected) defense Magnus and fend off/parry each attack.

Another timing issue revolves around that of timing-out. While you have all day to decide what to do before acting, once you select the first Magnus you must then quickly select the next one, then the next one (etc) otherwise your turn will end early. The same goes when defending against attacks. The problem is that there is very little chance for the player to make tactical decisions as to which cards/combinations to use and thus mistakes can be made; in the end it boils down to memorizing the Magnus cards in your deck.

3. While I appreciate Monolith?s thinking in terms of the Deck Reshuffle concept, it?s yet another feature that really doesn?t work in the end, mainly because of how annoying it becomes. If you?re facing a difficult monster, or especially a boss, it is not uncommon to have to reshuffle the deck one, two, or even three times. Reshuffling becomes especially annoying in that it takes away your character?s turn for that round of combat. True, monsters are bound by the same rules, but the process is annoying nonetheless. I understand why reshuffling is logically necessary, but I just don?t like it. Similar to this is the issue of random cards. Again, logically it makes sense but when you must waste an entire turn simply because there are no appropriate cards to use, things become quite taxing on the player, especially if you desperately need to heal and don?t get the proper Magnus.

Excessive Chatting
BK tragically suffers from the same illness that befouled Xenosaga: the fatal condition of prolix cut scenes. While thankfully not on par with the 20 minute ?run to the bathroom-make dinner-read a book? variety the likes of which dominated Monolith?s previous game, BK is not without its share of 5-10 minute cut scenes, rendering the player a lifeless drone as they sit and listen to dialogue, push button to advance it, and listen to some more. Worse yet, the babble in BK isn?t anywhere near as interesting as the neo-science jargon featured in Xenosaga. Not to say it?s boring mind you, but at least the Namco ?Episode 1? played up its astrophysics setting quite nicely. I commend Monolith for toning it down, but they still need to try a bit harder.

Serge and Kid?s Further Adventures
Anyone who played Square?s Chrono Cross will no doubt have numerous bouts of ?Been There, Done That? syndrome. While the overall plot of Baten Kaitos is different from Chrono, many of the events themselves are not. Take, for example, the adventures contained on the game?s first continent: Hero Kalas begins the game by running to a beach-type area to complete a task for someone. Afterwards, he then traverses through a mountain pass, and subsequently enters a giant, sprawling town. Kalas then needs to get something important, and hence finds himself using an old waterway to sneak into a large mansion on the outskirts of the town. In this mansion, many new characters are encountered and riddles posed, the adventure ultimately culminating in a showdown at the top floor and a ?shocking? ending. Odd really, as I basically described the first two hours of Chrono Cross just without the parallel universe concept included. In fact, it?s quite surprising that Square hasn?t thrown a lawsuit on Monolith/Namco for doing something this extraordinarily similar. While the entire game is far from a rehash of Square?s title, there are nonetheless many future events as well which resemble Chrono Cross far too much. Granted Baten Kaitos tries to spice things up with altered specifics, and granted that the plot twists and such are still fun to experience, but at the same time it?s not exactly treading innovative ground.

Otherwise Known As: Chrono Cross 2+
In the end, what more can be said about Baten Kaitos? It?s as if Monolith Soft took the best elements of Chrono (perhaps at times a bit too literally) to make a new game, then decided to add 100% more content to it, complete with an all new battle system. The game defies expectations, and provides what can only be described as one of the most creative and well-spend playing experiences that the Nintendo Gamecube has to offer. It is a shame that more companies can not produce games on par with this one, as such would indeed spell the demise of the proverbial ?Bargain Bin?. Oddly enough, Baten Kaitos did not meet Namco?s sales expectations in Japan (a problem no doubt related to the Gamecube?s less than phenomenal success in its country of origin) and hence the possibility of a sequel, or even a similarly creative game thus becomes a questionable one. What?s more, as of my writing this, Namco has yet to officially announce BK for overseas markets (though every other gaming website would claim otherwise) and hence may remain confined to the realm of Japan for all eternity. Regardless of what happens, Chrono fans, card game fans, RPG fans; basically anyone who likes entertaining and creative products should make a point of playing Baten Kaitos; gaming gold like this comes along seemingly only once per console, and it would be a true shame to miss cashing in on it.

You can be quiet now, Gearhound.

Messanic
11-26-2004, 03:11 AM
That was very unessasary to post Vert. The resemblance between CC and BK can be similar all it wants but BK is not in CC's universe or alternate universe for that matter. Most likey you havent even played CC and yet your trying to say that this game is part of CC. This guy obviously is talking out of his ass since you can find all the examples he listed in practically every rpg made. So you may be quiet now Vert.

Vert1
11-26-2004, 03:06 PM
Most likely you have not played through Baten Kaitos. I said technically Baten Kaitos isn't Chrono Cross 2 but that's what I've been hearing.

Actually it isn't technically Chrono Cross2 but that's what people call it

The games supposedly have a lot of similarities.

Anyone who played Square?s Chrono Cross will no doubt have numerous bouts of ?Been There, Done That? syndrome. While the overall plot of Baten Kaitos is different from Chrono, many of the events themselves are not. Take, for example, the adventures contained on the game?s first continent: Hero Kalas begins the game by running to a beach-type area to complete a task for someone. Afterwards, he then traverses through a mountain pass, and subsequently enters a giant, sprawling town. Kalas then needs to get something important, and hence finds himself using an old waterway to sneak into a large mansion on the outskirts of the town. In this mansion, many new characters are encountered and riddles posed, the adventure ultimately culminating in a showdown at the top floor and a ?shocking? ending. Odd really, as I basically described the first two hours of Chrono Cross just without the parallel universe concept included. In fact, it?s quite surprising that Square hasn?t thrown a lawsuit on Monolith/Namco for doing something this extraordinarily similar. While the entire game is far from a rehash of Square?s title, there are nonetheless many future events as well which resemble Chrono Cross far too much. Granted Baten Kaitos tries to spice things up with altered specifics, and granted that the plot twists and such are still fun to experience, but at the same time it?s not exactly treading innovative ground.


I see nothing wrong with what I posted. I see something wrong when two people try to be jerks without a good argument.

But I will admit I did mess up with how I brought the Chrono Cross2 thing up. I thought you wanted a sequel to Chrono Cross but actually going back to the thread you wanted a "true sequel" to Chrono Trigger. Whatever though. Gearhound had no reason to call me stupid out of nowhere.

Vert1
11-26-2004, 03:13 PM
Here's another review from someone who played through the whole game:

Chrono Cross, the sequel to one of the greatest role playing games (RPG) of all time and a fan favorite during the Playstation era has now been completely redone for the Nintendo Gamecube. Is this truly the case? No, this is simply not the case at all. Baten Kaitos would appear to be a sequel to Square-Enix?s famous RPG but in fact was made by completely different people. Baten Kaitos was actually developed by the great minds at Monolith Software, famous for their work on the Xenosaga series. Monolith has managed to capture not only the essence of Chrono Cross, but in some cases they have captured almost the exact same game. Throughout this review many readers will notice uncanny resemblances to Chrono Cross, when comparing such aspects as story and graphic-layouts. At certain times the reader may even wonder why Square-Enix didn?t try and sue Namco for the creation of the game and the answer to this particular question is perhaps Square-Enix will press charges at a later date. Baten Kaitos is that similar to Chrono Cross. While this is usually not a good way to start a review it is necessary to set the tone for the reader. Baten Kaitos is a fantastic game and one of the only card based RPGs that this author actually enjoyed playing through. With such talented people behind the game and its strikingly similar feel to Chrono Cross, Baten Kaitos could turn out to either be a huge flop or a big success when it finally launches in North America sometime later this year.

The story of Baten Kaitos starts off very similar to that of Chrono Cross in that the main character, named Kalas wakes up from having a bad dream. The actual start of the game has the player watching a beautiful full motion video. In this full motion video or FMV, players will watch many snippets taken from various parts of the game. Think of the intro to Chrono Cross in order to get the idea. Basically the intro flashes the player with tons of images that are taken from the later portions of the game and turns them into one long FMV sequence. While this is nice and all, it is the only FMV sequence in the whole game. Why this was done is baffling to say the least. Another baffling aspect to the intro is the fact that the voice-overs are done in English. This seems really out of place considering the fact that for the longest time this game was thought of being an import title only. Once the intro is over and Kalas wakes up he will meet up with his life long friend Xelha, and the journey will begin. The story will grow considerably from there and then it will brake away from Chrono Cross altogether.

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Not bad, not bad at all

The very first thing most gamers will notice is the beautiful graphics. While not the greatest thing since water, they are very pleasant to look at. Think of a smoother lusher Chrono Cross to get the idea. The character designs are clearly based on Chrono Cross as-well as the environments. The colors are extremely lush and everything feels alive. Monolith decided to use pre-rendered backdrops instead of real time back-drops. This was a great choice because the backgrounds are simply stunning. The amount of movement in the backgrounds is something that has to be seen first hand in order to be fully appreciated. Water can be seen flowing from a river bed into a nearby alcove and clouds in the sky move realistically, so realistically in fact that the cloud effects used in Baten Kaitos are the best cloud effects ever put into a video game. Baten Kaitos is an all around stunning game to look at, pleasing to the senses and just greatly animated in general. The characters move fluidly; they are textured well and are all fully 3-D. The shadows and lighting effects are extremely well done. Now here is where the game differs from most. In general, a videogame will use the same sort of graphics all the way through the game, but in Baten Kaitos the graphics continue to improve as the player progresses throughout the game. In the beginning the visuals are lush and detailed but once the player gets farther into the game the graphics simply take off and are out of this world. Boss characters are another aspect of Baten Kaitos that differs greatly from most RPG's. In Baten Kaitos the boss characters are huge right at the beginning and they only continue to grow throughout the adventure. All around, Baten Kaitos is a wonderful experience to the eyes and it is so close to a Square-Enix game in terms of its polish that some people are sure to make the mistake and label the game a Square-Enix developed title.

With the story and graphics out of the way the next honorable mention has to go to the music and sound effects in Baten Kaitos. Motoi Sakuraba, best known for his musical credits in Star Ocean 3, also did the music in Baten Kaitos. Sakuraba decided to do something a little odd with Baten Kaitos in that he used violins as a central instrument in the dungeons. This seems a little out of place but actually works perfectly. His composition of these pieces is nothing short of stunning. Most of the music builds up into a magnificent piece once the player has explored most of the dungeons. Once the player manages to find the boss of the dungeon, then Sakuraba?s trademark electric guitar is played throughout the battle. This is simply amazing to hear when it?s all in motion. The music throughout the game is some of Sakuraba?s best. The sound effects are also interesting, but nothing amazing. The basic sound effects used in most RPG's are also used in Baten Kaitos. One rather large difference in Baten Kaitos is the amount of voice-acting. There are literally tons of amounts of voice-acting throughout this two disc adventure. This game uses the most amount of voice acting ever put into a videogame, but it comes at a cost. The problem with the Gamecube?s disc space is rather obvious when the player hears the quality of voices used in the game. They aren?t horrific but they sound somewhat muffled. This is most likely due to the limitations of the disc space; the quality had to be cut in order for all of the data to fit on the discs. Most people will not have a problem with this at all.

Dungeons in Baten Kaitos work just like all other standard RPG's of the modern day, whereby players have to navigate the dungeons in order to ultimately face the dungeon master. In order to do this the players will have to find alternative paths from blocked objects, do lots and lots of fighting, and even the standard puzzle solving. The enemies in Baten Kaitos are all on-screen, therefore there are no random encounters at all. The player can simply avoid an enemy if they choose to. While this works most of the time, it is not a one hundred percent guarantee that it will always work. Sometimes the monsters will have to be beaten in order to progress to a path the player needs to have access to. Once the player touches the enemy they will be drawn into the battle screen.

The game world is broken up into two distinct parts: a world map and a field map. The world map is just about exactly the same as the one used in Chrono Cross, basically it?s a giant picture. While the two maps for these two different games may appear to be the same, they are in fact different. The only similarity is in their graphical appearances. The gameplay however, is exactly the same in the two games. As with Chrono Cross, Baten Kaitos has the player traveling in the world map to find their destination. Once the destination has been found, the action changes from world map mode to field map mode. The enemies can?t attack the player while in world map mode but they are free to attack in field map mode. Since there are no random encounters, the player is free to travel the world without the fear of ever being attacked. This is the part of the game that really feels like the player is playing Chrono Cross; the similarities are just too similar to not be noticed. The world map is simply an amazing piece of art in and of itself. The world feels like a real life painting, with fresh and beautiful colors.

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The cloud effects have to be seen to be believed

The next aspect to be discussed will make the reader realize that not all of Baten Kaitos is exactly like Chrono Cross; in fact the next aspect is very different from most games ever made. Every single aspect of Baten Kaitos revolves around one and only one thing: cards. Baten Kaitos is not a standard RPG by any means, it?s a card-based RPG. Basically a card-based RPG is an RPG that has the player using cards in battle and has some rather unique twists when using these cards. Baten Kaitos takes this idea one huge step further and applies the card revolution in every aspect of itself. Cards are not only used in battle but are used in every single part of the game from battles to item buying to even healing. Baten Kaitos even goes one step beyond this and adds a real time element to this card revolution, which will be discussed below. These cards are extremely important to the overall story of the game. Players will have to discover all of the finer details for themselves.

To start off, Baten Kaitos uses something called Magnus. Magnus is a state or form of an object or item. Special blank cards are used to hold onto these various forms of Magnus. In fact all cards hold one form of Magnus or another. If the player wanted to carry an apple, they would change the apple to its Magnus form and then use a blank card to store the Magnus of the apple. When they wanted to use the card they would simply do the reverse. While this may sound a little odd or even a little time consuming, it?s rather simplistic and short. When the player wants to buy a specific weapon, they don?t buy the weapon itself but rather the Magnus card of it. Every form of the game uses Magnus and what will follow will be a description of how Magnus is used throughout the game and its various forms.


There are four distinct Magnus forms. The first of these Magnus forms is Camp Magnus, which is basically used for anything dealing with the party members. This includes anything from healing the party to upgrading the parameters of the battle. This form of Magnus can only be used once. Once a card of this type has been used it?s gone for good. The second form of Magnus is called Equipment Magnus. As the name suggests, this Magnus is used for equipping the party with equipment. This Magnus is specific to the character that has it with them. If Kalas has this Magnus, its effects will obviously differ when compared to what the Magnus would do on Xelha. Think of this type of Magnus as just regular equipment in standard RPGs. Some of this type of Magnus is also exclusive to the character it is attributed with. The third type of Magnus is called Quest Magnus. This is used for the capturing of items, as described above. Many side-quests require the player to use this type of Magnus. The forth and final form of Magnus is called Battle Magnus, and once again, as the name would suggest, this Magnus is used for battle. It contains the commands for attacking, using spells, defending, etc.


continued...

Vert1
11-26-2004, 03:15 PM
Knowing all of the above information, battles can now take place. Even though all of this information may sound a little complex, it is fairly simple once the player gets used to it. Before the player can battle anything, they have to create a battle deck. When starting off, the player has twenty slots for which they can input twenty battle Magnus cards. These slots will increase as the character increases a level, more on that a little later. Once these slots have been filled up they are shuffled and distributed in battle mode. The player has no idea the order they are in since they have just been shuffled. Once the battle begins four cards are dealt to the player. Once all of the cards in the draw deck are used up the whole draw deck will be shuffled again. Doing this costs the player one full turn, which can lead to many problems. A typical offensive attack has the player selecting a series of cards, at first it's two cards and then selecting an enemy to attack. Once the first card is issued to an enemy, the enemy will defend itself with its own cards and the player will have to use their second card right away or they will lose their turn. This one-two attack pattern will increase as the player levels up. One other interesting point is that the player has to move rather fast while attacking or they will miss a turn which is never a good thing. The one-two attack also conjures up tons of combo attacks. These will also be described shortly.

When the player is taking the defensive role they have to select defend from an incoming attack. The player can use as many cards as needed to match the enemies attack cards. If the enemy uses ten cards on offense the player can then use ten defensive cards. This is only the case in defensive position because in offensive position the player is limited as mentioned earlier. Once a turn ends the game tallies up all the damage the player received and inflicted and credits the player accordingly. All that will be displayed is a simple number like 4. This is telling the player how much HP they have gained or lost. This is important to know for the next turn. If the player continues to gain HP, they will be very well off. This HP increase/decrease screen also acts as a pause for the battle for there is no pausing during a fight. Battles themselves are turned based but also feature a type of active battling. If Kalas attacks a creature first and the player thinks Xelha is next up, they could be wrong. It works on their agility; if an enemy has a higher agility then Xelha then they will go next.

All the strategy in the game lies in the customizing of this very important draw deck. Since the player has no idea what cards they will get in their hand when they are in battle, they would like to make sure they don?t have any useless cards in their draw deck or they might suffer because of it. There is no limitation on what cards are selected for the player?s draw deck, just the amount of cards. In the beginning the player can select any twenty cards they want. If the player has entered an area with plenty of water creatures, they better be prepared with tons of fire spells. The old traditions of water on water still apply in this game. Doing this will result in a minute amount of health decrease for the creature, not something the player would like to happen. Other than these simple steps the player is free to do what they want with the customization of their own unique draw decks.

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Here we see Kalas taking a nice stroll

Remember those combinations described earlier? Well here is an explanation of what they are all about. When customizing a draw deck it's always important to remember that when on the offensive the player can only select two cards, at the beginning anyways. If the player should attack with a water spell and then follow that up with a fire spell the two attacks would be neutralized. See the way this works now? If a player should use a water attack followed by another water attack, the damage is more then twice that of the original water attack. Using combinations like this can greatly enhance a player?s chance of winning, the only problem is that the player has no idea of what to expect from their draw deck since it has been shuffled. These combinations have to be logical and the player has to be careful. If a player would use a sword Magnus and then follow that up with a health Magnus, the enemy would be attached then healed. The player can?t heal themselves during the attack faze of the battle. This has a lot of problems which have to be covered later on. The cards themselves have numbers on them that also play into these combinations. If the player uses a level one card followed by a level two card the enemy will be attacked with a five percent increase in attack strength. As the player increases in level they can increase their amount of damage significantly by using this method. The Magnus spells described above also have pictures on them such as fire and water, and these pictures are used for easy identification of the cards.

There are some really bizarre combinations found in Baten Kaitos, some of these are so strange, they tend to remind the player of Earthbound and all its weirdness. If the player uses an egg and then fire they will end up using a sunny side up egg. There are countless combinations like this such as using ice and a strawberry creates strawberry sorbet. These weird combinations have very strange effects as well, ranging from healing the players to causing extreme damage to foes. This is one of the funniest features of Baten Kaitos. Players will truly enjoy some of the wacky results they will create.

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Here is Serge, I mean Kalas?

This may sound a bit perplexing but it is rather simplistic and actually rather intriguing. Most battle systems used today don?t have nearly the amount of depth as this battle system does. While it?s true the battle system isn?t perfect, it is a lot of fun to play. In fact, Baten Kaitos has many features RPG players all over the world crave for. The game is long, has a great story, features fantastic graphics and has a rather interesting battle system. Also the game doesn?t feature any random encounters, that is just one extra bonus.

Money also takes on a completely different role than in most RPG's. Beating a foe does nothing for the player in terms of money. The only way a player can get cold hard cash is by taking pictures of enemies. While this sounds bizarre it?s rather neat. It does get repetitive fast but it?s the only way to get money and thus the only way to buy weapon and item Magnus from towns. Pictures are taken using a Polaroid camera and are then sold to people in shops. There are many ways by which to take a picture, one is simply to snap a quick picture of an enemy you are about to do battle with or another is to actually go into battle and select the camera from your cards. You can always select the camera when you are on the offensive. This is usually the best strategy since most of the enemies will not show up on the picture if taken from too far away. Pictures also range in price according to their quality and their rarity. A picture of a boss will end up giving the player tons of gold whereas a picture of a small standard creature will fetch next to nothing.

Here is where the game really takes off in the intuitive direction. Baten Kaitos features real time effects in ways no game has ever done before. Everything in the game ages with time. Here is one example, say the player has an apple which they can use for healing themselves and waits awhile to use it; the apple will start to rot. If the player eats the apple as it's starting to rot they will not be healed nearly as much as they would have before. Once the apple is completely rotten and the player eats it, it will cause harm to them instead of healing them. Now if the player attaches this to another attack some very strange combinations can be performed. The same thing goes for offensive attacks as well. If the player waits too long to use an ice spell it will melt and become a water spell. The real time effects don?t stop here though, remember that picture of the enemy that was sold for money? If the player waits a while and lets the picture fully develop on the Polaroid they will have a clearer picture and thus a more expensive picture. The bosses also can bring in tons of money when using this time method. If the player snapped a picture of a boss character and then let the picture fully develop and continued the game, this particular boss would now be extinct so your picture is one of a kind. If the player sold the picture right away it might fetch them a few hundred gold, but if they wait until the above situation they can get millions. This is highly intuitive and must be seen to be fully appreciated.

Leveling up is also done in a rather unique way. By now the reader should be realizing Baten Kaitos is a rather unique game altogether. The characters in Baten Kaitos do not level up by simply beating countless battles, but rather beating countless battles and then visiting a church. The player can visit a save point in order to reach a church and level up. Once at a church the player is given two options, either to level up the character's statistics or their growth level. Leveling up characters stats will increase the usual stuff: HP, strength and so on. The Growth level on the other hand levels up the amount of Magnus the player can hold and select from their draw deck. There is a check to leveling up one's growth level however, and that is it can only be done at certain times. This works the same way leveling worked in Chrono Cross, beating a boss will cause the player to have the necessary requirements to level up their growth stats. Character's stats will level up by simply beating countless enemies and then visiting a church. All leveling up must be done at the church. By mimicking Chrono Cross?s level up system for the growth level, players will all be at the same level at the same time. This keep the balance of the game set so that no one can simply fight millions of enemies and become so strong that the game offers no challenge.

