DBJAY
08-15-2002, 04:43 PM
http://www.xbox.com/system/onlinespecsheet.htm?det=1
Interesting read. I couldn't find one factual mistake on the list, within reason of course. They can't list every online game (and every developer) for PS2 and Xbox, so those lists are abbreviated.
This does highlight some of the concerns I have with the PS2 approach. So many of the features of online gaming for the PS2 are publisher determined: such as price per game (like Final Fantasy Online.....free or pay?...It's pay in Japan, so for everyone else?), chat/voice functions, buddies list, etc.
If Sony is providing similar features for their network they really need to get that info out there.
The fact that there is no price or availibility mention by Sony for the hard drive yet is odd as well. As it is, Socom for 60, plus the network adapter makes it a 100 buck game. Adding in the assumed cost of a hard drive at least a 100, and that quite a chunk.
Also, after reviewing the latest EGM, some of the online experience (for PS2) through the games will be pretty limited on 56k. For example, only being able to play online with 2 people is kind of pointless. Didn't the Dreamcast get up to at least 4 for some games? SOCOM for example, is broadband only, which is ironic considering they are proud of their narrowband/broadband adapter when DC was being trashed by Sony for being narrowband only.
Of course, the largest concern is that with Sony's approach, if a publisher wants to go online, they have to have their own infrastructure to handle the game. No business can give away services for free, such as PlayOnline and Sega's fees for their servers for PSO (on GC + Xbox), so I wonder how effective this strategy to be? Sony's own Everquest for PC charges by the month, and pulls down some decent coin in the process.
Interesting read. I couldn't find one factual mistake on the list, within reason of course. They can't list every online game (and every developer) for PS2 and Xbox, so those lists are abbreviated.
This does highlight some of the concerns I have with the PS2 approach. So many of the features of online gaming for the PS2 are publisher determined: such as price per game (like Final Fantasy Online.....free or pay?...It's pay in Japan, so for everyone else?), chat/voice functions, buddies list, etc.
If Sony is providing similar features for their network they really need to get that info out there.
The fact that there is no price or availibility mention by Sony for the hard drive yet is odd as well. As it is, Socom for 60, plus the network adapter makes it a 100 buck game. Adding in the assumed cost of a hard drive at least a 100, and that quite a chunk.
Also, after reviewing the latest EGM, some of the online experience (for PS2) through the games will be pretty limited on 56k. For example, only being able to play online with 2 people is kind of pointless. Didn't the Dreamcast get up to at least 4 for some games? SOCOM for example, is broadband only, which is ironic considering they are proud of their narrowband/broadband adapter when DC was being trashed by Sony for being narrowband only.
Of course, the largest concern is that with Sony's approach, if a publisher wants to go online, they have to have their own infrastructure to handle the game. No business can give away services for free, such as PlayOnline and Sega's fees for their servers for PSO (on GC + Xbox), so I wonder how effective this strategy to be? Sony's own Everquest for PC charges by the month, and pulls down some decent coin in the process.