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View Full Version : All those who doubt the DS's graphics=PWNED!!


thesoftware6180
11-08-2004, 10:29 PM
Urban asphalt graphics look well beyond N64.That leaves me to wonder what the hell is namco doing with RR?Later down tha line i think we can see graphics that look like or very close to the dreamcast minus the wonderfull textures of the DC.

http://dsmedia.ign.com/ds/image/article/564/564436/asphalt-urban-gt-20041108004458811.jpg
http://dsmedia.ign.com/ds/image/article/564/564436/asphalt-urban-gt-20041108004452389.jpg
http://dsmedia.ign.com/ds/image/article/564/564436/asphalt-urban-gt-20041108004455092.jpg
http://dsmedia.ign.com/ds/image/article/564/564436/asphalt-urban-gt-20041108004500467.jpg
http://dsmedia.ign.com/ds/image/article/564/564436/asphalt-urban-gt-20041108004459404.jpg
http://dsmedia.ign.com/ds/image/article/564/564436/asphalt-urban-gt-20041108004450702.jpg

this is pics from exibition of speed for DC,not to far ahead of urban asphalt...IMO
http://dcmedia.ign.com/media/previews/image/eos/bg15.jpg
http://dcmedia.ign.com/media/previews/image/eos/bg25.jpg
http://dcmedia.ign.com/media/previews/image/eos/bg11.jpg
anyone agree?

Sinful Sam
11-08-2004, 10:39 PM
Well for a Dreamcast game it looks pretty poor. Not bad looking for a DS game though. I remember the N64 had a couple good looking racers. I think Lamborghini 64 was one of the top racers for it and it looked nice. I think another racer that was good featured some Volkswagen Beetles in it, I don't remember the title though.

Entertainer
11-08-2004, 10:40 PM
I don't think anyone really doubted the DS's power, its only problem is textures, but when running at 30+ FPS it shouldn't matter that much. It's obvious that the DS can crank out more polygons than the 64 though, and games will look much much better in the next few generations.

Dr. Bombay
11-08-2004, 10:41 PM
It's certainly an improvement, but it's still doesn't look as good as the PSP version. It looks like a better looking N64 game, which isn't suprising.

Joe Redifer
11-08-2004, 10:51 PM
That really doesn't seem anywhere beyond N64 quality to me. Face it, the DS has N64 quality graphics with lower resolution!

Drunken Savior
11-08-2004, 10:55 PM
I don't rate graphics on shots alone (though if I did, I'd say they looked pretty good), but moreso on how they game looks while running.

Reality
11-08-2004, 11:07 PM
I looks better then R-Racer. That's for sure. I found out today Nintendo is actually help making that game with Namco so maybe that's why it's so bad graphically.

Pilotwings
11-08-2004, 11:29 PM
doesn't look as good as world driver championship. ds has no graphics filtering (blur)
http://media.ign64.ign.com/media/010/010079/imgs_1.html

http://n64media.ign.com/media/previews/image/worlddriver15.jpghttp://n64media.ign.com/media/previews/image/wdrivelove5.jpg
http://n64media.ign.com/media/previews/image/wdrivelove13.jpg http://n64media.ign.com/media/previews/image/worlddriver17.jpg

Messanic
11-09-2004, 12:29 AM
Urban asphalt graphics look well beyond N64.That leaves me to wonder what the hell is namco doing with RR?Later down tha line i think we can see graphics that look like or very close to the dreamcast minus the wonderfull textures of the DC.

anyone agree?

Well its nice to see that someone else noticed that there were some games with eye candy on the ds. I don't agree with the ds putting out textures as good as the dc, the ds is more powerful than the n64 though.

thesoftware6180
11-09-2004, 01:59 AM
The thumb stylus looks great for playing games, ign has some new movies of mp:fh, another great graphics on the ds
http://media.ds.ign.com/media/704/704627/vids_1.html

the game looks fantastic.

Reality
11-09-2004, 02:41 AM
My word! Is that opening FMV or something? There can't be anyway it's done of the DS hardware could it?

Ps. Oh and thesoftware6180 I haven't got the chance to complement you on your wicked new av. It's very nice.

burpingcat
11-09-2004, 03:21 AM
LOL....Uhh, no.....those graphics didn't PWN me at all. I agree with Joe Redifer...graphically, the DS is a low-resolution n64.

IoriYagami n8
11-09-2004, 05:12 AM
The DS and N64 aren't that far apart, the difference is that the N64 had texture filtering which blurred stuff together and made your image appear shaper. However, the DS also runs its games at a far better framerate than the vast majority of N64 games. When you get a screen that size and see things moving around you aren't going to notice as many problems. Your PC monitor is certainly quite superior in its display than your DS screens are going to be, or even your PSP screen for that matter. I've seen few shots of games in the native DS resolution, and I have yet to see any direct movie caps in native resolution as well. Not to say you won't notice the texturing at all on the small screen, that would be dumb. However, you won't notice is as badly.

While I think RR could have been done better, there are some things involving the game that are rather nicely done. The tail light effects when you bump cars or when they pass you is still done on the DS version, so there are nice little effects that add to the game. Also remember Sony's comment on GT3 for PSP and what they would sacrafice for high quality visuals; did anyone bother to consider the fact that Urban Asphalt has only 8 cars on track at once, while Ridge Racer has 12?