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The card battle system

Next up on the roster is the mini-games. Every single RPG since Final Fantasy VII has had tons of mini-games included just for the sake of completion. Every RPG company thought it was necessary to compete with Final Fantasy VII?s mini-games and Baten Kaitos is no different. There are four distinct mini-games in the game, the first one is about finding an old man's family tree. Actually it?s more about rebuilding his family tree. The player will have to go all over the world and seek out members from this old man's past. Once these specific people have been found their names will be added to a special family tree scroll. Once the player gets more and more people on the scroll and visits the old man again, they will receive many nice items for all their hard work.

The second mini-game is about stars. When the player visits a church they can partake in a quest to find all the constellations. This one priest is trying to write up a constellation map and he needs the players help. At various points in the game the player will be able to jot down the necessary information about the constellations and then return to the old priest and the priest will then add the stars back into the night sky. This is actually a very fun mini-game to take part in as the game world itself changes, well at least the night sky changes.

The third mini-game deals with all of those blank cards described earlier. Several characters throughout the game will request certain items and the player will have to trap these items in their blank Magnus cards. Once the items have been secured, the player simply has to return to the person that asked for the item and they will be rewarded. These rewards range from a very simplistic health item to some very strong Magnus cards. The final mini-game in Baten Kaitos is basically the same thing as the third mini-game but this one takes place in dungeons. People will ask for items and help in dungeon and the player will either have to solve problems or use their blank Magnus cards in order to find the items that these characters want. Basically it works the same way the third mini-game does; the rewards also work the same as the third mini-game.

Baten Kaitos is many things ranging from bizarre to unique but the one thing it is not is perfect. Baten Kaitos has some problems that are just too obvious to be overlooked. The first of these problems is that the game feels slightly too linear for an RPG. The game leads players to the area where the game wants them to be. While it isn?t extremely linear it is more linear than most RPG's. Another problem is the battle system; while it?s intuitive and fun it really isn?t perfect. The randomness causes tons of problems later on in the game. Many players will have no problems with the system but many will. If one wants to attack a magic creature with magic but is only given physical attack cards the battle will not be on the player?s side. This can get annoying later on in the game. Another problem is in the layout of the battle system. Say an enemy and Kalas have low health, what does the player do? Ninety percent of the time Xelha will also have low health, so in this situation what is the player to do? If the player attacks with Kalas and doesn?t kill the enemy then either Kalas or Xelha can get killed by the creature. This sort of situation happens all the time. One character is forced to fight while the other can?t do anything but wait. If the creature has a higher agility, then the other character is going to be killed for sure. This may not sound right but the reader will understand better when the game is released in North America.

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Tell me this doesn?t seem similar to Chrono Cross

The only other problem with the game seems to be the reshuffling of the deck, costing the player one full turn. This is completely ridiculous when fighting against a boss. Even though the boss has to do the same thing, the reshuffling never appears to affect the boss as much as it affects the player. Say Kalas wants to heal on the next round, and when that round arrives, the deck is reshuffled; the odds of him surviving are very slim. This is very annoying when trying to defeat the later bosses of the game. Many players may not be affected by this but this author was highly annoyed by this one feature.

So is the game worth a look? The answer is a very simple yes. Baten Kaitos, even though it may be a Chrono Cross 2 is still a fantastic game. It feels as though it should be the sequel to Chrono Cross and in fact it looks as if it is a sequel to Chrono Cross. Baten Kaitos is a rare gem and it?s only on the Nintendo Gamecube, so anyone that wants a fairly deep RPG experience on the Gamecube should really look into this game when it hits retail shelves later this year. Baten Kaitos has enough differences between itself and Chrono Cross so as not to be considered a Chrono Cross clone, the battle system for one thing is totally different. Fans of Chrono Cross should really check this game out, as they will most likely love the look and feel of the game. All in all, Baten Kaitos is one of those games that RPG fans will either love or hate, mainly because of its uniqueness. It?s ironic really because it?s this uniqueness that really makes this game shine through. Many people from some of the greatest series of RPGs put this game together and it really deserves to be tried out regardless of one's stance of card based RPGs.

yea that's right :cool:

Messanic
11-26-2004, 04:48 PM
What loss, we both feel that you and this guy are full of it, I know that BK is a great game since I've played it. But what you could have done in another thread, you have done here and thus wasted space on my review thread. You took up enough space for me to have 5 reviews in place of your stupid argument. Oh yeah, I got the new DS today, there were only 2 in stock, I only have Metroid Prime First Hunt at the moment. Next week I'll buy feel the Magic XX/XY and Super Mario DS and I'll have reviews for those too, stay tuned.

Vert1
11-26-2004, 04:51 PM
What loss, we both feel that you and this guy are full of it

I guess maybe if you ignore both reviews(so it's not just one guy but two people.. actually the first is reviewed by a girl the second is a guy) and not play through Baten Kaitos you could continue to believe I'm stupid and full of it but that would be ignorance & denial wouldn't it?

"It takes a big man to admit he's wrong"

I'm not trying to be mean but you asked for it. Don't annoy me and we'll get along fine.

I suppose it will be interesting to see your DS game scores.

Drunken Savior
11-26-2004, 05:40 PM
Gearhound had no reason to call me stupid out of nowhere.

calling baten kaitos chrono cross 2 is very stupid. those who say this need to be slapped.

Actually he called the comment stupid, not you. He just said you needed to be slapped, but he never insulted your intelligence. Don't take everything to personal just to defend a videogame.

Vert1
11-26-2004, 05:44 PM
My bad. What I meant was that he should have never called what I was saying stupid out of nowhere without an explanation. Something you and others usually frown upon.

I've given them my defense and it's spot on. To say what I'm saying is stupid and that I'm full of it is uncalled for.

Don't take everything to personal

You're the one who is always warning me for saying "bad things to people"(threatening,swearing,causing controversy with my words,etc.) yet when Gearhound says that what I'm saying is stupid and that I need to be slapped without any explanation and when Messanic completely ignoring all my points(see how he comments nothing on what I posted) says "I'm full of it" it's "A OK! don't take it personally"

HA

gearhound
11-26-2004, 06:58 PM
i was making a general statement. i didn't say vert1 was stupid because he mentioned BK being called CC2. i simply said that people who think BK is CC2 are stupid and should be slapped. i say that because it simply isn't CC2 just because it has simularities.

and about your long post, vert1. it has similarities to CC, so what? it still is not CC2, AND THAT is a fact. so why are you telling me to be quiet when all i said was BK is not CC2? i never called what you said stupid.

that is all i am saying. calling baten kaitos CC2 just because it resembles CC is wrong.

besides, i hardly think it would be called chrono cross 2 anyway.

You're the one who is always warning me for saying "bad things to people"(threatening,swearing,causing controversy with my words,etc.) yet when Gearhound says that what I'm saying is stupid and that I need to be slapped without any explanation and when Messanic completely ignoring all my points(see how he comments nothing on what I posted) says "I'm full of it" it's "A OK! don't take it personally"

HA


vert1 is trying to get me banned!! oh, the humanity...j/k. time for some clarification. first of all, my comment was not directed towards you. my comment was direct towards people who say that BK is CC2!! second ofall, you did not claim that BK IS CC2. you misunderstood my post and jumped to a wild conclusion.

Vert1
11-26-2004, 09:00 PM
Sometimes things do not have to be given a title to earn it. I did not mean literally the game is actually CC2.


So is the game worth a look? The answer is a very simple yes. Baten Kaitos, even though it may be a Chrono Cross 2 is still a fantastic game.

It feels as though it should be the sequel to Chrono Cross and in fact it looks as if it is a sequel to Chrono Cross.

In the end, what more can be said about Baten Kaitos? It?s as if Monolith Soft took the best elements of Chrono (perhaps at times a bit too literally) to make a new game, then decided to add 100% more content to it, complete with an all new battle system. The game defies expectations, and provides what can only be described as one of the most creative and well-spend playing experiences that the Nintendo Gamecube has to offer.

Whatever though this game rules. It's funny how GC got the best RPG's this year when everyone looks to PS2 for RPG's.

Mr.Fantastic
11-27-2004, 12:38 AM
the god awful Donkey Konga on the gcn. I said that Donkey Konga was ass and there were a few little kids there that agreed with me.

Veiwtiful Joe 2 - not impressed
I seriously take back all the stuff I Vert, you were right, nothing has changed, so why would I need VJ2? Simple, you get to play as Sylvia from the start and the graphics have improved, thats it. With that improved gfx, theres slowdown and lots of it, especially in SLOW, and playing as Joe. Yes, theres slowdown in the SLOW vfx power, fucked up ain't it? This game was more of the same, I just wanted the smooth 2 player action, Capcom didn't deliver and I feel no reason to buy this game when I own the first game.

Baten Kaitos - impressed
I may have to keep an eye out for this game, the card system isn't really a card system at all. The music and graphics are awsome, the game doesn't move at 60fps but the framerate seems to be capped at 45-50fps, which is the standard for most games nowadays. The voice acting is really bad though, sadly this isn't enough to make me buy a gcn, but all fun indeed. The battle system is turn based and fun too, yes thats right, Baten Kaitos is now in my hall of fame of fun turn based battle systems, with CT, XGRS, and VP.

Metroid Prime 2- not impressed
This game has the same problem VJ2 has, and it's a shame too. The controls are faster and a little more loose but theres really no point in anyone getting this game unless you don't own the first game.

Paper Mario 2 - hmm...
I'll have to play the full version of this game, the demo didn't really give me a good idea of what the game was about.






some 6-year-old on the internet played a demo of metroid prime 2 for 3-minutes at walmart, stating she wasn't impressed, and we're supposed to take her seriously? go to www.gamerankings.com and check out metroid prime's score vs halo's and tell me what most editors chose as the better game... yes, metroid prime.

the same child comments on paper mario (one of the highest ranking rpgs) with a "hmm..." but in the same breath praises some 1/2-arsed ps2 game that no-one has heard of, let alone would spend $4.99 buying it from a bargain bin - and we're supposed to have incentive in reading her future posts?

:thumb-dn:

Messanic
11-27-2004, 02:10 AM
Whaaaaaaaaaat? Anyways, congradulations Vert, you have just wasted a whole page on your stupid and very pointless argument. Try not to do this in the future, as I'm trying to make this a review thread and not some fanboys turf for inciting flames or pointless arguments.

Vert1
11-27-2004, 03:19 AM
Talking about baten kaitos is not a waste of time. This is the RPG to own.

Messanic
11-27-2004, 05:46 PM
As I said before, I was going to get this system and I did. Yesterday, was the start of my brand new Nintendo DS' life as a member of my family. What I had to go through to get it wasn't as bad as I'd thought it would have been yesterday. I asked my mom to take me to Wal Mart so that I could get the DS for 10% off, my sister works there but unfortunately they were out of DS'. Luckily my mom had made me visit Gamestop before I went and bought an xbox, so we of course headed to GS. When we got there I was about to change my mind and even buy a gcn, I don't know about you but 2 controllers and Mario Kart DD for $99.99 was sounding pretty convincing. However, I still asked the clerk if they had anymore DS' in stock, I was in luck, I got one of the last two in that store. That place was packed too, sadly I was only adle to get the bare bones console but next week I'm getting Mario 64 ds and Feel the Magic XX/XY. I was happy though as I got what I wanted and my mom got four dollars gas money.

Design - 9
I like the design, it's a little bulky when folded up, in fact, its almost as big as the original Gameboy when folded up. When unfolded, there are two screens and an snes style button layout. The power button is located above the d pad and start and select above X, Y, B, and A. The L and R buttons are of course located on the top of the bottom screen and the stylus is located left of the R button. They also included a little strap with a little plastic part for the touch screen and an extra stylus for it so thats 3 analog controllers in total.

The speakers are located on the the left and right sides of the top screen, the mic and volume control at the very bottom of the unit along with the headset jacks on the bottom right while the gba game port is right in the middle. The ac port is located right next to the DS game port which ofcourse is in the middle. The ds games are also hella smal, thier almost 1/4 the size of a gba game, you can also eject the ds games by pushing down on the card, just like the nes. When you first turn on your ds, you are greeted with entering the language, date, time, color scheme and user name, after you get all of that out of the way, the ds prompts you to shut it down ala windows style.

Turn it on agian to get a pretty little ds logo on the top and a seizure warning and safety precautions screen on the touch screen, it also asks you to touch the screen to continue. After that your given your ds name, date, time, how much battery life you have left on the top screen and on the bottom, the ds light, alarm clock, gba, and ds games, pictochat, downloads, and configuration. In the configuration screen you can once again, set the language, user name, date and time, and on top of that, set personal messages for pictochat, choose which screen you want to use gba games on, choose manual or atomatic start mode for when playing games, and calibrate the touch screen.

The only thing is that you have to restart the system for these further changes to take effect in certain parts of the ds' menu functions, Pictochat, and ds downloads all do this. The ds also automatically sleeps when you fold it and comes out when you unfold it, this is only when playing the ds though, it doesn't work on the gba. The screens also are darker than the gba's screen, the touch screen is even harder to see. So I never really turn off the light. gb games don't fit in the ds, so no, there really is no gb compatibility. You can use the stylus to play games and contrary to what some may believe, the stylus is practically optional, by this I mean that you can still acess the touch screen menus by using the d pad and pressing A. You can also play with up to 16 people wirelessly on the ds, I find it pretty cool, although I havent found anyone that has a ds yet. The ds also celebrates it's birth, or rather the first time you turn it on. So my ds' b-day is 11/26/04.

Durability - 10
I actually havent dropped my ds, but it comes with a year warranty(wise up Sony), and the touch screen doesn't have any scratches, and I've used the hell out of the stylus so far. It feels like it can take some hits and given Ninty's track record, I trust them on this one.

Games - 10
It has all of the gba library, save for like 3 games, and it's own, so if you still like to play your gb games, keep your gba. I only have Metroid Prime First Hunt, but I'll be getting 5 games within the next two months, and theres plenty more on the way. The future for the ds looks good and the games now along with the upcoming games are making it happen. I'll own every Final Fantasy once 3 comes out for the ds, but I'm also looking forward to a new DQ game or remake, whichever one comes first. The idea of multiple cards comes to mind too, Nintendo themselves said that the media format was cheap and hold a lot of data, so if Ninty can get games up to 1 gig, I believe it was, and still need room, then theres a chance that we may see multiple cards for some ds game, most likely rpg's. This is all speculation mind you but it's a good concept in my opinion. The best part is that theres no regional lockout so you can play any game on the ds nomatter what country.

Graphics - 9
Those videos and screenshots don't do the ds justice at all. DS games do move at a better framerate than the n64, Metroid Prime Hunters moves at 45-50fps, normal n64 games had to struggle to even keep 30fps on games with the same quality visuals. The ds is sporting graphical capabilities that are also near the time of the expansion pack n64 games. So what does this mean? It means that the ds will surpass the n64 in graphics by as early as next year. My biggest fear is that the ds will have mostly 3d games and completely shut out 2d, the princess peach game proves otherwise to this though. If possible we could even see ports of old Capcom fighters on the ds, it has a good button layout and the gba had damn near perfect arcade ports of SFA3 and SSF2T.

Sound - 10
WTF!? The ds has sound quality thats better than what the n64 was doing, my Metroid demo sounds so clear and crisp. Stereo sound all the way, the best part is that the sound isn't muffled crap like what's found on the n64. Great stereo sound, and better than the n64's.

Battery - 8
Just playing Pictochat with yourself will drain the life out of your battery, the ds has a life of 10 hours with the light on and no multiplayer. But 6 hours with the light on while using the online features. I really wish that it could be more, maybe some third party will release a better battery for it later like they did with the sp. The battery's go quick online and when you need to recharge it, you can use either your sp's charger or the ds charger as they both fit. The best part is that the ds doesn't overcharge, I don't know if this happens with the gba, but if you leave it on the charger after it's done charging the yellow led will turn off. This indicates that the ds is done charging.

Overall - 9.3
The same score as the snes, I like this handheld and it has many good things to come. I'm very impressed with the ds and havent had this much fun with a handhelds extra features since the ngpc. The battery life gets shanked in multiplayer but other than that, a solid gaming machine that no Nintendo fan should be without.

Messanic
11-28-2004, 10:47 PM
I have my ds now, but I only have one game, well a demo actually. So I'm making due with what I have until I can buy some games on Thursday. This is another 2 game review, one on Metroid Prime First Hunt and one on Zero Mission. How well do they stack up on an impatient ds owners list of great games, well lets find out.

Graphics - MPFH 9/MZM 8
The graphics in FH are awsome, thier some of the best and already surpassing the n64 on many more ways than one. The lighting effects are amazing and the camera angles and framerate are just awsome. Theres also fmv's in the demo, some even go onto the touch screen. This demo is just beautiful, from the morph ball to Samus' helmet interface, it's all awsome.

MZM is loaded with very many frames of animation and of course runs at 60fps. The graphics in this game rival the graphics found in Super Metroid for the snes, awsome, colorful, fluent animation, and blazing fast animation. There are also some cutscenes, I havent been fond of Western art for so long and this game seems to make me like it more. The cutscenes definitely put more emphasis into whats going on in the game, they also added an extra area where Samus is without her suit.

Sound - MPFH 9/MZM 9
The sound for FH was awsome and I never thought that the ds was able to pull off sound quality better than the n64, but it does. This demo alone has some very nice sound effects from the sound of metroids to the sound of the power beams and explosions and little creatures, all awsome. The music featured in the demo is also edgy and puts a good atmosphere into the game.

The sound on ZM was also great, some of the themes like Ridleys theme and especially Kraid's theme really creaped me out.

Gameplay - MPFH 10/MZM 9
Wow, just just the demo alone provides an ass load of fun. Theres Multiplayer, and Training mode, in Multiplayer you can shoot out with up to 4 peeps in 3 different areas. In Regulator you can shoot little creatures and metroids until you get to a Samus clone at the end, you have 10 minutes in total to do all of it and if you die, you'll be respawned in the room you last visited. Then you can choose Survival you can also shoots monsters and metroids until they kill you, and in Morph ball, you have less than a minute to get through a course while grabbing blue thingy's. There are also five different control types to accomidate you in the controls department, I can use them all but I like the default stylus controls the best, using the thumb stylus on the touch screen works just like an analog control.

Now Zero Mission has the same great gameplay as the original, only now you know where to go. I had gotten lost many times in the original Metroid, but Zero Mission make sure that you wont get lost or stuck. Theres also easy and normal mode at the beginning and when you beat the game you can select hard mode. Sadly, you can't play as Samus without her suit in the game, well you can, but it isn't like on the nes verison, which is also unlockable in this game. Instead your insulted with some stupid stealth and espionage part of the game after losing your suit.

Consistancy - MPFH 9/MZM 8
First Hunt's consistancy to the gcn games are dead on, while Zero Mission are and then arent. I say that because the stealth action part of the game just kinda killed it for me and pissed me off. While First Hunt just shows that it's very possible to do fps' on the ds, the touch screen is optional in the game, but at the same time, it's very useful and I actually think it's better than using the other controls.

Replay - MPFH 10/MZM 7
I can't wait for Hunters to come out, in the mean time, I will play the hell out of this demo. They really want you to buy the game as theres a lot of stuff in just this one demo. While in Zero Mission, I really don't like playing through the extended part of the game, or the original Metroid for that matter.

Overall - MPFH 9.4/MZM 8.2
Awsomeness, I decided to do an impulse review today since I had been playing these two a lot lately. I should have 2 new ds reviews soon, until then, enjoy.

Icarus4578
11-29-2004, 01:36 AM
The magic feeling of the 2D Metroids isn't present in the 3D outings. I'm not saying the 3D ones suck--absolutely not--but it's just not the same.

Mr.Fantastic
11-29-2004, 01:39 AM
The magic feeling of the 2D Metroids isn't present in the 3D outings. I'm not saying the 3D ones suck--absolutely not--but it's just not the same.

i am a metroid fan and can say, without a hesitation in my husky (yet somewhat sexy voice) that the 3d metroids are as good as the 2d ones. oh, and they OwNZ halo 2. :kill:

Icarus4578
11-30-2004, 11:50 AM
Ok, if that's the way you feel Mr.Fantastic. I grew up with Metroid and I know to expect more from Nintendo -- yes, they can do better.

Messanic
12-01-2004, 01:16 AM
Coming soon, Ratchet and Clank, Final Fantasy Origins and Final Fantasy Dawn of Souls.

Messanic
12-03-2004, 01:56 AM
This review is another one of my "hit two birds in one stone review," by this I mean that I'll be reviewing Final Fantasy 1+2 for the gba and ps1, otherwise known as Final Fantasy Origins and Final Fantasy Dawn of Souls. I'll also be making comparisons between the two and the wsc versions. For those of you that want to play the games that started this whole mainstream series, this is for you, for others that want to know the difference between the two verisions, this is also for you.

Story - 7 both
The story in Final Fantasy is pretty simple yet elaborated a little more on the gba and ps1 now. For FF1, the four elemental crystals are dying and princess Sara has been kidnapped by Garland. It's your job as the four heroes of light or whatever to bring princess Sara back and save the world. Pretty bland if you ask me.

Now FF2's story is a little more interesting, four kids are fleeing from an evil empire that has destroed thier hometown. On the way to another town you and your buddies are ambushed and all but one of you are together. Now you and your other two buddies must set out to find your missing friend and of course, save the world from evil. There are definitely more perks in the story for this game and even more for the gba version, but either way, it's still pretty generic and straightforward.

Graphics - FFO 8/ FFDoS 7
The graphics for these games are awsome no doubt, but thier washed out on the gba. Thats not why it got lower though, the gba has missing frames of animation, how they managed to do this is beyond me but they did. The wsc had fluent and very rythmic effects and spell animations for these games and they translated well onto the ps1, but the gba got shafted. The gba could have easily handled all the animation from the wsc, theres no excuse for the gba to have those missing frames of animation. Other than that, the ps1 version has the same fluent animation that the wsc had, it was another one of those "How the hell did they do that," situations on the ps1. The ps1 has fmv's instead of the usual game engine openings like the wsc and gba versions do, they both get the same point across but I like the gba intros better, I don't have to listen to characters moan and grunt in the opening of FF2.

