View Full Version : F-Zero tech tidbits

05-09-2003, 12:09 PM
here's what i've heard.

Massive & geometrically complex animated environments. The best draw distance of any racer I have seen thus far, 29 racers on the screen simultaneously, heat shimmers, dirt maps, geometrical edges, impressive lighting & particle effects, beautiful weather effects, depth of field blur, transparancies, & more all at 60fps. And according to the latest Famitsu, upwards of 500 upgradeable parts. Some of which physically change very noticeably the way your hover car looks.

05-09-2003, 12:11 PM
Wow. This just goes to show how powerful the GC really is. I can't wait to experience all of the effects described.

05-09-2003, 02:56 PM
Me thinks this could be in the running for GOTY if all this is true.

05-09-2003, 03:41 PM
:D Sounds amazing!

05-10-2003, 12:54 AM
i was wondering thats the budget for this title. this is a huge project and i'm guessing AV wont show any other games at E3.