Icarus4578
11-09-2004, 05:24 AM
Looks ok. Ridge Racer for PSP looks better though. I don't think this looks better than an N64, not yet anyway. No way does this match games like Zelda and Diddy Kong Racing.

TheHardware
11-09-2004, 10:50 AM
wow that looks really good.....how far along s it........this is also a first gen title......i knew the Ds was capable of more...and im convinced this is just the tip of the iceburg....thumbs up software


oh yeah nice avatar also....and yours too DS.....and joe redifiers is kick ass as well

Reivenlocke
11-09-2004, 10:55 AM
Yeah, let's pick apart all the games on DS and PSP and ruin it for everybody. :irked:

thesoftware6180
11-09-2004, 04:52 PM
My word! Is that opening FMV or something? There can't be anyway it's done of the DS hardware could it?

Ps. Oh and thesoftware6180 I haven't got the chance to complement you on your wicked new av. It's very nice.

wow that looks really good.....how far along s it........this is also a first gen title......i knew the Ds was capable of more...and im convinced this is just the tip of the iceburg....thumbs up software


oh yeah nice avatar also....and yours too DS.....and joe redifiers is kick ass as well


Yup,that that was FMV on the DS..and thanks for the comments on the avatar..i cant wait for metroid prime:echoes,that and MGS:SE are my most anticipated games.

Escaflowne2001
11-09-2004, 04:54 PM
I think another racer that was good featured some Volkswagen Beetles in it, I don't remember the title though.

Beetle Adventure Racing that was a great game. :D

Well Man
11-09-2004, 05:35 PM
I'm pretty sure that the DS is capable of surpassing N64 graphically, look at Metroid Hunters. It and the rest of the games are only the first generation software, beyond that they probably haven't been in development for all that long. Given time and the right tools, the possibily of seeing DC level graphics isn't completely out of the question.

thesoftware6180
11-13-2004, 08:00 PM
finally,some movies of urban asphalt gt...looks really smooth.
http://www.gamespot.com/ds/driving/asphalturbangt/media.html?gcst=AsphGameplayVid.asx

IoriYagami n8
11-14-2004, 01:20 AM
Yeah, I read up on the game from IGN. I had not idea it was based from an N-Gage version. Kind of an enhanced port from what they were saying. Game runs at a steady 60 FPS, as does Spider-Man 2. Certainly looks quite nice too. I still think I'll end up getting Ridge Racer first, however. Depending on the kind of impressions I get from trying it out. 12 cars certainly beats 6.

1337haxxor
11-14-2004, 11:22 AM
for starters i'd like to point out that the 2nd screen is only being used for a map. Who called that? was it me... i think so... many times actully...

it looks good, as far as comparing it to the N64 goes its a little hard because they style is a bit diffrent. The N64 had this wierd way of smoothing things out that would have normaly been jaggies by blending the two objects togeather but the DS looks like its more chrisp. in the N64 some times objects had a habit of falling into the background (visualy) and i don't think we'll see that problem with the DS.

does 30 FPS seem slow to anyone else?

IoriYagami n8
11-14-2004, 01:01 PM
1. This is one game, out of several, that uses the second screen. Mario and Metroid have maps, but they also have function to gameplay through the second screen. Yoshi's Touch N' Go as well as Mr. Driller use it for an expanded gameplay screen. Ridge Racer uses it for analog steering. Did you call those too?

2. This game, as well as Spider-Man 2, both run at 60FPS; a solid 60 FPS. So when you say 30FPS seeming slow, I'm not terribly sure what your refering to. In addition to that, most of the console games only run at around 30FPS, so no, I don't think it seems slow. I can certainly feel the difference going between the two, however.

1337haxxor
11-14-2004, 02:56 PM
well i didn't call those, very clever of you, you got me there, but your point is null. I said that developers are going to be lazy and not put the 2nd screen to good use. here you have a mini map blow up to 5 times its nomal size with no added details, thats production value.

as for the frame rate, its really slow compared to that of like a computer moniter which is 70fps and i just figured by now they would be catching up. they being handhelds

IoriYagami n8
11-14-2004, 07:21 PM
My point isn't null, it's perfectly applicable. You can't expect developers to maximize the potential of each game on each system they make games. Not every X-box game is going to take advantage of Live, for example. Not every X-box game should, nor do they need to. You are going to sit there and nitpick at each game that doesn't make dramatic use of a feature of the DS, and disregard those that do. Developers are going to be lazy or un-inventive on any platform, it doesn't matter which. The fact is that they can continue to make solid games without taking use of those features, or they can choose to enhance the games through new ideas. Not every game has to use a new idea to be good, not every game should try to. When you force something, it's just going to lower the quality of the product.

You didn't really clarify your point on frames per second. Which is really slow in comparison, the 60 FPS games like Spider-Man 2 and Urban GT, or the 30 FPS games like Mario 64 DS? I still have no clue as to what game you were talking about and under what situation. I'm not to clear on why you would expect handhelds to be pushing frames on the level of a PC when the vast majority of consoles games don't.

Messanic
11-15-2004, 12:21 AM
I can't agree with you on cosole games mostly running at 30fps Iori, majority of the games I own run at 60 fps. I don't own an n64 but I have played many games on it to know that most of the games on that console don't run at 60fps, but 10-45fps. As for developers using the second screen on the ds, the developers don't really have to use that screen at all.