Sound - 9 both
Hey, same great score but why? Well simple, FFO and FFDoS are the same game in that they have awsome ost's. The ps1 had all completely redone music from the original wsc version plus some added. The gba has that same great ost from the ps1, it's almost hard to tell, it ranks up there with Fire Emblem and Golden Sun for really high quality, realistic sound for the gba. My favorite theme is the temple of fiends theme and the gba did it well, as for FF2 on both, well again, the sound is amazing. The overworld theme for FF2 is also one of my favorites and again the gba didn't fail me.

Gameplay - 7 both
Well lets put it this way, FF1's gameplay is very generic, while FF2's isn't. They are both very tedious to play on the ps1. In FFI, you get to choose the difficulty you want, easy or hard really makes no difference. You get to pick four out of six different classes for your characters, don't pick the red mage ever, he sucks, and he doesn't get any better when you get the red wizard. The thief and black belt will pay off in the end as they turn into a ninja and monk. The black mage is pathetically weak, but more than makes up for it in the casting of black magic and the same witht the white mage. The fighter can kick ass and take names, and on top of that, he can use white magic when he turns into a knight.

FF1's battle system is exactly what you think it is, you attack, use items, magic, and level up. You can also run away and in FF1's case, you'll need to, the random encount is horrendous in this game, you will get into many battles and get next to nothing in experience and gil in this game. You will spend about an hour and a half just trying to get to level 5 in the very beginning too, not only that, items are expensive and you have a certain amount of times that you can cast magic as theres no mp, the number changes as your black, red, and white mages level up. You also have to buy magic in this game and it gets really expensive.

In FF2 whatever weapon you use the most determines your dependability for that weapon, if you keep getting the **** knocked outta you then your life goes up and so on. Sounds easy right, well it is, at least until your characters stop getting thier stats up in certain categories, your stats also depreciate, if you get smarter, you will most likely get weaker, if you get stronger, you get stupid, simple example of what happened to one of my characters. There are no classes in this game, but you start out with three characters, they all have certain stats in certain areas too. You can choose to elaborate more on these stats but sooner or later, you stop getting stronger and have to find other means of doing so. You will get different party members and anybody can use magic, there also is an mp system in this game and when you use more mp, your mp goes up, wait, I said that already.

The gba versions of FF1+2 takes everything that the ps1 versions did to piss me off and still manage to piss me off. Why? Well simple, for one, the difficulty is way easy, what takes you an hour to do on the ps1, takes 2 minutes to do on the gba. In FF1 it takes less than 30 minutes to get to level 5, everything is much cheaper, it's basically made so that even idiot little kids that don't appreciate old video games, can. While the very tedious work has been removed from FF1 an extra dungeon was added and some of the dialog has been rewritten. FF2 also has some extra dialog to help you understand the story better. They are still more or less the same games though and FF2 is actaully the better game imo. They also put an mp system in the first game, so not only are things too easy, thier even more easy. Nothing is just right in either one of these ports, or the originals for that matter. Thats not necessarily a bad thing, but at least you get to see Link's grave.

Replay - 5 both
I don't see myself playing either of these collections too long after I've beat them, nor do I for any other rpg, well except Chrono Trigger.

Overall - FFO 7.2/ FFDoS 7
Two collections, same score, not much else. Thier both $30 brand new, well if you can find FFO anyways, FFDos can be found for $30 anywhere.

Joe Redifer
12-03-2004, 02:02 AM
What is "wsc"? I see that and I immediately think "Wide Screen Content".

Messanic
12-03-2004, 02:18 AM
WSC stands for Wonderswan Color or Crystal, the handheld that was giving the gba a run for it's money in Japan until recently.

Vert1
12-03-2004, 06:16 PM
The Wonderswan had Final Fantasy and Gunpei but it never gave the GBA a run for it's money. EVER.

Why it Failed
Well, technically the Wonderswan hasn?t failed. The system is still alive and well in Japan, although it has little North American market. In Japan, however, the Wonderswan takes up 8 of the 10 percent of the market that Nintendo hasn?t claimed.

Nephlabobo
12-03-2004, 06:45 PM
In Japan it was almost head to head between them for a while. The WSC did quite respectably for itself.

Icarus4578
12-04-2004, 12:11 AM
I never owned a WonderSwan ...and don't care to, quite frankly.

Messanic
12-05-2004, 07:01 PM
In this review, I will not compare it to the Japanese releases because the Japan release this is not. This is the US version and even though it has less songs than the previous installments on the ps2, we will see how it fares in this review.

Graphics - 9
Now the graphics were really nothing to oogle at, if you werent paying attention, but some people like it when the arrows move at 60 fps. The dancing characters are back and the backround videos are of much higher quality than the arcade counterparts. Your also less likely to mess up if your a wimp that couldn't, or refuse to take on the older 45fps mixes, and you people know who you are.

Sound - 7
There are bad songs to run into while trying to select a good song. There are good songs on this game too but they really are few and far inbetween. There are good songs in this game and theres definitely something to like about the music in this game, that is if your a flaming homosexual. Most of the music in this game isn't very varied, theres a lot of gay nightclub music along with some very ****ty covers of some really good songs. "Hey Messanic, how can you say that about gay men when you like men too?" Well it's quite simple, the music that is played in most male gay nightclubs suck. Hence the score for this part, the good songs found amongst most of all the other songs seem to make up for the rest of the song selection. That and the announcer isn't as annoying, he actually says less in this game, I still turn all the voices off, as they actually subtract from the whole experience when playing.

Gameplay - 8.5
DDR has had the same basic gameplay experience as the many other mixes before it, regardless of how many crappy songs or good songs were in them. So to score this part, I will be giving scores to the controllers that I've used on it and averaged them that way. Until then, the eyetoy has been added to this game for an added gameplay experience. I could care less about the eyetoy, but since it's been added, there might be other people that want to play the ****ty mini games that the eyetoy support has to offer. Theres also a new mission mode in which you must play to complete stupid DDR challenges like "miss all the arrows but one." Training mode is also here if your a beginner, and I highly recommend playing this first if you want to get good. The song mods also return and with that, there is no possible way to turn off the buttons on the ps2 controller. This means that if you have a soft mat, the accuracy on your steps is gonna suck.

ps2 controller - 10
This controller works, and it works the best if your a lazy bastard or don't have a dance pad. This also helps on those annoying missions, I don't use it, but feel free to 'cheat' if necessary.

Konami Mat - 9
The controller that came with the game and the best and most easy to break mats out there. This controller stays flat at all times and has a really nice grip on the floor, even when using the carpet. It's much better than the pos Naki mats that **** up the first ten minutes of gameplay(sarcasm). The Konami mats are the best home mat because thier pretty affordable even at $30, that is if you can find them. The downside is that they break easy, so like the ps2, you must take extreme care of your Konami mat. My gripe about Konami is that besides the xbox, they have yet to make a perfect home mat.

Naki Mat - 7
The chick with the butterfly wings is an eyesore and I really enjoy stepping on her. These mats have grip on the bottom, but the grip sucks, and the extra foam within them only makes things worse. Why? Simple, the extra foam likes to puff up and warp, then the sensors in the mat warp, and then you have a mat that you have to lay flat and have something heavy and flat on top of that. It doesn't give you accurate steps like the Konami mat, but it still somehow gets the job done.

Red Octane Metal Mats - 8
This mat works for both the xbox and ps2, to top it all off, you have to maintain them. The mats warp and you can't play without shoes, Red Octane also doesn't always make completely reliable products. Thats why you must maintain them, you have to spend an extra $50 just to get them matted with wood around the edges or else it'll warp. Sometimes you have to replace the screws and the metal isn't that durable.

Song list - 6
The song list is worse than the previous installments, by that I mean that there are less songs than DDRMax 2 and many songs returning from older mixes, US and Japan. The songs arent all that good and the actual good songs take forever to unlock. There are songs on the xbox that I loved even with it's 45 song mix, yet this one doensn't even have half the good songs native to the arcade version.

Replay - 8
Regarless, the game still has a high replay value, and at some point you will simply weed out all the crappy songs and play five songs that you like. You will play them over and over, go to the arcade, show off your mad skillz and wait for another home console release on ps2. Or go back and play the other installments.

Overall - 7.7
Yeah, it still came out pretty high, regardless of what I said in this review. But thems the brakes, it still manages to be a decent DDR game, if I were you, buy this game only to get the Konami pad, as there are no other game and pad bundles left for the previous installments nor can you find the Konami mat seperately.

Vert1
12-05-2004, 07:16 PM
How can you give the PS2 controller a ten and the dance mats less? You don't play music games with video game controllers. That's unheard of.

Remembers horrible experience playing a DDR rip off game in Fusion Frenzy... :yikes:

Messanic
12-05-2004, 08:40 PM
Maybe I gave the ps2 controller a 10 because it actually works the best out of all the other controllers Vert. Cobalt Flux mats are supposedly the best but I havent played on them, therefore I can't rate them now can I?

Vert1
12-05-2004, 10:07 PM
Playing DDR with controller is absurd and in no way deserves a 10.

Messanic
12-05-2004, 11:32 PM
I'm sure that playing SC2, CVS2EO, and gba games with a gcn controller is also ubsurd.

Vert1
12-06-2004, 06:33 PM
No SC2 actually works the best with GameCube's controller. Capcom v.s. SNK2:EO is another story.

Using an arcade joystick or Hori pad is a smart option for 2D games on Cube. Buying DDR and using a PS2 controller is just moronic.

Messanic
12-06-2004, 07:17 PM
I don't care if you hate the ps2 controller, I rated the controllers on how well they worked. SC2 works for all consoles, by you saying that the gcn controller is the best is only your opinion, just like this review is based on what I think about a game.

Vert1
12-06-2004, 07:27 PM
The PS2 controller is not meant for playing game designed for dance pads.

SC2 is the best on GC. Suck it up.

What's that tune they play on this Etoy ad? It's from DDR it's by DJ Taki if I recall correctly. I was playing PM:TTYD to that... :love:

Messanic
12-06-2004, 07:30 PM
*sigh* Vert, just get the **** outta here. You are really annoying me and I don't feel like dealing with this **** from you over and over again.

Vert1
12-06-2004, 07:33 PM
Have fun playing DDR with a controller. :lol:

-edit-Sorry. I'm done.

Joe Redifer
12-06-2004, 08:32 PM
Vert1, please just let the issue die.

Icarus4578
12-07-2004, 01:25 AM
I got to play DDR over my friend's house. Er, I couldn't figure out how to play it properly. :D I do remember that it had a rather obtuse soundtrack, for lack of a better term. Music games are more fun for me to watch than they are to play. I remember beating Parappa the Rapper, though. That was fun but too damn short! The fifth song (when everybody is waiting to use the restroom) was easily the best of the bunch.

Messanic
12-09-2004, 12:18 AM
I bought this game last week and didn't actually finish it until yesterday. This is the latest and greatest from Sega's Sonic Team, and if you think about it, this is a T rated game, that means crude humor and suggestive themes. Well the ds was always about touching things so I guess that was to be expected.

Graphics - 9
These graphics are awsome, although the colors are flat most of the time, thier very clear and crisp, not to mention some of the effects that are in the game would have slowed down an an n64. This game is always moving at an fps of 60, there are some cases where it runs at 45-50fps and even then thats still better than the 64 so, kudos to Sega on that one. The game has a lot of style and thats what really brings out the beauty in it, a port of Rez comes to mind now. There is one thing that I noticed when setting the game to Japanese too, the girl in the title screen doesn't have a top on when it's set like this.

Sound - 10
There are only ten tracks total in the game, but what an awsome 10 tracks it is, they all don't suck, and they once again, fit the games description. The sound effects in this game are also crazy good, and goofy, to match this games style.

Gameplay - 9
This is the best game the ds has right now, not even Mario 64 DS comes close, and that was an awsome game too. There are a bunch of mini games for you to mess with, you can't play with your buddies, but the mini games have a bunch of style and are very fun, but also very frustrating later on. Theres also a lot of extras and unlockables to mess with and you can set the game to Japanese to make it more authentic. After you beat the game, you can play hard mode, but the real hardcore gameplay comes from playing memory mode. In memory mode, you get to play all the mini games, but instead of 5 stages and 3 lives, your set with passing ten stages with only one life. This is one of the only ways to unlock the many dresses, shoes and hairstyles for your girl. Theres also a sound test and I've created some pretty perverse tracks with this mode.

Humor - 9
I laughed my ass off playing this game cause it was so funny, shooting bulls, fighting with giant robots and other such nosnese. It was also all for one girl too, the only difference between the girl in this game and the other video games and animes that I've seen, she isn't annoying and doesn't abuse you. The humor in this game is just genious and not even Wario Ware can top this game.

Replay - 9
I'm still trying to unlock everything, the only reason that I havent done so yet is well, these mini games are hardcore. The Monocyle games get on my nerves in particular.

Overall - 9.2
This is a great launch game and you'd have to be crazy not to like it. This game is actually rarity bait, as I don't see many copies being sold anymore.

Messanic
12-12-2004, 03:30 PM
Last year we were treated to one of the worst games ever, Megaman X7, this year we're treated to a game that is actually good, Megaman X8. I actually played the demo for this game at my local Blockbuster and I liked the way the demo was heading, but was skeptical about the game as a whole. My friend bought it yesterday, so we both sat and played the game all day. The results, well thats what this review is for.

Graphics - 7
Not the best graphics on the ps2 but still good, the graphics in this game are very simple in design but comes together very well. The game still manages to give you that 2d feel that was in all the gams prior to X7. The new character designs are also pretty good too, but whose idea was it to make the robots look and seem more human than they already were.

Sound - 7
Not the best sound by any means, but still good sound, the English voice acting in this game also doesn't suck. That is a really good thing too, Axl also isn't a little kid anymore and X's balls have finally dropped.

Gameplay - 8
Controls in this game are spot on, there arent any of those nasy bugs that were in X7. It may be rendered in 3d, but the gameplay is very 2d. The gameplay also doesn't suck, those annoying 3d levels are gone from X7 and good riddance. The challenge that was in the old X games has also returned, however, I'm really getting tired of these damn near undodgable desparation attacks the bosses have in the recent X games. There are only two stages that have you riding two different vehicles and they also don't suck. Heart tanks and Sub tanks are no more in this game either. You now have to buy your life max up along with your weeapon max, etc, you can do this by getting metal in the game. Theres also a combo system now, the better your combo, the better your score in the stage and the more metal you get. Of course if you get hit or wait too long the combos stop, with that, X and Axl are the best to do combo's with.

Theres also a team attack, both your characters have to be alive and you have to be up close to the enemy to connect with it. X's multiple armors also return and so do different routes in stages, but not to worry, theres still several things to find for both Axl and Zero in this game too. X can also equip different parts on his nuetral armor to suit your needs on a mission. Alia also returns but so do two more annoying robo bitches, Layer and Pallette. They all tell you different stuff too, Pallette shows hidden stuff, Layer specializes in boss weaknesses and Alia will always give you the layouts of a stage. You can pick one of the three before you start a stage, and on top of that turn them off if you don't like being annoyed by them. But hey the good part is that you can play as all three of them later, making a total of six playable characters in the game, even though they play like thier male counterparts. Vava also returns in this game and man is he cool, Theres also riding armor, stage ranks as well as percentage completion. There are also 3 different difficulty settings in this game along with a clear save.

Balance - 8
The game actually isn't totally broken, X isn't over powered, Axl is useful, and Zero doesn't suck like he did in X3, X5 and X7. Bosses are still a little overpowered but not enough to make you cry like in X6.

Replay - 9
The replay on this game is pretty high, theres a lot of stuff to do and many things to unlock and look for. Some of the stages are short but theres a lot of things to be done in each stage. You will put at least 10 hours into this game and you still wont do everything there is to do. Theres also a challenge in this game.

Overall - 7.8
It looks like the crew at Clover studios gave the dev team for this game some pointers. They might not have but the game seems to be heavily influenced by VJ, it's a good thing that this game is actually good, cause if it wasn't, Capcom could really kiss thier asses goodbye. None the less, the game has impressed me and I kept wanting to play, so it looks like Capcom is climbing out of that hole they got themselves in.

Messanic
12-15-2004, 08:07 PM
Back in the snes and genesis days, there were a lot of quality games, one of those games was Earthworm Jim. Full of goofy and fun game play along with very hilarious stage names and enemies, this was one of the best games for the 16 era. Lets see just how great this game actually was. You play the role as Earthworm Jim, a very unlikely hero. You were once just a worm seeking sanctuary from another bird’s talons, when suddenly a power suit falls on you. All you wanted to do was live another day eating dirt and avoiding the early bird, now you have to avoid the people searching for the power suit and save Princess What’s Her Name. Run, jump, whip, shoot, and helicopter your way through some of the craziest level designs that you’ve ever seen in your life. I’m once again doing another double review, this is for the snes and genesis versions as I haven’t really played that much of the gba port.

Graphics – 8 both
Both the genesis and snes versions of Earthworm Jim were awesome games. The genesis had the same layout for the stages but it also had one more extra stage and more frames of animation. The snes had better visuals and a lot of frames of animation for Jim and the baddies, but not as many as the genesis version. The stages and character designs are very inventive too. The tire man and dogs in New Junk City are just two of the strangest minions that you’ll fight in this game. With that said, both versions were very colorful and fluently animated, definitely one of the prettiest games in the 16 bit gen.

Sound - 8 both
Both ports sported some great sound but there were differences in the two. There were some sound effects and tracks that weren’t in the snes version on the genesis, the title them was also different for the snes. The genesis version has the “Level Five” theme in the title while the snes version has the New Junk City theme at the title screen. The genesis version also has an extra stage and an extra theme for this particular stage, while the snes version doesn’t. The snes has better quality sound but no extra stage theme and Earl (I think that was the first boss’ name), makes a chomping sound on the snes version while on the genesis, he belches. Aside from the differences in some sound, this game has an awesome soundtrack, New Junk City, What the Heck, Andy’s Asteroids and Buttville parts 1 and 2 had some awesome tracks. There are also voice-overs for Jim, I’ve always been trying to figure out if he’s saying ‘ow,’ or ‘damn,’ either way both the snes and genesis ports sound great.

Game play – 8 both
No, not even the genesis version will get a better score, even though it had an extra stage. I loved to play both ports. The controls were a little loose at times, this caused me so many pitfalls in the past but they don’t bother me now. Anyways, you’ll fight through junkyards, and heck, bungee jump through snot pits, have space races, guide a puppy with a split personality through safety, and use your head as a helicopter through some of the most insanely awesome and inventive stages ever.

Replay – 9 both
There’s high replay value for this game, there are many secrets and different routes as well as multiple outcomes of a stage depending on how you play. If your not going to play for the action(which you should anyway), play for the humor. This game is so humorous that you’ll never stop having fun with it.

Average – 8.3 both
This is one of the best games that there was for the 16 bit gen, no gamer should be without it. This along with several other 2d plat former/action games, truly show just what the part of the 16 bit era was about.

Joe Redifer
12-15-2004, 09:24 PM
Jim looked much fatter on the SNES version than he did on the Genesis. It was almost as if a 4:3 game was being stretched to 16:9, but not that extreme. Also the bonus stages looked a lot better on the Genesis version, and I felt the Genesis control pad lent itself more to games that move quickly like EWJ did whereas the SNES pad was meant for hella slow games like Chrono Trigger.

Messanic
12-16-2004, 12:45 AM
Nothing ever seems to escape your eyes Joe, :thumb-up: . I also noticed that the genesis was for more fast paced games than the snes too.

Messanic
12-30-2004, 11:46 PM
Coming Soon:
Pulseman
Contra Hard Corps
Chrono Trigger
Chrono Cross
Breath of Fire 1&2
Killer Instinct
Super Mario 64 DS
Dance Dance Revolution 4th Mix
Onimusha 2&3
Katamari Damacy
Chaos Field
Shining Force

Drunken Savior
12-31-2004, 12:07 AM
(Slips Messanic a $20)

Chrono Trigger is the best game ever.

But you already knew that! (Takes the $20 back!)

Messanic
01-05-2005, 01:04 AM
Just last year, Namco released one of the best games ever, and it sucks that Europe has to wait for the sequal. This game is called Katamari Damacy, it's revered by some as the most innovative game ever and even Nintendo fanboys have taken a liking to it. Your job in this game is roll **** up cause your dad, aka, The King of the Cosmos, went out drinking and destroyed the stars and the moon. Now it's your job as the Little Prince to syphon off everything in Japan to bring the moon and stars back. Now, time for the review.

Graphics - 8
This game has some pretty simple graphics, but the way in which it was all done comes together pretty well. Theres no slowdown at all, and while only moving at 50 fps, it always moves at that framerate. As you make your damacy bigger, the camera zooms out to make it easier to see, now normally games would slowdown when there are more things to see, but not this game. Needless to say, this is one pretty game, and the little videos shown are very simple but get the job done very well. The intro is also funny as hell, all in all the game does a good job of letting you know that your in that games' world.

Sound - 9
This game has one awsome ost. I love it to death but it's a little hard to listen to the ost without playing the game. But either, the quirkiness of the music goes well with the game and heres hoping for a equal ost for the sequal.

Game play - 8
The game is simple and sophisticated, it's not that easy to pick up and play but as time goes on, you get good at it. You have to use the two analog sticks on this game to roll stuff up into a ball a certain size within a certain time limit. I really enjoyed picking up people, cats, dogs, and even buildings in this game. Some missions also don't always require you to get to a certain size, sometimes you need to be a certain size while picking up certain things like school punks with huge pompodors. Presents are also hidden all over the game, they range from an electric guitar, headphones, a scarf, and a wresteling belt. You can only equip one and they don't really do anything to the game, but hey, you get style. Theres also a two player mode for more fun, but the two player mode may need a little more tweaking. The premise is the same as the main game but I havent been able to adjust to the vs mode too well, and there isn't enough variety in the two player mode, not to mention the arena's are a little claustraphobic.

