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View Full Version : Microsoft Will No Longer Release Xbox One Shipment Figures, Focus on XBL Usership


Rubeus
10-27-2015, 04:41 AM
Too embarrass to show the latest shipment figures to public??


Update: Microsoft will not be using console shipments as its primary metric for success beginning with this quarter, we have been told. The company is more focused on engagement, leading it to choose Xbox Live usership as its leading statistic.

While that doesn't mean we won't hear about console shipment statistics, it won't be something we should expect to see every quarter. Microsoft also indicates that the 39 million Xbox Live users reported today are more narrowly defined now. We've been told that this metric now reflects users that have logged in within the past month. No differentiation has been made between gold (paying) and silver (free) members.

Original Story (October 22 at 4:29 p.m. Central):

Microsoft has announced the results of its first fiscal quarter for the current year. The company has not revealed how many consoles it shipped, which is a change from past reporting practices.

The company does indicate that total gaming hardware revenue is down year-over-year, attributing the decline to lower sales of Xbox 360. A further breakdown across console types is unavailable. Xbox Live has seen a boom over last year at the same time, though. Usership is up 28 percent to 39 million.

The Xbox group is now reported as part of Microsoft’s personal computing division. With the release of the New Xbox One Experience next month and deeper integration with PC since the launch of Windows 10, Microsoft appears to be unifying that category.

http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/microsoft2015/finance/MSQ1FY16Gaming.png

Gaming revenue was up 6 percent when adjusted for constant currency. Corporate revenue dropped year-over-year by 12 percent to $20.4 billion, with net income up 2 percent to $4.6 billion.

We’ve inquired with Microsoft about Xbox One shipments and will update should we receive a response.

http://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx

SavedFromSin
10-31-2015, 05:39 AM
Last gen they did it all the time so the only logical reason is that they are not good numbers. Saying that, I barely even play my Xbox One as the PS4 is my system of choice (since the PS1, Sony in general); however, Halo 5 is a blast. Despite the hate some people give it, something about playing a Halo game just feels good.

BlindMaphisto
11-03-2015, 07:05 PM
As for releasing the numbers I can't say I blame them. Not sure what they actually have to gain by releasing them.

I started playing halo 5 today and was impressed with how good it looked and played. I'm gonna finish the campaign before I go into multiplayer and hopefully by the time I've got a feel for that Forge will come out. The only thing I don't like is it's incorporation of the stiff ass bumper buttons. Hard to get around it and still make the game they wanted but god I hate those bumper buttons. They should just completlely rip off sonys' R1 button and they will have the perfect controller.

Nem
11-04-2015, 02:38 AM
Blizzard is gonna do the same with WoW sb numbers.

Its the art of spinning the numbers.