View Full Version : Capcom Says Marvel Vs. Capcom Infinite Is Simplistic, SF5 In A Good Place

03-18-2017, 01:59 AM

Capcom Says Marvel Vs. Capcom Infinite Is "Simplistic," Street Fighter 5 "In A Good Place Now" -- Infinite will be "technically easier to pick up and play."

Ever since Capcom announced Marvel vs. Capcom Infinite last year, the developer stressed that it will be an "accessible" game. That thread continues with new comments from Capcom Europe COO Stuart Turner, who said in an interview that Infinite is "far more simplistic" than Capcom's previous fighting games.

Speaking to GI.biz, Turner said Infinite is a "great introduction to the [fighting] genre as a whole." In addition to being more "simplistic," the game will be "technically easier to pick up and play." Turner added that Infinite will have a good chance of appealing to a wide audience because it will feature well-known characters from the Marvel universe such as Iron Man and Captain America.

Although Capcom and Marvel have used words like "simplistic" and "accessible" to describe Infinite, the companies have emphatically stressed that Infinite's efforts to be more accessible do not come at the cost of depth.

Turner said the fighting genre's fanbase typically skews older than other categories of games. The challenge then becomes bringing younger players into the fold, which Capcom is eager to do for Infinite.

Turner also said that Capcom is a market-leader in the fighting game space, and the company needs to continue pushing forward to help the genre overall.

"Fighting as a genre is an interesting one,"he said. "It's an area that we as a company excel in, but it's always one that we need to take more of a lead on for the success and health of the whole genre."

Also in the interview, Turner said the rise in popularity of competitive gaming should help bolster the appeal of fighting games in the coming years.

The interview also touches on another major Capcom fighting game, Street Fighter V. Turner acknowledged that the game had a "difficult start," but said it is now "in a very good place." He said fans can expect more content in the future, as Capcom will support the PlayStation 4 and PC game for "many more years."

"I still believe the service game model is absolutely the thing for Street Fighter," Turner said. "It was always going to be a huge challenge to take a well-loved brand from a traditional boxed product to a service game business model. The way a game like that is produced, developed, tested, and marketed are all hugely different to a traditional boxed game.

"I don't think it would be wrong to say that we didn't get much right with Street Fighter V at launch; we've learnt and put things in place that will avoid such issues ever arising in the future. Getting an offering that's right for consumers first should be always be our priority."

You can read the full interview here at GI.biz (http://www.gamesindustry.biz/articles/2017-03-15-east-meets-west-how-capcom-is-evolving-to-meet-a-global-audience).


03-18-2017, 05:31 PM
I'm just hoping it is fun like the first MvC game is and not stupid like Mvc3 was. stupid cheap mechanics that everyone did to win, game isn't fun unless you're doing awesome combos, not cheap spam assists.

03-18-2017, 06:35 PM
My SFV money is in a good place aswell. My wallet. :D

It's disgusting how they didnt even bother with an arcade mode and write everyone off as an online competitor or GTFO. Ok! We did! Good place. :P

03-18-2017, 07:21 PM
With Street Fighter V it was a mistake to release it unfinished just to please the competitive scene; that hurt their potential sales.

Hopefuly they've learned their lesson but I bet that at this moment they are looking in new and exciting ways to screw up their new projects probably going with Marvel vs Capcom Infinite with all the X-Men locked in the disc or something like that.

Can't wait!

03-19-2017, 04:31 AM
The only thing about 2D fighting games that i wish was improved was the combo timing. I hear that SFV does this, but the execution timing in many of these games is ridiculously small(KOF XIV for example), to the point that you need to practice it thousands of times to get it right. That means that they are games made specifically for a very small and dedicated base of pro players (like a couple of thousand people).
I don't see the point in limiting the games like that. All these 2D fighters would be alot more popular and enjoyable for everyone if they relaxed that. They need to make the games for a large audience. As valuable as the hardcore are, i think its more important to make an acessible game. So, on that regard i agree with capcom.

Yaay, positivity! I can do that too. xD

03-19-2017, 09:46 AM
Easy to get in? Yes, but they also have to make sure there's enough dept in order to keep you interested because it's so awesome when you pull a complex combo and make an awesome come back. You need to know that all those hours on training mode practicing and figuring a way of play didn't go to waste.

Yaay, positivity! I can do that too. xD


What's that like?

03-21-2017, 10:46 PM
So, what i mean is relaxing the execution time by a few more frames. Landing big combo's in actual fights would still be challenging as those are the most dificult ones to pull off. One game i can perhaps use as a good example is MK9.