Replay - 10
The replay value is super high, why, well simple, there are records to be beaten and presents to get. There are also other missions that I wasn't able to do unless I beat the game, or got better scores on other stages. Either way, this is a really fun game and theres always time to play.

Average - 8.8
This is a good game, I have yet to see any used copies and theres a good reason for it all too. It's a shame that our fellow gamers didn't get this game in the PAL territories, but theres always the sequal.

Icarus4578
01-05-2005, 02:28 AM
Good review. One of the gifts you find actually is useful, sorta: the camera. You can take snapshots and save them to your memory card. I just can't understand why Namco would pass this title up in PAL regions....

Messanic
01-09-2005, 07:10 PM
You know, I said that I was gonna review those other games, but since I have it now, the Xbox is getting reviewed. This is another console that I don't own and how it stacks up to the other two consoles this gen, well lets find out.

Design - 7
The Xbox is kinda big, well it isn't that much bigger than the NES last time I checked and I liked the NES design. Aside from it's not so intimidating size, it's got a pretty decent design. It has a broadband ethernet adapter, hard drive, and dvd player all built into it. So saving games comes quick and easy, and online gaming is ready from the get go, well until you buy Xbox Live. There are also four controler ports for those that want to play with friends.

Durability - 7
This isn't the most durable of the three some may even say that it's on par with the PS2 in durabilty. In most cases with early Xbox's it was, but newer ones, no. Take care of your Xbox and it will take care of you, thats my motto anyway. It also lets you know when it's about to overheat, which is really awsome.

Games - 8
Hey theres Dead or Alive 3 and Halo, no seriously, Dead or Alive 3 sucks but Halo is a different story. It isn't all the Xbox has to offer but it does have it's share of awsome titles and graphically superior ports. I advise everyone to get Guilty Gear #Reload and Ninja Gaiden for the Xbox, they are awsome. Other awsome games include DDR Ultramix 2, Metal Gear Solid 2 Substance, Top Spin, and all Sega games, save for Sonic Heroes. Xbox live is also going along very well, it really is good to play together and theres barely any lag. But I think that comes from being restricted to using braodband only, it also costs $50 a year and the online features of course vary between games. My advice is to also get all Capcom and SNK fighters for the Xbox, save for SVC Chaos.

Graphics - 9
The Xbox has the best graphics rendering between the big three, but there is one serious flaw, slowdown. Sonic Heroes looks best on the Xbox, but it runs better on the GCN. All DDR games have better looking backround movies on the PS2 while the Xbox get's shanked with gritty backround videos, and slowdown on Ultramix 2. Games run at higher resolutions and theres a lot of support for HD pictures.

Sound - 10
The Xbox has the best sound system of the three, and with good reason. Games like KOTOR and Halo have loud and clear sound, other games like JSRF and Guilty Gear X2 #Reload also showcase awsome sound quality.

Controller - 8
They had to fix what was already not broken, there are actually 3 different types of Xbox controllers for the Xbox. Theres the original controllers which are now out of print, the S, and Japan controllers. I used both the S and O controllers and have yet to use the J controller. They work pretty well for fighting games and you also have to break them in, like the PS2, the controllers are pressure sensetive, but they only work better with each use. The L and R buttons are also just like the DC and GCN controllers, thier pressure sensetive but are powered by coils with the controller. I never really liked that too much, I didn't like it on the N64's analog stick either.

Average - 8.2
This is a high quality console and it's making a name for its' self even if Microsoft isn't making much money off it.

Joe Redifer
01-09-2005, 08:07 PM
On the controller section, by "coil" do you mean "spring"? Because I can assure you that it is just a magnet inside the button that tells the controller how hard it's being pressed. The Sega Saturn L and R buttons also worked this way. If you mean "spring", then nevermind.

Icarus4578
01-10-2005, 02:17 AM
Woah! You'd give Xbox an 8 for games? *Looks through library* ....:confused:

Messanic
01-10-2005, 02:33 AM
Joe, when I say coils I do mean springs. Yes Icarus, games get an 8 and I also explained why. You know, online functions, better performance, better ports, playing with several people and most importantly, Sega games.

Icarus4578
01-10-2005, 03:14 AM
I can understand how it's nice that they've had Sega's support and all that. I was just figuring the score in relation to the currently existing library for the console. What Xbox needs more of is Japanese support, IMO. The system itself is easily the strongest and, therefore, I would've thought that that fact in and of itself would've been enough to lure in more key support. I've heard that SquareEnix already had Xbox 2 dev kits, but I never went about confirming this.

Messanic
01-19-2005, 03:16 AM
Back in 1995, Squaresoft released Chrono Trigger, and it was one of the best, and most overrated SNES games ever. Four years later they released Chrono Cross, the official sequal to Chrono Trigger. Why do some like this game better than Chrono Trigger and why some hate it, will all be explained in this review.

Story - 7
Your name is Serge, your just some 17 year old kid waking up from some dream, when your friend, who is a girl, bitches you out for not hanging out with her. So what do you do? Well simple, you head out to get her a necklace, from there you head to a beach. She speaks some nonsense and you faint, you wake up, but to your surprise, she isn't around, and to top it all off, when you head back to town nobody knows you. According to them your dead, so you then head to your grave, it turns to be true, from there your adventure starts.

There are a bunch of plot holes and in this game that are explained at the very end and it also tries to rape your mind. The one thing that FF7 has done to the standard for rpg's was make it so that every rpg has to take the Evangelion approach, and that is truly sad. I'll admit that I liked the story up to a certain point, then it started getting all weird on me and tried to rape my mind. The plot holes didn't help either, and I'll admit that there are things that were left unanswered in CT, but they didn't really need to be thought about. After all, CT made sure that there werent any contradictions but rather, thought for a sequal. So when this sequal came out, it didn't expand on what people might have thought to be un answered, but instead, contradicts many things in the first game and add many half assed explanations for what was done.

Graphics - 9
The game is pretty, and looks better than most N64 games ever released, but with that came the ass framrate that 93% of the N64 games had. This game runs at a constant 10-30fps, and sometimes it jumps to 60 and thats just breifly. You can get more jumps to 60fps if you set it to smooth on the PS2 though. Now then, the character and enemy models are very articulate in thier design as is the battle field, beautiful 3d graphics, and if it wasn't for the ****ty framerate, it would be even better.

The Field maps are prerendered but there are some parts where they use 3d models for some parts of these prerendered areas. There are also fmv's in this game, FF7 set the standard for rpg's back in the day, and that was that all rpg's had to be loaded with scenes that could have been done with the game engine but they chose fmv's. The fmv's in this game are pretty, very pretty and do a good job of showing just how great Pixar really is.

Sound - 8
The ost isn't as good as the first games' but thats ok, because this game has some nice tunes. There are a few remixed tracks that CT vets will find familliar, but again, the original tracks from CT are better. The music does a good job of keeping you in this games' world and the new tracks are somewhat relaxing.

Game play - 6
The game nearly falls flat on its face because of the more harm than good battle system. You don't level up but have *lv's, how many stars you have depends on how powerful you can be at that point and time. You can only get a higher star level when you beat certain bosses. Next is the element grid, you can equip elements to your character, just like materia, and they have six different colors, to top it all off, the element weaknesses are the opposites like character red vs monster blue. So red greatly effects blue and vice versa, elements also can only be used once per battle no matter what. The element field is also important since, whatever element is used affects the stability of the battle field.

You can see the status of the field next to your star level in battle. Elements last forever, while consumable elements don't, consumable elements are basically items and can be used up to 9 times in battle, but when their gone their gone. Some characters also have certain elements that can't be removed, these are usually signiture moves to further expand on the many characters' bland personality traits, not that it matters anyway. There are also summons, but you can only use them when the whole element field is that particualar color and they take a star level off. The only way to get a star level back is to sleep in a inn. Next is the weapons, you can build weapons for each character by using parts and money, like in FFVIII.

Lastly, the battles, you have three different attack strengths and three characters, whoever is in front, attacks first. The three attacks that you use have percentages, and the weakest hit easier but linking it up with a stronger attack makes the stronger attack hit better. You also have stamina and can't use elements until you have sucessfully landed an attack on an enemy. A weak hit gets 1 while strong gets 3, and your stamina is also from 1-7, so a weak and a strong hit, takes 4 stamina, leaving you with 4 levels on elements and 3 left on stamina.

Now in all honesty, the battles became a chore because, there really wasn't much to the gameplay, unless it was to beat a boss. There wasn't anything rewarding for the battles unless it was a star level or random stat up, and both of those don't happen too often. It failed miserably at making me think about what to do since using 2 strong hits was all it took from each of my party members nearly every battle, after that, I'd use my strongest element and rape all enemy's that ever stand before me.

Characters - 2
There are too many characters that don't show any character, Serge is a mute, and having other people doing the talking for you is more annoying than you think in CC. The worst part is when he turns into Lynx, he still doesn't say anything and that guy talked a lot of nonsense before switching bodies with him. But like in the Suikoden series, you get to recruit many characters, the only problem is that most of the characters don't have any real substance to them. Save for like 4 out of 45, the rest almost have no involvment with Serge, or the game itself.

Replay - 8
It has a new game + and there are multiple endings, there are also two different ways to defeat the final boss. You also get a time shifter, which lets you speed up or slow down time, this really helps with some of the really drawn out battles and element animations.

Average - 6.7
This wasn't a very good sequal to CT, is it still a good game, yes and no, I couldn't help but feel like the game was a chore. On the other hand, I got to play another rpg that showed off the prowess of the now ****ty rpg devs known as Monolith Soft.

Drunken Savior
01-19-2005, 04:20 AM
Did you ever review Chrono Trigger: The Best Game Ever?

Joe Redifer
01-19-2005, 04:38 AM
I have Chrono Cross and I got bored and stopped playing either around the end of disc 1 or the start of disc 2. I couldn't understand what the hype was about, and I certainly couldn't feel any emotion for the characters. When something emotional happens, you need close-ups of their faces and reactions of others, etc. This is another reason I don't understand Final Fantasy on the NES and SNES. When a character dies, they just rotate the sprite 90 degrees and he is dead. I am supposed to relate to that?

Icarus4578
01-20-2005, 02:02 AM
Chrono Cross was an average RPG at best. I played up to Disc 3 and then stopped. It doesn't have holding interest, so I felt like I was forcing myself to play through it most of the time. And, like Messanic brought up, there aren't that many characters who are important. Suikoden is way better.

Messanic
01-20-2005, 03:34 AM
This was one of the most overrated titles for the SNES, and with good reason too. Some could even call it the "FF7" of the 16 bit era, it was just that good, and that popular. I love this game a lot and since this is on the PS1 and the SNES, I'll be reviewing both in this one review.

Story - 10 both
Hey, your name is Crono, your mom wakes you up and tells you that the Millenial Fair is around. So like a good little boy, you set out to go there, but before you go, she hands you some spending cash and asks you what your inventor friends' name is. Her name is Lucca, she is also in Xenogears, and unfortunately for her, she dies in Xenogears when Lahan gets destroyed. Anyways, you set out to go to the Millenial Fair, and some dumb blonde decides to run into you, she also lost her medal. After she pesters you to find it for her, she tells you her name and asks if she can hang out with you.

Later on you and Marle, head out to see Lucca's invention, and it worked fine with Crono, but transported Marle somwhere else. It seemed to have something to do with her pendant, so like the bad ass, teenage, mute that you are, you go after her. It turns out that she was transported through time, now it's your job to bring her back, cause your a badass mute. This game deals with time travel and what makes it an awsome game, is that there are no contradictions and everything that was messed with in the past gets fixed when it fucks up the future. The dev team did an excellent job thinking this whole game through. The caratcters are all very lovable, especially Crono, besides Tir McDhol, he is the only mute to ever have any balls in an rpg.

Graphics - SNES 9/ PS1 7
The SNES had some pretty games, and Chrono Trigger was one of them. With every time period you went to, you were treadted to very nice scenery. The monters and character designs were all done by Akira Toriyama, and yes, his artwork is awsome. The game shows off his artwork etremely well and the game also had some actual 3d effects, yes, there is Mode 7 in this game, but there are actual 3d effects, just check out Crono's Luminare, or Magus' Dark Matter spells.

The PS1 version sadly got the short end of the stick though. The anime intro in the beginning and the anime scenes in general, are high quality art, but the framerates are horrible. They move at like 5fps, that's sad, also, on your way to fight Magus, it'll show you an anime cutscene and then you'll go through that same scene in the game engine. But if you leave that room and come back you can see that scene again. The anime sequences also play right before you go through that scene, so that 2 times you have to sit throught the same scene. You can also use the anime fmv bug when you find Robo.

Now then, theres slowdown in the PS1 version and lots of it, I don't know how nearly every big spell performs worse on the PS1, but they do. There is also slowdown on the mountain where you find Melchior, and next, pixellation. The game just basically got beat with the ugly stick when Squaresoft ported it to the PS1. Again, I don't know how, but then agian, the GCN could have handled Splinter Cell: Pandora Tomorrow better than the PS2 could, but that got the same treatment this game did. In the end, CT could have looked better but it didn't on the PS1.

Sound - SNES 10/ PS1 8
This game has one of the best ost's in gaming history, once again, all tunes fit the description of the time and place. The forest theme and the second boss battle themes are just two of the many awsome songs found in this game. The sound effects for spells and monsters all do their jobs and they do them very well. But once again, the PS1 does none of the sound that well. A lot of sfx is distorted on the PS1 version and to top it all off, the PS1 has a better sound system than the SNES does. The sound isn't horrible on the PS1, but it is a step down from the SNES.

Game play - SNES 8/ PS1 7
This game is turn based, but what made the battles more enjoyable than any other rpg's, was that the battles took place on the same screen. You take a pathm and the monsters show up, and the fights start up right there. The battle system was like all of Squaresofts, FF games, but with three people and actually required timing and strategy, well when you were weak anyway. There are some enemies that deal some pretty nasty damage, at some parts in the game, and some techs(magic) could take them out all at once. There were also dual and triple techs, but you only learned these when certain characters learn other single techs, after you win a battle you get them, well if those corresponding characters are in your party.

The dual and triple techs also only show up when those particualr characters are in your party. The only drawback was that you got too powerful too fast, and when that happens, strategy gets thrown out the window, unless your fighting a boss. The PS1 version suffers from long load times before and after battles, the menus and changing areas were also a pain. Again, SotN had super fast loads and that game is much bigger than CT. I eventually got used to the load times at least until I went to my menu.

Replay - 9 both
Both versions are still awsome, there are multiple endings and a new game + feature. I still enjoy the PS1 version, and I know that part of the reason for long loads and other distortions was the fact that this was a direct port.

Average - SNES 9.2/ PS1 8.2
No bais here, this grade was based on quality, and for those of you that will most likely never get an SNES cart of CT for $10, I suggest that you head to Wal Mart. Final Fantasy Chronicles is only $20 and CT can be found along with FF4.

Messanic
01-22-2005, 02:01 AM
Here it is, the moment that everyone has been waiting for, not. Super Mario 64 was the number one best game on the N64, why, it definitely wasn't because it was a Mario game thats for sure. I wanted to play the N64 version again and review that along side, but I'm too cheap to go out and but an N64. That and I don't love the N64 enough to buy it, no matter how cheap it is. The plot is the same as before, Bowser has kidnapped Princess Peach, but he kidnapped her in her own castle. To top it all off, he's altered the castle to work in his favor, now you have to find 150 power stars to free Princess Peach and return her castle to normal.

Graphics - 8
No anti-aliasing on the DS version, but the graphics are improved from the N64 game. The models in the game have more polygons than the N64 version and theres a lot more texture mapping. Not a bad way to showcase the DS' graphical capabilities.

Sound - 8
The game sounds nearly as good as the N64 counterpart, but for some odd reason Ninty decided to adjust the pitch on Mario's voice and OK it for Wario. Not cool at all, but even still, there are plenty of tunes that will have you humming along and the other sound effects are pretty good.

Game play - 8
I'll get the bad parts of the gameplay out right now, the control scheme on this game, is about as shifty as the N64's controls. Yes, the N64 didn't have that good of a control scheme anyway, and using the touch screen for this game puts a strain on your hands. There are three different set ups, but why change them when the first setup uses the touch screen anyway. Second is the useless map, your too busy playing the game to even think about the map, and not being able to play with 3 others in the same stage is also a real downer.

Now the good, like the N64 version, the controls may be shifty, but with time, you can get used to them. Next is the ability to play as four different characters, you start with Yoshi and have to save Mario, Luigi, and Wario to use them. Otherwise, there are caps that you can find through each stage to turn into that particular character. The fire flowers are back now, and they all have thier special effects for each character. Wario turns into Metal Wario, Mario can float just like in Super Mario World for the SNES, Luigi turns invisible and Yoshi gets fire breath. Mario is also the only one that can use the wing cap and get big, yes, Mario still takes the center stage, but you can't get all 150 stars with just him.

Why there are 150 stars, well it is a port of a great game and Ninty needed some more sales for this game. So they added more stars, there are more hidden stages and such, along with mini games. You can get more and more mini games by catching rabbits, I have so much fun eating rabbits with Yoshi. You can play these mini game with other DS users, and ther cool part about taht is, the mini games are fun. Their not on the lines of insanity that is Feel the Magic, but the games are still very fun. The game is also somewhat easier than the original N64 version, I don't remember Bowser going down after one throw into a bomb.

Replay - 8
Theres a lot to do, stars and mini games to collect and speed runs if you would. There are a bunch of mini games and the main game, despite the controls, is still just as fun as the N64 version.

Average - 8
Would you look at that, solid 8's in all fields, that's how fun this game is, and will forever hold a place in many DS users' hearts.

Icarus4578
01-22-2005, 03:51 AM
I think that maybe the first form of Bowser would go down in one bomb, the second two, etc. But I could be wrong because I haven't touched M64 in such a long while.

Nephlabobo
01-22-2005, 10:28 PM
Woah! You'd give Xbox an 8 for games? *Looks through library* ....:confused:

I wouldn't either - but that's because the majority of styles of games that the Xbox has don't appeal to me. (Fighting, sports, FPS etc)

Most of the titles I'm interested in for Xbox are what are considered "niche" titles

(Tenchu, Shenmue 2, Panzer Dragoon, KOTOR (well it's not niche))

RPGs and that sort of thing. It's not really worth it for me to get an Xbox when there are so many PS2 games I'm interested in.

I will give Xbox full credits for graphics, sound and online play. The games look fantastic (like Ninja Gaiden) and MS charged in with a solid online play system and made it work more than Sony or Nintendo could ever dream. Kudos to them for a great job.

Quote: Originally Posted by Icarus4578
Chrono Cross was an average RPG at best. I played up to Disc 3 and then stopped. It doesn't have holding interest, so I felt like I was forcing myself to play through it most of the time. And, like Messanic brought up, there aren't that many characters who are important. Suikoden is way better.

I agree that Suikoden is better.

One thing though - Chrono Cross only had two discs. What game were you playing?

I completely agree with Mess's review of Katamari Damacy. It's a fantastic game and really fun. It's completely addictive - once you realise there are lists of people and objects for you to collect. Trying to complete those lists and get your katamaris as big as you can is friggin' addictive.

Btw - nice to see someone give some good word of mouth of Breath of Fire 5 :clap:

Icarus4578
01-23-2005, 02:47 AM
Yup, you're right -- CC has 2 discs. I must've been thinking of another RPG. Question is which RPG did I get it confused with? Hmmmm.... Perhaps it was Legend of Dragoon. That must mean I stopped after disc 1. That's one of the games I'm getting rid of, but Suikoden I'm keeping.

Nephlabobo
01-23-2005, 10:30 AM
Might've been - Legend Of Dragoon was terrible.

Messanic
01-26-2005, 02:38 AM
In 2000, Sony released the Playstation 2, in 2004, Sony released the PSTwo for a price of $150. Not bad at all, I was at my local BBV last Thursday and decided to trade in my old PS2. I decided to buy a new PSTwo, it's been a week and nobody has bought my old PS2. Anyone that buys it has to beware though, the dvd player doesn't like certain dvd's and it attracts dust like a magnet, and if your a smart PS2 owner, you'll play it vertically. Anyways, the new PSTwo is pretty awsome, and I kinda miss my old PS2, but the goodbye wasn't as heartbreaking as when I traded my old PS for a PS1. What makes the new model so great, lets find out.


Design - 9
Much better and you can now safely play it vertically or horizontally, in other words, the PSTwo will read discs just fine no matter what position you have it set up in. I had deducted one point for these reasons though, the controller ports are kinda hard to get to, and the multitap doesn't fit, the power and eject buttons are also a little toublesome. The PSTwo is also always on standby, but I don't have any problems unplugging it(which Sony suggests). The other beef I have with the PSTwo is that I actually have to buy a vertical stand now. Theres a broadband and modem adapter built in and that kinda eleminates the no multitap flaw. The other thing is that this console is tiny, and it isn't that easy to grip either. Also, people that front on the PSTwo's inferior hardware should definitely stop now. Why, well if Sony managed to fit this inferior hardware into all that tiny space, then it isn't so inferior when they can make it super small. I'd like to see Ninty and Microsoft make GCN's and Xbox's as small as PSTwo's and make profits while doing so.

Durability - 8
I've dropped my PSTwo a few times, and it works perfectly, it also loads faster than any old PS2 model. Everything that was wrong with the PS2 has been fixed, well except for an overheating problem that supposedly occurs. I havent got one yet, but this thing does heat up, and it heats up fast. I've picked up hot discs fresh from nearly every other cd console except the old PS2's, yet the PSTwo now treats me to the same thing as the Xbox and GCN. None the less, it's a lot more sturdy than the old PS2's, I had a 30001 and feared every moment that wnet on whenever I moved it. But with the new PSTwo, I no longer have to be afraid.

Games - 9
Same as before, nothing has changed, I can't play GGI, but that isn't that much of a loss since I don't own the game.

