View Full Version : World of Final Fantasy is over 100 hours long

06-07-2016, 12:18 PM
100 hours long? This game could be a surprise hit? Although I am not a fan of these big head characters.


World of Final Fantasy is over 100 hours long - Interview tidbits from the latest Weekly Famitsu.

The latest issue of Weekly Famitsu has an interview with World of Final Fantasy director Hiroki Chiba and art director Yasuhisa Izumisawa.

The PlayStation 4 and PS Vita turn-based RPG was dated this week for release on October 25 in North America, October 27 in Japan, and October 28 in Europe.

Get the Famitsu interview tidbits below.

- The game is currently in the polishing and balance adjustments phase. They’re doing the overall finishes.

- Rather than have come from a different world, the Final Fantasy characters that appear in World of Final Fantasy have lived in the world of Grymoire from the very beginning. There are also some unexpected combinations of characters that are acquainted with each other.

- The game is being made to be played relatively carefree. They’re implementing a system so that you can return to the town from within a dungeon at any time, as well as immediately return back to the dungeon.

- Getting defeated in battle will only send you back home. You won’t lose money or any of the items you have. It’s being balanced so you can battle recklessly, more or less.

- Leaving out Mirage training and side elements, the story alone is over 100 hours long.

- The volume of the game is equivalent to a numbered Final Fantasy. There are full sub stories and events with Final Fantasy characters, too.

- Event scenes can be fast-forwarded or skipped.

- While you’re encouraged to bulldoze through battles early on, battles will become difficult from the middle of the game onward if you don’t consider attributes.

- There are over 200 Mirages that appear in the game. Since Mirages will get lonely if you don’t use them, they’re making adjustments to the game so that you can train all of them.

- Square Enix wants to make figures based on World of Final Fantasy.

Pre-orders for day one edition copies of World of Final Fantasy will include Sephiroth from Final Fantasy VII as a summon to aid players in battle.

In Japan, the game will cost 5,800 yen for the standard edition, and 6,980 yen for the Square Enix e-Store-exclusive “Morimori Box” limited edition including a special box, art book, and “Selections from Grymoire” soundtrack CD. First-print copies will include the Sephiroth summon. Both the Sephiroth summon and “Dark Behemoth” Mirage are included with the Morimori Box.

The Japanese opening theme song is “Innocent˛,” written and sung by Mizuki and composed by Ryo Yamazaki. The ending theme will be sung by Kana Hanazawa, Eri Kitamura, and Ayana Taketatsu, who voice characters Ena Kuro, Seraphy, and Tama, respectively.


06-08-2016, 10:42 PM
a month after FF XV? Although the end of 2016 is looking amazing with some games I've been looking forward to, it's not good when RPGs stack up together like this...

Joe Redifer
06-08-2016, 11:34 PM
100 hours is way too much for any game. I get pissed when they're over 10-20 hours. I ain't made out of free time, yo.

06-09-2016, 11:56 AM
It depends to me.

If its like the 60-80 hours of Xenogears, where the story is always pumping, then i don't mind.

If it s something like say monster hunter, wich is hundreads of hours based on repeptition, i can't stand them.

The story itself has to be engaging. It can't be like Project X Zone's bad excuse for a plot, giving just smirks and playing off the fact it has many popular characters. That game should only last 20 hours and lasts 50. That is another example of length beeing pretty annoying.

Anyways, lets hope this actually has a worthwhile plot, kingdom hearts style. Also, is that a turn based battle system? Hot! Very hot!