Foundation
04-17-2002, 03:19 AM
http://www.raylight.it/blueroses.htm
Has anyone else seen this? Look at the sample videos they have of actual running gameplay on a GBA dev kit.
Blue Roses 3D Engine technologies for Game Boy Advance
Actual Features (v 0.2.0)
? Thousands of polygons in a single scene
? More than 3000 polygons per second with a 60% of screen coverage.
(Note this performance are computed in an average situation of playing,
? also considering input, AI and the needed processes for a game!)
? Motion capture animation
? Affine texture mapping
? Camera animation
? Skeletal animation
? Skinned characters
? Linear key interpolation for smooth animation
? Morphing support
? Scalable engine for either internal rooms and wide open space
? LOD
? Hierarchial hidden polygons/object remover to reduce overdraw.
? Colorkey polygons
? Glows, Lens FX, Coronas
? Particle systems
? Texture animation support
? All mapping method supported: planar, sphere, face, cylindrical, unwrap, box, tiling, mirroring?
? Multicamera with dynamic FOV
? Automatic maps arrangement in "texture memory" to optimize pipeline rendering
? Possibility to mix 2d and 3d together having 3d polygonal scene with custom 3d sprite technologies already used in our current projects.
? Full PC preview using BlueRoses PC technology.
? All that you see as preview on pc you'll see on AGB
Future features:
? Fog table
? Lighting support
? Transparency
Has anyone else seen this? Look at the sample videos they have of actual running gameplay on a GBA dev kit.
Blue Roses 3D Engine technologies for Game Boy Advance
Actual Features (v 0.2.0)
? Thousands of polygons in a single scene
? More than 3000 polygons per second with a 60% of screen coverage.
(Note this performance are computed in an average situation of playing,
? also considering input, AI and the needed processes for a game!)
? Motion capture animation
? Affine texture mapping
? Camera animation
? Skeletal animation
? Skinned characters
? Linear key interpolation for smooth animation
? Morphing support
? Scalable engine for either internal rooms and wide open space
? LOD
? Hierarchial hidden polygons/object remover to reduce overdraw.
? Colorkey polygons
? Glows, Lens FX, Coronas
? Particle systems
? Texture animation support
? All mapping method supported: planar, sphere, face, cylindrical, unwrap, box, tiling, mirroring?
? Multicamera with dynamic FOV
? Automatic maps arrangement in "texture memory" to optimize pipeline rendering
? Possibility to mix 2d and 3d together having 3d polygonal scene with custom 3d sprite technologies already used in our current projects.
? Full PC preview using BlueRoses PC technology.
? All that you see as preview on pc you'll see on AGB
Future features:
? Fog table
? Lighting support
? Transparency