Graphics - 8
Again, same as before, but my new model doesn't choke up as much as my old one did. Hooray for less slowdown.

Sound - 8
Once again, same as before, but I belive the new model before the PSTwo, supported a better sound sytem. Either way it makes no difference to me, I've been playing my video games on a '13 inch tv with mono sound.

Controllers - 9
Just look at the old PS2 review.

Average - 8.5
Are people sold on sexy hardware? Yes, I know I am, but then again, I got my PSTwo for other reasons. I didn't want to see the day that my PS2 croaked and I want to play import games, I'm sick of these ****ty US DDR games.

Sinful Sam
01-26-2005, 02:54 AM
You forgot to mention that the hard drives are not compatible with the PStwo.

I also have a 30001 and it just gives me too many problems. I might buy a PStwo some time this year.

Messanic
01-26-2005, 03:03 AM
No multitap>No hd support, besides, the hd isn't that important, and the GCN doensn't have one, yet what most people yell at Ninty for is that theres no online support.

Messanic
01-31-2005, 10:00 PM
Wow, another DDR game, but let it be known, that this was one of the best DDR games and still is. With just a little bit more songs than half of DDR Max 2, this mix was awsome, and heres why.

Graphics - 8
The game is pretty, but it runs at 45 fps, thats just the characters and backrounds though. The arrows actually move at 30 fps. Very colorful and detailed, I'm still wondering why konami didn't make this mix run at 60fps, it could've been done, but I guess they were lazy about it.

Sound - 10
The sound in this game is awsome, and there good reason for it too. None of the songs suck, many of the songs in this game can be found spread across all of the US releases, but they belong in this mix as God intended it to be. The announcer is also really annoying, but with a simple trip to the options menu, you'll never have to hear him ever.

Gameplay - 9
The good thing about this mix is that I'm not tortured when playing. I don't have to sit through so many booring and ****ty songs. The only downside to the gameplay is the pressure that it put on you. The arrows arent as responsive as they are in later games, so you have to be somewhat more precise. This helps when you play the later 60fps mixes, but it's still a bit of a problem. The other awsome part about this game is that you can turn off those X, O, Square, and Triangle buttons. This makes for more accurate steps and believe me, it helps. Next is the battle mode, you can only play battle mode with two people, and you share arrows, yes, different player patterns had been done way before Donkey Konga.

Song list - 9
This mix has an awsome song list but it's missin g Petit Love from Smile DK. That was an awsome Petit Moni song. Other songs like Buble Bee, Holic, Kick the Can will have you hooked and ready to earn even more awsome songs.

Replay - 10
I never really got tired of playing this mix as opposed to all the other mixes that I have. This one was the most fun, the song list is great and there are over 52 songs to play.

Overall - 9.2
The best DDR there ever was, only DDRMax(Jap) and Extreme(Jap) come close.

Chrono081
01-31-2005, 11:42 PM
I have the smaller ps2. I like it. About the hdd support, there is supposidly some thing called USB loader coming out which will allow you to use an external hdd with the slim ps2. If you want too read more about it you can just google it.

Messanic
02-08-2005, 01:44 AM
This review goes out to Chrono081, he wanted to know what this game is like and in this review I'll tell all. Let me also make one thing clear, although it's easy to compare this game to Devil May Cry, it isn't, and anyone that expected this game to be DMC and bad mouthed it because it wasn't should be shot. This game has been compared to Ninja Gaiden, DMC, and Shinobi, though these are all action games, all four are completely different in gameplay, plot, and style. It's like comparing DDR to Parappa the Rapper, genre is the same, but the premise is different, now then, onward to the review.

Story:
Your name is Lau Wong, after a defeat from your best friend 3000 years ago, you return to Earth only to find it in chaos. Apparently a nuke went off somewhere in Asia, but it just happened to have effected the whole planet. Now Earth is overrun by demons and ****, and the ring leader is your best bud. Kill him to stop this crap.

Graphics - 8
The graphics in this game are awsome, from the backrounds to the character models, all of it was done well. There is slowdown, but it only occurs when needed, you know, when kicking serious ass. The attacks that the main character alone has are overflowing with eye candy. However, the game doesn't have a high poly count and Lau's hands are always stuck in the same position, no matter what.

Sound - 7
Great sound, some tracks can get somewhat repetitive, but that doesn't take away from the ost. I also heard that Gackt's Mind Forest song is in this game, I havent heard it yet, but I've heard it on the Japanese commercials and his Crescent album, which I own. To be honest, this game should have had some Gackt songs in it like Asrun Dream or Illness Illusion. There is also voice acting in this game, and despite Gackt, Maaya Sakamoto and Spike's(Cowboy Bebop) Japanese seiyuu being in this game, you only hear Gackt. Bam! decided that it would be best to dub over all the Japanese voices for Lau in the fmv's and leave his voice alone in the game. But they didn't follow suit with the other characters' voices, thats ok though, I like hearing Mojo Jojo's voice when in training mode as his VA does a great old Chinese guy. Either way, the voice acting is pretty good, but it's a shame that theres no option to switch for those stupid anime fans.

Gameplay - 8
Now the action part of the gameplay could have been more in depth, but thats ok, because the real depth isn't about kicking ass, but about style. Yes, while DMC, and Ninja Gaiden had a lot of style, their gameplay was based on just kicking ass, Bujingai takes a different route. Your job is to kick ass with style, I've beat some stages with over 1000 hit combo's and got major points for style. Hell, the game automatically makes you create your own gameplay video before you actually start the game. Wall run, jump, glide, explore, counter, clash, dodge, wall jump, and most importantly, kick ass with style, that is what this game was made for. You can also level up your attacks and there are even spells to be found in stages, you gotta look for them though.

Replay - 9
Theres a ton of stuff to be unlocked, and while this game is only 10 hours, there are multiple difficulties and many other things to do, like speed runs and getting better ranks in stages.

Overall - 8
Another great game from Red entertainment, and heres hope for a sequal. Gungrave got one and with how much better Gungarve OD was, the potential for a sequal is very high. It was also nice of Bam! to leave the Japanese game intact.

Messanic
02-13-2005, 03:27 AM
Pulseman - ready
Contra Hard Corps - ready
Breath of Fire 1&2 - ready
Killer Instinct - ready
Onimusha 2&3
Psyvariar 2 - ready
PSP
The Bouncer - ready
Devil May Cry 1+3
Resident Evil 4
Starfox Assault - ready
Naruto Gekitou Ninja Taisen 2 - ready
DDR Ultramix 2 - ready

Icarus4578
02-13-2005, 07:22 AM
SOA was crazy for not releasing Pulseman in the States. Shining Force is good but SFII is beyond stellar. :cool guy:

Messanic
02-14-2005, 11:36 PM
In 1996 Capcom released the crapfest known as Resident Evil, yes crapfest. Survival horror my ass, those games had bad camera angles, controls and ****ty gameplay. With the exception of RE2, all games also had a so so plot, but RE4 changes that, well everything except the plot, but after playing so many Megaman games, plot holes are easily dealt with in Capcom games. RE4 is the only one in the series that I actually like, heres why.

Story - 7
The President's daughter has been kidnapped, it's Leon's job to bring Ashley, the President's daughter, back. Leon is the hero from RE2, well the lesser hero as Claire was the better hero and character. Leon isn't very emotional about his job, which is a good and bad thing. This game is so realistic that having someone whom isn't afraid of anything just destroys the point of having such awsome graphics. This game also doesn't continue the Racoon City/Umbrella story either, some say that it all falls apart at the end but I caught on when I rescued Ashley.

Graphics - 9
The graphics in this game are amazing, it only runs at 30fps with minimal slowdown. This game also looks better than any PS2 and Xbox game that I've seen so far, but what does this say about the PS2 and Xbox? I do have a few gripes, like clipping errors, these mostly occur when trying to cut or shoot a zombie at close range as well as blowing off zombie heads. Those annoying and crappy camera angles are also gone, and good riddance, infact, this game is always letter boxed in 3rd person.

Sound - 8
There really isn't much music but the music that there is, sets the mood. When there are zombies or a boss nearby, you'll hear some music, and when thier gone the music is too. The voice acting in this game is also really good, but theres next to nothing in Leon's voice, he doesn't serious about his job at all. At least I can laugh at the zombies when they speak Spanish. The blue guy that sells you stuff is also pretty funny, especially his laugh.

Gameplay - 9
This is how you make an RE game, the tank controls still exist, but the permanent 3rd person camera is why it works so well. Your 180 turn is still existant and you can still smoke herbs to heal your wounds. One other thing that make this game so much better is that there are no more ink ribbons, but there arent anymore safe rooms. You now have a better aiming system and can buy different guns and level them up to kick some serious ass. But to be honest there are only three guns that you will need in this game, your handgun, shotgun, and the rocket launcher. Everything in this game is interactive and there are some parts where it goes Shenmue on you, not a bad thing at all either, it actually makes me wonder why Shenmue 1+2 werent ported to the GCN now. Now it's time for the bad and not so bad. The Shenmue parts of the game are awsome, but an accidental button press will result in death most of the time.

Very rarely will you get to live after pressing the wrong button when running from a boulder, cutting the parisite on El Gigante's back, or dodging trees and El Gigante's shoulder tackle. Next up is after rescuing Ashley, you have to escort her around, you can tell her to wait or stay. She can be a pain in the ass to protect when there are zombies running about, so the best option is to just tell her to wait someplace far away from all the chaos, and then call her. Your knife also takes longer to draw than your guns, and the game doesn't like to register you cutting a zombie in the face even though your right there. So you either take damage or miss and then take damge. Feel free to use a shotti and PB a zombie, but his doesn't work too well with the handgun though. The AI is better in this game, but either way they still get wasted increadibly easy. There are also times when Leon is too much like a tank, you can't roll or sidestep and that can become problematic in some situations seeing as though Zombies can actually sidestep, out prioritize your attacks, and run fast. Lastly, this game is not scary, theres nothing scary about it, infact, everything that you said you would do that the stupid White person didn't do in a horror film, you get to do in this game.

Replay - 10
The game is fun, and that was something that the past 8 games lacked. For a person that didn't like any of the past RE games, I sure did have a lot of fun with this and soon even more fun. Theres a bunch of sub missions and speed runs to be done and a lot of shooting the creepy sales guy, chickens, cows, snakes and fish for food and most importantly, killing Ashley for being in the game.

Overall - 8.6
Wow, it's lower than everyone elses' ratings here, well the point is that I like this game and if you round up, you still get 9, so I can't be that far off. I actually borrowed both this game and a GCN from my friend and EB is selling GCN's for $60. This game is currently $50 so I might consider picking this up.

gearhound
02-21-2005, 04:28 AM
i actually enjoyed every resident evil game, and i never had a problem with the controls.

Messanic
03-01-2005, 08:54 PM
I preordered DMC3 2 months ago and GS had just called me saying that my copy will be available tomorrow. Thats a bunch of bull ****, as I wanted my copy today, but I can always play DMC until then. You are Dante, a lame ass bad ass, who takes on a job from a blonde chick, Trish. She wants you to go to a castle way off somewhere and kill things, this is also after she throws a motorcycle at you. Let me make it clear that I don't give a damn about plot in action games, so it isn't getting scored, onward to the review.


Graphics - 9
The graphics in this game are killer, theres like one layer of anti aliasing and it moves at a constant 60 fps. The camera angles are also very dynamic, making for some nice angles, this game is a true work of art when it comes to eye candy. Artists can learn a lot just from looking at the visuals on this game. The character designs are also very well done.

Sound - 8
Ambient and when the music is needed, it comes, the voice acting is top notch and if anyone didn't notice already, Leon's RE4 va is actually Dante's va in this game. The fight music is freakin' awsome in this game too, I just love the boss fight theme with Phantom.

Gameplay - 8
The gameplay is awsome, the controls are very akward and the dynamics of the camera tend to mess up the gameplay and controls. The dodging system could have been better, but it's still pretty good, there is also no blocking, which would have been nice, it was in the Onimusha games. None the less, I enjoy kicking ass, and in this game theres a lot of asses to kick. It is awsomely hard but it's more of a good thing, and whatever strategy you use determines the pattern that some bosses and enimies will do and what openings are available. It's a lot more in depth than say Ninja Gaiden, I like both games and there are some things that I like that arent in DMC, but theres more trail and error involved in Ninja Gaiden than ther is in DMC. Theres also a combo system, but they arent like "4 hits," as it's how your kicking ass that determines how great your combo is. Theres also a Devil Trigger which lets you turn into a devil and get awsome strength and skills, but even then you still have to know how to play to get the most out of it.

Replay - 9
There are tons of things left to do in this game, hidden missions different difficulty's and easy to pick hard to master game play is what keeps me coming back.

Overall - 8.5
This game is awsome and I'll be playing this game even after I get DMC3, which comes out tomorrow.

Icarus4578
03-03-2005, 09:19 AM
Messanic ~ "You are Dante, a lame ass bad ass, who takes on a job from a blonde chick, Trish. She wants you to go to a castle way off somewhere and kill things, this is also after she throws a motorcycle at you."

:lol: So true. And she threw the sword into his chest. Can you imagine if somebody tried to run you over and then asked you to help them do something?

gearhound
03-04-2005, 07:12 PM
you think the first devil may cry is more in-depth that ninja gaiden? yeah right...

Messanic
03-05-2005, 03:09 AM
Well then Gearhound, thats your problem, not mine, now isn't it?

gearhound
03-07-2005, 03:18 PM
how is that my problem? i would say that DMC3 is more in-depth than NG, but certainly not the first devil may cry. that, messanic, is a no-brainer.

-there are not multiple weapons in DMC1 like NG
-you can level up your wepons in NG
-there are more moves/combos in NG than DMC1
-you can level up each weapon, and each weapon has multiple moves, unlike DMC1
-there are more items at your disposal in NG

see? it is a no-brainer!!

and what did you mean when you said there is more trial and error in NG than DMC? care to elaborate?

Messanic
03-07-2005, 05:52 PM
Like I said GH, not my problem, I got lost in the gameplay of DMC, whereas NG just made me want to chuck the controller at the tv screen due to all the cheap deaths I got. The difficulty was easily dealt with after I died like three times on the same part, and I agree that anyone that complains about the camera sucks at this game. Basically, I was able to flow more in DMC whereas in NG I was always on my toes, I was never at ease in that game. There were so many times where a ninja with exploding shuriken or kunai's would throw one at me and I'd die. Ninja Gaiden was also a linear game, DMC was also a linear game, and then it wasn't. There are also multiple weapons and devil triggers in DMC.

gearhound
03-07-2005, 06:20 PM
Y's VI does NOT have an awesome OST, especially when compared to other Y's games. Seriously, it sounds like generic MIDI.

:lol:

are you kidding?

Joe Redifer
03-07-2005, 08:12 PM
Apparently the version I heard was the PC version or something. It sounded like complete ass.

gearhound
03-07-2005, 10:54 PM
Like I said GH, not my problem, I got lost in the gameplay of DMC, whereas NG just made me want to chuck the controller at the tv screen due to all the cheap deaths I got. The difficulty was easily dealt with after I died like three times on the same part, and I agree that anyone that complains about the camera sucks at this game. Basically, I was able to flow more in DMC whereas in NG I was always on my toes, I was never at ease in that game. There were so many times where a ninja with exploding shuriken or kunai's would throw one at me and I'd die. Ninja Gaiden was also a linear game, DMC was also a linear game, and then it wasn't. .

yes, i completely understand. ninja gaiden was much harder than devil may cry and the damn game keep you moving at a constant rate in order to stay alive. the action is NG is devastating.

There are also multiple weapons and devil triggers in DMC.

yeah, but not as much a ninja gaiden.

Messanic
03-08-2005, 12:11 AM
One of the best games for the Xbox, and this was one of the games that made me want an Xbox. After the last 2 crappy sequals to DoA, I was craving for a new Ninja Gaiden game. Tomonobu Itagaki decided to make the best action game ever, and he did, for the Xbox anyway. Ninja Gaiden borrows many things from previous great action games, and elaborates on them very well, heres the review.

Story - The Black Dragon Sword, which is said to turn whoever holds it, is turned into a demon, is one powerful sword. This weapon grants massive power but as I've said, you immediatly become a demon from just touching it. Anyways, Ryu Hayabusa's clan is supposed to be gaurding that particular weapon, but his clan is obliterated along with him. However some stupid bird brings him back and he will stop at nothing to avenge his clan.

Graphics - 10
This game is pretty, realistic, and while it follows suit of Western realism, it still manages to draw you into the Eastern type of character design and such. This game never chokes up either, it's always running at a constant 60 fps, and just... Wow, this game is fuckin' pretty.

Sound - 8
The music is pretty unnoticable, if theres any, but voice acting and sound effects are spot on. There are also two tracks, you can listen to this game in English and Japanese, even though it would be more authentic in Japanese, I left it in English since the English voice acting is actally good.

Gameplay - 8
This game is hard, until you die a few times, then it's a cake walk until you reach another new area. Now trial and error was never something that I liked since I usually got into the flow of a game without dying, but this game wouldn't let me do that. This game is also linear, theres no going back once you've completed a stage, you can save midway into a stage, but some save points are a little hard to find. There are also shops in each stage where you can buy weapons, items, etc. The camera supposedly gets in peoples way, but thats not the case for me as the "bad" camera is actually a big part of the combat system.

With that, the combat system is awsome, but again, theres no real flow in this game for me, as I'm more prone to cheap deaths and mistakes for some odd reason. Most of your attacks are also outprioritized when fighting bosses, and even nameless flunky's. However, you defense is the biggest priority that you have in this game, turning it into a game of 'Red Light, Green Light.' Needless to say, I still enjoyed 'Red Light, Green Light,' as a kid, and this game is very enjoyable.

Replay - 8
Regardless of the "impossible" difficulty, I would still play this game, however, I see no point in having the Hurricane Packs. Sure the Xbox has a HD, but you need Xbox live and fixing something that wasn't broken in the first place is just stupid. By that I mean that the Hurricane packs don't make the game harder but different.

Overall - 8.5
This is a great game, and it isn't the greatest action game of all time, but it is one of the best out there. Crater Face made one of the best action games, but he can't continue to boost his ego as there are games like DMC3 that say otherwise. The first three Ninja Gaiden games are also available after you beat the game, so if you like those awsome and damned near impossible action games, inspired by Castlevania, play them after completing the main game, I know I am.

gearhound
03-10-2005, 01:35 PM
dude, i can't believe you said the music was unnoticable! i thought NG had a pretty good soundtrack. who's with me??


hello?

Joe Redifer
03-10-2005, 03:35 PM
I don't remember one single tune from Ninja Gaiden. I do remember it playing in the background though and it was just kind of "there".

gearhound
03-10-2005, 08:03 PM
I don't remember one single tune from Ninja Gaiden. I do remember it playing in the background though and it was just kind of "there".

you know you can play the music in the options menu. NG has a pretty good soundtrack.

Joe Redifer
03-10-2005, 08:41 PM
Really? There's a sound test? If there is I must have completely overlooked it, which is odd because I always look for sound tests.

Icarus4578
03-11-2005, 07:55 AM
Yes, there is. I brought it up in my review awhile back, I think. That's how I knew the song titles. While some are them are befitting of the scenes and boss encounters, it's not really what I'd consider to be a listenable, enjoyable soundtrack. Good for the game, I suppose. But not as good as Ninja Gaiden 1 & 2. No way.

gearhound
03-11-2005, 02:21 PM
yes, the music is awesome during gameplay and bosses for sure. some of it is ok while other songs certainly standout, like the fire level.

gearhound
03-23-2005, 01:51 AM
hey, messanic... keep up those reviews, man!!

Messanic
03-24-2005, 02:47 AM
I will, and once I've gotten a good PSP in posession, I'll review it as well.

Messanic
03-25-2005, 02:18 AM
As you all know, the PSP was released yesterday at precisely 12am, and I got mine at 12am. My PSP also had dead pixels, and other defects, enought to make me want to take it back and get another one. While I did get my PSP exchanged, I still had to wait a good 4 hours to do so, I don't sleep much. Since I overslept, I decided to call BBV as it was around 11 when I awoke. Luckily they had some PSP's left and they had apparently been getting the same phone calls that I was making. The manager there set my defective PSP up for display and I ended up with a working PSP, and two copies of Spiderman 2 and the 32mb memory stick. I also picked up Darkstalkers Chronicle that same time, but more on that in my next review.

Design - 8
The PSP is one sexy looking peice of hardware, but the glossy ass front is just horrible for evading dust and fingerprints. The cleaning cloth that comes with it is awsome at getting rid of this, however, the fact that the PSP is able to get all these fingerprints on it is just an eyesore. I also don't have any problems with any of the buttons and I felt right at home. You can also set the time, date, and even name your PSP. The PSP also play movies, mp3's, but most importantly, games. It's a very confortable handheld and it fits nice and snug into my hands.

Durability - 9
The PSP is pretty resilient, keep in mind the actual screen is under the glossy cover, so the iron wool rumor might still be true. Other than that, my PSP is pretty sturdy, the PSP I had before, I actually ran a few tests. One of them was the screen, I scratched it with my nail, DS stylus, and a small screwdriver, while I didn't stab the fucking thing, I made good use of my experiments and I can say that the screen doesn't scratch that easy. To avoid things like those sctratches, buy a screen protector, you will need it. While minor scrapes are easily dealt with, concrete is not.

Games - 9
The PSP had 24 games at launch and most of them don't suck, but some of them are $50. It's a ripoff, I'd rather play my $30 copy of Spiderman 2 for the PSTwo with no slowdown and better graphics. Yes, the PSP version has different levels and such, but it doesn't warrant a $50 purchase. The only other bad thing about the PSP is that the future titles are non existant at this point. The launch was phenominal, but I see nothing in the future, and if this trend stays like this, it'll be easier for me buy DS and PSP titles. Heres hoping that Namco isn't too pussy to release Tales of Eternia(Tales of Destiny II) here for the PSP. Now then, I only have Darkstalkers Chronicle for the PSP, however, I'm not sure what to get next with the DS there were only two games worth getting, the PSP has at least four times as many games I want. Gaming on the go is the way I think things through on the PSP, thats why I'm having a hard time deciding on which game to get.

