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Star Fox Zero

Publisher: Nintendo
Developer: Platinum Games
Platform: Wii U
Genre: Flight Action
Origin: Japan, North America, Europe
Release: Q4 2015

 

Star Fox Zero adds new elements to the series by integrating core elements of Project Guard into the game. Fox, Falco, Peppy and Slippy save the Lylat system in this new deep space dogfighting adventure. Using the Wii U GamePad controller and the TV together creates a unique interface that allows players to experience the game with two different viewpoints within the Arwing – aim and shoot enemies in one direction while flying in another. This frees up the TV for a more cinematic flight experience. Then, pilot the Arwing with its new Walker transformation, along with the new Gyrowing and the Landmaster Tank, to traverse interplanetary terrain.

Features:

  • Fan favorite characters return with new and well-known dialogue from Fox McCloud, Slippy, Peppy, Falco and more, which can sound like they’re talking in your ear like a from a headset with clever sound technology.
  • Players can intuitively pilot an Arwing by simply using both the right and left control sticks as a control stick to perform familiar flight maneuvers, such as the somersault, U-turn and a Barrel Roll.
  • Replay the same exotic planets with other vehicles and extra missions can be selected on top of going through the story.
  • Two different viewpoints, the traditional style of TV gameplay and the new unique cockpit view on the Wii U GamePad controller combines to create a unique interface to aim and shoot in one direction while flying in another. This frees up the TV for more cinematic moments in a brand-new all range mode.
  • Pilot the new and improved Arwing with its new Walker transformation and take control of a new Drone type plane, the Gyrowing. The Landmaster Tank returns, equipped with a new, limited flight form.
  • Developed in partnership with Platinum Games.

Star Fox Zero will not have online multiplayer element, Shigeru Miyamoto explained that the team is more concerned with producing a highly polished 60fps single player experience. However, Miyamoto said that as the game takes shape, the team may be able to spend time building a multiplayer component for the game.


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