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View Full Version : Devil May Cry 2 first look...


NAX
05-02-2002, 02:34 AM
....kinda.

Thanks go to the shmo @ the l@N b04rd5 who scanned these from the latest PSM mag.

not much to look at but its a sneek peek at what looks to be another sweet blessing from capcom.

pic1
http://xxracerxx.freewebspace.com/ShowLetter2.jpg

pic2
http://xxracerxx.freewebspace.com/ShowLetter3.jpg

pic3
http://xxracerxx.freewebspace.com/ShowLetter5.jpg

typexig
05-02-2002, 02:49 AM
thats tight..thanks for the pics man..cant wait for this game...i wonder if we can pick Trish this time..that'll be cool..maybe will have to switch characters somewhere in the game like in Onimusha 1 and 2..=)

-Xig-

ATMA
05-02-2002, 11:34 AM
Can somebody help me out ..cause i thought capcom said that DANTE won't be in DMC2 !!!

NAX
05-02-2002, 12:04 PM
I beleive they said he whont be in their new project "DEVIL" wich is an entirely different game.

ATMA
05-02-2002, 12:11 PM
:o mah bad i confused project devil i thought that was the new name for DMC2 ..mah bad mah bad !!

Pinoy Snake
05-02-2002, 06:33 PM
sweet:D

Lynx
05-05-2002, 06:08 PM
I can't wait for E3 to find out more

Rubeus
05-06-2002, 09:35 PM
DMC2 doesn't look too hot, it looks pretty much the same as before.... I am more interested in Biohazard 0, is it true that PS2 cannot display the same amount of details and lighting effects as GameCube, like in Biohazard remake?

TriForce
05-07-2002, 08:03 PM
Originally posted by Rebeus
is it true that PS2 cannot display the same amount of details and lighting effects as GameCube, like in Biohazard remake? From everything I have read, including developer interviews, the GameCube is significantly more powerful and easy to develop for than the PS2.

testtubebaby
05-07-2002, 08:55 PM
ugh not another one of these threads...

ok, here's the skinny...

the GCN is easier to make games on fast, but the PS2 is better for making great games on if you have the time to devote to it...

and as per the numbers right now, the GCN can push 12 million polys per second with all effects on, where the PS2 can do 63 million will all effects...

now you were saying something?

read this (http://www.actsofgord.com/Proclamations/chapter01.html) before you flame me...

Overlord
05-07-2002, 09:19 PM
and as per the numbers right now, the GCN can push 12 million polys per second with all effects on, where the PS2 can do 63 million will all effects...

I know for a fact that PS2 can do more polygons than the Gamecube, Raw Polys and ones with effects on all eight layers. But 63 to 12 million seems a little high. But it could be possibe, PS2 hasn't been maxed out yet.

easy to develop for than the PS2.

That may be true. But the PS2 isn't that hard to develop for anymore. There were some developers that complained some what at first. But you don't hear that anymore. And with the Performance analyzer and the Victor C unit, linux kit, making games on the PS2 will be be made as fast as on the Gamecube.

...And the PS2 also has better AI. And some of the things in the PS2 is also actually newer than the stuff in the Gamecube. The Gamecube uses a Radeon card.

TriForce
05-07-2002, 09:28 PM
Originally posted by testtubebaby
the PS2 is better for making great games on if you have the time to devote to it...That explains the boat loads of great games for the PS2: Maximo, Onimusha, Devil May Cry, Klonoa 2, and, er, ummm... :rolleyes:

Overlord
05-07-2002, 09:32 PM
That explains the boat loads of great games for the PS2: Maximo, Onimusha, Devil May Cry, Klonoa 2, and, er, ummm...

Thats only some of there games. You didn't even say any of the AAA games for it. And what exactly is wrong with DMC?