Graphics - 9
Hands down, this has some awsome visuals, the PSP is basically a PS2 in your pocket with a simple graphics filter, but using that whole potential is obviously overkill. So how do the games look? They look awsome, and I'll say this right now, DSC has all the frames of animation in, nothing is left out, but again more on that later. The only downside is that the screen is like one of the HD screens, it has a bit of motion blur when playing games that run at fast framerates, this makes the games seem a bit slower. None the less, I find the display the screen has just as sexy and clear as the DS' top screen.

Sound - 9
The sound is great, fairly loud too, the headphones make it even better. The two little speakers on the PSP are just too small to put out high quality stereo sound. The headphones change all that though, the sound is much louder, and more clear. While I think the DS has a better sound system without headphones, the PSP kills the DS when actually using headphones.

Battery - 9
Contrary to what many may believe, the battery life lasted longer than I thought it would have. I lasted the whole day on on charge, and I didn't even charge it all the way. My battery was at 90% around 2 and I had been playing it until 9 and it was still on 21%. The battery also takes little time to charge, all you need is an hour and a half and your good. I was also watching movies, messing with the network settings and playing games on it the whole time.

Overall - 8.8
I was very impressed with the PSP, dissapointed at my defective one, but most impressed with my good one. While the $250 price point might scare some people away, it's worth it. If you think that you wont get another PSP if yours is defective, regardless of what Sony supposedly said, many stores that sell the PSP will gladly accomidate you.

Joe Redifer
03-25-2005, 04:58 AM
The PSP had 24 games at launch
Damn! I think that's more games than the DS will have EVER.

Paper exe
03-25-2005, 05:40 AM
What are you talking about Messanic?PSP launch titles are 15 not 23.
were do you get this falls infromation don't tell me from IGN or GameSpot or EGM. :annoyed:
because we all know that they will lie about it and if you don't believe me go count them from your self and then come and tell me it is 23
and now NDS have 18 games and don't forgot that PSP released after it in only one month in japan thats mean in the past 3 months they were working on the games but instead of releaseing it in time they just wait 1 or 2 extra months
and about PSP just wait 3 or 4 months you will notice that NDS and PSP get the same amunt of games in every month and don't forgot that Sony is the king of cancelling and NDS have as much third party games if not more so expect alot less games. :thumbdn:

Icarus4578
03-25-2005, 07:09 AM
How do you figure that the PSP is an 8.8 overall? You've had it for a day or so, and it's only been available in the US for a couple of days now. Shouldn't you wait until several years down the line before rating a system? Like I said in another thread, the system is only as good as the software, and, thus far, the PSP has had a lackluster showing with ports/rehashes, not unlike the DS' offerings up until now. To make matters worse, there's been a steady stream of complaints against the PSP -- it's unreliable.

Messanic ~ "The PSP is pretty resilient..."

Try dropping it from approx. 4 or 5 feet and get back to me on that.

Nephlabobo
03-25-2005, 09:24 AM
How about after the big fiasco in Paper's thread and everybody rushing to his defense about HIS opinions (and rightfully so - it's his thread) that we not start jumping down somebody ELSE'S throat about THEIR opinions?

If the guy thinks it's worth 8.8 - leave it at that.

Icarus4578
03-25-2005, 09:39 AM
If he reviews a game system this early, I think that's just as wrong. Messanic, Paper, etc. can do anything they want. But I see this as disingenuous and premature. Placing a rating on a system, no matter which one, should only be done once it's run its course. If you disagree, fine. I'm not losing any sleep over it.

Nephlabobo
03-25-2005, 10:23 AM
If he reviews a game system this early, I think that's just as wrong. Messanic, Paper, etc. can do anything they want. But I see this as disingenuous and premature.

That's not the point. This is not your thread. Not your place to be telling people what or how to post.

Messanic
03-25-2005, 01:29 PM
Once again the Sony haters show why people don't take too kindly to them. I reviewed the DS only a day after I got it, and it averaged out to a 9.3, the SNES was the first console to get that same score from me too. You didn't complain about me reviewing the DS one day after I had it, and look how that turned out. Yeah, there was some chaos on launch day with the defective PSP's and whatnot, but at least people were still able to get working PSP's. Anyways, I'm glad I'm not a discriminate gamer, if I was then I'd never play all the great games that I've come across in my life.

Messanic
03-25-2005, 07:05 PM
Thats right, three awsome ports of three awsome Capcom fighters are being reviewed in one. Darkstalkers 3 was released on the PS1 in 1998, Vampire Chronicle for the DC in 2000, and for the PSP yesterday in the US, now then.

Graphics - DS3 8/ VC 10/DSC 10
Lets start with DS3, most of the animations are there, it was actually the closest Capcom ever got to arcade perfection on the PS1 until SFA3 and Jojo's Bizzare Adventure came out. The animations are smooth and this was actually the start of good things to come from Capcom fighters for the PS1. The Dreamcast version, was arcade perfect, it even surpasses the Saturn version by having all the animations for every character from all the games they were in. The new characters also have a few new animations to adjust to the old play styles of the previous three games they werent in. The PSP version also follows suit and is just as pretty as the DC version, it can also be played in widescreen or normal.

Sound - DS3 8/VC 9/DSC 10
The PS1's voices are almost arcade perfect, but due to only having so much memory, the sound quality had to be lowered a little. The most noticable sounds are the voices, they don't sound as clear as they do in the arcade. The Dreamcast version however, is just that, arcade perfect, all the sounds are of the same exact quality of the arcade. The PSP version however, has better sound than all the DS games ever ported, even better than the arcade versions. To back up that claim, I was playing Vampire Savior 2 on Kawaks, and I wanted to play with the sound test. I was also messing with the sound test on my DSC for PSP, it turns out that Capcom had resampled all of the sound for the PSP version.

Gameplay - DS3 9/VC 9/DSC 8
DS3 for the PS1 managed to keep the same great gameplay along with most of the animations found in the arcade version. This makes for one awsome port, it was also packed with a crazy amount of extras. Theres a character building mode, tons of extra options to make or break the game at your leisure, and an art gallery for pics, and movies. The actual gamplay only offers gameplay modes from the Vampire Savior 1+2 games, but you also get Huitzil, Pyron, and Donovan. VC for the Dreamcast not only offers you the gameplay, characters and appendix options from DS3, it also has an online mode. You can also choose which game engine and which particular style of gameplay for all the characters from all the DS games in history.

The only downside is that the endings arent present in the DC version, but all the intros are, they also don't use the game engine. The PSP version has all that the DC version has, but you actually get all the endings for every character from all the games as well as the intros, and a new Chaos Tower mode. The Chaos Tower mode is actually the subtitle for the PSP version and it's pretty much like SC2's Edge Master/Quest mode with a little survival thrown in for fun. The PSP version isn't as nice to people when it comes to button motions though, your also stuck with just the digital pad, so Capcom included an easy mode for people who can't hack it. All the attacks have new button motions and even people that suck can play this awsome game on the PSP.

Overall - DS3 8.3/VC 9.3/DSC 9.3
These are all awsome games, and I own them all, you all should own them too. I don't own the Saturn version Vampire Savior, but I don't need to when I have these three, the PSP version is also portable and unedited. So to all, get these games, if you hate the PS1 then get Vampire Chronicle for the PSP and DC, if you hate the PSP, show Sega and Capcom love whilst you spite Sony and thier PSP.

Icarus4578
03-26-2005, 12:46 AM
Nephlabobo ~ "That's not the point. This is not your thread. Not your place to be telling people what or how to post."

Please, get a life. Your sorry crusade is pathetic. Notice that I never told anybody what to do; I simply disagreed with reviewing systems so early. If Paper, Messanic, ME, or ANYBODY ELSE reviewed a system just a day or so after owning it, it's just as wrong from my perspective.

Messanic ~ "Once again the Sony haters show why people don't take too kindly to them. I reviewed the DS only a day after I got it, and it averaged out to a 9.3, the SNES was the first console to get that same score from me too. You didn't complain about me reviewing the DS one day after I had it, and look how that turned out. Yeah, there was some chaos on launch day with the defective PSP's and whatnot, but at least people were still able to get working PSP's. Anyways, I'm glad I'm not a discriminate gamer, if I was then I'd never play all the great games that I've come across in my life."

I never agreed with that, either. But since this is becoming the norm, I just felt like sounding off on the subject. Whether it's the DS or the Vectrex, why would you wanna rate something based on first impressions and then attach a score to it? That's like if I had just bought a game, played it for 20 minutes and then fired up a review. My remarks weren't meant to be an insult, just an opinion. In regards to your last comment (swipe), I'm glad I'm a discriminate gamer because I won't be a sheep to the mainstream and waste my money and my time on the rehash, 'me-too' garbage that's out there. I discriminate against games that are developed without any thought or passion behind the production. Being "open-minded" shouldn't mean that one should simply accept everything that happens.

Messanic
03-26-2005, 03:27 AM
So this argument will stop here and now, your right, you don't have to agree with the way I write my reviews. Either way, thier just opinions, we arent being payed off by Sony or Microsoft to do them, but some people here do enjoy reading our reviews, especially Joes. Lastly, I don't accept everything that happens, if I did that then I wouldn't have taken my PSP back to exchange it.

Messanic
04-04-2005, 12:25 AM
Time for another long overdue review, I said that I would review DMC3, and well I am. This time it's a prequal, and what a prequal it is. Some pedo- err, Priest, barges into Dante's shop and invites him to a party hosted by none other than Dante's twin brother Vergil. After the faggot runs off like a pansey, a few demons intterupt Dante's meal by stabbing him a few times. Rather than taking all the sharp obhects Dante had been impaled with, he decides to beat the crap out of all the demons while these sharp objects are still stuck in his flesh. After Dante finally takes all those sharp objects out, the first mission starts.

Graphics - 9
This game is a technical marvel on the PS2, while not the best graphics ever seen on PS2, this game looks good and always runs at a constant 60fps. There is absolutely no slowdown, at least I havent ran into any, but some people have, maybe they just suck. I really like the gothic and dark level and character designs that the team at Capcom put into this game too. The Dynamic camera angles have also returned and with that, they are awsome. The lighting effects are also some of the best that I've seen on the PS2 so far. In short, kudos to Capcom for making a very well rendered game with no slowdown. The camera is also fully rotatable in the areas where you have to fight, so bad camera problems are solved already.

Sound - 8
The vocal tracks can grate on your nerves and they could have used a better artist for such a task, like System of a Down or Mudvayne. But other than that, the non vocal tracks are standard action game stuff and are no more an no less. The voice acting is also of high quality, while there are some lame sets of dialogue, I enjoyed the effort that Capcom put into making the voices not suck.

Gameplay - 10
You can equip up to four different weapons, two melee and two guns, at a time and switch them on the fly. There are different styles to choose from and all of the styles as well as weapons have a lot of strengths and very few weaknesses, especially the Trickter, and Swordmaster styles with the Rebellion and Beowulf weapons. You start off with four different styles, the Rebellion and Ebony and Ivory. You find the extra guns along the way through the game, and the other weapons and styles are earned from bosses just like the old Megaman games. You can also level up your weapons, and styles so that you can kick even more ass. You can also get awsome combos starting from titles like "Alright, Dope and Showtime," whats even better is that you can taunt to get an even better combo. Combo's are only for measuring your style while the styles affect how you go about achieving those combos, in other words the styles are just types of gameplay engines for Dante. Lastly, you can devil trigger, this mode gives you increased speed and strength for a limited amount of time, and while it takes a whiles to run out, it doesn't tak long to get back. This game is downright fun and regardless of what people say, theres a use for everything Dante has in this game.

Redeeming quality - 10
While I never played DMC2 I think I'm glad I didn't, I've read enough reviews on the game to know it's booring. But for those that didn't like DMC2 and are afraid of playing DMC3, rest assured, this game has it all, the gameplay even surpasses Ninja Gaiden on everything except difficulty, it also isn't linear like NG and DMC. Now before Gearhound attacks me because what I've said about his beloved Ninja Gaiden, I'll say that this game isn't as hard as NG. The gameplay is better though, it has what Itagaki tried to make excuses for, and that is a difficulty that doesn't need patching and switching between multiple wepons during gameplay, on the PS2 even. Sadly like Tekken 5, people are walking away from it when they see it on the store shelves, and with good reason, DMC2 sucked.

Replay - 9
I enjoy playing this game over and over agian, my personal favorite difficulty is hard mode, becuase you take less damage and are able to do more awsome combo's on it. There are also hidden missions and some power leveling to do, while it helps, you can still do without it. I also didn't earn the Easy difficulty like most did, I used the code to unlock everything. While the unlockables are nice after beating the game on different difficulties, or losing too much, I find that playing the game for the game alone is enough for me.

Overall - 9.2
It's $50, while it isn't cheap, I haven't seen a price drop or a trade in for this game yet. So wether you want it now or later, you still have to play it as it's one of the best action games this year and this gen for that matter.

Messanic
04-04-2005, 03:25 PM
I might or not at all review:
Nights - Saturn
Chaos Field - Dreamcast
DDR Utramix 2 - Xbox
Sonic Jam - Saturn
Sonic Mega Collection - PS2, GCN, Xbox

gearhound
04-04-2005, 06:07 PM
DMC3 uses in-game polys and not pre-rendered drops. i think they mix it up with the cut scenes and of course the movies are rendered. you can barely move the camera in DMC3 with the right thumb stick. i think it is useless when you are fighting. nice score, btw.

Messanic
04-04-2005, 10:26 PM
Damn! I think that's more games than the DS will have EVER.


I made a mistake, there were actually 24 games announced to be out around the PSP's launch. But even still, theres even more good games/ports for the PSP at launch than the DS had. Gearhound, all the movies arent prerendered, they actually use the game engine but the quality of the visuals are much better, but because of how far the PS2 can be pushed, the cutscenes run at 30fps.

gearhound
04-04-2005, 10:53 PM
yeah, i am talking about the real-time graphics though.

Icarus4578
04-05-2005, 01:09 AM
DMC3 = Just another game bought and sold by my brother. He even sold Ys VI, that freak!

gearhound
04-05-2005, 01:37 AM
DMC3 = Just another game bought and sold by my brother. He even sold Ys VI, that freak!

holy freakin' cow! :donno: that is crazy :8):

Icarus4578
04-05-2005, 01:42 AM
I know. Complete madness! He even sold Shining Tears off after just about two days with it....

gearhound
04-05-2005, 01:57 AM
what did you think of shining tears?

Icarus4578
04-05-2005, 02:04 AM
I never got the chance to play it because he returned it. There goes that opportunity.

Messanic
04-09-2005, 06:14 PM
I might as well not have a now playing list or coming soon reviews, I have a tendancy to play a different game or want to review certain games when I feel I need to. So no longer am I using a now playing list or a list for what I'm playing, this review is for Tales of Symphonia, yes I've played it plenty, I just had yet to review it. It was on my mind since I had already been ranting about bad GCN games and somebody just had to bring it up, I'm also playing the superior Tales of Eternia, now heres the review.

Story - 2
This game is set in the same world as Tales of Phantasia, another superior game in this series. However it's set a couple thousand years behind it, yet theres all this new stuff in this game, but I'm not gonna hold that against Namco. What I am gonna hold against them is the fact that they let such crap come out of thier doors. This game is as cliched as it gets, but what even worse is that theres no individualism in this game and heres why. The main character is an idiot, has a friend with common sense, isn't from the village he gets exiled from, and gets chased by more annoying bastards because of a certain amulet he has. Oh yeah, theres also a "Tower of Salvation" for all you Lunar 2 fans and what even better is that theres a female heroin whom just happens to have to go on a pilgrimage to save a world that looks just fine, and thats it. The game is also so lighhearted that it's more booring than a crappy 3 year old show on PBS, and all Tales games have always been aimed at all ages.

Graphics - 8
I won't lie, the graphics in this game are sweet, nice crisp and clear, full 3d, bright colors, and well done character and enemy designs. The game takes an nice approach to the mildly deformed characters that Namco have been doing since the first Tales game. This game also runs at a constant 60fps, but I'm taking points off for the ugly ass world map, not only does it look like crap, it runs at 30fps and drops lower, and the draw distance isn't even that great.

Sound - 8
Standard Motoi Sakuraba, I expected no more and no less, but you can't really tell at first since it sounds as though he got a new sound equipment. Theres also a voice acting and while the voice acting isn't the best in video game history, it can grate on your nerves.

Gameplay - 8
This may be the best part of Namco's Tales series, but it isn't the meat and potatoes of an RPG. The battle system is also a little flawed, the new multiple line battle system is basically the Tales series' traditional realtime battle engine in 2d/ 3d. I say that because your still fighting on a line and while it may be a line, things can still attack you from an angle. The problem is easily dealt with but still not as effeicient as one may think. The battle camera is also crap when you want to play with more people, and only four people are actually useful manual characters with Lloyd being the top tier character. The thing is you can only keep two of the three other characters and the mages are freakin' booring, weak and useless unless their healing or in a corner casting a spell on an enemy.

Characters - 1
All the characters are weak, theres a reason why Stan and Rutee made it into Namco X Capcom and not Lloyd and Colette. Those characters had substance, this is something that all but one character in Tales of Symphonia are lacking. All characters are flat and static, theres no chang in any of them, except maybe Colette as she stops talking from all the crap she's been through in the game, but she eventually starts talking again, so there was no real point to silence her. Zelos was supposedly crass in the Japanese version, while a can't officially confirm this, he got the most laughs from me. Everyone else I felt were just stupid and whining over nothing, which many of them did through the whole damned game. Especially Lloyd with his stupidity, Regal with his contradictions of limiting himself, and Kratos whom just wouldn't shut up about how much better Lloyd was than him in battle.

Replay - 3
At some point I gave up playing this game, and I'm trying to force myself to play it agian and see what was so great about it. I know the only thing that I'm gonna enjoy is the battle system but that isn't what I look for in an RPG.

Overall - 5
This game is so fucking overrated it's funny, it thankfully isn't the only RPG the GCN has to offer, but it is one of the stinkers of the few. It would be nice if Tales of Destiny 2, Tales of Rebirth and Tales of Legendia hit the GCN, those seem to be way better storywise and character wise than this crap.

SavedFromSin
04-09-2005, 06:23 PM
are they releasing any more tales games state side?

Nem
04-09-2005, 07:16 PM
My crystal ball predicts Namco's idiocy will lead them to release Tales of Legendia on western territories just cause it has 3D. The 2D ones will continue to be Japan only for reasons that only Namco executives can enumerate (mainly beeing that the games are actually 2D). :angry:

Icarus4578
04-10-2005, 12:04 AM
ToS is mediocre. I feel that Namco is playing the Tales card a little too much. How many more Tales games are they gonna make before people realize that they're just paying for the same game in a new package? I wouldn't even take up issue with this if there weren't 3 new Tales titles coming out seemingly every month. Either make some substantial improvements/changes or do something else.

Messanic
04-15-2005, 03:24 AM
This review is dedicated to not just Tales of Eternia for the PSP, but for the PS1, I'm not going to refer to it as Tales of Destiny II because thier the same game. This game also has a few dumb translations, like Cless being called Cress, Klarth being Clark, and other stupid name changes. I've been playing the hell out of this game since I got it, well I had to stop for a week due to waiting for a non defective PSP. This game isn't as overrated as Tales of Symphonia because of all the competition Namco had to deal with on the PS1 in the US, but that isn't the case now. They can release this game for the PSP by the end of the year, along with the other games we missed out on the PS2, or they can be stupid and not do it. Sure we get Tales of Legendia, but that isn't until next February, either way, thier a good company when it comes to game development, by passing these up in the US is stupid as there arent any Final Fantasy games to deal with. Now then, onward to the review.

Story - 8 both
A little girl crash lands at the back of your village, and tries to warn you of your planets impending doom. But you don't understand a damn word, not to mention the chief is pissed at you and your friend for bringing misfortune on the village, and having some creepy guy blow a hole in the side of his house. So he kicks your female buddy out along with the little girl, and you reluctantly follow. You all then proceed to track down your childhood bookworm of a friend for help, but when you get to his school you learn that he got suspended. Once all four of you are all together, you head to some village in a huge tree, talk to the chief there and he gives your party something to understand the little girl. Well, it turns out that the impending doom is called the Great Fall, her planet known as Celestia will crash with your planet known as Inferia. Funny thing is that both these planets make up Eternia, hence the name Tales of Eternia.

Graphics - PS1 8/PSP 7
The PS1 version was pretty, but it ran at 30fps in battle, on the world map and even in the menu's. The only time the PS1 version didn't run at 30fps was in a town or dungeon. The PSP version runs at 60fps at all times and the 3d graphics are much better on it, the polygon count is also the same for the PSP version. The reason why the PSP version scores lower than the PS1 version is because while it ran at 60fps and the 3d looked better than what was on the PS1, the 2d suffered. The 2d had those nasty graphical glitches and black borders you get when playing a PS1 game on an emulator or on PS2.

While it isn't that bad, it does hurt the game a little in the visuals, the other bad thing is that the background for the battles had thier resolution lowered and the only smooth thing in battle are the sprites and 3d effects. Other than that, there are quite a few fmv's in the game, the prettiest ones all have the anime chracters in it, the rest look like generic 3d stuff you see in nearly every game back in 1998-2000. The enemy and character designs are what you'd expect in a Tales game, the characters are also mildly deformed unlike the games before it, and realistically proportioned to match their anime and concept art counterparts. All in all, despite the minor flaws of the PSP version, this game is pretty on both the PS1 and PSP.

Sound - 8 both
Once again Motoi Sakureba delivers, and the game ported well to the PSP. I don't really have any qualms in this area, none of the tracks are overdone or excruciatingly booring. All the tracks get you into the game, and theres no real offsetting of pace in the game. This game also features voice acting, but thats been a trademark since the first game. The voice acting for both sides are also equally enjoyable, there are some annoying things on both fronts but not enough for me to turn it off.

