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View Full Version : GameCube the most expensive to develop?


Rubeus
07-31-2003, 12:58 PM
CESA has conducted a survey in the industry in Japan, on the development costs for the current console systems. It was discovered that the development cost is the most expensive for Nintendo GameCube, the average development cost for each game is 72 million yen (US$603,000), and the least expensive is Sony PSone, which is only 14 million yen (US$117,000). The data is collected from 43 development studios in Japan.

It seems like after people get through the learning curve of programming PS2, it costs less and less to develop on the system, but I wonder why Gamecube is the most expensive? Because of the royalty fee to Nintendo?

Escaflowne2001
07-31-2003, 01:09 PM
Yep Nintendo expect to more, hence the small amount of third party surport that and low sales of third party titles.

Nindalf
07-31-2003, 01:29 PM
GCs avarage is higher because it has way more quality games than PS2 or Xbox, so they cost more. :sing:

Reality
07-31-2003, 01:31 PM
So far it's working pretty good. 3DO is going under, Acclaim is going under MIDWAY is going under.

Spited Pariah
07-31-2003, 01:55 PM
wasn't it always like that?

or was it just that nintendo was hard to develop?

I don't get why it would be the most expensive other than possibly because of the disk format

DBJAY
07-31-2003, 01:58 PM
I beleive that the GC developement costs are higher because of Nintendo's royalty rates, and the media is a custom format, that only Nintendo produces. By having a custom media format, ala carts (and the real reason why N64 did not go cd because Nintendo would be losing a cash cow and why GBASP remains a cash cow), Nintendo pulls in major bucks.

That's why I'm betting that Sony will use a custom media format, maybe a variation of UMD, for the PS3 games. My prediction is that all three systems will have a custom media format for gaming software, but the hardware will be able to play back UMD etc., DVD, and CD formats.

Spited Pariah
07-31-2003, 02:02 PM
Originally posted by DBJAY
I beleive that the GC developement costs are higher because of Nintendo's royalty rates, and the media is a custom format, that only Nintendo produces. By having a custom media format, ala carts (and the real reason why N64 did not go cd because Nintendo would be losing a cash cow and why GBASP remains a cash cow), Nintendo pulls in major bucks.

That's why I'm betting that Sony will use a custom media format, maybe a variation of UMD, for the PS3 games. My prediction is that all three systems will have a custom media format for gaming software, but the hardware will be able to play back UMD etc., DVD, and CD formats.

that might cripple the Piracy business (gamecube is the only system where piracy has been stomped for the most part, even Gameboy Advance is plagued by Piracy)

Rubeus
07-31-2003, 02:08 PM
$603000 average cost? That means each Gamecube game must sell at least 12300 copies to break even the cost, and they are not making any real profit until the sales past 30000 copies (with marketing, packaging, shipping costs, etc).

Didn't Nintendo mention a while ago that they must sell 75000 copies of Giftpia to break even the cost? That's pretty scarely, not all games can past that figure in Japan.

Reality
07-31-2003, 02:16 PM
Good point, I don't think that game has passed that yet or not. I mean Giftpia is just weird. :crazy: Why not make something more appealing?

Kid0_oIcarus
07-31-2003, 03:53 PM
12,300 - 30,000? 75,000? Those are low numbers for quality games...

Unless you miscalculated and forgot to throw in a zero.. but then I doubt that, since that would be quite a mistake...

Oh and don't forget that low low numbers bring averages down quick. So all those subpar games in the PS2's vast library can make a difference ;)

Regardless, this is a bit surprising, since the GC is touted as being very easy/economical to develop for. I wonder if Nintendo will have anything to say about this?

Oh, btw what is CESA?

Escaflowne2001
07-31-2003, 05:27 PM
/\
basic average who only goes after big titles, :crazy:

You do know there are smaller games that are just as good or even better then the mainstream titles that just don't get reconize by the average joe.

Black Ace
07-31-2003, 06:08 PM
The development cost is different than the royalty fee. Royalty is per unit made, so say R = $1 per unit, if they plan to published 50,000 copies, the R would be $50K. This just states how much it would cost them to make a game and only that.

Games today required 4 - 5 times the codes versus the last generation, and it would only gets more complicated and expensive going into the next generation.

Does anyone remember an article from about a month back, which states games may go up by ~$10? I think it may so when the next round of console starts.

Escaflowne2001
07-31-2003, 06:20 PM
Well games are cheapier now then when the PsOne/N64/Saturn was around in this country (UK) anyhow. :)

jack123
01-06-2006, 03:10 AM
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I searched for similar words in http://www.google.com (http://www.google.com) and
http://www.boardexplorer.com (http://www.boardexplorer.com) and I found this Bulletin Board.
but inside the web site I could not find any intelligent search. you should know exact words to find similar topics
any Idea?

naruto_sensei
01-06-2006, 03:40 AM
what does that have anything to do with this thread?

Drunken Savior
01-06-2006, 03:48 AM
It's taken care of.

THREAD CLOSED.