Gameplay - 9 both
Heres where the game excels, the battle system, why does it get a better rating than the GCN game? Because everybody has a use, like ToS, this game also supports four players for the PS1, but not for the PSP. I hope that that isn't true it would be nice to play with others, but the game is pretty fun by yourself anyway. The battle system is pretty straight forward too, rape or get raped, the combo's are also a little hard to link up at first, but after learning better skills and realizing what works with what, your good to go. You can also get the Combo Command item when you've collected enough lens, the Combo Command lets you control the character as if they were in a fighting game.

This game is also around 30 hours, the first disc can be finished in 10 hours or less on the PS1 but it takes a little longer on the PSP. No, the PSP version is not multiple UMD's, so the game doesn't ask for another disc when you've finished a certain part of the game. You go through a lot of stuff in this game and before you know it, the game is over. But the game is by no means easy, it's fairly challenging, I play on hard to get more exp and bigger combo's, but the bosses are no joke on this difficulty. All in all, this game has a very well done battle system, this was also the first game in the series to introduce all the awsome stuff like combo bonus', grade points and New game +.

Characters - 8 both
Heres where it gets interesting, the camp scenes were taken out of the US version, and I don't know why. Buy the Select skits are all there, and thier not really skits at all because all the characters say the same stuff in the US verison, it's the camp scenes that have all the funny dialogue and character development, moreso funny dialogue. The voice acting also helps, however, the characters are exactly the same nomatter which version your playing. Rid, pronounced "Reed," average joe hero with the common sense of a black man in horror films, he can also cook.

Farah is the head strong tomboy of a heroin, who can still be very effiminate, my favorite type of woman actually. Meredy is the little girl that all the lolicons in Japan would love to have for dinner, coming from a "primitve" planet with more advanced tecnology than the one she's trying to save. Keel is your genius that worries and talks just too much and studies so much that he puts Refil and Genius to shame. This game also has a rating for all ages in Japan and Teen here, all the stuff that was acceptable for children back in the early 90's is all here. Thankfully the game didn't put me to sleep like ToS did for charactes, but thats because this cast wasn't doing stupid **** throughout this whole game.

Replay - 8 both
Theres a new game plus, a grade shop, you can fight Cless and Arche and hard and hardcore mode, get to level 250 and beat the crap out of Neried. Theres quite a bit of replay value left in this game and before anyone asks, yes I have a limited knowledge of Japanese, but I can still play the game. I've played the game in English already and I'm teacing myself Japanese just from playing the game this way. However, Kanji's a bitch, unless the characters are talking or it's a character skill, I can't read the Kanji in this game. None the less, I still enjoyed this game and am still enjoying this game.

Overall - PS1 8.1/PSP 8
Nothiing new and nothing old, it's the same game nomatter what language or console you play it with. The jokes are and dialogue that were left in the US version are exactly the same. The release for the US version on the PSP is TBA, so Ebay the PS1 version or import the PSP version but take note that a Japanese version for PS1 is cheaper than a new PSP copy.

Messanic
04-18-2005, 01:26 AM
Just before my buddy went to Jacon Friday, I convinced him to rent a DS game from BBV since he works there. At first I wanted to rent a PSP game, but all the games werent that far off from the release date. So we got Yoshi's Touch and Go instead, Gamspot gave this game a 7 I believe, according to Paper anyway. See what rating I give this game.

Graphics - 6
2d is nice, but it's not something that was used right on the DS, theres no fluent animations and it looks like it was a recycled graphics engine from the GBA. I expected over the top eye candy from the DS, especially with the way the new Castvania looks in comparison to the older CV games on PS1 and GBA. There was thankfully no slowdown and theres a buttload of stuff on the screen in this game. Baby Mario and Luigi, Shyguy's, Skipe thingys, Power Stars, Coins, you name it, its there. They also recoloered the sprites and gave them a few new animations, but even still, this is the DS, I expect more.

Sound - 6
The sound wasn't particularly good or bad, it was just there, the cute little noises that Yoshi made, got old back in Yoshi's Story for the N64. The stupid voice overs from the Baby Mario Bros in Double Dash are also in this game, their still not cute and just as annoying. There are like four new tracks and the rest are simply redone tracks that everyone has been familiar with in all the Mario games in history.

Gameplay - 5
I'll admit, it is addictive and it is fun, but Yoshi's Touch and Go feels like a watered down version of Super Mario World 2, and if not that, a compilation five minigames without the actual full game. This game could have made for a nice little platform game with awsome bosses like the ones found in past great Mario games, but instead you have this. The worst part is that theres no use of the face buttons at all, I know that the DS is supposed to give you new ways to play a game, but Nintendo showed us that you'll need more than just the touch screen to play a game. Feel the Magic and Wario Ware are excluded because these games are much more polished and have set the standard for a compilation of minigames on the DS. But enough about my qualms of this game, the basic idea of the four single player game modes is to guide Baby Mario through the sky by drawing clouds with the stylus until a Yoshi catches him. You can grab coins along the way and draw circles around your enemys to trap them in bubbles and throw the at Baby Mario as they turn into coins when doing so.

You can even blow into the microphone and make the clouds go away, but it's more of a nuisance than a useful gameplay mechanic. Depending on how many coins you have will determine how many eggs the Yoshi on the ground part can carry, how fast that Yoshi will walk and what color it will be. The premise for the ground part of the stages is the same, except this time you have the ability to attack enemy's by throwing eggs at them, and you have to eat fruit to get more eggs. The eggs also allow you to get and attack enemys and coins that are unreachable and depending on how many coins and enemies you hit in a row will affect your score. The stage stops when you reach the goal, the premise of the Battle mode is the same except thing you don't have to worry about whats on the top screen and you have to reach the goal before your opponent.

Replay - 8
Sadly, this is the only thing that keeps this game going, after five or twenty minutes of gameplay I get bored of it. But I keep coming back to it, while handheld games are supposed to be played in short amounts of time, this game hasn't made me want to play it for more than an hour or two, which is how handheld games should be played, even though I used to play handheld games for more than three hours.

Overall - 6.3
Yes Paper, this game isn't that great. At first I thought I might have another great game for the DS, but I'm not sure I want to spend $29.99 +tax on a game that doesn't feel complete.

Paper exe
04-18-2005, 05:06 AM
Good reivew but did you read my reivew on the same game?because I give it a low score too.
about GameSpot they give it 7.2 and that is the same score as another Nintendo game for NDS which was something strang and that what I was pointing at and there scores dose not work like that.
I write all the reasons in that thread so if you want to you can go there and read why and what I am talking about.

Joe Redifer
04-18-2005, 06:33 AM
I played Multi-player Yoshi's Touch Me and Go and Don't Even Call Me in the Morning. You can use 1 cart for 2 DS's. Basically whoever touches something first dies.

Icarus4578
04-19-2005, 01:43 AM
Sounds terrible, like it was a rush job. And it probably was. I guess that Nintendo figured that it wasn't gonna be a huge seller so, they figured, there was no need to put in the extra effort to make the game very fun to play.

Messanic
06-24-2005, 07:31 PM
Hello again, it's time for another review, from the great Messanic. This time, I'll be reviewing Ridge Racer Type 4 and Ridge Racer for the PSP. Both these games have the same premise, and both games are super awsome. Now it's time for the review.

Graphics - R4 9/RRPSP 9
While R4 is a little old, my jaw still drops when I play this game. R4 is gorgeous, it came out six years ago and I can still say that. While GT2 came out around that time, R4 still managed to use photorealism on the cars and tracks. It on;y ran at 45fps, but still smooth and still awsome, R4 managed to show just what Namco can do with a home console.

RR on the PSP is even more pretty and as a result, it sucks the battery dry, but who cares. I've been able to get a good 8 hours of gameplay with the brightness at low and sound all the way up. Anyways, unlike R4, RRPSP runs at a constant 60fps, but because the PSP's screen is built out of the same crap used in plasmascreen tv's, the a slight blur in the picture. None the less, photorealism still applies to RR for the PSP and while it isn't GT4, it still looks damned good.

Sound - R4 8/RRPSP 9
Once again, Namco wows me, this time with sound, R4 has a pretty laid back and relaxing OST, driving music. While RRPSP has the best tracks from previous RR titles. Yes, most of your favorites from previous RR titltes are in in RR for PSP, but notice I didn't say all, like Shilouhette Dance, one of the most awsome tracks on R4. RR for the PSP also sports 14 new musical scores from Namco, my personal favorite is Disco Ball.

Gameplay - R4 9/RRPSP 9
R4 and RRPSP both have something very much in common, there are the same exact game, but R4 is a totally different game while RRPSP got a Tekken 5 style programming. They took the best parts of the old RR games, most notably R4 and the original RR, and threw it into RR for PSP. Along with all those awsome parts are the slightly more polished gameplay mechanics from R4, most notably the drift system.

The drift system is used to get Nitro, you can have up to 4 tanks of Nitro and when one tank is full, your boost your way to victory. While Nitro and the drift system is pretty easy to use in RRPSP, the drift system in R4 required a little more skill. Now then, in R4, there are over 200 cars, in RR:PSP, there are around 45 cars, but while R4 had 8 reversable tracks, RRPSP had taken the best tracks from previous RR titles and made them reversable too. In short, RR for PSP has more tracks to race on.

Replay - R4 10/RRPSP 10
200 some cars to get equals lots of gameplay time, but the same goes for the PSP, not only is there a world tour mode in RR for PSP, but you can also make your own custom and random tours. Theres tons of stuff to unlock in both games, so my advice is to play as much as possible.

Overall - R4 9/RRPSP 9.3
Both games are awsome, both games have style, both games are just plain fun. R4 is pretty damned rare now, but if you can find a copy, then get a copy asap. As for RRPSP, that's around $310+ if you already don't have a PSP, either way, I highly encourage everyone to get these games, thier awsome and fun.

Joe Redifer
06-24-2005, 07:48 PM
but because the PSP's screen is built out of the same crap used in plasmascreen tv's, the a slight blur in the picture. The PSP uses LCD technology, which is also the reason for the blur. It was a HUGE problem on the Game Gear.

Icarus4578
06-25-2005, 05:34 AM
R4 is my favorite PS racing game. It also has my favorite soundtrack of the series. Never unlocked all 200 cars though.

I wonder how the PSP games are going to look when you can play them on a TV screen. I bet the jaggies would really show. With a small LCD screen it's much easier to cover up things like that.

Messanic
08-28-2005, 03:41 AM
Hey boys and gals, Mr. Messanic has returned with another review. This time it's on Metal Slug 3 for the Xbox. After being out of Navy Basic Training, I was in need of some video games. It just so happens that a shipmate of mine was selling an Xbox for 45$ with the craptastic Halo and Test Drive 5. I decided to buy it, but first I needed some cash, so I headed over to the Navy Exchange and bought Outrun 2 for $19.99. I then gave my shipmate his well deserved 45$ and I walked off with my new game console. Well, Outrun 2 was nice, but I wanted more games to play, so I raided the mall and got a nice collection started, I also rid myself of those craptastic titles that were sold with my Xbox and got Metal Slug 4 and 5. But here I was with 17 xbox games and only two of them were ready to be reviewed, I decided that I would finish up Metal Slug 3 before I started Metal Slug 4 and 5, so I did. Now I'm here reviewing this game for all you people.

Graphics - 8
Still fluently animated but not running at 60fps like you'd think it would, the game still rocks though. The NeoGeo hardware might have been old enough to babysit Jesus, but it still managed to work hard for this game. The xbox has to do nothing at all though.

Sound - 8
It sounds just like the NG version, no new sfx or music. However don't think that this game has some sort of techno like music or something. This game still has a nice ost to keep you into it.

Gameplay - 9
This is the part that urked my nerves but at the same time made me a better gamer. This is basically the NeoGeo version, you are given four continues and only four. Well I did say it was basically the NG version, except instead of picking up where you left off when you continue, you restart the whole stage. None the less, there are tons of awsome weapons and one hit Contra kills to keep you playing. The bosses are also insane and just when you think your safe, something else comes to get you.

Replay - 10
I got my ass handed to me by the time I got to the third stage, but that kept me playing. I got better and it was even more fun than the last, but the last boss is definitely something to whine about. There are also different slug vehicles as well as an ass load of different routes to take.

Overall - 8.8
This game is awsome and is must have along with all the other awsome and obscure titles that are found on the Xbox. If you can't find this anywhere, theres always Metal Slug 4+5. At $40 you can pick either one up.

Joe Redifer
08-28-2005, 07:16 AM
The PS2 versions of Metal Slug 4 and 5 (at least the Japanese ones I have) most definitely have arranged music that the Neo Geo could never hope to produce. Metal Slug 4 probably has the best music. It's really good. Not sure if the cool music made it to the states or not.

Messanic
09-20-2005, 05:47 PM
I havent done a review in quite some time, but expect to have one from me every other weekend. But then again my work habits are like Working Designs. You can also expect a bunch of import titles to be reviewed from me. Heres whats coming next...

PSP
Luminez
Bleach - Heat the Soul 2

GCN
Naruto: Gekitou Ninja Taisen 3
One Piece Grand Battle: Combat Rush
Super Robot Taisen GC

PS2
Dance Dance Revolution Extreme
Time Crisis 3
Crimson Tears
Tales of Destiny 2
Vampire Collection (with Special edition Saturn controller)
OZ
Naruto: Uzumaki Ninden
Tekken 5
Sonic Gems Collection
Super Robot Taisen Alpha Gaiden 3

DS
Ganbare Goemon
Castlevania: Dawn of Sorrow
Jump Superstars
Nintendogs
Advance Wars Dual Strike
007 Nightfire
Need for Speed Underground 2
Meteos
Nanostray
Kirby's Canvas Curse
Bomberman
Warioware Touched!

SavedFromSin
09-21-2005, 02:23 AM
Wow, Messanic is back! Glad to finally hear from you. Look forward to you posting again. How is the military treating you?

Seraph
09-21-2005, 11:21 AM
oooo! do Jump Superstars please! i want the game so badly, but cant get a second review of it.

Messanic
09-24-2005, 09:24 PM
Sorry Seraph, your anticipated Jump Superstars review will have to wait. This review is on Vampire Collection for the PS2 and the Vampire Collection Saturn controller. To think, after buying Darkstalkers Chronicle for the PSP that I'd have my fix, well you are all very wrong. A Vampire/Darkstalkers game on any console is just awsome. Unlike Vampire Chronicle for the DC and PSP, this collection is just that, a collection of all 5 arcade perfect Vampire games for the PS2 with some added extras of course.

Vampire Collection Saturn Controller

Design - 10
It's the fuckin' Saturn controller, nothing more and nothing less. The same eight button controller we used to play with on the Sega Saturn made it's way onto the PS2, and it's a good thing it did as it's got a lot of fighting games. The Vampire controller however, is purple and because it's on the PS2, the Select button has been added. But from A, B, C, X, Y, Z, L, R, and the ultimately responsive and accurate eight way D-pad, this is the same controller. Nuby Tech should release this controller and the other controllers stateside.

Comfort - 10
It feels just like the Sega Saturn controller, everything on the controller is responsive and there are no problems handling the controller at all.

Durability - 8
Like the original Saturn controller, this one is just as flimsy, that is if you throw it up against a wall or something.

Function - 9
Only works with 2d games and fighting games, well, it might not work with any DBZ games, but I could care less, its all about the fighters, and if Street Fighter 3 were on the Saturn, it would rock.

Average - 9.2
This controller kicks ass and is obviously a better controller than the one Nuby Tech made. If you can't find Nuby Tech's SF controller, you can always import Sega's official Saturn Controller for the PS2. But if Nuby Tech is feeling smart at all, or even Sega, they will release this controller stateside.

Vampire Collection

Graphics - 9
This collection is arcade perfect, every frame and effect is here, theres even a little graphics filter like the ones found is SFAC. I personally leave it off as I prefer a clear picture a lot more than a stupid AA filter. These are also the only games where Morrigan looks pleasing to the eye.

Sound - 9
Every single game sounds like they should and all have a sound test function, theres not much I can put out except that none of the sound sounds resampled unlike the PSP counterpart of Vampire Chronicle.

Gameplay - 10
In SFAC, you had two arcade perfect games to choose from, in VC, you have five arcade perfect games to choose from. All these games have the same awsome and very challenging gameplay as the arcade originals. There is one new chracter that was added for some of the games as the instruction booklet suggests. But other than that, its the same hardcore 2d fighting action found in Street Fighter 2 and 3 is found here.

Theres also only one initial load between games just like those found in SFAC, and an option to install some of the games content on the PS2's hd to eliminate loading. Last but not least, theres an online mode, something that every Vampire game as of late has, this game is also awsome with the Sega's official Saturn controller.

Replay - 10
This game is loaded with pretty much all the extra content you can find on the last five home incarnations of the Vampire series, the only difference is that theres one new character to play with in three of the games. Other than that, I have a hard time putting this game down, especially when I'm using the awsome Saturn controller.

Average - 9.5
Icarus and Joe, I highly recommend that you both buy this title and the Saturn controller. This is one awsome game and one of the very few awsome import titles you can find for under $60.

Joe Redifer
09-24-2005, 11:18 PM
I already own the games on the Saturn itself, though.

Messanic
11-03-2005, 01:44 PM
Finally, the review is here and for all who don't know, this is my review on Castlevania: Dawn of Sorrow. I just happened to have bought and completed the import version some time ago but I just have had yet to review. But here it is in the paper and plastic.

Story
Soma and Mina were just a chillin' when some weird bitch decides to but in on thier little date. It turns out that this freaky chick and a few of her D&D buddies want to resurrect Dracula and Mina just happens to be part of the plan. So off Soma goes to save Mina. The plot is pretty much the same as the first game, except they finally kidnap Soma's main squeeze.

Graphics - 9
This game tries to accomplish what SotN did, and it does on most parts and doesn't on others. Either way, the game is very colorful and dynamic with enemy and area design. Some monsters from SotN make a return while most of the others are modified from thier original looks on the GBA. Theres also prerendering, and while I'm a fan of DKC, this game doesn't look to well in the all the prerendered areas. The sprites in this game are also pretty big and once again, overflowing with detail and animation.

Sound - 7
I actually didn't enjoy the OST to this game like I did all the others, this is actually the third CV game that didn't meet my expectations sound wise. However, they still kept some of the good themes like Vampire Killer and beginning, or whatever it was called.

Gameplay - 8
The gameplay was almost perfect except for one thing, Soma is about as immobile as the NES Belmonts when he attacks, perhaps even worse. He also runs extremely slow, once again possibly even slower than Alucard in SotN. But the real gameplay is in the soul collecting, which can be quite tedious at some point and just awesome on other ends. You can now level up your souls but you can only have a max of nine so common sense would tell you to collect nine of every soul right? Wrong, some souls are changed quite a lot when thier leveled up. Luckily Konami threw in a soul release system to fix the problem. The other thing that urks my nerves about the gameplay is the weapons.

Not only is Soma slow when attacking, you don't find all those awsome weapons that you were used to finding. Instead, they have to be forged using souls, and some of the best weapons are made from the best souls. This game also requires much more skill than the other CV games, unlike the previous two on the GBA and SotN, you can't really power level because it really doesn't help too much and thats a good thing. However this goes agaisn't what Iga said, since the reason for him creating this type of gameplay was to avoid numerous deaths due to an unskilled player. But the challenge is what makes it all the more fun. Next is the touch screen, its almost completely optional, except when fighting a boss and when in a room full of ice. When you defeat a boss your prompted to use the magic seal. If you don't complete the seal on time or draw it improperly, the boss will get some health back and start **** all over again. The top screen can be used as a map or status screen but I can pause the game for that.

Replay - 9
The replay value is pretty high on this game, theres tons of souls to collect, not to mention a gameplay mode similar to CVIII for the NES. Boss rush and time attack also make a return as well as the soul trade mode.

Average - 8.3
This game is out over here and is well worth the $30, however, I don't think I'll consider buying the US version anytime soon. For all those thinking this was gonna be the next SotN, it was close but no cigar. But don't let that discourage you from getting this great title.

Joe Redifer
11-03-2005, 03:47 PM
Soma didn't go off to "save" Mina in my version. In fact Mina stayed at home, and she isn't truly in the game again until the end.

gearhound
11-03-2005, 08:24 PM
dawn of sorrow is the best castlevania since symphony. playing as julius belmont kicks ass.

i am curious, messanic... what did you give harmony of dissonance?

Messanic
11-04-2005, 01:14 AM
dawn of sorrow is the best castlevania since symphony. playing as julius belmont kicks ass.

i am curious, messanic... what did you give harmony of dissonance?


I didn't review it yet, but I found it entertaining, I can review that game from memory as I've already beat the game.

Icarus4578
11-04-2005, 08:50 PM
Good review. I want to play this game, though I'm not dying to. I doubt you'd enjoy Curse of Darkness. I'm about 75% in (there's 106% total) and it's like Lament of Innocence except that the lead role, Hector, fights more akin to Alucard than to a Belmont (although you can play as one after you've beaten it, as you'd expect). BTW....

Icarus and Joe, I highly recommend that you both buy this title and the Saturn controller. This is one awsome game and one of the very few awsome import titles you can find for under $60.

Yes, I own Vampire Collection or whatever it's called for Dreamcast import. :cool guy:

Messanic
11-05-2005, 03:23 AM
Yes, I own Vampire Collection or whatever it's called for Dreamcast import. :cool guy:


Vampire Collection is an arcade perfect collection of all five Vampire/Darkstalkers games on the PS2. In Vampire/Darkstalkers Chronicle for DC and PSP, you simply select the playstyle for that character, heres an example. If you want to use Felecia's litter box kick, you have to either play Vampire or Vampire Hunter, but in Chronicle, you have to select Vampire Mode or Vampire Hunter mode to use that attack.

Joe Redifer
11-05-2005, 04:51 AM
The one for the DC sure liked to load an awful lot. And god damn that DC is noisey when the laser moves. I prefer the Saturn versions of the game. I don't need them both on one disc. Capcom can suck my weiner!

Icarus4578
11-05-2005, 08:28 AM
Ture, though I'd leave out the part about the weiner (unless you're talking about your 'hot dog'...).

Messanic
12-16-2005, 07:42 AM
After a long time being away from the Magicbox forums, I would like to report that I'm back again. This time on the long awaited MArio Kart game for the DS. Yes, Mario and friends are back to drive in thier little karts around Luigi's Mansion and such other type tracks. By the way, I'm gonna take every cheap shot at the N64 that I possibly can with this review.

Graphics - 9
This game is not just colorful, and full of eye pleasing textures, it runs at a blazing fast 60fps. Not only does this game offer some amazing original eyecandy, some of your favorite tracks and arena's return from previous Mario Kart outings in the "Retro Cup." The SNES, GBA, and GCN tracks have all translated well to the DS, especially the GCN tracks. However, the N64 tracks, while they now run at 60fps, they still look plain, or just downright ugly. This game also features the third set of 3d characters used in a Mario Kart game, not just some prerendered crap that was found on the N64.

Sound - 10
Wow, just wow, every sound effect and track is composed extremely well on the DS' hardware. You can even hear the nonexistant music from the N64 tracks.

Gameplay - 9
Same old Mario Kart, some new gameplay tweaks here and there and high speed, racing action. The N64 tracks dragged it down a little because, thier just too damn long and not to mention booring. As I've said earlier, theres 16 new courses and 16 old courses. Theres also a Mission Mode and best of all, online play, now you can play Mario Kart DS with people all around the world. Best of all, the framerate isn't capped nor does it lag. The battle mode is also just as kick ass as before and the block fort has returned. Last but not least, this game is straitforward with its gameplay, the touch screen is pretty much useless, but thats alright, it's a Mariot Kart game, and it's good thats all that matters.

Replay - 10
I havent been this immersed into Mario Kart since the SNES version, hell I even ejoyed the N64 version for a bit. But none the less, theres tons of competion and challenges to keep you playing for quite some time if Meteos, Advance Wars or Animal Crossing isn't stealing your soul.

Average - 9.5
One of the best, no, the best Mario Kart game to hit the shelves since the last three outings. I reccomend everyone that has a DS to go out and get this game. If this is anything to go by, a new F-zero title will be most welcome to the DS.

Icarus4578
12-16-2005, 08:19 AM
Yeah, and whatever happened to Pilotwings? I'd like a DS version ASAP!

Anti-Fanboi
12-19-2005, 10:48 AM
I would like to know your Personal Rating on that Knuckles cosplayer. Did you really have sexual relations with her? Why did you do it with such an ugly girl? Was it really worth it?

B.B. Gambini
12-21-2005, 03:07 PM
lets see how long messanic can avoid this one... :lol:

Messanic
12-21-2005, 07:26 PM
I would like to know your Personal Rating on that Knuckles cosplayer. Did you really have sexual relations with her? Why did you do it with such an ugly girl? Was it really worth it?

I like sex a little too much to just let it pass me by, but on a more serious note, I've already said my piece as have other mb members. Now the real question is, will I make to the next Megacon?

Messanic
12-22-2005, 02:49 AM
Amongst the few and far between releases of good PSP games, Irregular Hunter X, while just a remake is just that, an actual above average remake. While the current portable consoles have ports of old console games, this so far is the only actual above average remake next to Mario 64 on the DS.

Graphics - 9
Capcom has come a long way from its older games, apparently Rockman Dash 1+2, and Breath of Fire III didn't get any new graphics. However Irregular Hunter X does, not only that, it runs at a constant 60fps. Everything has gotten a total makeover, stages, bosses, enemies, the whole shibang. The game looks so awsome that it gives Rockman X8 a run for it's money. There is also slowdown in this game, and surprisingly in the same places as the SNES original. Some people may not like that, but it hits me with a feeling of nostalgia. Lastly the anime videos are a nice addition to this remake. The artwork was done quite well and makes you think it was drawn in the early 90's.

Sound - 9
The music has all been redone and it wouldn't surprise me if I heard the same music in Megaman X Anniversary collection. None the less, all tracks are very nice and sound like the originals. VAVA also has his own tracks, but he doesn't have enough so the music can get somewhat repetitive when playing as VAVA. They even kept some of the old SFX from the SNES games.

Gameplay - 9
There are two characters and two difficulties, Normal is just too easy with X but Normal with VAVA is somewhat challenging. But if you pick Hard mode, you'll get the same great challenge found on the SNES. VAVA also has a great amount of weapons at his disposal, but no dash, and that really isn't cool. If you have an old PSP, you might want to upgrade to 2.50 or maybe pick up a Ceramic White PSP, the square button tends to let go wile charging. The password function is also gone and replaced with a save feature for the PSP.

Replay - 10
Amongst all the great PSP games that I have and everyone else should have, this one has been getting more playtime from me than even Lumines. Theres a demo of Rockman Rockman, two difficulties and you get to play as VAVA.

Average - 9.3
This game is supposed to hit US shores in early January, and if Megaman X8 is anything to go by, this game should turn out fine.

MarionetteKazuk
12-24-2005, 11:24 AM
I like sex a little too much to just let it pass me by, but on a more serious note, I've already said my piece as have other mb members. Now the real question is, will I make to the next Megacon?

It was funny for a while (that thing of you "having sex" with someone else here), but I'm sure that there are other people around here who don't like stuff they did being mentioned, and god fobid if you mention it more than once.

Amongst the few and far between releases of good PSP games, Irregular Hunter X, while just a remake is just that, an actual above average remake. While the current portable consoles have ports of old console games, this so far is the only actual above average remake next to Mario 64 on the DS.

Graphics - 9
Capcom has come a long way from its older games, apparently Rockman Dash 1+2, and Breath of Fire III didn't get any new graphics. However Irregular Hunter X does, not only that, it runs at a constant 60fps. Everything has gotten a total makeover, stages, bosses, enemies, the whole shibang. The game looks so awsome that it gives Rockman X8 a run for it's money. There is also slowdown in this game, and surprisingly in the same places as the SNES original. Some people may not like that, but it hits me with a feeling of nostalgia. Lastly the anime videos are a nice addition to this remake. The artwork was done quite well and makes you think it was drawn in the early 90's.

Sound - 9
The music has all been redone and it wouldn't surprise me if I heard the same music in Megaman X Anniversary collection. None the less, all tracks are very nice and sound like the originals. VAVA also has his own tracks, but he doesn't have enough so the music can get somewhat repetitive when playing as VAVA. They even kept some of the old SFX from the SNES games.

Gameplay - 9
There are two characters and two difficulties, Normal is just too easy with X but Normal with VAVA is somewhat challenging. But if you pick Hard mode, you'll get the same great challenge found on the SNES. VAVA also has a great amount of weapons at his disposal, but no dash, and that really isn't cool. If you have an old PSP, you might want to upgrade to 2.50 or maybe pick up a Ceramic White PSP, the square button tends to let go wile charging. The password function is also gone and replaced with a save feature for the PSP.

Replay - 10
Amongst all the great PSP games that I have and everyone else should have, this one has been getting more playtime from me than even Lumines. Theres a demo of Rockman Rockman, two difficulties and you get to play as VAVA.

Average - 9.3
This game is supposed to hit US shores in early January, and if Megaman X8 is anything to go by, this game should turn out fine.
I've heard a few people say this game was average, but I care not since I don't have a psp, but seeing as your the third (or maybe forth if I can remember) person that basicly said this game is average.... then it must be average.

Icarus4578
12-24-2005, 11:38 PM
Hmmm, this gives me an idea but one which I'll have to save for after Christmas.

Freeman
12-26-2005, 12:41 AM
@Maverick Hunter X review: Hmm straight to the point that's all I'll say, though you could've given some more insight on Vile, nice review though & good score.

Messanic
12-26-2005, 05:14 AM
I've decided to do another review of the PSP, since in all honesty, my first review was just more of an impression. Sure I got a lot of info to review in that short amount of time, but the one thing every new console needs is time. While the features of a new console should be most of the basis of a review, the games are what make it a good console. So without further delay, heres my new PSP review.

Design - 8
The PSP is still one sexy looking piece of gaming machinery, I said that then and I say it now. There really isn't much to say here, the square button is still jacked, and the only know models to not have that is the Ceramic White models. The hardware is completely updatable and with every new game and new crack for the PSP theres usually another firmware update. The PSP also has multimedia functions, and without the UMD movie function there was no real garuntee the PSP would have lasted this long.

Durability - 9
This thing can still withstand some beatings, my PSP has been dropped, smashed, and thrown and even though it was in the carrying case, I didn't expect it to live. But it did, so its safe to say that the PSP has been good to me on the survival front.

Games - 8
Heres where the PSP got hurt, while its clear that people bought the PSP for the same reason they bought a PS2, I once again, bought this Sony console for games. The good game releases were too few and far inbetween and it took a whole year for the PSP to finally pick up. The PS2, didn't take this long, but nothing compares to the 3 year rise to glory like Sony's first born PS1. None the less, I was disappointed to realize that the PSP had it's UMD sales cover it like the GBA sales covered the GCN.

Graphics - 8
The games still look awsome, but low framerates are a big no no for me, it was one of the reasons for me not liking the N64 and the PSP has too many games with low framerates. Ridge Racer is still the best looking game on the PSP, yet it doesn't have any slowdown nor does it run at 30fps, so it makes me wonder why the developers are so lazy with programming a game to run well.

Sound - 9
The sound is still not that good without headphones so the headphones are a serious must.

Battery - 9
Sony has just released a new battery for the PSP, increasing it's life a mere 20%. I still enjoy the amount of time I can spend playing my PSP and with all the new games finally releasing, I still don't see the big deal with these pro reviewers talking about how much they enjoy leaving the light at full brightness playing thier GTA games with ridiculously short load times. The PSP can last a good eight hours by just having the brightness on mid or low, with the volume at full blast. The loading has gotten better too. Despite what some may say, you can still get a lot of gameplay, regardless of the short load times that were rumored to have hindered the PSP's playtime.

Overall - 8.5
The PSP is still one great piece of machinery and the new games actually being developed on the PSP are finally coming in. $250 may be a little steep, but when it's $300 for a Giga Pack, I think the PSP is very much worth it.

Messanic
01-07-2006, 08:41 PM
Over the years, Sonic games have sucked unless they happen to be a new 2d addition, or were in a collection. This game is both 2d and 3d, but while some may think OMFG, this game is gonna suck, it pulls it's own weight just fine and heres why.

Graphics - 8
This game has some appealing 2d graphics and with that comes the 3d as well. The stages are in 2d, but Sonic, Blaze, the special stages and the boss fights are all in 3d. I'm actually surprised that Sonic Team was able to pull forth such an effort on the DS, it isn't that much more powerful than the N64 and yet they release every bit of power they can out of the DS. This game isn't without it's graphical flaws though, the enemies are prerendered and don't look that good because of it, theres also some slowdown in not very populated areas.

Sound - 9
Why such a high score? Well the OST was done by Hideki Naganuma of Jet Set Radio fame. Yes, thats what makes this games sound so awsome, of all the things in this game, the music is the strong point. The voice acting however, is just horrible, and I mean horrible. Blaze says some really lame **** and I just hate hearing any of the characters talk, except maybe Eggman.

Gameplay - 7
The gameplay itself is put together very well, the problem is that there isn't enough of it. There are only two characters, and nine zones, the boss fights are also a little buggy save for the last two. Blaze doesn't have any special stages, giving you less of an incentive to play as her, and unlike SA1+2 and Sonic 3 and Knuckles, both characters can take all the same routes. Theres also a lot of bottomless pits in this game. While rushing through the later stages, you'll find that it isn't the best idea, theres quite a few things to stop you from that, mainly bottomless pits and horrible ememy placement. You might want to learn how to switch between both screens as the game uses both screens.

The triple spin is pretty much useless too, the rush attack is much more useful. The problem is that the rush attack drains your rush gauge, and the only way to fill it is to defeat badniks, do grind tricks, break certain capsules and pass checkpoints. The problem is that you will want to save your rush gauge as Sonic. The only way to get into the special stages is by using the rush attack, once in your prompted to get your stylus out. Why, because the special stages are all played using the touch screen. The special stages are just like the ones found in Sonic 2 and Sonic 3d Blast for Saturn, except now you have springs and badniks to deal with. The Boss fight are all in 3d and thier actually the weakest part of the game just because thier so buggy.

Replay - 7
This game has it, but it isn't much, theres a time attack a very skimpy set of unlockables, and the Extra Zone. I pop the game in every other day, but it just doesn't have enough substance to keep me playing it like the old games.

Average - 7.8
This game was still entertaining despite its shortcomings, however, since this game was made, theres room for a sequal. Much more room at that.

Vicviper
01-07-2006, 09:39 PM
You give the PSP games an 8? That's very high considering what you said about the lack of games. I would say more like a 2 or 3 would be a better fit. Now movies would be an 8 since you can get almost any movie you want for it.

Icarus4578
01-08-2006, 07:10 AM
No, you can't get a UMD version of The Prodigal Son. :cool:

Vicviper
01-08-2006, 11:17 AM
Like I said, ALMOST any movie. I'm sure you can get other stellar classics such as Red Dawn and Rush Hour 1 & 2 and Friday the overrated POS Napoleon Dynamite and and the list goes on. But people didn't buy the PSP for games they bought it for movies and MP3s.

Torquer
01-10-2006, 09:11 PM
I'll take "ratings far too high", for 500.

MarionetteKazuk
01-11-2006, 04:24 AM
Like I said, ALMOST any movie. I'm sure you can get other stellar classics such as Red Dawn and Rush Hour 1 & 2 and Friday the overrated POS Napoleon Dynamite and and the list goes on. But people didn't buy the PSP for games they bought it for movies and MP3s.

Just the name of that movie is disgracing. I've heard so many people say how good that movie was and how "funny" it was. I seen like 5 minutes of it and just got up and walked away. They're lucky that it was my cousin who wasted her money buying that movie and not me because Id've asked for a refund. As far as gettinga lmost any movie, it more or less depends on where you're buying them from. If you go to the "common" places like eb and whatnot, then you're going to find the most popular titles there... probably not readily available, but they're usually sold there. Now if you're finding something else (as far as umd movies), then you'd have to order them online because chances are eb isn't going to have them.

But people didn't buy the PSP for games they bought it for movies and MP3s.
Which is the main reason my friend sold his. He wanted to look for good games and couldn't find many. I think he had only darkstalkers and what ever puzzle game that was for psp. I was going to get a psp instead of a ds, but something told me to get the ds instead. Not only that, but I had only enough for the ds and 1 game since my check was small that week. So I got the DS and now I'm happy about it. Even though I would enjoy mp3s on the go, but I don't like watching movies on the go. Also I'd rather much listen to my mp3s on my computer, which is hooked up to my stereo system and have better quality and very good volume.

Messanic
06-03-2006, 01:04 PM
After a long three month hiatus of sleeping with foreing whores and getting drunk Messanic is back. This time with another review on one of my favorite types of video games, music. We'll start with Beatmania for now, if I have time later then I'll review DJ Max Portable as well.

Graphics - 8
This is a mixing game, the point is to make music and to do as accurately as possible. If you spend your time concentrating on the video's instead of the control panel, your just not playing the game. Even still the videos are pretty save for a few grainy ones, that may be due to the song being old as some songs are from really old mixes.

Sound - 9
The title screen is a little annoying, but otherwise this and the songlist are the main points of the game. Theres definitely more Techno, Dance and Garage in this game than there has been in any DDR game a Bemani US gamer has been introduced to. I just happen to like music in any genre, so as long as it sounds good I'll have no qualms.

Songlist - 8
The songlist could have been better, especially since most DDR games that have hit the US are actually composed mostly of Beatmania songs. I'm kinda irked at this because while we do get several really great songs. Other songs like "Can Be Real, A, Xenon, and Abyss" are not found in this game.

Gameplay - 8
This game is a bit of a mixed bag, Instead of giving us Beatmania with 5 keys, they gave us IIDX with 7 keys, however, like the original IIDX games, its possible to choose between 5 and 7 keys. The game has a very steep learning curve for IIDX but Beatmania is quite easy to pick up. However I have a problem with that, As soon as I mastered IIDX, it was somewhat awkward for me to go back to 5 keys. Other than that, this game is fun, like Guitar Hero, once you start, you can't stop. While I may not get that much of a workout from playing, I do enjoy putting a whole song together.

Replay - 9
This game has quite a bit of replay value, while there are no unlockables, theres a limited internet ranking, and free mode. With free mode you can continuosly play songs that you have played or cleared in arcade mode and well, get better. I wish there was more to this game, because like many other short and sweet titles this one leaves me craving for more.

Final verdict - 8.4
This mix of Beatmania is like a woman with great sex, while she may not have much to offer, you'll never get tired of fuckin'. Oh and yeah, all the elitests and people at EGM can sucka nut, this release is probably one of the best Bemani game releases in the US since DDR Konamix.

Icarus4578
06-05-2006, 08:54 AM
I tried playing Beatmania once and couldn't figure out what all the fuss was about. My guess: people like it because of the music. Anyway, what's with all the lewd talk about sex? I take it it's always on your mind.

Messanic
08-10-2006, 08:55 PM
Hi and welcome again, this is Messanic back with yet another Beatmania game.

Graphics - 9
Much better than Beatmania US, but given that it's an import, I can't put it past Komani. On top of the pretty menus and Japanese text, there are gear mods, gear mods simply change your interface, quite a nice set up, you can do it by simply going to customize.

Sound - 9
Since this game is a japanese mix, that means that it's more akin' to the arcade version of 2005. Which means that there arent any sounds and crap borrowed from various other Beatmania games. This game has a lot more varied in music than the previous outing for the US.

Songlist - 10
The songlist is friggin' awsome and rather large. Some people say that 10th Style is better, but I havent played 10th Style yet. This game includes of 80 songs all from the arcade version, older IIDX games and some songs from 12th: Happy Sky and 13th: Distorted. I havent played the previous or preceding IIDX titles but if the songlist of old and new is anything to by, then I'll have a blast with Happy Sky and the like.

Gameplay - 9
This game is fuckin' hardcore, songs are ridiculously difficult to play, and all it does is make me a better player. I know some people don't like being masochists, but when the game is good, pain becomes unconditional pleasure. I really don't suggest anyone play this as thier first due to the insane learning curb. This is for pros only.

Replay - 9
The songs are all available in Free mode from the start, including the unlockables, theres a Beginners and Training mode too. The difficulty didn't turn me off, but it might scare other people.

Final verdict - 9.2
A very big difference in terms of gameplay and sound in this mix, I enjoy importing, hence why I was able to play this game. I really enjoyed this mix, a lot more than the US mix actully, get this if you truly are hardcore.

Messanic
10-14-2006, 03:49 PM
So I was at my local BBV ready to pick up Tales of the Abyss, I didn't pick up TotA, but I did buy Godhand. It was only $30 so I thought what the hell, my buddies said it was good so I thought what the hell...

Graphics - 6
The graphics are alright, but the clipping errors bring it down quite a bit. The walls tend to dissappear quite a bit, and its a shame the folks at Clover didn't fix it. The character models are where the graphical quality really went, everyone seems to be rendered well and I didn't see any clipping on the models.

Sound - 7
The voice acting is top notch and the music is quite catchy, when you can hear it anyways. I don't really think there was a game that I've played from Capcom that really had any bad voice acting.

Gameplay - 7
Considering the fact that people put this game in high regards, I must say, DMC is better than this. River City Ransom is better than this, Final Fight is better than this game and both FF and GH share the same unfairness in gameplay. The game has tank controls and they take some getting used to as the game is very clunky at the start. You get to customize the your combo and your 'Godhand' attacks. But the amount of time spent in trial and error may discourage one. What really pisses me off is that every so often some random flunky will turn into a demon after you've killed them. These guys are far to annoying for anyone to fight all the time.

Replay - 7
I don't enjoy getting my ass kicked but I do like to overcoming a serious challenge, even when it's unfair.

Final verdict - 6.8
There are some problems in this game that can be easily fixed in a sequal but due to Clover disbanding that ain't happenin'...

Vegetto
10-14-2006, 05:24 PM
After a long three month hiatus of sleeping with foreing whores and getting drunk Messanic is back


like the knuckles girl?

AmishNazi
10-14-2006, 05:26 PM
like the knuckles girl?

:haha: :haha: :haha: :haha: :haha: :haha: :haha: :haha: :haha: :haha:

AmishNazi
10-14-2006, 05:27 PM
like the knuckles girl?

:haha: :haha: :haha: :haha: :haha: :haha: :haha: :haha: :haha: :haha:

too much funny for just one post.

Dracula
10-14-2006, 06:42 PM
Yep. Kind of like watching someone repeatedly stick their finger in a wall socket without being able to figure out that they ought to stop it.

Messanic
10-15-2006, 11:39 PM
like the knuckles girl?

Hurr, while having sex with Sobakasu would have been nice, it didn't really happen. I read the thread again, and oh my god. I didn't think it would get that bad, what was supposed to be a joke turned out to be a disaster. I'm not Bdork, and I don't know how something so obviously stupid and untrue was taken so seriously, but that isn't completely who I am. In all honesty, I try to be a little out of my real character on the internet, but that was just so wrong. I'm sorry everyone and especially Sobakasu, I had no idea that would cause so much damage to her or myself.

B.B. Gambini
10-16-2006, 10:13 AM
After a long three month hiatus of sleeping with foreing whores and getting drunk Messanic is back.


:lol: :lol: :lol:

you expect us to believe that sh!t?

Nindalf
10-17-2006, 08:37 AM
i think we all lie on the internet at one point or another. poor messanic just got caught. for example, i'm not really finnish.

SuperAngelo64
10-17-2006, 12:29 PM
i think we all lie on the internet at one point or another. poor messanic just got caught. for example, i'm not really finnish.


Well atleast you're still a giant raddish... right? :(